Gaius Valerius Metallus |
I'm happy to have another player, might rebalance the crews a bit, though.
A second explorator would give both ships a tech guy and allow for them to collaborate. So that sounds good.
As long as we don't end up with a third (Rogue Trader, Ork, Arch Militant), I'm all for it. Redundancy is nice but we have uncovered bases that are currently filled with scrut crewmen so if anyone wants to play a navigator then I'll welcome them with open arms. Our ships are fast in the warp, but we're going to run into a bunch of warp phenomenona. That said, play what you want, elite advances and advance packages are there to cover the uncovered and me and Artorius can yell at scruts to make them succeed.
Gaius Valerius Metallus |
GM: yeah, I'll go with the raider. Can always play this like I do Sid Meyers Pirates and "acquire" and cruiser later :)
My crew has the two orks and Tyboris, assuming the new guy is an explorator, I'll take Emilio as well.
Artorius: Yell is but an euphemism, I "inspire" my minions. The raider is, I think, better for now. More flexible for the time being and if we run into some heretic with a pretty ship seizing it will be much easier.
Artorius Von Castmirre |
Turbulent-class heavy frigate
Speed: 7 Manoeuvrability: +13 Detection: +30 Hull Integrity: 40 Armour: 20 Turret Rating: 1 Space: 42 SP: 42 Weapon Capacity: Dorsal 2
This is after modifications for machine spirit oddities and mandatory components
Fiery Temperament: For some reason, the plasma drives on a Turbulent tend to burn hotter than on comparable vessels. Though this isn’t enough to compensate for the added mass, it does give more power. Any plasma drive installed on a Turbulent has its Power Generated increased by +2. Antiquated Communications: All Command Tests on a Turbulent suffer a –5 penalty.
Emissary of the Imperator: The vessel is a veritable monument to the power and grandeur of the God-Emperor’s might. Awe-inspiring and terrible, it lacks subtlety. All Intimidate Tests made by characters from this vessel gain +15, while all other social Skill Tests suffer a –5. These bonuses and penalties only apply if the character is known to be from the vessel. In addition, few will be able to see beyond the symbolism of the vessel—xenos see a threat, faithful Imperial citizens see a symbol of civilisation (or possibly chastisement), and heretics and rebels see a hated foe. Their reactions will be coloured accordingly.
Jovian Pattern Class 2 Drive
Miloslav h-616.b Warp engine
Warpsbane geller field Shield of Faith: Any Navigation Tests to pilot the ship through the warp gain a +10 bonus. When rolling on Table 7-4: Warp Travel Encounters (see page 186), the GM rolls twice and allows the Navigator to chose which result is applied.
Repulsor shield Charged particle repulsion effect: The ship does not suffer penalties to Manoeuvre Actions when travelling through nebulas, ice rings, plasma clouds or other celestial phenomena consisting primarily of small particles.
Command Bridge Enhanced Cogitator Relays: As long as the bridge remains undamaged, all Command Tests made by the captain gain +5 and all Ballistic Skill Tests to fire shipboard weapons gain +5. If this Component ever suffers a Critical Hit, it becomes unpowered on a 1d10 roll of 3 or higher.
Vitae Pattern Life Sustainer
Clan kin quarters For Hearth and Home!: All Command Tests to defend against boarding and hit and run actions gain +5. In addition, all sources of Morale loss are reduced by 1, to a minimum of 1
Deep Void Auger Array
Disruption Macrocannons 3 str 1d10+1 – 5 range
Short the Flow: Disruption weapons compromise the circuitry and wiring required to transfer power from the ship’s engine to her other components. For every five damage that exceeds the target’s Void Shields, one randomly selected Component on the target ship becomes Unpowered. This weapon’s damage is not affected by Armour. Ionic Blast: These weapons never cause critical hits, nor do they deal damage to Hull Integrity. These weapons may only be combined into a salvo with other Disruption Macrocannon weapons.
Sunsear Laser Battery 4 str 1d10+2 4 crit 9 range
Flak Turrets while active +1 turret -10 detection
Barracks +100 to military missions +20 to hit and run when filled
Cargo hold and lighter bay +50 to trade or criminal missions
armour plating
The permanent effects have been added to the main ship stats
That leaves 4 spare power.
Artorius is happy to take anyone Gaius doesn't want.
Also everyone should remember the first two rules of the void.
-We never steal anything. It was taken legitimately for some reason. Which could be anything from mandatory tithes to support "the war effort" to denying resources to heretics or separatists. Criminals and traitors steal things and we are neither.
-If an item valuable and we can take it with us, and the current holder of the item lacks proof of ownership or credibility, or is a heretic, xenos, traitor, mutant or criminal and we are more powerful than the current holder claim the item. Just remember the first rule.
Hexa'SkruwDriva |
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He, da hummie knows'wotz! Its like da rule uf da orks. "Might makes right!" And if ya can take it from anofer boy, he was weak or didnt need da fing anyway! Harharhar!
Tyboris, shame on me I really forgot you were on board! Yet more techies means more crazy gadgets and discoveries - and guys who 'reengineer' SkruwDrivas inventions :-)
We so have to built the 'Cog-and-Skruw'-Council and one day we three will command our own factory-ship crewed with servitor-gretchins and the output of it shall rival some craft-world's.
Gaius Valerius Metallus |
I think it should be said that I want everyone, the question is how to balance the crews. I think the way we have it set up gives both RTs well balanced retinues. Both ships can fulfill a variety of roles and should be extremely dangerous together, especially if the Turbulent knocks out the enemies void shields with its disruption cannons and then the Indomitable Will goes in for the kill.
Now that ships are chosen and crew are picked I'd like to start eyeing initial requisitions.
GM: Are we doing the "pick one and get it" or "pick one and all the common items you want" or something more esoteric for initial requisition?
Tyboris |
He, da hummie knows'wotz! Its like da rule uf da orks. "Might makes right!" And if ya can take it from anofer boy, he was weak or didnt need da fing anyway! Harharhar!
Tyboris, shame on me I really forgot you were on board! Yet more techies means more crazy gadgets and discoveries - and guys who 'reengineer' SkruwDrivas inventions :-)
We so have to built the 'Cog-and-Skruw'-Council and one day we three will command our own factory-ship crewed with servitor-gretchins and the output of it shall rival some craft-world's.
Yea, should be fun to see what I can get away with while on board a ship full of Orks tinkering with standard designs, plenty of excuses and scapegoats if the Mechanicus comes knocking.
Khalid Abd al-Qadir al-Shihab |
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Right.
The retinue of Lord-Captain Gaius Valerius Metallus Tenebrae:
The Lord-Captain Himself.
Emilio
Explorator Tyboris of the Lathes
Hexa'Skruwdriva, the Mek.
Zoggit Hedchoppa, a sneaky git.
Aboard the Indomitable Will.
The retunue of Lord-Captain Artorius Von Castmirre
The Lord-Captain Himself.
Numina Vols of Errox, Arch-Militant
Wraxus Drake, the Void-Master.
And yours truly, Khalid Abd al-Qadir al-Shihab, Seneschal and Lorekeeper.
Aboard the Insertus Namus Herus.
If I missed someone, let me know, and I'll rectify that in the future.
Wraxus Drake |
Was exchanging messages with Radavel and he said we could trade the roll for a single stat with another, prior to any modifiers from origin path. As such, I am trading my FEL and AGI rolls, making me a more skilled pilot.
Iota Signus |
My lord captain the proper title in my current function as ordained by the holy logic of the Omnissiah is Magos Explorator Xenologis.
For those outside the cult however a simple Magos shall suffice to please it.
The ship name shall be as the lord captain decides for it does not factor in the actual efficiency parameters of the vessel.
(Or spoken OT: Sounds good, nothing better to find new material to work with than conquering anything that doesn't say yes fast enough)
Hexa'SkruwDriva |
Was exchanging messages with Radavel and he said we could trade the roll for a single stat with another, prior to any modifiers from origin path. As such, I am trading my FEL and AGI rolls, making me a more skilled pilot.
Well then I would change my Perception Roll and my Intelligence Roll. Its just 4 points but SkruwDrive need any Int Point he can get to compete in this Tech-heavy environment I think ;-)
Updated my profile accordingly.Gaius Valerius Metallus |
Just need to do initial requisition/equipment which I wanted to coordinate with the others on my crew.
Are we doing the basic "One Acquisition of no more than +0 mod," "One major acquisition and however many common items that you feel like," or something else? I wanted to see if you would allow us to spend a few PF to get something with slightly higher rarity?
Hexa'SkruwDriva |
Ayee, let da smoshin start alredy, Boss. Uh an da looz we start wif... I hat da goot idee: I had onse killd da big blu guy in da mech. Found da machine in its he'ad. I rippd it out to build da tool fer me. Found out its da thinkn fingy. Calld it 'glado'. I thinks about connecting glado to ma brain, gettin clevera that way and betta talkin to da fing. It smoshed a good lot of boys, must 've built da whole good fings. All ere is, some wire and nails into da thing and to me head an den we talking. How dad tis sound boss? Best idea yu herd in 'ome time, no?
in plain: a good craftmenship cortex implant (unnatural Int x2, cogitatir core) - ork style: Tau battlesuit calculator core nailed to the side of his head with lots of wire and unnecessary bizz. Will rp the use of it by talking and debating loadly with 'glados'. Would be a +-0 roll to acquire.
Hexa'SkruwDriva |
Basicly its like this:
+30 for one man only requisition
-XX for craftsmanship of the item
+-YY depending on availability~rarity of the item
There are lots of lists for this in the sections: Armory (for the Availability of the items) and Playing-The-Game (starting at 271 Core-Book, for craftmenship and mapping Availability->Boni/Mali).
It depends upon the GM on how we roll with this, I just put on my idea, for approval and general information.
Iota Signus |
The Omnissiah has choosen what to provide for Iota and I shall not interfer(not changing any stat rolls)
I have yet to immerse myself in the equations governing the ebb and flow of trade and acquisition but to increase the efficiency parameters of the Omnissiahs holy work on the lord captains vessel it would be most helpful to acquire a laboratory and workshop. If this is outside of our current parameters then machinery and servitors would suffice. The least that would do is tools for creation and alturation of machinery.
(I don't think I completely understand the personal acquisition yet, but something along a lab > workshop > machinery+servitors > tools would be nice for a crafting and research heavy character like Iota)
Nimina |
Ready, barring initial requisition. I'm happy to contribute something towards the team if there are any suggestions as to stuff we need.
Otherwise may just lump for some Light Power Armour, or some cybernetics, or something more interesting, if I can look though my books.
Wraxus Drake |
Ready minus acquisitions. In addition to personal equipment, I think a Gun Cutter, or at least an Aquila Lander, would be nice. Undoubtedly our starships have some basic Arvus Lighters (or equivalent) for moving cargo/personnel on and off, but something with a bit more speed and maneuverability (and firepower) would be useful.
Gaius Valerius Metallus |
I'd like to acquire some "Ostentatious Displays of Wealth," "Crew Improvements," or might grab some cybernetics. The things that would require GM approval and some PF burnt are higher quality Ostentatious Displays or a "Storm Trooper Detachment" (reskinned a little bit), (EDIT:) or higher quality crew, spending PF on veteran NPC crew may be well worth it.
Iota Signus |
Quite an interesting question. I will archive this line of reasoning for when we have obtained a suitable number of test subjects and will until then defer in discussing this to my counterpart who has already obtained his seed for said test subject pool.
I shall find suitable space on the ship to conduct my research then.
I am willing to throw in my acquisition for group projects. If none arise then a best quality auger arrays implant should make my research a little more portable.
Tyboris |
A good navigator is crucial, even if we only have one for both ships... And a good Astro telepathic choir on board will be necessary. I'm up for creating another pc if that's allowed... Otherwise we got quite the list of important things to get. My brother GMs here on Paizo for wh40k, might be a bit late for submissions, but he could plug a hole if we need.
MIU sounds good for me, it's quite useful. Unfortunately don't have piloting, but that will come later.