Clebsch GM Wrath of the Righteous Adventure Path (Inactive)

Game Master Clebsch73

The Sword of Valor relic reclaimed and the demonic forces on the defensive, Queen Galfrey orders six heroes of Drezen to explore the Worldwound near the citadel for pockets of resistance and information on what the demons may be planning.

Greengates Map

Party Loot

Drezen Citadel Entrance | Aron's Map of Drezen Fortress


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NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

Sounds like a plan, Ellena.

I think we have all made any claims we meant to on the list. If GP were listed on it I'd tally and do a gold split, if that'd help, GM. I mean, I can look the item values up individually, it'll just take me a while, but I certainly can.


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

Okay, I went through the list and notated value for the items we're selling, assuming the standard 50% sell cost for most goods, and full price for things like 'gems', etc. If that's incorrect let me know, Clebsch.

With a five-way split, that comes out to 22,282 GP per person (and some silver and copper if you really wanna be nitty gritty).

There were items like 'food stores', etc, that I assume are army mechanics items and I did not count them towards the sell value.

****

If these things are available to us via the army's/camp's resources/etc, here are purchases I would like to make:

-Belt of Incredible Dexterity +4 (16K)
-Adding the Adaptive enhancement to my bow (+1000 Gp)
-Trapspringer's Gloves (4K)


Map of the Marchlands | Wintersun Hall

I'll trust your numbers.

Currently, the base value for purchasing magic items is 2200 gp. This means there is a 75% chance per week that any item of this cost or less can be obtained. The more expensive items would not generally be available. They could be obtained by traveling to a bigger city, like Nerosyan, if you can teleport there. The highest level of spellcaster for hire in the city is 5th level, so no one will be able to cast teleport for you, but you might be able to find a scroll. A teleport spell scroll would cost 1125 gp.
Availability: 1d100 ⇒ 16
You could buy a scroll of teleport and send someone to Nerosyan with your wealth to look for more the more expensive items. Once there, you could hire a spellcaster to return you to Drezen.

If one of the PCs has the appropriate craft feat, you have time and resources to create the items, of course. In this case, the cost can also be reduced. I'd say adding an enhancement to a bow would be feasible either by a PC with the Craft Arms and Armor feat or you could find someone with that feat in Drezen.


Map of the Marchlands | Wintersun Hall

Behind the Screen:
3d4 ⇒ (3, 3, 1) = 7 Minor Items
1 1d64 ⇒ 44 Scroll
1d79 ⇒ 14 SL 7 CL 13 2275
1d3 ⇒ 1 Cleric
1d65 ⇒ 15 Cure Serious Wounds, Mass

2 1d64 ⇒ 56 Wand
1d3 ⇒ 1 Wizard
1d20 ⇒ 15 SL 2 CL 15 22,500
1d320 ⇒ 56 Ear-Piercing Scream

3 1d64 ⇒ 22 Scroll
1d79 ⇒ 68 SL 7 CL 19 3325
1d3 ⇒ 2 Cleric
1d65 ⇒ 8 Circle of Clarity

4 1d64 ⇒ 28 Scroll
1d79 ⇒ 10 SL 6 CL 15 2250
1d3 ⇒ 1 Wizard
1d181 ⇒ 137 Wall of Iron

5 1d64 ⇒ 55 wand
1d3 ⇒ 2 cleric
1d20 ⇒ 2 SL 2 CL 2
Spell: Aid

6 1d64 ⇒ 12 Scroll
1d79 ⇒ 27 SL 7 CL 14 2450
1d3 ⇒ 1 Cleric
1d65 ⇒ 22 Holy Word

7 1d64 ⇒ 34 Scroll
1d79 ⇒ 46 SL 6 CL 18 2700
1d3 ⇒ 1 Wizard
1d181 ⇒ 99 Mislead

Behind the Screen:
1d6 ⇒ 5 Medium Items
1 1d90 ⇒ 46 Scroll
1d79 ⇒ 45 SL 6 CL 18 2700
1d3 ⇒ 1 Cleric
1d104 ⇒ 62 Music of the Spheres

2 1d90 ⇒ 23 ring
1d100 ⇒ 96 Ring of Revelation (Greater) Mystery: Life, Revelation: Energy Body

3 1d90 ⇒ 10 Armor
1d100 ⇒ 5 The item is of a standard sort
1d100 ⇒ 18 +3 shield (9,000 gp base price)
1d2 ⇒ 2 Heavy Shield

4 1d90 ⇒ 67 wand
1d3 ⇒ 2 SL 2 Cleric
1d170 ⇒ 56 Funereal Weapon

5 1d90 ⇒ 34 rod
1d3 ⇒ 1 lesser medium rod
1d100 ⇒ 77 Metamagic (+1 spell level), normal


Clebsch GM wrote:

I'll trust your numbers.

Currently, the base value for purchasing magic items is 2200 gp. This means there is a 75% chance per week that any item of this cost or less can be obtained. The more expensive items would not generally be available. They could be obtained by traveling to a bigger city, like Nerosyan, if you can teleport there. The highest level of spellcaster for hire in the city is 5th level, so no one will be able to cast teleport for you, but you might be able to find a scroll. A teleport spell scroll would cost 1125 gp.
You could buy a scroll of teleport and send someone to Nerosyan with your wealth to look for more the more expensive items. Once there, you could hire a spellcaster to return you to Drezen.

While I don't have teleport in my spellbook, I believe I could use Wild Arcana to cast it. Two uses of mythic power to get there and back again.

I do have craft wondrous items. Can I find crafting materials here, or do I need to go to a larger city for that?


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

All right, I am back home from my conference this week.

That math breakdown looks fine to me. I’d like to know if Tauni can craft items for us or if we have to hire someone to go trade for us as well. Thanks!


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

The only items I know I want right now is a cloak of protection +1 and a headband of charisma +2. I can buy the cloak here, but the headband, I probably need someone to teleport to buy.


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

If Tauni can mythic-shenanigans for teleport, then that works well for being able to go do a big shop.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

With that money I'm having some trouble remembering what's good for me lol

I want to spend 10k for a +2con and str belt that we'd have to teleport for, but beyond that I. Not sure


Map of the Marchlands | Wintersun Hall
Tauni "Rabbit" Desba wrote:
Clebsch GM wrote:

I'll trust your numbers.

Currently, the base value for purchasing magic items is 2200 gp. This means there is a 75% chance per week that any item of this cost or less can be obtained. The more expensive items would not generally be available. They could be obtained by traveling to a bigger city, like Nerosyan, if you can teleport there. The highest level of spellcaster for hire in the city is 5th level, so no one will be able to cast teleport for you, but you might be able to find a scroll. A teleport spell scroll would cost 1125 gp.
You could buy a scroll of teleport and send someone to Nerosyan with your wealth to look for more the more expensive items. Once there, you could hire a spellcaster to return you to Drezen.

While I don't have teleport in my spellbook, I believe I could use Wild Arcana to cast it. Two uses of mythic power to get there and back again.

I do have craft wondrous items. Can I find crafting materials here, or do I need to go to a larger city for that?

Assuming it is nothing too exotic, you should have crafting materials available without a special trip.


Map of the Marchlands | Wintersun Hall

To move things along, we can assume you get to Nerosyan for shopping. I'm working on the first encounter. I sent a PM to Raine and Avelina to get some background info. Let me know when you've got what you need from the downtime and the adventures will resume.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

I am ready, GM

Shopping list:
Silver Smite Bracelet, 16k
Cloak of Resistance +2, 4000 gold
Headband of Charisma +2, 4000 gold


Map of the Marchlands | Wintersun Hall

Sounds good. Make sure to update your profile and header.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

I definitely think we should collectively redeem the forge. That sounds well within our abilities, so I think skipping the rolls should be fine.

Redeeming Soulshear sounds like another great idea, which perhaps could be more suitable for actually roleplaying it out, if you like that idea GM.

During downtime, I would like to have Anarya's headband of alluring charisma upgraded from +2 to +4 for 12,000 gp. I'd also like to get her aegis of recovery upgraded to a greater aegis of recovery for 2,250 gp, and enchant her armor (or failing that, buy a new set) at +1. Would we be able to locate someone capable of those tasks in Nerosyan?

Some other miscellaneous items I'd like to pick up:
- cracked dusty rose prism ioun stone, 500 gp
- boots of striding and springing, 5,500 gp
- A snapleaf, 750 gp (don't want to fall into another pit of slime!)

If I'm able to get all of those handled, it will run me precisely 22,000 gp.

Would most/all of those be available, GM?


Map of the Marchlands | Wintersun Hall

Nerosyan is a metropolis, and according to the rules of settlements (Game Mastery Guide), the base value for purchase of magic items in the marketplace is 16,000 gp. There is a 75% chance of finding any particular item each week of searching. So assuming someone gets to Nerosyan with enough cash, you can find the items requested within a few weeks at most.

I'll post some information on Nerosyan to give some sense of what the place is like and if anyone wants to RP that, we can.


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

I do mean to post and RP. This week has been very busy and tiring for both personal and large scale reasons. Avelina and I have started to try and do some of that overdue brainstorming for the family name. Tomorrow I should have time (and brain) to do a real post.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Do we have knowledge of whether Demons are generally resistant to Acid?

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Karas Argentus wrote:
Do we have knowledge of whether Demons are generally resistant to Acid?

A lot of them are. Energy damage is generally not great against most outsiders.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Cool. Rules out the gloves I was thinking of


Map of the Marchlands | Wintersun Hall

I'm going to move the gameplay thread along into the next book. If anyone is unable to post, let me know. If you are still working on purchases, you can retcon them when you decide what to get.


Map of the Marchlands | Wintersun Hall

I'd like to get a post from everyone before advancing the incident at the crypt. Please post or indicate your situation with regard to posting so we can get started after.

I'll be camping until Sunday afternoon, so no posts until then.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Have fun camping, GM! I’m here and ready when you get back.


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

My laptop died this last week, and then there were quite a few other things clamoring for attention as well. I have a computer again at least, and will try to get a post up Saturday.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Ok so after a lot of thought and looking over my schedule. I think I need to officially bow out of this game. @Clebsch, you are hands down the best PbP GM I have ever encountered so please take this as no slight on your game.

@Anarya I'll see you around DR and FB

To the rest of you, youre all awesome. I may or may not see some of you at GenCon but please keep all of your roleplay as amazing as it has been


Map of the Marchlands | Wintersun Hall
Karas Argentus wrote:

Ok so after a lot of thought and looking over my schedule. I think I need to officially bow out of this game. @Clebsch, you are hands down the best PbP GM I have ever encountered so please take this as no slight on your game.

@Anarya I'll see you around DR and FB

To the rest of you, youre all awesome. I may or may not see some of you at GenCon but please keep all of your roleplay as amazing as it has been

Wow! Sorry to see you go. It's been great doing dungeons with you. You will be missed. Feel free to return if things change.

Thank you for the compliments.

After thinking a bit, I think I'd like to keep Karas in play as an NPC. Since he has the 'ship with Anarya, I'd hate to see Karas leave her.

The group is strong enough, however, to carry on without him, so I think I'll bring him in for the most challenging encounters and level him up as needed.

There are other options, however, so let me know what you remaining players feel. We could recruit another player to play Karas, if someone is willing to do that, particularly if you can recommend someone you know has equal RP chops to Guru_of_the_Sands/Jules. Or we could invite someone to create a character of the appropriate level, come up with a backstory to dovetail with existing characters. Or we could leave Karas out of the adventuring but keep him alive and active as an NPC in contact with Anarya and the others.


Map of the Marchlands | Wintersun Hall
Raine a'Thiel wrote:
My laptop died this last week, and then there were quite a few other things clamoring for attention as well. I have a computer again at least, and will try to get a post up Saturday.

Sorry to hear about your laptop. Let us know as things are back to normal, posting-wise.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Hey GM, I made a post on the discord regarding potentially tweaking Anarya's build a bit to give her some more capability in melee - both potentially filling a hole left by Karas and dealing with the issue that her gameplay has begun to get a little stale.

I think I might swap out 2 levels of Oracle for 2 levels in the Holy Vindicator prestige class, since it maintains her channel energy and partially maintains her spellcasting, and change a couple other details to make her more viable at melee combat.

I wanted to hear your thoughts on that before I made my next post, as it'll definitely have an effect.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

I've been working on that alternate build for Anarya and I think I'd really like to make these changes if you're okay with it. I'll let you know everything I'm changing once it's finished, but I think she's going to be a lot more fun to play with a couple more things she can do to contribute than just buff and heal.

She'll still be an excellent healer, but she'll lose some of her offensive channeling power in exchange for a bit more AC, HP, and a lot more ability to actually hit stuff in melee (Channel Smite in particular).


Map of the Marchlands | Wintersun Hall

I'll take a look this evening and get back to you on the change.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Thank you!


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Map of the Marchlands | Wintersun Hall

To reiterate what I just put on Discord: make whatever changes will be helpful in balancing the party. Consider it a perk of being on a mission from the Gods.


Map of the Marchlands | Wintersun Hall

So at present, we are waiting on Avelina to feel better and get past some work issues, plus on Anarya's character revamp. Take your time and keep us informed on how things are going.

Meanwhile, I'll sketch out the plan for Book 3 in light of some of the Discord discussion (but I'm still open to changes).

The general plan of Book three is that the PCs explore the Worldwound near Drezen rooting out remaining demon and cult strongholds and gathering information on what the demon forces are/were planning. Each campaign trait has a specific encounter that fills in something about the background hinted at by the trait. Then there are two other goals.

The current post will provide Raine and Avelina with their next mythic encounter. Then there is a former shrine to Iomedae that has to be cleansed which connects Anarya to her trait. After that is an area with clues to Ellena's trait.

There is an adventure that would explain Karas' trait, but I'll just summarize that. There is a section on rescuing an NPC who has some interesting history and can be an asset to the party but I think that too will be best summarized.

There is another area that has a clue to finding the next area, which can be summarized. That leaves just the assault on the Ivory Sanctum, which we will play through. That contains the mythic task for Tauni.

So that would be 4 sections to play through in PBP with the rest summarized. Characters will advance two levels during the exploration phase and be at 12th level at the end of the book. Each PC will add the 4th mythic tier at the point she deals with her particular campaign trait section, and then everyone will gain a tier (5th) by the end of the book.

This could change if anyone decides to bow out of the campaign, which I can understand.

For more perspective, here is a bit about the next three books:

Book 4: The Midnight Isles:

Information gained in the last part of Book 3 plus the discovery of an important artifact now in the hands of the Queen and her scholars provides a plan that could eventually result in shutting down the Worldwound. Book 4 takes the first steps in this process, closing a rift through which a valuable resource is reaching the demons in the Worldwound, forming an alliance with a faction leader, and completing the shutdown of the source of power discovered in Book 3. I think the alliance forming part can be skimmed and focus on the battles. Characters advance from 12th to 15th level and gain 2 mythic tiers.

Book 5: The Herald of the Ivory Labyrinth:

This book offers a way to incorporate Karas as an NPC and provide some extra drama, although that is just an option. The gist of this book is the PCs invade a sanctuary where Baphomet is holed up. He was killed in an internal demon struggle for power. He returned almost immediately, as demons do, but if he is killed again within a year, he will be dead dead. To protect himself he has taken and corrupted an important part of Iomdeae's entourage of divine beings. The PCs would invade, ideally rescue and redeem this hostage, and perhaps (not required) kill Baphomet.

The most important parts of this are at the end, with the rest just a way to rise in levels. So we could focus on the final few contests, which will also be where everyone should gain 2 more mythic tiers. Character level should go from 15th to 18th.

Book 6: City of Locusts:

The two main goals of this book is 1) repel another general invasion of the crusader held fortresses, including Drezen, and 2) close the Worldwound. The PCs are at Drezen and take part in this battle, with an opportunity to defeat the highest general of the demon invasion. Winning this battle, however, triggers an attempt to extend the Worldwound across Avistan, so the PCs have to enter the current capital and base of operations in the Worldwound, a city called Iz, to accomplish several tasks and defeat the ultimate enemies to close the Worldwound. Some of the preliminary tasks could be summarized to focus on the closing of the Worldwound, when the PCs will be 20th level and 10th Tier.

I'm okay with cutting out as much material as necessary to get to the end of the Path, in case people are getting burned out on the campaign but still want the ultimate satisfaction of trying to close the Worldwound (talk about closure!). We've been at this a long time and I understand people may want to move on to other campaigns. This could be as radical as having just one main battle per book.


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Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

I think that’s a good idea. The only AP that I ever completed here was was of abridged like that. Play out the major battles, summarize the remainder and keep plowing ahead! I’m all in favor of that!

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

I think that's a good idea too. After seven years, I think we're all ready for some quick progress, haha.

I've had such an incredible time doing this adventure with you all. I'd love to finish it with you too!

Anarya's build is getting closer to done, but I've been dealing with a lot the past few days since returning from LARP - it's a stressful time, but it is mostly good stress (job hunting is hard but it's really good that I'm making progress).

I just need to sit down and put a few more hours into Anarya to have her ready, and I'll try to find time for that before the weekend is over. :)

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

I hate to say it, but I think the time has come to call it for me on this one.

It will feel sad to say goodbye to this particular version of Avelina, but I have just been struggling with this game. Karas leaving and Tauni being MIA are good signs to me that it’s time to pack it up. The orientation that y’all seem to be leaning towards to correct our slow and interspersed pace just does not appeal to me, either in the VTT or skipping most of the AP sense. I also just honestly need to streamline my gaming a bit more with how chaotic things have been.

It was lovely getting to meet all of you and play together for so long. I hope you have a lovely time with however you decide to continue.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Well, I’ve had a great time playing with Avelina and Karas. Hope to see you all on boards in the future!

So are the other four of us all willing to keep going? As I said earlier Ellena is in. If the others are as well, we could either pickup on more or continue on with the four of us to see how that plays out. I’m fine either way!


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

I think that I too must bow out. I very much want Anarya to get to reach the goal that was stated in the Discord, but I think that, realistically, some fresh blood to help give y'all some juice to get there may be better than my current state of enthusiasm. I'm sorry, I wish I was more excited to post but since I'm not the best thing to do is clear dead weight from the party and give y'all a chance to recruit some fresh, excited folks. That might also open you up to VTT, with Avelina and I both out, since I think we were the people most "blehh" over VTT, and if the rest of you are down for it that might help you.

Best of luck to you all and hope to see you around on the boards. Thank you for extremely detailed and meticulous GMing, Clebsch; I know you put a lot of effort into it.


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Map of the Marchlands | Wintersun Hall

First, I offer a standing ovation to everyone for heroic posting and for staying with the game for so long. I am sorry to lose half the party but I certainly can understand the decision. Keep in touch via Discord or Paizo PMs. You always have a place at any table (virtual or PBP) that I am GM for.

We have yet to hear from MarkofBane (Tauni). Last Discord post mentioned being slammed at work, but we did get a post just 2 weeks ago, so let's wait a bit before making any other decisions.

If we are going to recruit and if those who are staying with the game are willing to try a VTT approach, we can recruit so that we have 4 PCs with players who can meet regularly for some VTT play. Since the AP is geared for 4 and the Mythic stuff tends to make characters more powerful than the playtesting seems to have anticipated, we should probably proceed with just 4.

If Anarya is front-line ready to support Ellena, then the fourth should probably be a rogue, ranger, or bard, someone who can deal with traps, at the very least. This is assuming we still have Tauni for wizard support.

Thanks for all the feedback.


I'm sorry for the silence. I've been struggling with a lot of RL issues lately.

I've also been struggling with what to do here. I'm afraid I'm going to have to step away as well. I've really enjoyed the game, but I am just not finding the time and passion to stay engaged with everything else going on.

Right now, I don't have a RL table game for a multitude of reasons, and those same reasons would make it tough to do VVT as well.

I hope the rest of you do continue the game, and I hope to stop in one in a while and read the further adventures of some of my favorite characters I've played across the table with.


Map of the Marchlands | Wintersun Hall

Sorry to see you go, but happy for all the great RP you provided.

So now we are two. I'll be in communication with the players who remain about options for continuing.

Silver Crusade

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Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Well, I still have it in me to put another seven years into this campaign if need be!

If you want to recruit some more players, I can reach out to two friends I know I can count on, or we can recruit on the forums. I'm totally down for either option.

VTT is an option for me as well as my friends I would be reaching out to.

To those departing, I'm gonna miss the heck out of all of you - you've all been absolutely incredible fellow players and I've had an unforgettable time telling this awesome story with you all! You rock, and thank you for all the time we've had together!


Map of the Marchlands | Wintersun Hall

Tauni's player is not available for VTT.

So we either recruit more PBP players and continue as we have been, with an accelerated pace (my preference), or we recruit more players who can do VTT and try that.

I'd hate to lose Tauni too, but I think the PBP may be losing its appeal just because it takes so long to advance the plot.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Basically I’m a PBP person exclusively. I can make a post every day if there are posts to respond to, so a quicker pace of play is great with me.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

If continuing PbP means we keep Tauni, then by all means PbP is the way to go. But it seemed like from her post that she was dropping out regardless.

An accelerated pace also sounds great to me.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Would you like me to get my two friends in here? They're both experienced PbPers and are VERY excited about the game.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Sounds great to me!


Map of the Marchlands | Wintersun Hall

Sounds like we are developing a plan. I've been preoccupied this week with politics and work, but I'm at the start of a week long break plus 4th of July holiday, so I'll devote more time to this game.

Anarya/Evie: please contact your friends and invite them to post here to indicate character ideas. We can discuss backstories to integrate them into the story.


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Hello! I would like to thank Anarya for inviting me. As for concept and backstory, I only know that I'm looking into making the best demon fighting Shadowdancer I can.


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Hi! I pretty much instantly started brainstorming ideas when Anarya's player told me we were under consideration to join the campaign she's been raving about for so long. I'm looking into an archmage build that combines vital strike with spell cartridges, with the idea being that the character has some kind of legendary Riftwarden gun.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Welcome to the campaign, you two! I'm overjoyed that you get to participate in this game that's meant so much to me!

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