Climbing the Rainbow Bridge
Game Master
Chris Banks
Male Human Barbarian (Titan Mauler) L1 | hp 16/16 | AC 16 (t11ff15) | Saves F5R1W-2 | Init +1 | Percep -2 | Rage 7/7 | Status: OK
It might be useful to keep things straight by putting your Table number in your profile. I've got mine in the Gender field.

Further accumulated questions, this time from the gameplay thread:
Most people would have arrived on the Bifrost via the single known portal between there and Midgard, having eluded or fought their way through various foes to reach it. There was a fair amount of fighting around the portal, with a lot of warriors falling holding the way open for refugees to escape. The portal itself was, on both sides, a waterfall, shrouded in rainbows. Since it was sealed on the Bifrost side, the water no longer flows, leaving behind a deep pool in the hills above Ragnfeld.
There are perhaps a dozen elves on the Bridge in total, but no dwarves that anybody has seen.
Time continues to be kept in Ragnfeld itself, with various clocks of different designs and complexity keeping the time and dates of Midgard. There are a few small enchanted bells scattered about the smaller settlements, linked to Ragnfeld's own town bell, which keep the times in synch, but it's easy for biological clocks to get out of synch, leading to a mismatch in waking and sleeping hours between people. Especially out in the wilderness, where there are no bells to remind them what the nominal time is meant to be.
Male Human |Perc: +5 Init: +2 |AC: 16/12/14 (20 with Buff) |Saves: F+3/R+3/W+5
Whilst we wait for the next combat round to fill out, might I ask who the important folksen in Ragnfeld are? In terms of governmental figures and bodies, notable groups with political power of the hard and soft varieties, and major players who don't get involved but are still important. Essentially, stuff residents and frequent visitors ought to know.
Male Human |Perc: +5 Init: +2 |AC: 16/12/14 (20 with Buff) |Saves: F+3/R+3/W+5
So I've just learned how editing works. Or rather, doesn't work.
Allow me to preemptively say: I am so, so sorry. So very, very sorry.
I'm dyslexic, I swear ;_;
AC 17, T 12, F 15 | hp 36 | F +5, R +5, W +4 | Init +2; Senses low-light vision; Perception +9
Whats up? >.>;
I didn't notice anything unusual. <.<;
I think that was an apology in advance. And I can assure you that you'd have to work very hard indeed to surpass some of the lengthy, typo-ridden content I've seen in the past.
AC 17, T 12, F 15 | hp 36 | F +5, R +5, W +4 | Init +2; Senses low-light vision; Perception +9
^
Amen to that. Don't worry and try and play the game. Mistakes happen hell I do it all the time! So just worry about enjoying your self!
Preemptively... ha thats what I get for skimming... xD
Although...
If you play as a eccentric elf wizard though... we sre gonna lynch ya. ( T.T)/
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And that...
Was a joke. :) Good old Belsarious how he always hid the good stuff from the party. XD
Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4
And left us to fight some demons and rescue a few monster children...
AC 17, T 12, F 15 | hp 36 | F +5, R +5, W +4 | Init +2; Senses low-light vision; Perception +9
Who's it whats it? When did he fight demons? Effectively? xD
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5
Hope everyone is doing well.
AC 17, T 12, F 15 | hp 36 | F +5, R +5, W +4 | Init +2; Senses low-light vision; Perception +9
Male Human 3 Synth|HP 19/19 | Perc+6, Init +4| AC 14/12/12 Saves F2/R3/W4
Grinding away until Friday
So, which possibility is group 1 looking into first?
Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4
I think work our way up the rive until we get to the coast and then head to the caves.
Male Human Barbarian (Titan Mauler) L1 | hp 16/16 | AC 16 (t11ff15) | Saves F5R1W-2 | Init +1 | Percep -2 | Rage 7/7 | Status: OK
Generally, "up river" is synonymous with "away from the coast."
Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4
I'm generally a city boy I don't know these things :) so down the river ^_^
Male Human 3 Synth|HP 19/19 | Perc+6, Init +4| AC 14/12/12 Saves F2/R3/W4
Alas, now the weekend is over, and again I must grind away until Friday
Male Human 3 Synth|HP 19/19 | Perc+6, Init +4| AC 14/12/12 Saves F2/R3/W4
AC 17, T 12, F 15 | hp 36 | F +5, R +5, W +4 | Init +2; Senses low-light vision; Perception +9
post coming sorry for wait. D:

AC 17, T 12, F 15 | hp 36 | F +5, R +5, W +4 | Init +2; Senses low-light vision; Perception +9
I had a particular DM who was a bit brutal about summoning.
He stated that any summoned creature that died in battle with us, was returned dead to where it had been summoned. He'd sometimes write a little story during the battle.
The two summoned warhorses are left to fight the orcs that ambushed you as you... Bravely. Ran away. It is unlucky they survived.
As the battle concludes the three dead war dogs you summon return to whence they came.
We continued traveling to the City of Merlot, only to be halted at the gates. "Sorry, all vistors must wait here, the gates are sealed until the animal killer is found." We didnt hesitate to ask what animals were killed. "Three of his Lordships finest hounds were found struck dead in their cells. Two of his stallions were found dead in their stalls just the night before..." We quietly went to a different town until things blew over...
xD
So we start summoning elementals whichsecretly meant elementals grew to resent us...
He was such a Smart ass!
Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4
Thats when you find out the BBEG has an army of undead and you learn the summon undead spells...
AC 17, T 12, F 15 | hp 36 | F +5, R +5, W +4 | Init +2; Senses low-light vision; Perception +9
Lol normally it was very random, but the DM wanted to be a punk that day. xD
AC 17, T 12, F 15 | hp 36 | F +5, R +5, W +4 | Init +2; Senses low-light vision; Perception +9
Group 2
Let us know if we are not doing something to progress forward. I understand if you are busy as I know the feeling lol. My phone died in dog water love my kids! So yeah expensive fix for a new phone... Sigh.
Flying to work atm and will be spotty until tomorrow night.
Thanks! Enjoying this so far btw! :)
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5
I am really enjoying it too.
No, you're good. I just need to find the time to put together a proper post to advance the plot. By this evening, certainly.
AC 17, T 12, F 15 | hp 36 | F +5, R +5, W +4 | Init +2; Senses low-light vision; Perception +9
No Problems just checking. ;D Vaynard is being nice...
I am wondering are Elves well known?
I was thinking of his kind having a hatred for the flighty fey-creatures of the land. More or less his kind struggled while they lived in luxury sort of thing.
Let me know when you get time or let me know if I need a K roll. :D Thanks boss!
That's also on my list of things to do - a write-up of elves in the old world.
AC 17, T 12, F 15 | hp 36 | F +5, R +5, W +4 | Init +2; Senses low-light vision; Perception +9
Gotcha~ I shall refrain from further possible Foot in mouth syndrome~ lol ;D
AC 17, T 12, F 15 | hp 36 | F +5, R +5, W +4 | Init +2; Senses low-light vision; Perception +9
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5
Happy Thanksgiving to all!
Male Human |Perc: +5 Init: +2 |AC: 16/12/14 (20 with Buff) |Saves: F+3/R+3/W+5
HAPPY TURKEY DAY YOU SHITGROPERS.
EVEN YOU SHITGROPERS WHAT AINT AMERICAN. GO EAT A TURKEY.
AC 17, T 12, F 15 | hp 36 | F +5, R +5, W +4 | Init +2; Senses low-light vision; Perception +9
Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4
Male Human 3 Synth|HP 19/19 | Perc+6, Init +4| AC 14/12/12 Saves F2/R3/W4
https://www.youtube.com/watch?v=KBKkDnNYi54
Apologies all, I've let myself get sidetracked by other things. I'll definitely try and pick up the pace a bit.
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5
Male Human |Perc: +5 Init: +2 |AC: 16/12/14 (20 with Buff) |Saves: F+3/R+3/W+5
I was wondering if you had been lightly nyammed off by a grue.
Another round of apologies. I've been tied up in organising an overseas trip and haven't really had time to provide some proper posts. I think what I'll do is leave things where they are until I get back on Monday, then advance the plot a bit.
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5
Male Human |Perc: +5 Init: +2 |AC: 16/12/14 (20 with Buff) |Saves: F+3/R+3/W+5
Mac smurf Standing by, Performing maintenance on gun turrets~
Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments
Male Human 3 Synth|HP 19/19 | Perc+6, Init +4| AC 14/12/12 Saves F2/R3/W4
We live for the GM, we die for the GM.
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5
Male Human 3 Synth|HP 19/19 | Perc+6, Init +4| AC 14/12/12 Saves F2/R3/W4
Actually it's the year of the ram
AC 17, T 12, F 15 | hp 36 | F +5, R +5, W +4 | Init +2; Senses low-light vision; Perception +9
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5
I am really hoping this game takes up again when Kelne gets back from his trip.
Male Human 3 Synth|HP 19/19 | Perc+6, Init +4| AC 14/12/12 Saves F2/R3/W4
Statistically speaking, every game I've been in with Kelne has ended, so...
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5
Too bad, we have a good crew.
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