Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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"So that's how you get her to shut up."


Bribes always welcome

PSSST ... Eir roll Perception


neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1

Presuming we're out of combat:Greep will go over to the back exit C14 and block the door closed.

"We may need to get out of here quickly." -greep- "Any of the patrons that ran out could go for more of the 'Broken Claw'. Watch the other doors."

"Hey- If they get the guards out of the warehouse, this might be a good time to go search it."

-grEEp-


Perception: (1d20 8=9)

Eir adjusts her breastplate. There was a little shifting during that melee.

"Hey, guys?"

"I think we need to help Karrin out."


Bribes always welcome

Greep hurries to the farther door to see if it can be blocked. As he approaches it, he can her the faint echoes of something coming from the stairway beyond the scarred portal. It sounds like a large mob of pissed off goblins. The escaping patrons must have summoned reinforcements.

Greep discovers that the door is thoughtfully equipped with a bar that can be slid in place to bar it from the inside. He easily swings the door shut, it being equipped with handles suited for smaller beings to pull. As he shuts and bars the door he hears the sound of the distant mob getting closer and closer.

Karrin starts and returns to the present. She cannot make heads or tails of what happened, but she still feels slightly disoriented.

Actions everyone please.


Pick up the mage.

"Let's go."

"It couldn't be too many, it's been less than a minute."

Exits?

Cast 2 CLW on Karrin/Marra. You can roll them Guy. There was also three points earlier.


Bribes always welcome

You can leave the way you came, out the front door which will lead you back to Rat Twitch Alley. There are also the kitchen doors where that one server ran at the end of combat. Although it has been only about a minute, there is no telling how close other goblin establishments are ... they might be right at the foot of the stairs. The echoes were hard to read, the mob might be far off, might be right on your @zz.


Check the kitchen.


female Tiefling 12th level Duskblade

1d8 3=9this almost puts me back to half, save the other CLWs we'll probably need it later

"Whoa, brain freeze . . ." Karrin says blinking, "I mean: Grrr! What the hell was that?" Karrin says as she quickly gets back into character, then she hears the noise, "Hmmm sounds like trouble, everyone grab something and then tell me do we cut our way out or do we look for a less bloody route?"


neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1

scurries off to check kitchen


Male Lizardfolk Lizardfolk/2, Cleric/1

Ffethpaar goes after Greep into the kitchen in case there is trouble waiting.


Eir hands Karrin a CLW potion.

"Might be more fighting."


neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1

-stops before kitchen, and calls over to Eir and Karrin-

"When you check the other 'Claw' bodies- the little rat said 'I killed his master' ; if he meant me literally, the one I shot might need special attention. But Ratty could have meant us as a group."

-GreeP-

-turns back to kitchen-


"Who did you kill?"


neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1

"One of the two in chainmail, The left one that was nearest the corner- A magic bolt popped him after the snowball. And a talking rat with a chainmail wearing master sounds strange. Or it could have been familiar to the sorcerer."
-gReep-


Bribes always welcome

The group falls to, scurrying about the bar looking for anything interesting.

I am assuming that you are all cooperating in looting the corpses

Greep runs to the swinging kitchen doors and peeks around the corner. He sees a rather dingy and ripe cooking space, with a large hearth and a panoply of dirty pots and pans. Various hard-to-identify meats and cheeses hang from the greasy rafters. A pyramid of mushroom ale casks line the far wall. There doesn't seem to be any other way out of the room besides the doors.

Greep I need a Perception check please

Zigel, Karrin and Ffethpaar rifle the bodies on the tavern floor while Eir prepares her comatose caster for a piggyback ride.

Eir do you take the time to search Nurkrak or just let it ride for now?

The three find roughly 100 GP in various denominations in pocket change on the bodies. They also come across these trinkets:

A ring with a large black opal stone encased in a basket weave of gold wires. (On Duuvarg's finger)
A palm-sized crystal orb that slowly changes colors between red, blue, white and brown. (In Duuvarg's beltpouch)
A set of full plate mail that can fit any medium creature. Made of mithril.(On Duuvarg's body) This will take time to get off him, as if removing plate with assistance
3 blue potions, each bears the same label in Common: Wooly Cupgrass’ Philter of Health Improvement. Cures what ails you.(Duuvarg, Horv, Sargak)
A bilious green potion without label.(Duuvarg)
2 necklaces in silver with a banded agate set in a silver mounting.(Horv & Sargak)
A rusty horseshoe, a white marble, a banded agate and a brass key. (All in one of Duuvarg's beltpouches)
2 longswords, plainly made (Horv&Sagrak)
2 steel chainmail shirts (also)
2 steel helms (ibid.)
3 hardwood billy clubs (servers)
3 Leather aprons (servers)

Can I get a Perception check from Zigel, Karrin and Ffethpaar?

Swift finds a ring she missed, a ring set with an aqua turquoise stone shaped like a shield on the bartender's finger. She frantically looks for the key to the lockbox.

Swift a Perception roll please

The sounds of the goblin screeching has dimmed somewhat with the closing of the door, but it seems to be gaining power once again.


female Tiefling 12th level Duskblade

perception (1d20-1=0)
Karrin rocks at perception


Male Tiefling Invoker/3rd

zigel casts detect magic as fast as he can. then gathers up only small light wight items or magic ones.

"Think we need to make are selves gone ,fo we end up in the dead book cutters"

Spoiler:

perception 11


Karrin Kind wrote:

perception (1d20-1=0)

Karrin rocks at perception

I hope you didn't miss the CLW potion Eir gave Karrin, above, after the healing.

Sovereign Court

Male hu-man Paladin
Eir Haakonen wrote:
Karrin Kind wrote:

perception (1d20-1=0)

Karrin rocks at perception
I hope you didn't miss the CLW potion Eir gave Karrin, above, after the healing.

do you think I need it? I have 7 wounds after being healed 12. If you guys suggest Karrin Drink it she will bow to per pressure


"I'd rather you did drink it and it wasn't necessary than you didn't drink it but it was."


female Tiefling 12th level Duskblade
Eir Haakonen wrote:
"I'd rather you did drink it and it wasn't necessary than you didn't drink it but it was."

"Huh?"


"Drink the damn healing potion so you can kill lots more gobbos."


neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1

Greep takes a careful look around the kitchen as he thought one of the servers ducked in here and because he expects a delivery door to be somewhere inside.

Perception: 1d20+7=15

Most especially, Greep expects to be jumped by a cleaver weilding panicked goblin leaping from a wall cupboard or ceiling hatch.


Bribes always welcome

Greep cautiously enters the foul-smelling kitchen. The fire in the hearth is blazing, and a large pot of some incredibly noxious stew bubbles on an iron hook suspended above the flames. Greep hears a banging and clanking coming from the back. He hurries over and finds a hatch in the back wall, with a nest of moldy straw on the floor in front of it. The sounds are coming from beyond the hatch, sounding like someone hitting metal with a hammer or something similar.

Zigel casts Detect Magic on the pile of goods he, Karrin and Ffethpaar have found. The ring, orb, plate mail and the 4 potions all glow with an ethereal blue light. Karrin, still in a bit of a daze, picks up coins and items on autopilot.


neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1
D.Monkey wrote:
Greep cautiously enters the foul-smelling kitchen. The fire in the hearth is blazing, and a large pot of some incredibly noxious stew bubbles on an iron hook suspended above the flames. Greep hears a banging and clanking coming from the back. He hurries over and finds a hatch in the back wall, with a nest of moldy straw on the floor in front of it. The sounds are coming from beyond the hatch, sounding like someone hitting metal with a hammer or something similar.

While looking for a way to block off the hatch, Greep yells (in Goblin)

Spoiler:
Berk, drop the noise! We're busy, so back off!

Greep is hoping the noise is a delivery not an alarm.

Any way Ffethpaar and I can block the hatch quickly?


Maybe he's trying to escape through the ducts.


female Tiefling 12th level Duskblade

Karrin drinks the potion.

cure light wounds (1d8 1=9)

Yay fully healed


Male Lizardfolk Lizardfolk/2, Cleric/1
Dungeon Monkey wrote:

Can I get a Perception check from Zigel, Karrin and Ffethpaar?

I am slightly confused as to where I am. I thought I followed Greep into the kitchen. I think I am trying to figure out how to block off the hatch there.

However, here is my perception roll

Perception roll. (1d20 6=11)


Male Lizardfolk Lizardfolk/2, Cleric/1
Greep wrote:

The sounds are coming from beyond the hatch, sounding like someone hitting metal with a hammer or something similar...

...

Any way Ffethpaar and I can block the hatch quickly?

Does the hatch close and does it have catch? If so we can try shutting it and wedging some kitchen utensil into the catch to stop it opening. If this is possible, we try to do it..

In any event:

Ffethpaar looks at Greep:

"We should be going. I don't think we will be popular for the fracas out there."

Turns to go back into the bar


Another Perception?

Perception (1d20 8=13)


Male Lizardfolk Lizardfolk/2, Cleric/1
Eir Haakonen wrote:

Another Perception?

Perception (1d20 8=13)

Actually, mine was the perception roll from way back when we were looting the bodies. I'm not even sure it still counts, but I thought I'd do it anyway.


Never hurts to make another perception roll I guess.


neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1

If we can't block the hatch, can we set up the stew pot to catch anyone coming thru the hatch?

Also, my 'reduce person' spell lasts only for 1 minute. Combat was short, but has it worn off since?


Bribes always welcome

Ffethpaar did go with Greep, mea culpa, mea culpa. I was posting very fast yesterday due to time issues, and I didn't read that post Thrugnipp, consider it retconned.

The knocking sound Greep and Ffethpaar hear from the hatch does seem to be dwindling. There are stacked kegs of mushroom ale that could be put across the hatch if it needsd to be blocked.

Eir had wrapped up Nurkrak the caster so that he can be transported fairly easily. He still looks rather bad, his greenish face still and grey-tinged. Blood is staining the bandages applied to his wounds.


>>MAP<<


Can we escape through the hatch?


Bribes always welcome
Eir Haakonen wrote:
Can we escape through the hatch?

Looks like that one server did, unless he is actually hiding in a cupboard cradling that AK 47 some patron left sitting on a table one night ... oh wait, wrong game .


Female Tibbit Rogue 3

In her happy land of looting and quietly cooing over shiny things Swift misses a lot of whatevers happening with the hatch, shiny things first.

Perception (1d20+6=25)


Cool.

Eir lifts the bundled mage and throws him over her shoulder, looking around to see what everyone is doing.

"Has everyone stolen the toys they want? Let's become the streets."

I await Greep and Ffeth to spill the good news.


Bribes always welcome
Swift. wrote:

In her happy land of looting and quietly cooing over shiny things Swift misses a lot of whatevers happening with the hatch, shiny things first.

Perception (1d20+6=25)

Swift looks around for the key to the iron-bound chest. She notices a upside-down cup that looks less dusty than many of the cheap earthenware mugs under the bar. She flips the mug, revealing a dark brass key hidden underneath it.


Female Tibbit Rogue 3

"Haha! I win so much at this game!" The triumphant purr of the little rogue comes from behind the bar as she discovers the key.


Male Tiefling Invoker/3rd

'well' bloods are we off?"

Zigel stuff his sack with the magic items he saw and a few trinkets

"got what we need a cutters we need to be off then ah"


neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1

returns to main room

"There's a -greepin- hatch leading out the back wall- we heard some noise at first, but it quieted down when I told them to go away. May have been a delivery? Anyway, looks like the -greepin- servitor gobbo left that way. Want us to open it up and look around? If its bad we may need backup."


Bribes always welcome

OK ... couple of questions:

Duuvarg's Armor ... take or leave?

Kitchen ... search more or look in the hatch? (it is a closed door hinged to swing up and latch in place, 4' square.)

Anyone listening at shut door that leads to lower areas?


Bribes always welcome
Swift. wrote:
"Haha! I win so much at this game!" The triumphant purr of the little rogue comes from behind the bar as she discovers the key.

Open the chest?


Female Tibbit Rogue 3
Patrick Curtin wrote:
Open the chest?

Of course

A little surprised that none of the others seem at all concerned with her declaration of triumph the tibbit gives a little sigh and shake of her head, nobody ever played her games with her, silly nonshifters. Humming her little 'I found the shinys' tune she'd made up a few years ago the little rogue opens the chest.


neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1
D.Monkey wrote:
Kitchen ... search more or look in the hatch? (it is a closed door hinged to swing up and latch in place, 4' square.)

would hatch have latched when gobbo pulled closed or does it need to be latched by someone inside?


Bribes always welcome
Swift. wrote:
Patrick Curtin wrote:
Open the chest?

Of course

A little surprised that none of the others seem at all concerned with her declaration of triumph the tibbit gives a little sigh and shake of her head, nobody ever played her games with her, silly nonshifters. Humming her little 'I found the shinys' tune she'd made up a few years ago the little rogue opens the chest.

Ahh Swift, you impetuous tibbit. What should rogues do before opening chests?

As Swift inserts the key into the lock of the cashbox, a slender needle lances out from a small hole just above the keyhole.

Roll me a Reflex save.


Bribes always welcome
Greep wrote:
D.Monkey wrote:
Kitchen ... search more or look in the hatch? (it is a closed door hinged to swing up and latch in place, 4' square.)
would hatch have latched when gobbo pulled closed or does it need to be latched by someone inside?

When inspecting it, you saw it had large sliding bolts on either side of it to secure it against night prowlers. These would have to be secured from the kitchen side, and they were undone when you saw the hatch. The hatch itself looked very sturdy, iron-bound oak in fact.

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