Climbing the Rainbow Bridge

Game Master Chris Banks


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Still here.


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

Well we are fine with having anyone tying into our background. Purposely left some holes for exactly such a reason.


Hey guys what have people decided on for characters? I'd like to throw my hat in the ring too.


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

It looks like so far we have a thunder and fang Warpriest, a swashbuckler, a dragon rider, a a greatsword wielding slayer, and my sniper. Oops also looks like a summoner I think.


Sheet will be finalized in the next few days, along with background datums.


Well, I suppose if I'm going to be running two campaigns, there's an empty slot for a loyal reader of the old campaigns. So go ahead and put together a sheet, Goblin.


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

Two campaigns...why do I feel Marianasu V.S. Seers?


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

I'm toying around with Sniper or Stygian Slayer...anyone think either of those are worth the talent losses?


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Vaynard is still in, sorry for the wait been really sick the last week.

Don't forget to get your flu shots...


Hummmm, well with those characters, how about a cleric who follows the Norse pantheon? Based on the Heroforge i think I would go rage and healing domains for a bit of Berzerker flavor, but with utility for the party. A good enough warrior, but tending to his flock type?

Been busy as F lately, but look forward to gaming with you guys . I can get on my computer tommorow night late and hammer him out.


Elric Aethelwulf wrote:
Hmmm divine entities aren't answering yet spells are given...I'm thinking dragonlance...

Doh! Missed that!


Just to clarify, Goblin, the Gods have been silent since Ragnarok, but clerical types are still getting their spells, and there's nothing really preventing anyone from continuing to devote themselves to the ideals they represented.

So no obstacles to playing a cleric, even if just where their powers are coming from is a little ambiguous at the moment.


Male Human |Perc: +5 Init: +2 |AC: 16/12/14 (20 with Buff) |Saves: F+3/R+3/W+5

Question: How are clerics, religion, and so on viewed in the Post-Cyberpocalypse? Are most priests still keeping the faith, or is there a sizable amount of lapsedness among them?


Male Human 3 Synth|HP 19/19 | Perc+6, Init +4| AC 14/12/12 Saves F2/R3/W4

Sheet complete, no you can't look at it!!


Male Human Barbarian (Titan Mauler) L1 | hp 16/16 | AC 16 (t11ff15) | Saves F5R1W-2 | Init +1 | Percep -2 | Rage 7/7 | Status: OK

Alright, background in place now.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Okay going with my cleric idea then. Any problems going with +1bastard sword, +1 Agile breastplate and a hani haversack for my items? That is pretty close to 4k I think. If The handi haversack is too much maybe a QuickDraw dark wood large shield.

Are other things like comp longbows easy to come by? Arrows? Non metal items?

I am working off my iPhone.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Nevermind a handy haversack is 2k! It was 750 in 3.5

DM can you open gameplay for dotting so that we can get it on our campaign tab?

What gear did you guys focus on?


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

A mix, you can check both Edyssa and my sheets for ideas. We don't care.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Okay I went with a +1 Bastard Sword and added sawback for 5 gp, +1 Breastplate, a heavy dark wood QuickDraw Shield (which allows you to employ it or sling it on your back as a free action so you can switch from one handed to two handed.

Hedrick is a cleric of the Norse Gods. They changed rage domain so in order to make my character work I took one level of barbarian. This also gave me the skills I needed for the character concept.

Right now his only other gear is a Saxx Knife which is the real life Viking version of a kukri. Two spears, standard Viking load out and a small forest axe also known as a woodsmans hatchet.

I got a cold weather outfit reflecting the lands of ice and snow he came from.

His domains are rage and healing. Kind of a combat medic from the US Army type.

I was out of money for other gear, but as a 0 level spell he can create beer, mead or ale. . . A useful and sellable magical ability!

Any questions?

I am ready to start posting as soon as you guys are ready to roll.


Male Human Barbarian (Titan Mauler) L1 | hp 16/16 | AC 16 (t11ff15) | Saves F5R1W-2 | Init +1 | Percep -2 | Rage 7/7 | Status: OK

Ready!


Male Human 3 Synth|HP 19/19 | Perc+6, Init +4| AC 14/12/12 Saves F2/R3/W4

[salutes]


Male Human |Perc: +5 Init: +2 |AC: 16/12/14 (20 with Buff) |Saves: F+3/R+3/W+5

Ready.


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

So if we are doing two campaigns how do we want to split this up?

We currently have:
Yudra: I'm not sure
Ynghildr: Summoner
Thorfinn: Warpriest
Hedrick: Cleric
Vaynard: Dragon Rider
Harauld: Swashbuckler
Edyssa: Melee Slayer
Elric: Ranged Slayer


Male Human 3 Synth|HP 19/19 | Perc+6, Init +4| AC 14/12/12 Saves F2/R3/W4

Yudra's just like, this guy, you know?


Male Human |Perc: +5 Init: +2 |AC: 16/12/14 (20 with Buff) |Saves: F+3/R+3/W+5

I'm so hip I can't even see over my pelvis!


Okay then, we're good to go, I think. Just need to type up those initial introductory posts and we'll be underway. Expect that sometime tomorrow.

I've divided characters as follows:

Group 1:
Harauld
Elric
Edyssa
Thorfinn

Group 2:
Hedrick
Vaynard
Yudra
Ynghildr

To answer earlier questions:

Composite longbows are still in reasonably short supply, but attainable. Arrows and non-metallic items are readily come by.

Attitudes towards religion vary according to the individual, but priests don't enjoy the status they did on Midgard. The Ascomi gods, after all, played a large role in Ragnarok (which side is 'right' is something of an academic question if practically everybody's dead), and many blame them for what happened.

Priests are not immune from these mixed feelings. Some continue to keep the faith, others carry on with their vocations out of a sense of duty, and some have renounced the gods and their works, among other responses.


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

GM have you heard of this optional rule?

Background Skill Points:
For many people, a fighter having only 2 skill points per level is, at best, annoying. In most cases, players with this objection are not complaining that they can’t keep maximum ranks in more than two combat skills (such as Acrobatics and Intimidate), but that they want their fighter to be a blacksmith who is also a faithful scholar
of his faith. Since few games have been unbalanced by allowing characters to have maximum ranks of craft (blacksmithing) and Knowledge (religion), and if your players are happier when they can buy such skills, why not give characters a few extra skill points?

The Background Skill Points rule gives every character 2 additional skill points at each character level regardless of the character’s class. These skill points may only be used for Craft, Knowledge, Perform, and Profession skills. While this does make
characters more flexible (especially bards), and produces a slight increase in the overall power level of the PCs, the increase is modest enough to not require any adjustment to encounters they face
��

I have a feeling with the small community thing alot of people are doing double duty. Like Elric would probably be producing most of his own arrows this allows everyone to put skill points in these kind lf slots without taking away from anything else. What thinkith you boss man?


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Can I take a composite longbow str +2 then?

I am working on an intro piece for once we get rolling.

Are all those people on the list really ready to roll?! Awesome.


My history just needs a little more polishing to get that brilliant sheen I like.


Male Human |Perc: +5 Init: +2 |AC: 16/12/14 (20 with Buff) |Saves: F+3/R+3/W+5
Elric Aethelwulf wrote:

GM have you heard of this optional rule?

** spoiler omitted **

I have a feeling with the small community thing alot of people are doing double duty. Like Elric would probably be producing most of his own arrows this allows everyone to put skill points in these kind lf slots without taking away from anything else. What thinkith you boss man?

I think most of us just put points into that anyways to round characters out naturally, rather than making them into murderhobos.


Male Human 3 Synth|HP 19/19 | Perc+6, Init +4| AC 14/12/12 Saves F2/R3/W4

Says the guy whose character is a hobo, actually


Male Human |Perc: +5 Init: +2 |AC: 16/12/14 (20 with Buff) |Saves: F+3/R+3/W+5

Well, maybe if there were a train that he could hop onto.


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

Aren't we all semi hobos anyway? I mean our entire plane sorta got shreded.


Male Human |Perc: +5 Init: +2 |AC: 16/12/14 (20 with Buff) |Saves: F+3/R+3/W+5

It was a few years back. I imagine folksen have managed to at least get basic houses going by this point. Though the city planning is probably a nightmare.


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

That's why we are semi hobos. We have built houses and a town but this was a refuge we didn't come here by choice.


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

Anyone play Tital Fall for the 360?

Xbox account Havocxiii1989


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

There are 8 players showing, but do we actually have 8 characters ready.


Male Human Barbarian (Titan Mauler) L1 | hp 16/16 | AC 16 (t11ff15) | Saves F5R1W-2 | Init +1 | Percep -2 | Rage 7/7 | Status: OK

I confirm mine is ready!


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

Depends on what you mean by ready? Edyssa is working on her history as we speak, but her character as far as stats, skills, feats...etc is done as is everyone else I beleive.


My history is now complete ^_^


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Maybe Mr Chis Banks would consider opening the gameplay tab and we could start playing like we are in an inn. We could start developing our characters and interacting a bit.

What kind of character is vaynard?


I'm swamped at the moment if you'd rather have a single group of 7. I'd like to play, but I am super busy and would slow down the start.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Still here got crazy busy but heading to work today so it should mellow out soon-ish


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

Assuming I had a way to get ranged sneak attacks...would splintercloud arrows cause a sneak attack to all enemies hit?

[edit] This is just curiosity not a real plan of attack


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Wow, cool question!


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

The original arrows I wouldn't even ask but the new arrows in the Alchemy Guide are written differently.


I'll confess that the more I think about it, the more appeal there is in running a single, large group, rather than two smaller ones. What I might do, since I've scripted out a couple of introductory adventures, is have the groups start out separate and then combine a little way down the track. This might involve one group stumbling upon the other's plot line if they finish their own early.

With that in mind, I think I'll run both introductory adventures in the same gameplay thread, rather than divide things up. 7-8 characters may yet turn out to be unwieldy, but we'll see how we get along.

Gameplay thread is, somewhat behind schedule, live.


Anyway, accumulated questions.

Elric: I think I'll pass on the background skill points rule for the time being. It looks like people have managed to select those knowledge/crafting skills they feel are important to their character concepts anyway, and it's worth remembering that there is a reasonable depth of knowledge to fall back on within the community if need be. No man is an island and all that.

Hedrick: No problems with you having a composite longbow as part of your gear.

Harauld: It's your call whether you'd like to take part, but I don't think there's much difference between seven characters to keep track of and eight, so I think we'll be right. I suggest seeing how you get along with keeping up to begin with. We can always write you out if you decide you're not keeping up, and your slot will be open for you when or if you decide to return.

Elric: Looking at the alchemy version, it looks like splintercloud arrows are effectively splash weapons. So you'd get sneak attack damage on the arrow itself, but not for the shrapnel.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Opening post for group two posted!


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Post coming soon!

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