Horse

Yudra Gio Hendriksson's page

54 posts. Alias of It's Purvis!.


Full Name

Yudra Gio Hendriksson

Race

Human

Classes/Levels

|Perc: +5 Init: +2 |AC: 16/12/14 (20 with Buff) |Saves: F+3/R+3/W+5

Gender

Male

Size

5'11"

Age

30?

Alignment

Kind of a weirdo, really.

Deity

Nominally Norse Pantheon, more strongly stars as a concept

Location

Bifrost!

Languages

Common, <Arabic Equivalent>, <Upper Central Asian Equivalent>, <Lower Central Asian Equivalent>

Occupation

Hunter/Weird Mystic

Strength 12
Dexterity 10
Constitution 14
Intelligence 16
Wisdom 14
Charisma 13

About Yudra Gio Hendriksson

Sheet

GM's eyes only, Citizen:

Yudra

Strength: 12(+1)
Dexterity: 10 (+0)
Intelligence: 16 (+3) (Hunam Bonus)
Constitution: 14(+2)
Wisdom: 14 (+2)
Charisma: 13 (+1)

-------------------------------------------------------------------

Eidolon

Humanoid

Str 17 (+3)
Dex 15 (+2) (Improved Ability)
Con 13 (+1)
Int 7
Wis 10
Cha 11

Evolutions
Improved Attack (Claws) 1 point
Improved Natural Armor 1 point
Resistance (Cold) 1 point
Improved Ability (Dexterity) 2 point

Stats
HP: 29
BAB: +3
AC: 16 (+4 Natural Armor, +2 Dexterity)

-------------------------------------------------------------------

Traits
-Stargazer: You gain a +1 trait bonus on Knowledge (geography) and Survival checks.
-Unorthodox Strategy: You gain a +2 trait bonus on Acrobatics checks made to move through an enemy’s threatened squares.

Stats

Class: Synthesis Summoner Kinda
Level 3
HP: 29
Combined HP: 58

Initiative +0 (+2)
Base Attack Bonus: +2 (+3)
Total Attack Bonus: +3 (+6) (+3 BAB, +3 Strength)
Ranged Attack Bonus: +2 (+5) (+3 BAB, +2 Dexterity)
CMB: + 3(+6)(+3 BAB, +3 Strength, +2 Dex)

AC: 10 (16) (20) (+4 Natural Armor, +2 Dexterity)(+4 Coat of Many Stars)
Touch AC: 10 (12) (+2 Dexterity)
Flatfooted AC: 10 (14) (+4 Natural Armor)
CMD: 13 (18) (+10 Base, +2 BAB, +1 Strength/+10 base, +3 BAB +3 Strength +2 Dexterity)

Fortitude Save: +3 (+1 base, +2 Constitution)
Reflex Save: +1/+3 (+1 with Dex) (+3 with Eidolon)
Will save +3 (+5 with Wis)

Attack Options

"Clawed" Strike x2: 1d6+3 +3/+6 Attack
Unarmed Strike: 1d3+0 (1d3+3) +3/+6 Attack

Skills

Knowledge (Geography) +10 (+3 Intelligence, +3 Ranks, +3 class skill, +1 Stargazer Trait)
Knowledge (Local) +9 (+3 Intelligence, +3 Ranks, +3 Class skill)
Survival +6 +2 Wisdom, +3 ranks, +1 Stargazer)
Profession (Trapper) +8 (+2 Wisdom, +3 Ranks, +3 Class Ability)
Perception +5 (+2 Wisdom, +3 Ranks)
Acrobatics +3/+5 (+0/+2 Dexterity, +3 Ranks)

Abilities
Feat: Power Attack: Trade +1 attack for +2 damage (x2 per every for 4 BAB)
Feat: Cleave: Make single attack in round, if hit, attack adjacent enemy
Feat: Improved Unarmed Strike: Always considered armed
Class: Fused Link: Sacrifice HP to keep Eidolon active.
Class: Coat of Many Stars: +4 AC for one hour increments, up to <Hours per Level>; currently 3
Eidolon: Darkvision (See in lightless conditions; 60 Feet)
Eidolon: Evasion: (Take no damage on successful reflex save)
Eidolon: Cold Resistance (-5 HP)

GEAR!!!

-Shoulder Chains of the Hedge Wizard (Divination): Detect Magic and Prestidigitation at will, Detect Secret Door or True Strike one per day.
-Chronicler's Kit
-Grooming Kit
-Hunters Kit (Large Sack instead of backpack)
-Mapmaker's Kit
-Mess Kit
-Survival Kit (Common)
-Flute
-Basic Clothes w/ sandals
-Sarong
-Map of known Bifrost Region
-Brass, Copper, and Bronze Jewelry (380 GP worth)

Background

Yudra is young man of Ascomi blood and would stand out in any normal city. Seldom see wearing more than a sarong and an ever-changing variety of jewelry, his body is outlined with curious iridescent tattoos that follow along the contours of his muscles. His primary trade is that of a trapper, though sometimes he is seen assisting his brother Ynghildr in various construction projects. His keeps his home away from Ragnfeld itself, but is a frequent sight within the town as he sells his catches, partakes in the marketplace, or aids in this project or that.

While Yudra generally minds his own business and seldom causes trouble, he is known to generally be a strange person. When the topic of the Ragnarok, the gods, and other such weighty matters comes up, he is known to ramble about the stars, their "influence" upon fate, and claim such things as all beings having descended from them. As well, he is known for a curious ability to cause grievous wounds with a touch; which is most frequently seen when he butchers an animal carcass without a knife. Those who interact with him find that he keeps a number of curious superstitions regarding his personal behavior, and that he is prone to being withdrawn and can be difficult to talk to. Still, he doesn't seem to mean any harm, and attempts to get along well with others. Despite his general strangeness, there is no question that he contributes to Ragnfeld as much as any citizen and doesn't seem to cause any trouble.

GM's eyes only, Citizen:
Yudra is one of the scions of Hendrik the Enchanter. Born as the Wind Age gave way to the Wolf Age, he and his brother Ynghildr grew up relatively happy within his castle. While Hendrik wished for him to warrior that wielded the weapons his brother created, Yudra's interests lay more in exploring the wilds around the castle. staying up much too late to stare at the sky, and generally playing.

Eventually, age caught up with Hendrik, leaving the brothers alone. Soon, they had little recourse but to set out into the wide world, a prospect that Yudra found exciting. Soon, however, Ynghildr went to follow his own path, while Yudra took to working for caravans to see even more of the world, and the two lost contact with each other. Yudra traveled the world, seeing some of the vast variety of cultures it had to offer.

However, having grown up only with his small family, seldom seeing other people, he never felt at home with any of them. As he sought to understand the whirlwind of new experience, the only thing he could count on were the stars that shined upon his old home, and every corner of the world, guiding his journeys without error. Feeling uncomfortable around others, he grew more withdrawn and learned to live on on his own. His journeys came to an end as he sought out the familiar arboreal forests of his youth, and he began to regard the stars as his true friend.

Having seen many priests in his travels, he offered them prayers in a bid to commune with them and know them better, but this left unsatisfied. Realizing that they were not gods that spoke, but rather forces that lived and governed silently, he began to aspire to their example, seeking to commune with them through silent contemplation and study, mimicking in some ways the studies of his father and in others the contemplation of the ascetics he had encountered in his wanderings. There, he found the satisfaction he sought.

Yudra would have lived his whole life a hermit; taking joy in his solitude and his private mysteries. Perhaps someday he would have sought out another to instruct, or possibly driven by loneliness and a sense of his own mortality to seek a wife. But the twilight of the gods forced him to consider other things. As the Fimbulvintr descended and food grew scarce, he had to leave his forests and seek other place to live. Soon he met other refugees, and partook of the food they offered. Joining with them, he felt honor bound to keep them safe from the dangers of the wild he knew so well, as they kept him safe from while he rested. Working for this benefit, rather than coin, gave him a sense of kinship with these people, and he grieved for them as the did for his lost family whenever one succumbed to the terrors of Ragnarok. Eventually, however, they reached Bifrost and safety.

His fate was now bound with the people of Ragnfeld. There he would meet his brother again, lost for so long. There he would find a place where he felt he belonged, even if life in a city did not appeal to him for other reasons. Though still a recluse, he has come to care for the people with whom he survived the Twilight of the Gods.