
The Goblin |

Hummmm, well with those characters, how about a cleric who follows the Norse pantheon? Based on the Heroforge i think I would go rage and healing domains for a bit of Berzerker flavor, but with utility for the party. A good enough warrior, but tending to his flock type?
Been busy as F lately, but look forward to gaming with you guys . I can get on my computer tommorow night late and hammer him out.

GM Behind the Curtain |

Just to clarify, Goblin, the Gods have been silent since Ragnarok, but clerical types are still getting their spells, and there's nothing really preventing anyone from continuing to devote themselves to the ideals they represented.
So no obstacles to playing a cleric, even if just where their powers are coming from is a little ambiguous at the moment.

Hedrick of Whitehaven |

Okay going with my cleric idea then. Any problems going with +1bastard sword, +1 Agile breastplate and a hani haversack for my items? That is pretty close to 4k I think. If The handi haversack is too much maybe a QuickDraw dark wood large shield.
Are other things like comp longbows easy to come by? Arrows? Non metal items?
I am working off my iPhone.

Hedrick of Whitehaven |

Nevermind a handy haversack is 2k! It was 750 in 3.5
DM can you open gameplay for dotting so that we can get it on our campaign tab?
What gear did you guys focus on?

Hedrick of Whitehaven |

Okay I went with a +1 Bastard Sword and added sawback for 5 gp, +1 Breastplate, a heavy dark wood QuickDraw Shield (which allows you to employ it or sling it on your back as a free action so you can switch from one handed to two handed.
Hedrick is a cleric of the Norse Gods. They changed rage domain so in order to make my character work I took one level of barbarian. This also gave me the skills I needed for the character concept.
Right now his only other gear is a Saxx Knife which is the real life Viking version of a kukri. Two spears, standard Viking load out and a small forest axe also known as a woodsmans hatchet.
I got a cold weather outfit reflecting the lands of ice and snow he came from.
His domains are rage and healing. Kind of a combat medic from the US Army type.
I was out of money for other gear, but as a 0 level spell he can create beer, mead or ale. . . A useful and sellable magical ability!
Any questions?
I am ready to start posting as soon as you guys are ready to roll.

Elric Aethelwulf |

So if we are doing two campaigns how do we want to split this up?
We currently have:
Yudra: I'm not sure
Ynghildr: Summoner
Thorfinn: Warpriest
Hedrick: Cleric
Vaynard: Dragon Rider
Harauld: Swashbuckler
Edyssa: Melee Slayer
Elric: Ranged Slayer

GM Behind the Curtain |

Okay then, we're good to go, I think. Just need to type up those initial introductory posts and we'll be underway. Expect that sometime tomorrow.
I've divided characters as follows:
Group 1:
Harauld
Elric
Edyssa
Thorfinn
Group 2:
Hedrick
Vaynard
Yudra
Ynghildr
To answer earlier questions:
Composite longbows are still in reasonably short supply, but attainable. Arrows and non-metallic items are readily come by.
Attitudes towards religion vary according to the individual, but priests don't enjoy the status they did on Midgard. The Ascomi gods, after all, played a large role in Ragnarok (which side is 'right' is something of an academic question if practically everybody's dead), and many blame them for what happened.
Priests are not immune from these mixed feelings. Some continue to keep the faith, others carry on with their vocations out of a sense of duty, and some have renounced the gods and their works, among other responses.

Elric Aethelwulf |

GM have you heard of this optional rule?
of his faith. Since few games have been unbalanced by allowing characters to have maximum ranks of craft (blacksmithing) and Knowledge (religion), and if your players are happier when they can buy such skills, why not give characters a few extra skill points?
The Background Skill Points rule gives every character 2 additional skill points at each character level regardless of the character’s class. These skill points may only be used for Craft, Knowledge, Perform, and Profession skills. While this does make
characters more flexible (especially bards), and produces a slight increase in the overall power level of the PCs, the increase is modest enough to not require any adjustment to encounters they face
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I have a feeling with the small community thing alot of people are doing double duty. Like Elric would probably be producing most of his own arrows this allows everyone to put skill points in these kind lf slots without taking away from anything else. What thinkith you boss man?

Hedrick of Whitehaven |

Can I take a composite longbow str +2 then?
I am working on an intro piece for once we get rolling.
Are all those people on the list really ready to roll?! Awesome.

Yudra Gio Hendriksson |

GM have you heard of this optional rule?
** spoiler omitted **
I have a feeling with the small community thing alot of people are doing double duty. Like Elric would probably be producing most of his own arrows this allows everyone to put skill points in these kind lf slots without taking away from anything else. What thinkith you boss man?
I think most of us just put points into that anyways to round characters out naturally, rather than making them into murderhobos.

Yudra Gio Hendriksson |

Well, maybe if there were a train that he could hop onto.

Hedrick of Whitehaven |

Maybe Mr Chis Banks would consider opening the gameplay tab and we could start playing like we are in an inn. We could start developing our characters and interacting a bit.
What kind of character is vaynard?

GM Behind the Curtain |

I'll confess that the more I think about it, the more appeal there is in running a single, large group, rather than two smaller ones. What I might do, since I've scripted out a couple of introductory adventures, is have the groups start out separate and then combine a little way down the track. This might involve one group stumbling upon the other's plot line if they finish their own early.
With that in mind, I think I'll run both introductory adventures in the same gameplay thread, rather than divide things up. 7-8 characters may yet turn out to be unwieldy, but we'll see how we get along.

GM Behind the Curtain |

Anyway, accumulated questions.
Elric: I think I'll pass on the background skill points rule for the time being. It looks like people have managed to select those knowledge/crafting skills they feel are important to their character concepts anyway, and it's worth remembering that there is a reasonable depth of knowledge to fall back on within the community if need be. No man is an island and all that.
Hedrick: No problems with you having a composite longbow as part of your gear.
Harauld: It's your call whether you'd like to take part, but I don't think there's much difference between seven characters to keep track of and eight, so I think we'll be right. I suggest seeing how you get along with keeping up to begin with. We can always write you out if you decide you're not keeping up, and your slot will be open for you when or if you decide to return.
Elric: Looking at the alchemy version, it looks like splintercloud arrows are effectively splash weapons. So you'd get sneak attack damage on the arrow itself, but not for the shrapnel.