Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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Bribes always welcome

Naridre senses hostile beings circling all about. They seem to be holding off, staying at least three meters off from the clearing.

Everyone roll me a Perception


female elan Psion (Kineticist) 10

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Perception1d20 + 12 ⇒ (3) + 12 = 15


female Tiefling 12th level Duskblade

Not even going to try with Karrin :P


Female catfolk sorceror 11

Merle perception

1d20 + 5 ⇒ (17) + 5 = 22

Seph perception

1d20 + 5 ⇒ (6) + 5 = 11


Human Wiz 12 (Evocation)

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Justin peers around, anxiously twitching whenever he hears the puppets making noise. He is determined not to allow any of 'The Kindling' to deface their hard work.


Bribes always welcome

It almost seems like they are circling. Like they can't approach the circle


female elan Psion (Kineticist) 10

"They're on all sides. Watch for an approach from anywhere. But for now...it's like they're avoiding the circle. Still, they're there. I can try to throw around debris and that might flush them out, if you think that would be helpful. There's plenty to throw in here."


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

"My blades tire of tasting just air Elan, go ahead, throw debris and as they flee I will end their nipping at our heels for good".


female elan Psion (Kineticist) 10

"Elan? Is that what I am? I think I will have many questions for you later..."

Naridre's eyes glowed bright green as she manifested Telekinetic Force, abruptly hurling multiple objects around the room and hopefully creating chaos for the puppet creatures.


Bribes always welcome

Nari's eyes glow and racks of clothing and props explode out in a circle. Screeches meet their ears as the circling dolls are caught off guard. Several can be seen knocked prone

The circle meanwhile is completed, Seph and Justin's intricate chalk lines surrounding the bright red markings of the original circle and its glittering centerpiece

Actions?


Male Human (Athasian) Cleric 10

If I can replace a 3rd level spell with Magic circle against evil, then that's what Ekuur will begin casting, letting the others handle the puppets. If not, we'll need to rest somewhere safe for 8 hours and then do it. Note that I can also cast wall of fire with a 20' radius circle and the heat radiating outward, lasting for as long as I concentrate, if we need additional protection. And it does double damage against undead.


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar again moves with blinding speed to attack the prone puppets.

Skirmish +1 to AC, 20% concealment against ranged attacks as I have moved 10'.

Scimitar +1 Keen, Planar – 15-20x2
Attack #1 - 1d20 + 10 ⇒ (19) + 10 = 29 - Damage 1d6 + 2d6 + 3 ⇒ (3) + (5, 4) + 3 = 15(30)
Confirm Critical - 1d20 + 10 ⇒ (13) + 10 = 23
Attack #3 - 1d20 + 5 ⇒ (20) + 5 = 25 – Damage 1d6 + 2d6 + 3 ⇒ (3) + (2, 5) + 3 = 13

Scimitar Keen Invigorating – 15-20x2
Attack #2 Offhand - 1d20 + 9 ⇒ (13) + 9 = 22 - Damage 1d6 + 2d6 + 2 ⇒ (6) + (6, 4) + 2 = 18(36)
Confirm Critical - 1d20 + 9 ⇒ (9) + 9 = 18
Attack #4 Offhand - 1d20 + 4 ⇒ (13) + 4 = 17 – Damage 1d6 + 2d6 + 2 ⇒ (6) + (3, 5) + 2 = 16


Bribes always welcome
Ekuur wrote:
If I can replace a 3rd level spell with Magic circle against evil, then that's what Ekuur will begin casting, letting the others handle the puppets. If not, we'll need to rest somewhere safe for 8 hours and then do it. Note that I can also cast wall of fire with a 20' radius circle and the heat radiating outward, lasting for as long as I concentrate, if we need additional protection. And it does double damage against undead.

For the story's sake well say you can switch it out. Wall of Fire would likely be spectacularly bad, considering there is a huge room stuffed with centuries-old cloth and painted wood.


Bribes always welcome

Hamar's scimitars whirl in a glittering arc. Doll parts scatter as more of the creepy living puppets disintegrate


Human Wiz 12 (Evocation)

"Nice work Nari, Hamar." Justin calls, keeping an eye out for others trying to sneak up from the other side. Even though he got the same impression as Nari had, that the strange animated dolls could not approach the circle for some reason.

Well, it was about time something went right.

"Maybe they were supposed to be the perfect defense? Untiring animated defenders of an object that they couldn't approach. Making them perfect for guarding, with no worries about them getting out of control and wrecking it instead?" Justin muses aloud.

Seeing Ekuur stand from his meditation, Justin lights the candles with a wave of his hand. A dim glow slowly creeps from the candles, following the lines of chalk in the circle.

"Go ahead Ekuur!" Justin says, pointing at the runic 'keystone' of the chalk circle.


Bribes always welcome

I'm going to assume Ekuur goes ahead

The Athasian cleric keeps his chanting up, pointing at the circle. A red glow flashes and a hum seems to vibrate the still air of the dark chamber the circle is closed and energized


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar continues his assault on the little vicious creatures, the less, the better.

Skirmish +1 to AC, 20% concealment against ranged attacks as I have moved 10'.

Scimitar +1 Keen, Planar – 15-20x2
Attack #1 - 1d20 + 10 ⇒ (19) + 10 = 29 - Damage 1d6 + 2d6 + 3 ⇒ (6) + (4, 3) + 3 = 16
Confirm Critical - 1d20 + 10 ⇒ (5) + 10 = 15
Attack #3 - 1d20 + 5 ⇒ (5) + 5 = 10 – Damage 1d6 + 2d6 + 3 ⇒ (1) + (1, 3) + 3 = 8

Scimitar Keen Invigorating – 15-20x2
Attack #2 Offhand - 1d20 + 9 ⇒ (17) + 9 = 26 - Damage 1d6 + 2d6 + 2 ⇒ (6) + (1, 3) + 2 = 12
Attack #4 Offhand - 1d20 + 4 ⇒ (19) + 4 = 23 – Damage 1d6 + 2d6 + 2 ⇒ (5) + (2, 2) + 2 = 11
Confirm Critical - 1d20 + 4 ⇒ (20) + 4 = 24


Human Wiz 12 (Evocation)

Justin's head bobs slightly. With powerful magics being contained within an arm's reach before him, he finds the percussive rhythm of Hamar's assaults upon 'The Kindling' strangely relaxing.

The wizard chants briefly, causing a soft glow to shimmer around him before fading into barely visible sparkles of light. Cast my own Prot/Evil :)

"Right then. Let's do this before I come to my senses." Justin says jovially.

One hand holding his precious medallion before him like a shield, Justin takes a breath, and steps across the glowing runes of the Fire-Enpowered Circle of Containment,...

OK, the PLAN is to enter our circle (without breaking it), Dispel or break the original circle (and hope our circle prevents the spell from calling anything), Grab the big shiny thing with a mage hand, and beat feet. :) The theory is: even if the original circle does somehow call 'something', I should be out of the way before it finishes appearing, and our circle should hold it long enough to be far away before it breaks loose. ;) <Crosses fingers,... and toes,...>


Female catfolk sorceror 11

Merle draws a wand ready to blast anything that pos it's head up

Taking a ready action to blast those dolls or anything that appears if the circle fails


Male Human (Athasian) Cleric 10

Sorry, didn't realize you were waiting on me. So to expand upon our good DM's description...

Ekuur finishes casting the magic circle. As he does so, a flash of red flame emanates from his obsidian symbol and infuses the scribed circle; seemingly lighting it on fire but not consuming the chalk lines. The room in the vicinity seems to warm up, almost as if nearby a wood stove or small campfire. "It is done," he says simply.


Bribes always welcome

OK, moving on...

Justin uses his key to walk through the newly-inscribed circle. He takes a deep breath and scrapes the contained circle with his boot. There is a flash and a howling as magical energy pours out, then rebounds back into the circle. In a moment, whatever energy was released disapates

Justin grins and casts Mage hand, scooping the large diamond from its iron throne. There is a sudden *pop* sound that comes from above, shaking the ancient floorboards.

Justin looks at the large gem. Clear and tinged bluish, it glimmers in the hand-shaped force Justin summoned like a small star. It is fully as large as a quail's egg, and beautifully faceted


Human Wiz 12 (Evocation)

Justin continues to grin as he carefully takes the beautiful gem from his magical hand, then dismisses the small hand of force with a wave. He turns, holds out his pendant, and exits the circle. The mage holds up the gemstone for the others to see.

"Well, THAT worked out better than I had hoped. Gotta love it when a plan comes together!"

Justin's face turns serious.

"Now, let's get out of here."

Justin pauses only long enough to cast a charm on the gemstone, Detect Magic, don't want to crush a magical gem by accident! Might be worse than the portal! :) Then hands it to Ekuur once he is certain it is safe.

"Here. Figure you can use this to restore whatever life energy that d@#$% undead took from Karrin."


Male Human (Athasian) Cleric 10

"I can, but we need two things - a way to crush it to dust, and a safe place to rest so I may pray for the ability to restore Karrin's life energy."

Anyone able to appraise it to see how much we have? I only need 100gp worth of dust for temporary negative levels; so long as 24 hours hasn't passed, they should still be in that category.


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar turns to Justin, "Go, I will covet your backs, just in case".

Hamar shifts to the defensive creating a perimeter with his whirling scimitars so the rest of the group can head up the ladder.


Human Wiz 12 (Evocation)

Justin heads for the ladder without looking back.

"Don't have to tell ME twice,..."

Once up at the top of the ladder, in the ancient theater turned church, Justin responds to Ekuur.

"I'm pretty sure that between us all, we can figure out plenty of ways to pulverize a gemstone. As long as it doesn't have to be pretty, just crushed." he smirks.

"As far as safe goes? Well, we've closed the portal," He nods towards where they entered from. "And we bypassed their clever little security summoning system. I figure it will be a little while before 'they' realize anything is wrong. And unless my library readings were very much mistaken, time is of the essence when restoring stolen life-energies, correct? I don't think we're going to get much safer in the short run. I say we set up camp here, and bunker down until you get your prayers and Karrin both sorted back out."

"Then,... Well THEN we figure out where we are, and find the shortest path back to the nearest portal to anywhere but here!" He adds vehemently.


Human Wiz 12 (Evocation)

"Now,... About crushing that gem,..." He murmurs.

Justin looks about, his gaze lingering on Karrin's and Rhainnon's armored footwear,...


female Tiefling 12th level Duskblade

"Gems are like glass," Karrin says before she can stop herself, "They're usually pretty strong from some angles, diamonds especially, but you hit them from a different angle and they'll break apart easy enough. Not sure about crushing them, diamond dust is usually a byproduct of cutting and shaping diamonds into beautiful and resilient forms."


Human Wiz 12 (Evocation)

Justin blinks at Karrin, opens his mouth, then closes it with a snap.

He recalls Karrin frequently mentioning spending time in the library growing up, and nods.

"That sounds right. Diamond is supposedly the strongest natural rock there is, but it is essentially just a very shiny rock. I'm certain that we can find a way to crush it enough to get some dust. We just need to be careful to not shatter it and send any useful parts scattering across the room."

Justin clears a small area with his boot, sending ancient dust up in puffs.

"First, we need an area to work in,..." He mutters, making waving motions with his hand.

The floor in front of him is magically cleared of dust and debris, revealing the clean, if ancient, floor beneath. He motions for Ekuur to place the gem in the center.

"I think I can keep the pieces and any dust in this area, if one of you armored individuals could lend a hand? Or more accurately, a boot?" He grins.


Male Human (Athasian) Cleric 10

Ekuur places the diamond into the cleared center and backs away. "Perhaps we should place a cloth of some kind underneath, to catch all of the resulting dust?"


Human Wiz 12 (Evocation)

"Good idea. I should be able to keep any from escaping by keeping my cleaning charm active, but that would certainly make picking it up easier!"

Justin produces a large scrap of leather, (spare component for his ever-present Armor spell) and places it under the gem. He makes a stirring motion with his finger, and a barely visible movement of dust around the edge of the small circle can be seen.

"OK Karrin, Rhainnon, would one of you armored ladies care to do the honors?" Justin grins, still stirring the air with a finger.


Bribes always welcome

Im going to assume this goes ok

The diamond is safely powderized, and the dust is delivered to Ekuur. Hamar seems to have chased away the haunted puppets

Actions?


Male Human (Athasian) Cleric 10

Ekuur takes the powder, and tucks it safely away. "We must find a place of relative safety to rest, and then I will perform the ritual immediately after I perform my service to the Sacred Flame."


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

"Here seems as good a place as any in this Godsforsaken place. I shall take the first watch".


female Tiefling 12th level Duskblade

"We usually pair off," Karrin says, leaning on her axe, "Some of us are better at the looking then others you see. You seem like you got sharp eyes, so I'd prefer to slide you into the middle watch with me. That's the one I used to share with Isaac, our old leader. "

With the penalties Karrin currently has we're talking -5 as her perception modifier instead of her usual -1. So marching bands, in full armor, can probably sneak up on her at this point.


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=114/114 | AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar shrugs, "As you wish, please wake me when it is my time".

He sheathes his sword, strips his armor and hits the floor practically in a dead sleep in moments...


Bribes always welcome

1d6 ⇒ 61d6 ⇒ 11d6 ⇒ 1

The group settles in to the cleared center of the circle. Piles of musty costumes make ersatz sleeping nests. No fire is lit, with the chance of Ill fortune befalling with all the wood and cloth about, but the room is warm enough.

The rest of the group slumbers fitfully as the first watch stares about. The occasional giggle in the distance lets the group know a puppet or two still linger, but they seem to have lost their taste for conflict

Who's on first?

Sovereign Court

Male hu-man Paladin
Dungeon Monkey wrote:

Who's on first?

What's on second.


Human Wiz 12 (Evocation)

I Don't Know's on Third! :)

Justin, adrenaline still in his system from the recent bout with undead-summoning magics, is in no condition to sleep, and takes the first watch. He sits on the floor, back to his watch partner, flipping through his traveling spellbook between furtive glances at every (supposedly puppet-made) sound.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23


Bribes always welcome

Ha! I was hoping someone got the reference :)


female elan Psion (Kineticist) 10

Nari will also take first watch if that's all right. Gotta keep the caster types on the ends so they get a full amount of rest. :)

Nari once again manifests Detect Hostile Intent in order to make it more difficult for an enemy to sneak up on her.
Perception: 1d20 + 10 ⇒ (19) + 10 = 29
"Justin?" she asked softly. "How do you think those dolls are made? Are they souls trapped inside a puppet somehow? Do you think they were bad souls and this is some sort of punishment maybe?"


Human Wiz 12 (Evocation)

"Hmmm,..."

Justin doesn't answer immediately, and Nari can hear him still occasionally flipping another page in his spellbook. Finally he huffs a little.

"Well I'm not 100% certain Nari." Justin says thoughtfully, for some reason he always seems to be more careful about choosing his words when speaking to Nari.

"I'm specialized in elemental magics. I am well-versed in the theories, and could construct one with a little assistance, but constructs in general aren't my specialty." He whispers back.

"They obviously seem to be constructs of some kind. And I have heard of some practitioners who can trap souls into dolls. But whether these are those, or just general run-of-the-mill miniature wood golems I'm not certain."

Justin shifts nervously at another skittering sound in the darkness.

"Although considering their advanced tactics, and their annoying giggling, I'm leaning towards soul-dolls." He amends nervously.

"Well, I won't be able to tell without closer examination, but even if it is a trapped soul, I doubt this was a punishment. Not of the Powers making at any rate." Justin continues, trying to sound more positive for Nari, while still whispering.

"Remember that not all Planes inhabitants look at the passing of souls the same way. I would certainly cringe at the thought of putting my soul into a puppet. But perhaps these folks looked at it as an honor? Or it's a continuation of ancient tribal traditions that allowed people to benefit from the wisdom of their ancestors long after they had passed? Heck, perhaps these were just old show folks who didn't want to give up the troupe life just because they were dying! I can imagine a hundred scenarios where volunteering for such a process might be justifiable. <Still gives ME the creeps though>."

"Presuming these dolls are inhabited by formerly-living persons, Judging by their actions, I'd imagine that being trapped in such a state for possibly hundreds of years after all of the living were killed by undead has unhinged them somewhat. Even with proper mental preparation, the humanoid psyche just isn't developed to 'live' for hundreds of years in such a form. I mean, look what happens to most liches and such. Most go insane after a few hundred years at most. And they're continuing in their own bodies!"

Justin stops, and takes a deep breath, finally realizing that he is 'rambling', again, and that his monologue may not be having the calming effect on Nari that he had hoped. He softly clears his throat.

"Well, we may never be able to figure out their original purpose, benign or otherwise, not without their cooperation. Which is unlikely." He whispers.

"But, if this WERE a punishment, it seems particularly diabolical. I mean, being trapped and forced to work in a performing troupe for eternity, THAT seems like cruel and unusual punishment, don't you think?" Nari can almost feel Justin's grin from behind her.


Bribes always welcome

1d20 + 18 ⇒ (4) + 18 = 22

Nari and Justin please roll a Perception check DC 22


Human Wiz 12 (Evocation)

You mean another one? (Previous one was 23) Okie doke: ;)

Per Check #2: 1d20 + 10 ⇒ (7) + 10 = 17

Justin, formerly highly vigilant, finds that his rambling has caused him to pay less attention to his surroundings than is probably wise in their current predicament. :/


female elan Psion (Kineticist) 10

Perception check #2 1d20 + 10 ⇒ (19) + 10 = 29

"I don't think living for hundreds of years is really cause for going crazy," she said, sounding a little amused. "But I think I understand your point. It's possible that the process that put them into the dolls in the first place unhinged their minds. Transferring psyches is a delicate business."


Human Wiz 12 (Evocation)
Naridre Ro'Arisahshe wrote:

"I don't think living for hundreds of years is really cause for going crazy," she said, sounding a little amused.

Justin snorts. "I've met a few elves, and other long-lived races, that would probably agree with you. Even accounting for those who go crazy of boredom." He concedes in mutual amusement.

Naridre Ro'Arisahshe wrote:


"But I think I understand your point. It's possible that the process that put them into the dolls in the first place unhinged their minds. Transferring psyches is a delicate business."

Justin coughs slightly in embarrassment.

"Yes, well,... I bow to your expertise in such matters Nari. The magics I've read about would agree with you. All of the known spells and enchantment procedures for transposing a consciousness are only possible by those who are masters of the Art." Justin replies carefully, unsure why he suddenly feels nervous. After all, Nari had been just fine since they had all waved good-bye to her 'high-strung' alter ego. (To put it politely).

Hadn't she?,...

Yes, of course. Just,... being temporarily trapped on a world populated entirely by Undead was making him more paranoid than usual.

Annnnnnd Justin mentally makes another tic mark under the heading of 'Things I Didn't Think Were Possible To Do Today'.

And another under 'Open Mouth, Insert Foot'.


Bribes always welcome
Naridre Ro'Arisahshe wrote:

Perception check #2 1d20+10

"I don't think living for hundreds of years is really cause for going crazy," she said, sounding a little amused. "But I think I understand your point. It's possible that the process that put them into the dolls in the first place unhinged their minds. Transferring psyches is a delicate business."

Nari:

Spoiler:
A creak causes Nari to look up. Above them on the ceiling hangs a pale figure dressed in fool's motley. It sees Nari look and smiles, revealing large yellow fangs...

Bribes always welcome

*bump*


female elan Psion (Kineticist) 10

Sorry. Been swamped this week. My son's birthday was wednesday and then we had a big family to-do for the fourth. Been running around all week either getting ready for or attending special events. :)

Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Nari screamed and shot a bolt of lightning towards the ceiling.
Spell Resistance if required: 1d20 + 11 ⇒ (14) + 11 = 25
DC 23 Reflex for half. Damage: 9d6 ⇒ (6, 3, 2, 1, 4, 6, 4, 4, 2) = 32

Spoiler:
It's dressed like a clown and has sharp teeth....nope, not an overreaction, not at all. Perfectly understandable proportional response. :P


Human Wiz 12 (Evocation)

And I'm back! Just in time for this! :)

"Ack!" Justin cries bravely in surprise, trying to turn around to see what in blazes Nari is doing and not get tangled in his coat at the same time.

"Sigils and Symbols Nari! Uncalled-for Nocturnal Pyrotechnics are supposed to be MY thing!" Justin cusses, finally managing to turn around.

"Why in Conjuration are you shooting off fireworks in the middle of the night? At,... The,... Ceiling,...?!?" Justin finally notices that Nari is staring straight up, her arm still extended from her electrical discharge.

Justin sighs, and purses his lips, still looking at Nari.

"I'm not gonna like this, am I?"

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