Control The City! (Inactive)

Game Master D-Kal

A game for villains with dastardly plans.
Throne Room Map


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Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Well, if we can quest for either one, I say material for a Headband for Fate, and then something for either Marcello, Victor, or me. Or money to go around. Vote, please!

I vote Headband material for Fate and gold.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

I'm fine with whatever the group feels is best. If I get more gold, I might buy a haversack and cloak of resistance first, or save for my full plate since I'm grabbing heavy armor prof next level.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Well, when it comes down to it, I would love money myself... Money will help me with buying stuff like better weapon, Hell Knight Armor and other pretty stuff.

But if we get more money we can also invest them in the Tower.

Also, Fate, do you live in the Tower or are you still located in the city?

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

can i go questing to steal ransaqs horse? it had 900 gp on it.


Sarcon the Enduring wrote:
can i go questing to steal ransaqs horse? it had 900 gp on it.

It has been decided.

EDIT: I'm going to need a Knowledge(horses) roll.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

I would like to be living in the tower if we have fixed it enough for Fate to not feel like a hobo.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

We get to do our day job rolls now, right?

Profession (benevolent dictator): 1d20 + 3 ⇒ (8) + 3 = 11


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Yeah...I crafted and gathered info with my time. If you didn't earlier, mark 50 gp on your profile earmarked for Tower Renovations, courtesy of Victor.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Noted. Added a new section on my profile for tower renovation notes, including budget.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

I think I'll keep living in my home no offense to you guys.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Who did you eat to get that house?


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Is everyone ok with the Keep? Once (if) we take it, we'll start cashing in 4,000 gp per week, and can quest on top of that, if desired.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Yeah, sure... I mean... Are we ready for that?

DM has written that it is 1.5 x CR in there, so it will be a bit harder than the last quest we had... Just asking if we are ready for that.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

As far as I see it, we will never be quite ready for the Keep; seeing as its difficulty is going to scale with our levels.

So, we might as well do it now and earn a boatload of cash.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Since the 3 of us are going to lose levels in exchange for our CR increase, now is likely the best time.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |
Victoria Fate wrote:
Who did you eat to get that house?

I have no idea what you are talking about. A noble wasn't trying to raise property values by putting expensive homes in a borderline area. And he most certainly didn't have a series of unfortunate mishaps that forced him to give up, allowing me to take advantage of his desperation by threatening his family for the rights. That's totally not what happened.


Actually you're waiting on the GM to play his local game. And then probably buy curtains.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

But if you have such a valid and rational reply then we cannot process our senseless hostility towards our heroes!

DAMN YOU, HEROES!

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

So what do you guys say to the positioning of this:

In a 10-foot wide corridor we go like this:

Marcello, Sarcon
Fate, Crystal
Metrosexuel, Victor

And in 5-foot it is just going to be a long congaline:
Sarcon (Seeing as he has the most health, he will be able to take more damage than the rest of us)
Marcello (To follow up in attacks/Switch place with Sarcon if he takes too much damage)
Crystal (For the Ranged attacks, spells and what not)
Fate (To be in spell range... And whatever else you want to do there :p)
Victor (Takes back point because, no idea where else to put you to use.
Zombie fella dancing in the background to Thriller or something...

Any questions?

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Also, Curtains is a pretty good reason to do other stuff...

I have heard that the wrong choice might kill you, by living companion hand.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Oh, it seems he HAS responded. LOL

As far as marching, I think Victor and I need to switch. Squishy wizards do better in the middle.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

I need to be within 30 feet to use Misfortune, so keep that in mind.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

I am starting to hate being the front more and more... I now remember why I was usually the rogue of the team back in the days.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Also, not to sound annoyed or anything... But did the Zombie make it on a 6 but I didn't? Because if so... How the hell did the Zombie get shoes of levitation.


No, the zombie fell, but I thought it was far less notable.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

I thank you for thinking I'm more worth than the Zombie... At least I am appreciated somewhere. xD


As a reminder, it turns out that DR does not apply against fall damage, only attacks. I'm not sure how much HP that zombie has though.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Meat shield # 2, get me across this pit!


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Oh..... I just realized something.

My zombie is dead from that falling damage then.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Looks like we need new cannon fodder, then.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Saaaaaay, Fate. How do you feel about securing our front?

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

I volunteer Sarcon as tribute.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Fate doesn't do traps.

I concur with Marcello. Barbarians are the traditional back-up trapfinders when you lack a rogue. It's why they give them trap sense, uncanny dodge, and lots of HPs.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Hah! Tradition! What ever gave you the impression I follow tradition?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

The fact that you will be beaten to a bloody pulp if you do not. *Flexes his noodle muscles.*

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

So if Crytal will do the first jump, who is going to follow?


Team of 5 adventurers vs CR4.5 hole in the ground.


Argh! I used the wrong "there/their"! And it's too late to edit.
Everyone have a gp.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Yes! More money, please.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Isn't taking 10 the definition of a passive roll?


Hmm... you may be right. See, in games I've played, the GM gives a t10 roll to everyone for traps they're not explicitly looking for, but makes everyone roll for ambush scenarios (disallowing t10).
What do you other players think?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Ehhhh.... I am not too amazing with the rules; I know the basic and I am extremely knowledgeable inside my little niches (everything related to wizards) but that's it.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

That's sounds fair, you can spoiler my perception checks for ambushes as well. Should speed things up a bit if you just tell me if I notice the ambush in the same post.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

I can see the reasoning behind disallowing t10. I have a lvl 10 cleric with +32 perception so if I could t10 I would spot everything (More or less).

the fact that you can't t10 on just on a whim makes it more like this: "I take some time to look a bit more carefully around", where t20 be more like: "I do nothing but this for all the time it need"

So, yeah, I can understand that.


All of the halls from the 4-way intersection were/are 5ft wide (except for the one you came from), so can I get a marching order? I think you might have made one back there, but I can't remember, and now the zombie is dead.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

I don't really disagree with Sarcon...but it should be one or the other. If we're not actively looking for traps or trouble, the passive 10 + perception should prevail. No picking and choosing.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

We did have a marching order...

Marcello
Victor
Fate
Crystal
Sarcon

Because... Reasons.

Am I going to die in some horrible accident?

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Also, Crystal... I don't think you can take the t10 as a passive thing that is constantly there, unless being ambushed. I think it is more like that you concentrate on something for a short period of time, which you can't really do while just walking, (Unless having a feat or class ability I guess).


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Taking 10 is simply doing something with your average skill set. Instead of opting for variability, you decide to take a slightly below average constant instead. There's no difference between performing a search check with a die roll, or taking 10. It is assumed the same level of effort went into each.

We've always played with the passive search in my home games, along with rolls for ambush. It doesn't really matter to me...I just think it should be one way or the other. Either roll, or take 10.


There is reason in that. I personally favor rolling because, I mean, it's a d20 game. But if you guys favor t10, we can roll (or, rather, not roll) that way.

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