City of Golden Death (Inactive)

Game Master Stetrix

Character Sheets.

Map.

City of Golden Death Treasure.

Isle of Terror.

Xin Grafar.

The Black Mist.


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AFK

Dark Archive

Male Halfling Rogue L2

I will check for traps in the area in front of us and hope for our tanks to do well in battle. Seriously, are there any spare wands that may make me a bit more potent?

Perception: 1d20 + 9 ⇒ (5) + 9 = 14

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

So, the Razmiri either wiped these guys out and the sentinels reset or they know the password. Hmmm!? Skellies. Big skellies! I believe I would like my mace back at this point, Anaba.

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

You find no traps. Bucharts takes the mace. The large skeletons do not seem to be aware of your presence.

-Posted with Wayfinder

Dark Archive

Male Halfling Rogue L2

we could do a surprise attack on these guys. I do have some oil of invisibility and a potion of invisibility and I could stab their asses.

Dark Archive

Male Halfling Rogue L2

Fernleaf is going to become a ginormous disembodied mouth and eat the creatures whole. See map.

Bluff: 1d20 + 5 ⇒ (1) + 5 = 6


Well that is disturbing...what is the plan folks?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Buchart and Sekkimm Shield from wand. Sekkimm Mage Armor from wand. Enlarge on Anaba and Buchart. And any other buffs we can think of?!

Silver Crusade

I wasn't planning on meleeing it.

-Posted with Wayfinder

Silver Crusade

How many are there?

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Two ogre skeletons! Oh, boy! We should buff then provoke them with ranged weapons from here!

Silver Crusade

I love the narrowness. One big hallway. I'll probably open with create pit when we start.

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

The weather is biblical in KY again!


Is it raining frogs yet?

If you are going to open a surprise round (I assume)
What is everyone's action in the initial round...you will need somekind of light, since they are so far ahead.


croak croak i will cast thunder stomp at the beginning of our attack...


Cela you are a bit over 120' away and Thunderstomp has a range of 35' for you. Also making the targets prone will make it -4 to hit for all your ranged attacks. Change action?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I'm going to stir the hornet's nest! Unless Rolande has a flare cartridge to spare...then he can stir the hornet's nest!


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Basement flooding and we are manning the wet vacs. Pablo play for me and Jen if you need to. I will try to check in.

Silver Crusade

Male Half-Orc Transmuter 2

Written:


W,

How are you doing? We are having a rough time of it in here. Travel is slow going, and some of the monsters on this island are truly horrible. We fought something the size of a wagon with the disposition of a crocodile. Almost bit Buchart in half, that one, although he got better.

Almost all worth it to see Xin-Grafar. It's a vast underground city with a serious dislike for intruders. Lots of exotic beasties from across the planes, with some undead and constructs tossed in. We're on the trail of our quarry, but at this point it is unlikely we will beat them to the destination. Our quarry was suffering a lot of casualties, but that seems to have tapered off. It's safe to wager that the veterans live on.

I do not think the secrets of this city are to be shared. Suffice to say this place could kill us in a number of horrible ways, should we tarry or lose our way. I will dispatch this bird to you if I can, without message, if our return becomes unlikely - although Cela could escape when none of the rest of us could. Are we on schedule? I'm not really a calendar person.

We've met a skilled archer named Dusan who claims to be a stranded member of the pathfinder society. He's either crazy or very good at acting crazy. I am not sure if I trust him. He could be a plant. I suppose the true test of that is when we find our quarry. Have you heard of this fellow?

(Description of Dusan included)

This messenger will accept a return message, should you choose to add one, although if the messenger takes longer than 12 hours to reach you it will remain there, as it will lack the power to return.

Safe waters to you until we meet again.

-S

Tie the message to the Silver Raven figurine, speak the command word, and send it to the Black Mist.


Anaba wrote:
Basement flooding and we are manning the wet vacs. Pablo play for me and Jen if you need to. I will try to check in.

I hope you stemmed the tide!

Sekkimm, the raven can cover about 100 miles in 6 hours, your not much more than 30-40 miles away from the Black Mist. Assuming he replies quickly, look for a reply in 5-6 hours.

Silver Crusade

GM Pablo wrote:
Anaba wrote: Basement flooding and we are manning the wet vacs. Pablo play for me and Jen if you need to. I will try to check in. I hope you stemmed the tide! Sekkimm, the raven can cover about 100 miles in 6 hours, your not much more than 30-40 miles away from the Black Mist. Assuming he replies quickly, look for a reply in 5-6 hours.

That's what it looks like to me, but you never know.

-Posted with Wayfinder


Cancel stomp...


Let's bum rush them and push them into the fire. Tanks to the front and charge! I am not casting anything for just two skellies!


OK who's doing what? I need distractions to take away any reminders on the cat-tastrophe last night

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I thought we would do the usual. Prep from wands to conserve what's in memory. Enlarge, shield, lead blades, etc. Make them come to us!

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Some one buff, fire or charge. You will need light if you are going to fire

-Posted with Wayfinder


Posting for Rolande and Anaba - who are out of town per B
Rolande opens up with a flare to light the targets up.

Flare: 1d20 + 10 - 4 - 10 + 1 ⇒ (17) + 10 - 4 - 10 + 1 = 141d4 + 2 ⇒ (2) + 2 = 41d100 ⇒ 97
he actually hits!

Fort save vs blindness: 1d20 + 3 ⇒ (1) + 3 = 4 Blinded 1 round!

The other Ogre skeleton save Fort save vs dazzled: 1d20 + 3 ⇒ (3) + 3 = 6 Dazzled for 1 round!

the area is now clearly lit! Surprise round everyone gets a free attack or action (not both!)

Rolande fires two more shots at the dazzled one -
bullet: 1d20 + 10 - 10 + 1 ⇒ (3) + 10 - 10 + 1 = 41d8 + 2 ⇒ (3) + 2 = 5 miss
bullet: 1d20 + 10 - 10 + 1 ⇒ (7) + 10 - 10 + 1 = 81d8 + 2 ⇒ (8) + 2 = 10 hit!

Anaba casts lead blades from her wand.

Tar-Baphon's Ogres #1 - 4 (Blind this round)
Tar-Baphon's Ogres #2 -10 (dazzled this round)

Dusan fires blunt arrows at the same one
Dusan Many shot: 1d20 + 15 ⇒ (1) + 15 = 162d8 + 2 ⇒ (7, 3) + 2 = 12
"Oh boy giant skeletons ...oh my I am rusty, well that was a bad shot!!!

Buchart, Cela, Fernleaf, Sekkimm all have surprise round actions!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Firing at #1 w/Comp. Longbow and blunt arrow.

Comp. Longbow: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 4 ⇒ (4) + 4 = 8

Silver Crusade

Male Half-Orc Transmuter 2

Ready an action to cast web on them when they start moving.


initiative: 1d20 ⇒ 17


Waiting on Fernleaf actions from surprise round.

Cela uses her sling and has Fahari move next to Anaba
Perception: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 131d4 ⇒ 3 miss

Anaba Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Buchart Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Cela Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Fernleaf Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Sekkim Initiative: 1d20 + 8 ⇒ (19) + 8 = 27
Dusan Initiative: 1d20 + 8 ⇒ (4) + 8 = 12
Ogre Skeletons Initiative: 1d20 + 1 ⇒ (12) + 1 = 13

Rolande
Fernleaf
Buchart
Cela
Ogre Skeleton #1 -12
Ogre Skeleton #1 -10
Dusan
Anaba
Sekkimm - Readied action cast web


Pistol: 1d20 ⇒ 181d8 + 2 ⇒ (8) + 2 = 10
Pistol: 1d20 - 2 ⇒ (18) - 2 = 161d8 + 2 ⇒ (8) + 2 = 10
Rapid shot: 1d20 - 2 ⇒ (8) - 2 = 61d8 + 2 ⇒ (6) + 2 = 8


Rolande its with both shots on #2 (only two shots since you did flare last round)

Fernleaf (roll twice!)
Buchart
Cela
Ogre Skeleton #1 -12
Ogre Skeleton #2 -30
Dusan
Anaba
Sekkimm - Readied action cast web
Rolande

Dark Archive

Male Halfling Rogue L2

Bow shots x 2 (per Pablo)on the one to the south. Blunt arrows.

Short Bow: 1d20 + 9 ⇒ (3) + 9 = 12 Short Bow damage: 1d4 ⇒ 4
Short Bow: 1d20 + 9 ⇒ (10) + 9 = 19 Short Bow damage: 1d4 ⇒ 2


Fernleaf hits one for two points!

Buchart
Cela
Ogre Skeleton #1 -12
Ogre Skeleton #2 -32
Dusan
Anaba
Sekkimm - Readied action cast web
Rolande
Fernleaf

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Longbow: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 4 ⇒ (5) + 4 = 9


Cela fires her sling at #2 sling: 1d20 + 4 ⇒ (19) + 4 = 23 damage: 1d4 ⇒ 2

The ogres move forward. #2 run. The blind one moves at normal speed
save or fall: 1d20 + 2 ⇒ (9) + 2 = 11

Dusan Many shot: 1d20 + 15 ⇒ (20) + 15 = 352d8 + 2 ⇒ (3, 4) + 2 = 9

Rolande
Fernleaf
Buchart
Cela
Ogre Skeleton #1 -21
Ogre Skeleton #2 -34
Dusan
Anaba - Prepared action to attack when they are close
Sekkimm - Readied action cast web


Pistol: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 2 ⇒ (8) + 2 = 10
Pistol: 1d20 + 4 ⇒ (2) + 4 = 61d8 + 2 ⇒ (1) + 2 = 3


Rolande hits on the first shot and drops the closest most wounded one. (grit point back if you spent one). He misses with the second shot.

Cela fires her sling Perception: 1d20 + 4 ⇒ (17) + 4 = 211d4 ⇒ 2 and hits for two more.

Fernleaf
Buchart
Ogre Skeleton #1 -23
Dusan
Anaba - Prepared action to attack when they are close
Sekkimm - Readied action cast web
Rolande
Cela

Dark Archive

Male Halfling Rogue L2

Shooting now at the one who remains upright. Blunt arrow.

Short Bow: 1d20 + 9 ⇒ (6) + 9 = 15 Short Bow damage: 1d4 ⇒ 1

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Longbow: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 4 ⇒ (6) + 4 = 10

Once shot is taken drop bow, pull mace and brace for impact/attack.

Well, I had one good shot!


Fernleaf and Buchart miss.
The Ogre moves forward running (20' normal move 60' run)

Dusan Many shot: 1d20 + 15 ⇒ (12) + 15 = 272d8 + 2 ⇒ (1, 1) + 2 = 4 "Your feet are as big as Anabas!"

Rolande
Fernleaf
Buchart
Cela
Ogre Skeleton #1 -27
Dusan
Anaba - Prepared action to attack when they are close
Sekkimm - Readied action cast web


Pistol: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 2 ⇒ (1) + 2 = 3
Pistol: 1d20 + 2 ⇒ (11) + 2 = 131d8 + 2 ⇒ (2) + 2 = 4
crit: 1d20 ⇒ 15
crit dam: 3d8 + 6 ⇒ (1, 6, 5) + 6 = 18


Rolande destroys the last skeleton and you are clear to the gates.


Do I get my second grit point back?


yup!
Check out the gate?


Anaba check the trail of our foes, Buchart detect magic, Fernleaf check for traps, Cela check the stonework, Dusan keep an eye out on our perimeter, and Sekkim have a drink. I will load another flare in my secondary weapon and an adamantine bullet in the main. Sound good everyone?


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Yes!


Anaba Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Buchart Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Cela Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Fernleaf Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Rolande Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Sekkim Perception: 1d20 + 0 ⇒ (13) + 0 = 13'

You find nothing magical or valuable on the Ogre Skeletons.

You reach the gates of the Second Ring of Xin-Grafar. After checking for traps and magic, you find none besides the background magic of everything here and together are able to open the massive doors into the city. Looking inside the second ring you find it is largely intact, except for two walled keeps in the southeastern part of the ring that appear to have been smashed open and shaken off their very foundations.

It looks as if Tar-Baphon's army reduced their tall spires to rubble, brought down the walls, set fire to the buildings, and nailed the corpses of his defeated foes to the ruins. Those unfortunate soldiers remain there today, hundreds of skeletons nailed high atop the walls of the ruined keeps, ever a reminder of the violence once perpetrated on the original denizens of the city.

Most of the buildings in the Second Ring are constructed of stone. The molten-gold floods long ago burned away their wooden roofs. The gold flood line in the Second Ring is a meager 20 feet high, meaning that most of the upper floors of this ring’s buildings, particularly those closer to the center of the ring, are free of gold plating. The foundation of the Second Ring sits about 20 feet higher than the First Ring, and its floor slopes gradually up another 40 feet until it reaches the bottom of the Third Ring. The floor-to-ceiling bedrock walls surrounding this section make the Second Ring appear as though it were a separate cavern from the First and Third rings. As in the First Ring, three canals of molten gold split the Second Ring, all of which flow outward from the Third Ring in the center of the cavern. Only three of the original bridges are still intact. On the southern face of the central wall stands the gate that leads to the heart of Xin-Grafar — the Third Ring.

The Second Ring appears to be the repository of Tar-Baphon’s wealth. The upper floors of nearly every building in the ring are overflowing with piles of coins, gems, art objects, and so on. There’s a seemingly limitless amount of wealth here.

You move toward the center and arrive at the first intersection. There are no summoning runes engraved on the road. Immediately ahead, the gold-plated road reaches a crossroads and disappears beneath a mound of partially melted treasure. Gold coins, weapons, armor, and glittering gems cover the entire intersection in a mountain of wealth that reaches ten feet high. (See Intersection map)

Anaba Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Buchart Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Cela Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Fernleaf Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Rolande Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Sekkim Perception: 1d20 + 0 ⇒ (20) + 0 = 20

You spot a skeleton, in the pile coated in gold and wearing a gold-plated Razmiri mask.


Don't wave, act like we don't know him.....
Do we need a lineup?

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