About GreepTheriopodid Proudtalon is from Raerth, a distant planar world. Like many such spheres, Raerth has a distinct theme. Once just a normal world, it happened to be the birthplace of the one now known as The Ancestor. T. A. was a slightly mad (epic class) sorcerer with a fetish for reptiles. Once he was done with his oddball casting, Raerth was populated with reptiliod variants of the various races (rhumans, relves, drarves, grones, rorcs, retc). Theriopodid is a robbit (in game terms identical to a halfling except for appearance). Like many Proudtalons, Theriopodid has itchy feet (talons?). One of his forebearers, from before the Adjustment, was said to hail from another plane. So when Theriopodid was presented with the chance to join a planar caravan leaving Raerth, he jumped at it. Unfortunately, his unfamiliarity with planar booze resulted with him waking up from a three day hot mud bath at the World Serpent Inn. Since his employer had left without him, he has been paying his tab by acting as a maintainence man (robbit?)- cleaning as needed and repairing broken crockery. As his name is difficult to pronounce without a snout, he's known as Greep, after the croaking sound he peppers his speech with. Skills
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Acrobatics +10 Sense Motive +8 Diplomacy +8 Linguistics +8 Perception +7 (Kit bonus +4 to search crimescene or other mystery)(+2 for listen and taste) Profession (clerk) +6 Stealth +13 Disable Device +8 (MW tools +2 to open locks) Use Magic Device +8 Spellcraft +9 K(Arcana) +9 Climb (untrained) +1 Languages: Spoiler:
Common, Halfling, Draconic, Goblin, Abyssal, Auran, Terran, Undercommon Although his early training was as an assistent to an inspector general for a thieves' guild, Greep also enjoyed magical training from his Uncle, a (minor) professional wizard. When he was accepted as a member of Polynesia's planar caravan, the inspector presented him with one of Greep's most prized possessions- a masterwork pen- to honor his years of service. His Uncle, not to be outdone, gave him his bonded item- an attractive mithril 'wand', suitable for enchantment. Greep continued his education by watching and learning and asking questions of his fellow caravaners. Now, he can't wait to find a better position than as handyman at the World Serpent Inn. He's heard of a new merc company that's hiring- the Silver Rose. And he's joined them.
Game Stats
Racial Abilites
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+2 Dex +2 Int -2 St
Small: +1 AC +1 tohit +4 Stealth Speed: 20' Keen Senses: +2 Perception (sound, taste) Surefooted: +2 Acrobatics & Climb Luck: +1 all saves Fearless: +2 vs fear Weap Fam'l: Prof( Sling) Beginning Lang's: Common, Halfling Favored Class: Rogue Class Abilities Rogue
Wizard
Spells Known
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0:All except (daze, disrupt undead, touch of fatique)
*0:Amanuensis (pg 9 Spell Compendium) *0:Launch Bolt (pg 130 Spell Compendium) 1:Animate Rope 1:Expeditious Retreat 1:Reduce Person 1:Mage Armor 1:Instant Search (pg 124 Spell Compendium- Swift Action) 1:Nerve Skitter (pg 146 Spell Compendium- Immediate Action) 1:Ancient Knowledge (pg 94 Eberron Book Of Magic) Ancient Knowledge (divination) (bard 1, sor/wiz 1) Comp: V,S,F (ivory worth at least 100gp) casting time(1 min) range(personal) target (you) duration(1hour/lvl or until discharged) "You tap the knowledge of fate and fortune, giving you a greater ability to focus on a particularly difficult academic problem. Before making a Knowledge check, you can decide to discharge this spell as an immediate action to give yourself a +5 insight bonus on the check. If you do not have any ranks in the Knowledge skill, it is still treated as an untrained check." note: greep does not have ivory yet *1:Identify *1:Enlarge Person (* = purchased and learned) Typical Spells Per Day
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0: Launch Bolt , Detect Magic , Prestidigitation
1: Reduce Person , Instant Search From Bonded Item: 1 spell out of any known, any level Feats
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Investigate (Eberron Campaign Setting, pg. 55)
Cull Wand Essence (Magic of Eberron, pg 46)
Scribe Scroll (from wizard class) Dodge (from rogue class) Gear (22.5 lb lt load/ 45 lb med load/ 67.5 lb hvy load)
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*Dagger .5 lb 2gp (+1 tohit, 1d3-1dam/ +5 tohit, 1d3-1dam, 10' rng)
*Crossbow Bolts, Lt (10) 0.5 lb 1gp (+5 tohit, 1d6 dam, 80'rng) *Sap (MW) 1 lb 301gp (+2 tohit, 1d4-1 dam, nonleathal) Studded Leather Armor (MW) 10 lb 175gp (+3 armorbonus, +5 maxdex, -0 armorpenalty, 15% arcanespellfailure, 20' move) Backpack 0.25 lb 2gp Bedroll 1.75 lb 0.1gp Waterskin 1 lb 1gp Whetstone 1 lb 0.02gp Flint & Steel 1gp Soap 1 lb 0.5gp *Explorers' Outfit 2 lb free Artisans' Outfit (worn) 1 lb 1gp *Pouch, Belt 0.125 lb 1gp *Rope, Silk 5 lb 10gp *Signal Whistle 0.8gp *Spell Component Pouch 2 lbs 5gp Spellbook (spells) 3 lbs 15gp *Spellbook (empty) 3 lbs 15gp *Thieves' Tools (MW) 2 lbs 100gp *Inquisitives' Kit 4lbs 300gp (Eberron Campaign Setting- pgs 121-122) Total: 39.125 lbs 931.42gp *1 ounce salt in a cheap cloth pouch pipe (used) 2gp *Worn Gear: 20.125 lbs Special Gear
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Mithril 'Wand' 1 lb 500gp (bonded item) Psionic Tattoo (lvl 1- Astral Traveller) 50gp (Expanded Psionics Handbook- treat as 'potion-of-join-astral-caravan', 1 use only) Potion of cure light Wand (lvl 2) Cat's Grace 5 charges 450gp -1charge Wand (lvl 1) Expeditious Retreat 2 charges 150gp ("Cursare" to activate) Wand (lvl 1) Animate Rope 8 charges 120gp Inkpen (MW) 6.1gp Broach, Silver (symbol of the Company of the Silver Rose) Scrolls (learned 2x 0, 2x 1st) 75gp
Cash: 14gp 1sp 6cp (-1gp for publican bribe)
Overall Total: 2700gp Rolls:
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d20:1d20=12, 1d20=7, 1d20=15, 1d20=19, 1d20=10 perception +7(+2 listen/taste):1d20+7=14, 1d20+7=16, 1d20+7=24, 1d20+7=17, 1d20+7=16 diplomacy +8:1d20+8=26, 1d20+8=23, 1d20+8=24, 1d20+8=9, 1d20+8=17 attack (ranged)+5:1d20+5=12, 1d20+5=12, 1d20+5=21, 1d20+5=10, 1d20+5=12 attack (melee)+2:1d20+2=3, 1d20+2=11, 1d20+2=11, 1d20+2=16, 1d20+2=21 damage (launch bolt):1d6=2, 1d6=2, 1d6=5, 1d6=6, 1d6=5 damage (sap):1d4-1=2, 1d4-1=2, 1d4-1=1, 1d4-1=2, 1d4-1=3 |