About Galford Dao--------------------
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Character Crunch:
-------------------- Male Tengu Swashbuckler (Guiding Blade) 2/ Fighter (Tactician) 1 Chaotic Good Medium Humanoid Init +3; Senses Normal vision Perception +8 --------------------
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Precise Strike (Bonus Teamwork Feat)
Mobility (Level 3 Feat)
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Ancient Historian (Faction)
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Panache (Ex):
Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler’s character level doesn’t restore panache. Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler’s character level to 0 or fewer hit points doesn’t restore any panache. Deeds: Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longerlasting effects. Somedeeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed. Swashbuckler Finesse (Ex):
Charmed Life (Ex):
Charmed Guardian (Ex): At 2nd level, the fortunate nature of a guiding blade’s charmed life extends to protect her allies as well. She can use her charmed life ability on a saving throw attempted by any ally within 30 feet, including herself. This ability alters charmed life. Weapon and Armor Proficiency:
A tactician is not proficient with heavy armor or tower shields. Bonus Feats:
Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level. A tactician may choose Skill Focus or any teamwork feat, in addition to combat feats, as bonus feats. Strategic Training (Ex): [i]
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pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.
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Tengu:
+2 Dexterity, +2 Wisdom, –2 Constitution: Tengus are fast and observant, but relatively fragile and delicate. Tengu: Tengus are humanoids with the tengu subtype. Medium: Tengus are Medium creatures and receive no bonuses or penalties due to their size. Normal Speed: Tengus have a base speed of 30 feet. Senses: Tengus have low-light vision. Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks. Gifted Linguist: Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Swordtrained: Tengus are trained from birth in swordplay, and as a result are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Natural Weapon: A tengu has a bite attack that deals 1d3 points of damage. Languages: Tengus begin play speaking Common and Tengu. Tengus with high Intelligence scores can choose any languages they want (except for secret languages, such as Druidic). --------------------
Galford Dao Ravenwing :
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Galford Dao Ravenwing :
A tengu with midnight black feathers, his clothing cut to allow him a full ranged of movement in the Tien style with hints of varisian influence. A bandanna over hie head to be used as an inpromptu guard against the glare of the sun, sandstorm or even rain. at his side belted is a Wakazaki, its hilt resembling a flower. |