Control The City! (Inactive)

Game Master D-Kal

A game for villains with dastardly plans.
Throne Room Map


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Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I swear, if the heroes break into the Keep while I am still a puppet of flesh, I am f!*!ed.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

In all honesty, with my descent into vampirism, I would prefer a second abode. I can fund my own, if everyone else wants to abandon it.


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Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Isn't it somewhat mandatory by the law of cool that vampires own a manor somewhere?


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Surely...but the more lairs the merrier. :)


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

After all, whenever the heroes eventually defeat us and activate the self-destruct button, we need a new lair to relocate to.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

You need a place for your glass collection.
I need a place to keep my... No wait, the horse is magical and doesn't need a place to sleep...
Crystal need a place for her coffin to reside to if she ever does get "killed" in combat... Can't be more than a days journey away fom the point of death.

So yeah, we might need more than one lair.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Whenever I finish the transformation to lichdom, I will have to store my phylactery in Gallowspire.


You'll use the highest level party member to determine level-based mechanics described in the campaign info tab.


I'll need some details on what who is doing around town. Let's assume Victor is fully mobile by the end of the weekend, but also a skeleton.


Marcello would move his meager belongings into the keep, get healed up and then check up on the keep's defenses.

Depending on how his decent into Graveknight affect him, Marcello will follow the High Priestess as a faithful guardian, blessed by the power of the One God.... But only if able to. If not, he will check up on the keep, find good places to bottleneck would-be assassin or throne-stealers. Using his knowledge from his time as a soldier if possible.

Edit: I've been told to take a title, so unless Sarcon wants to, Marcello would take a swing at Guard Captain of the Keep, seeing as the dwarfs do such a fine job controlling ruffians and scoundrels out in the city it self. (Suck up commencing)

-Posted with Wayfinder


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor, after having resumed control of his new bones, has simply resigned himself to administrating over the steady source of gold that the taxes provides. The moving bag of bones simply uses the robe that the living Victor held so dearly and doesn't seem interested in moving from the throne room at the moment, in fact, unless it moves to retrieve its scrolls or blank pieces of paper from its satchel, it remains perfectly passive on the throne, having grown content with merely noting down the addition of gold and the new titles of the city's nobility. Victor claimed the title of Magister of the Town and Lord Treasurer of the Court.

So, Victor-skeleton never left the Keep.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Crystal will go out early and often, crown upon her head, soaking up the adoration (or envy and hate) of the citizens. Finally, after all this time, they had a true set of rulers to...protect and look after them. She will claim the title High Priestess of the One God.

In addition to soaking up face time, she will also account their success two fold. First, she will talk up the fighting prowess of her companions and how the City has never known more eager and powerful protectors.

Secondly, she begins to talk of the One God who gave them their blessing and surely watched over them as they overcame the ancient traps and trials to gain the Keep. All other gods are called pretenders to the populace. Crystal does not persecute those who do not follow the 'One God', but instead uses her charms and social skills to convert followers to the One and Only God. She does not name Asmodeus by name in her speeches and prayers, but all the ethos she preaches do indeed belong to him. For now, she leaves out the unsavory aspects of His worship, deciding to use guile over force.

She will spend the remaining time she has beginning to ferret out true resistance to their rule.

Diplomacy Day 1: 1d20 + 7 ⇒ (18) + 7 = 25
Diplomacy Day 2: 1d20 + 7 ⇒ (12) + 7 = 19
Diplomacy Day 3: 1d20 + 7 ⇒ (3) + 7 = 10
Diplomacy Day 4: 1d20 + 7 ⇒ (12) + 7 = 19
Diplomacy Day 5: 1d20 + 7 ⇒ (6) + 7 = 13

Use these for either converting the masses or info gathering as you see fit.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Did we get any money from the keep that I'm forgetting?

Oh, what about selling the stuff we found?

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

We get 4000 GP from the Keep, at the end of the week, aka, not enough time to buy anything for the weekend quests.

Eh, I guess, yeah we could sell that.

Also, how many will hate me if I use 2000 gp to buy my Hellknight Fullplate?


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

I think Fate is talking about the large skeleton giant's equipment.

I will hate you most profusely.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Ehhhhh, you kinda do need it.

You have Skele-Victors support for it.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Also, can I use my Intimidate to put on a show to help convey Crystals message of the One God? I mean, if I follow her.

If I can't follow around Crystal to protect and help convert, can I instead use my Soldier knowledge from service to help fortify protection on the Keep?

At any rate, I will just put rolls in case:

Intimidate (to help convert with powerful stares): 1d20 + 7 ⇒ (13) + 7 = 20
Profession Soldier (to use Tactical know-how in the Keep): 1d20 + 5 ⇒ (17) + 5 = 22


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

I will allow you to spend the 2k if I can take 1800 for my MW full plate in two adventures when I hit 5 and get heavy armor proficiency.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

If we can hold the keep for 2 weeks, aka 1 levels in quests, we will get 4000 gp x 2 and you will be level 5.

So for my sake you can take the 1800 gp the next week if no one else needs the money.

I thank you for the support. Depending on Sarcon's thoughts I will order the Fullplate and it will probably arrive the next week or the like. (Probably GM decision)


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Ahem, I was jesting, of course, as you will be far more effective as a Grave Knight with the plate armor.

With that being said...this is money, not items, so think of it as more of a loan. We should get 800 gp this week, and you're getting 2000 instead. So you are borrowing 300 from each of us (assuming we split the other 2k 4 ways for 500 gp each).

I have a definite need for the money come level 5, so I am not willing to just handwave it. I will be ok with borrowing, however.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

I am never really sure with people online... Sarcasm is hard to detect xD

I will be okay with Borrowing money in that understanding and then cut down on money weekly, maybe start buying a proper weapon. But that will happen long way out in the future.

So I'll go out of my way to add that when we get the money, I will order a set from the Order and make the switch the moment the Suit will arrive.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM-Kal, how about the equipment on the giant skele-king? Is it salvageable and worth any moneys?

Also, companions, have we decided on what we're doing for the weekend? I believe the only other word I heard was 'beefing up defenses', which tactically makes a lot of sense, and fun-wise seems really boring.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

So I'm loaning money to Marcello? I guess that's fine.
Also I want to command some of the fate bots to find and observe the half Orc from the heros team.
I'm going to wait till he's asleep then have him murdered.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Well, honestly, it seems that we cannot safeguard the Keep without being there in person. Therefor I suggest that Marcello and I stay behind and ensure that the heroes doesn't take the place.


Crystal - yes, the full plate and masterwork longsword are salvageable. Obviously they aren't sized correctly for anyone, so I assume you'll want to sell them for half value. Or Sarcon will start using the longsword as a greatsword at a -2 attack penalty.

There's nothing really you can do for the Keep except for perhaps trap the throne room as you see fit.

Also, Sarcon, I don't really think that 12ft tall construct guards are going to be very subtle in their attempts to follow and observe.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

As a minor side-question, while I have you here, would you mind if I applied the full template now?


Go for it.

-Posted with Wayfinder

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

who said i was concerned about being subtle?
He'll ether ignore them or get angry and attack them, both scenarios work out in my favor.


I... just... don't think about things that way.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

I believe that puts the valuation as follows:

Large Full Plate - 3,000 gp
Large MW Long Sword - 330 gp
Large Heavy Steel Shield - 40 gp

Crystal will take mending one day and repair the items.

Assuming my valuation is correct, that gives us a sell price of 1,685 gp (3,370/2).

Everyone want to throw that Marcello's way so he can get his Plate Armor on order? After peeking at his sheet, that will put him a shade over 2,000 gp.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Alternatively, with the money I already have, I could buy my masterwork full plate now.

He's a frontliner, so he takes preference. Just throwing it out there :D

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Does that mean that Marcello can have his armor by the end of the week and ready for the weekend?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

It seems like it.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

So, Just to be clear I've understood correctly, I will be a bit in debt to the group for the next couple of weeks (Not entirely sure how many, probably 6-8).

Seeing as we get 4000 GP per week, it is, in an even split 800 gp to each.
Now because I have taken the entire gold from one adventure, I get 500 gp from the 4000 gp, meaning that all you guys get 875 gp.

That is, until Sarcon and Fate get a new level, then it is 200 gp more to each.

Does that seem fair to you?

My Math might be wrong, seeing as I haven't had it as a subject for some time and I usually don't have that high numbers to calculate with, but it seems right...


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Say, Mister DM-Kal. Seeing as I already have Improved Initiative as a feat, would you just mind if I picked the Reactionary trait instead?


There's some kind of feat retraining mechanic whereby you can pay to trade out an old feat for a new one (that meets the same qualifications as the old one). I'm not sure where you'd find someone to (re)train you though...


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Well, I guess Fate, Sarcon, and I still need to decide what we want to do. My personal opinion is to go questing, since it will basically double our income every week. Then again, traveling two members down could potentially end poorly. Or, the 'interfere with the heroes' mechanic sounds pretty tasty.

Sitting around in the Keep and waiting on the heroes (who at this point have been named the slower of the two groups) seems tactically sound, but like a RL week or longer of inactivity as we wait for them to slodge their way through the guardians of the Keep. And that is assuming they are trying to take the Keep, and not just going and doing heroic stuff in the wilderness.

Fate? Sarcon? Thoughts?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Whenever you are ready to go, just mention what you want to Skeleton-Victor and he will look into it.

Oh, and DM-Kal, as a fully fledged member of the Whispering Way, I have no shortness of contact with wizards.


When I do get back home, shouldn't be more than an hour or so, would it be appreciated that I put up Marcello's reaction to Victor's change of clothes?
After all, if Crystal doesn't leave, Marcello didn't come very far by himself.

-Marcello

-Posted with Wayfinder


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

I personally think it might be safer to hunker-down for a couple weeks, and it makes sense in-character. We are a bunch of cillains that laid-claim to a city; I would think we would consolidate power. The extra wealth lead from having the keep is strong enough that it's worth it imo.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Oh, it does make sense, however.... with how quickly the heroes act, a few weeks in character might very well be when we are old and gray.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Exactly. But I'm willing to go with the group decision on this. If we decide to consolidate, which does tactically make a lot of sense, then be prepared for lots of priestess RPing. LOL


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

We will all be singing the hymn of Asmodeous within a week if we are forced to stay in the same room as Crystal for any prolonged period of time.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Are you telling me you don't already know the praises to Asmodeous?

Do you even praise?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I praise darker gods than even yours.

...

...

Scrub.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

G#@ d%%n, it is good being rich. However, as Lord Treasurer of the Town, (Which we should also remember to name, seeing as we are its new lords), I have a question. Are we running with the standard system of taxation where we merely take a fifth of their property as land tax and then have a gate toll or are we going with something else entirely?


The heroes just asked how high the tax was. I told them a simple 4gp/household-ish. Assuming around 1000 taxable households. And per week, that's pretty high.
If you're looking for a more complex apportionment, let me know how you break it down.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Think we could go for 4 sp and 10000 households? Common labor only makes 7 sp per week by the 'rules'.

I like simple best, personally.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Woah, woah. We do not want to scare merchants away through high taxation, it seems more beneficial for us to keep a stream-lined tax where we tax the sale of wares and the ownership of property.

As thus, my suggestion (and therefor the verdict unless the rest of the group overrules it) would be this:

-20% of your income to the city's (ours) coffers.

-1 CP to use the gate. (This entire tax is dedicated to the upkeep of the town and its defense.)

-If traveling merchants attempts to cross the gate, they will have to state the value of their wares. We take 10% of the value of that in taxes and in return we guarantee safe trade within the city's walls and a law system. If they attempt to cheat, and as thus state a lower price, we reserve the right to purchase the property at that price and then re-sell it on our own market.

As thus, we keep it fair and still earn sufficient cash.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

If it doesn't drive the people into straight out poverty, I have no problem with it...
You can't make a stone bleed after all.

So if 4 gp is good enough, I will like it.

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