Chronicles of Arcania: B/X Homebrew game.

Game Master Peet

Lost in the desert! The party gets separated from a desert caravan during a sandstorm. Parched and starving, they stumble on a ruined city in the middle of the desert. The pyramid at the center of the city seems mostly intact, and they find a secret door leading inside...

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FIRE BEETLE NEST MAP

Initiative: Ana, Brathas.


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M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

"Zynazyr, can you make a magical light and send it into the narrow passage?"


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ferrous moves to a position opposite Fistep.
One of you should light a flask of oil and send it down this narrow passage. He says softly.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr looks down the hall at the wizard's door and then back at Brathas, shaking his head "no". "I am only able to create one at a time and I put one at the wizard's door until we decide if we are returning or exploring further. Perhaps Ana can do that for us," he says turning to Ana.

When Ferrous suggests the oil, he considers it for a moment but again shakes his head "no". "I don't think that would be a good idea. Not only could we destroy any treasure but, if there are rats in there, it would most likely drive them away from us instead of through the passage; the opposite of what we want to happen. Now, if someone were to go around to the other door and stick a lit torch into the room, it could force them this way. But I think that's too risky since we don't know for certain what is there and that may not work. I think we are better off staying here and throwing something in, like one of the books we just found. Fistep, how far do you think you could throw one?" he says looking at the fighter.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ferrous shakes his head. I don't mean to scare the rats I mean to burn them. Besides if the door is shut then they are trapped that way.
Is your great plan to draw the rats to us so we have to fight them rather than burn a score of them away. If you aren't going to use that torch in an intelligent way why not back up and let my eyes see what they can see.

he says waving the torch back so his infravision can work.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr is taken aback by the dwarf's response, somewhat offended that the fighter would question his intelligence, but recognizes that the light is interfering with the dwarf's vision. "Fair enough. Let me move so that you can see what is beyond the corridor. You may want to move, Fistep, as you won't be able to see much," he says as he moves back up the hall enough so Ferrous can use his infravision.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana takes up a position in the main corridor and readies to swing her greatsword at any enemy that draws near.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Moves back.

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Okay, weekend is over, back to the game... :)

Ferrous enters the chamber, and Fistep pulls back. Zynazyr takes the light up the hallway back towards the magician's tomb, allowing the small chamber to fall into darkness.

As the chamber darkens, Ferrous' infravision begins to function. He can see that beyond the 10' narrow passage the area opens out into a larger chamber, though from the angle is at Ferrous cannot see the north or south end of that room. He can see across it though and can make out a wall on the opposite side and a door in the center of the wall, roughly where he expects them to be.

As he watches, he sees a rat scamper across the far end of the narrow passage, from north to south.

Ferrous: The part of the room to the west that you can actually see from your position is outlined by the purple lines. The purple lines are not walls; they are just the limits of your field of view.

TACTICAL MAP UPDATED

So what next?


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

"We could bait them onto this side with some of our rations, or go around and enter from that side where it seems to be more spacious. Or we could go through the narrow passage waving torches to keep them at bay until we see what is in there.
I don't want to set the room on fire until we know if there are scrolls or books or tapestries of value."


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

For how many rounds is poured out oil flammable? Thinking we coat this passage with oil and try to lure the rats with some food and then light the oil burning them. We could also try sending someone to knock on the door on the other side the loud noise could scare the rats over the oil.
Right protect the invisible tapestries. Very valuable. I see rats and since everyone is against using fire in the room maybe we can lure or scare the rats into the hallways and then use fire.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr struggles to hear what the dwarf is saying but can tell he's grumpy as usual and complaining. He waits to hear what Ferrous can see now that the light is not interfering.

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Ferrous Grimgond wrote:
For how many rounds is poured out oil flammable?

Oil on the floor will continue to burn for a considerable amount of time (a turn or so). Oil on a creature only burns that creature for two rounds before the oil has poured off onto the floor.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ferrous not hearing a response from anyone takes a few steps back and then turns around to rejoin the group.
What are ye deaf? Did me beard cover my mouth sos ye can't hear me? There's rats in there, as I suspected. Passageway opens up into a room. My suggestion is lure or scare the rats into the passageway once it is coated with some oil and then when the rats cross over the oil light it on fire but guessing everyone suddenly came down with pyrophobia over the night. Do our spell casters have sleep spells?


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia says, "I think a combination of approaches may be best. Here is what I think we should do, pour oil into a square or so into a kill zone where we then leave a small oil trail leading to where we are at the front of the trail we put a ration, once the majority of rats are in the killing zone, we ignite the oil burning most."


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

The priest gets it. the dwarf huffs impatiently.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

"I have [u]a[/u] sleep spell. Are we certain this is what we wish to do?"


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

"I'd prefer the Sleep spell rather than using fire. Rats on fire could run back into that room. We've found scrolls, books, and a magic cloth banner in these rooms.
But if we decide to use fire I will do my part. Go around the other side with a lit torch?"


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Fine we can go with wasting our spells on a bunch of rats when fire would do just fine but when there is nothing of value in the room over there Brathas will have to shine my boots.
Ferrous says in a huff as he shifts about uncomfortably.

Shine my boots being a Dwarven expression of admitting subservience or in this case basically admitting that Ferrous was right.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr returns to the group when he hears everyone talking to Ferrous. "I have to agree with Brathas. As someone who likes to collect scrolls, I would rather not risk it. I'm sure you wouldn't like it if I started throwing acid around an armory?" he says to Ferrous.

"Maybe Ferrous and Ana can go around since they can both see without light and try to drive them towards us. Or I can just throw a sleep spell in there and we rush in to finish them off," he suggests.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Taps his foot. Shines his sword. Adjusts his shield. Coughs.

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Anastoria wrote:
"I have [u]a[/u] sleep spell. Are we certain this is what we wish to do?"

FYI the paizo boards don't support the [u] tag.

----

FYI: Scrolls and spellbooks will burn as a result of flaming oil but a magic item like the magic banner wouldn't unless the fire is magical.

Also FYI: If these are normal rats acting alone or in swarms, they can move through the space occupied by a person.

----

So... do we have a plan? Some people seem to object to using flaming oil.

It sounds like the latest suggestion is a two-pronged attack with Ana and Ferrous using one entrance and everyone else using the other.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia says, "There may be some more healing scrolls in there as well. I acquiesce to the Sleep spell idea."


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

"Okay. Then is there any reason to split up? Cast one of the Sleep spells, then we move in and take care of any that remain.
Ana, can you conjure a magical light the way Zynazyr does?"


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

So lets cast the sleep spell, and kill the buggers... all this standing and talking, I'm starting to grumble like the dwarf!


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

"No, I do not have that spell prepared," Ana answers Brathas.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock
Anastoria wrote:
"No, I do not have that spell prepared," Ana answers Brathas.

It's just the cantrip - small, candle-like light. 5' radius. I can end my other one to recast if necessary but I think you can cast it.

"Alright, let's float in the light to the middle of the room and see if that is enough to attract the rats. If not, we can throw a piece of food in also. When some rats come to investigate, I'll cast the sleep spell, then we go in to finish them off. Sound like a plan?" Zynazyr says to the group as they prepare.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

The dwarf grunts sullenly.

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Sorry guys... got called in to work some extra shifts. I will get on this when I have the chance.

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Ana enchants a coin which begins to glow faintly. She hands it to Fistep.

With the coin in one hand, Fistep proceeds carefully down the hallway, while the rest of the group bunches up in the narrow chamber. Fistep emerges into the larger room, though the light he holds is too dim to illuminate much of the room.

2d6 ⇒ (5, 1) = 6

To his north, Fistep can hear faint rustling sounds as suspects that the rats must be there. But no rats come out to swarm him.

TACTICAL MAP UPDATED

So now what?

* Drop some food as bait for the rats?
* Give the main light source to Fistep so he can look around (and maybe toss the coin back)?
* Have Fistep move towards the sound?
* Have the rest of the party advance?
* Something else?


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ferrous impatiently calls out from the other room. See any valuable scrolls or books in there Fistep? followed by a loud harumph.

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Sadly, Fistep clearly can't really see anything beyond the dim radius of the witch-light. In the area he is in he can see small bits of debris on the floor but that is all.


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

"Fistep, drop some food. Not too much."

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Fistep? Anyone else?

I don't like to proceed one just one person's input.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia says, "Drop the food."


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

That was plan b if light alone wasn't enough, so I'm good with it.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Drops some food with one hand, his other having the shield

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Fistep drops the glowing coin on the floor, and digs some dried food out of his pack (don't think you've killed anything fresh yet today) and drops it on the floor in sight of the others.

The red circle represents the food.

I am assuming here, but... Because he doesn't wish to be swarmed by rats unless he has to, he steps back 5' to the west.

2d6 + 2 ⇒ (1, 2) + 2 = 5 It was possible that the food would make them friendly, sort of, but I guess not.

He hears scurrying, and before he knows it rats are all around him. These are no ordinary rats; they are gigantic! Some of the rats go for the food but others are coming for him!

Prepared Action:

Zynazyr casts his spell, and sparkling sand appears in the air and gently rains on the rats.

dice:
2d8 ⇒ (2, 8) = 10
save 16: 1d20 ⇒ 11
save 16: 1d20 ⇒ 10
save 16: 1d20 ⇒ 5
save 16: 1d20 ⇒ 4
save 16: 1d20 ⇒ 5
save 16: 1d20 ⇒ 4
save 16: 1d20 ⇒ 8
save 16: 1d20 ⇒ 3
save 16: 1d20 ⇒ 9
save 16: 1d20 ⇒ 7

Ten of the rats fall asleep!
They all failed their saves! The light green rats are asleep.

dice:
Init. Ana: 2d6 + 3 ⇒ (6, 2) + 3 = 11
Init. Brathas: 2d6 + 1 ⇒ (6, 2) + 1 = 9
Init. Ferrous: 2d6 ⇒ (4, 1) = 5
Init. Fistep: 2d6 ⇒ (1, 4) = 5
Init. Wallia: 2d6 ⇒ (1, 4) = 5
Init. B: 2d6 ⇒ (6, 6) = 12
Init. P: 2d6 ⇒ (5, 2) = 7
Init. R: 2d6 ⇒ (4, 2) = 6
Init. Y: 2d6 ⇒ (1, 6) = 7
rat: 20 - 1d20 ⇒ 20 - (8) = 12
rat: 20 - 1d20 ⇒ 20 - (5) = 15

Two of the rats attack Fistep! But neither rat manages to bite through Fistep's armor. Fistep thinks he can hear more rats to the north.

Round 1 Initiative!
Block 1: Zynazyr
Block 2: Blue Rats
Block 3: Ana, Brathas
Block 4: Red, Purple, Yellow Rats
Block 5: Fistep, Ferrous, Wallia

Ana and Brathas are up!

Sleeping Rats:
* You can move through a space where rats are sleeping, though there is a risk of waking them.
* Any melee attack against a sleeping rat will automatically kill it.
* Ranged attacks against sleeping rats resolve against AC 9.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia smiles and says, "We will be having rat shashlik for dinner tonight!"

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Or how about rat au van? That's a rat that's been run over by a van. :)


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Brathas moves up and kills a rat.
It is an epic battle. Songs will be sung of this great deed.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana moves past Brathas and stomps any rats in her path to Fistep.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

aww rats

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Ana and Brathas both advance, each killing a sleeping giant rat.

Several conscious rats try biting at Fistep.

20 - 1d20 ⇒ 20 - (1) = 19
20 - 1d20 ⇒ 20 - (3) = 17
20 - 1d20 - 5 ⇒ 20 - (20) - 5 = -51d3 ⇒ 1
1d20 ⇒ 5 Adding to previous roll
20 - 1d20 ⇒ 20 - (5) = 15
1d20 ⇒ 14

One of the rats manages to find a gap in Fistep's Armor!

Fistep: 1 damage.

4d6 ⇒ (5, 5, 2, 1) = 13

vs. Ana: 20 - 1d20 ⇒ 20 - (6) = 14
vs. Fistep: 20 - 1d20 ⇒ 20 - (19) = 1

Four more rats emerge from the north. Two go for the food that was dropped by Fistep. The other two attack; one attacks Ana and the other attacks Fistep. Neither manages to hit.

TACTICAL MAP UPDATED

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dice:
Init. Ana: 2d6 + 3 ⇒ (2, 5) + 3 = 10
Init. Brathas: 2d6 + 1 ⇒ (4, 2) + 1 = 7
Init. Ferrous: 2d6 ⇒ (2, 6) = 8
Init. Fistep: 2d6 ⇒ (4, 4) = 8
Init. Wallia: 2d6 ⇒ (5, 3) = 8
Init. Zynazyr: 2d6 + 3 ⇒ (5, 4) + 3 = 12
Init. B: 2d6 ⇒ (6, 2) = 8
Init. P: 2d6 ⇒ (6, 3) = 9
Init. R: 2d6 ⇒ (6, 4) = 10
Init. Y: 2d6 ⇒ (5, 1) = 6

Round 1 Initiative!
Block 1: Zynazyr
Block 2: Blue Rats
Block 3: Ana, Brathas
Block 4: Red, Purple, Yellow Rats
Block 5: Fistep, Ferrous, Wallia

Round 2 Initiative!
Block 1: Ana, Zynazyr
Block 2: Red & Purple Rats
Block 3: Brathas, Ferrous, Fistep, Wallia
Block 4: Blue & Yellow Rats

Ana, Ferrous, Fistep, Wallia, and Zynazyr are up!


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia moves and crushes the closest sleeping rat.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Swings his sword at the closest blue rat.

THACO: 16 - 1d20 ⇒ 16 - (2) = 14
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Initiative: 2d6 ⇒ (6, 1) = 7


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'
Wallia of Winterbourne Stoke wrote:
Walia moves and crushes the closest sleeping rat.

Yeah, you don't have enough movement to do that I don't think because Ana is in your way for that maneuver.

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Fistep swings but the targets are too small and nimble, and his sword point scrapes the floor.

Fistep wrote:
Yeah, you don't have enough movement to do that I don't think because Ana is in your way for that maneuver.

Fistep is correct. Your 20' move would put you in the same square as Ana. You could move further than that if you don't want to attack. or you could get behind Brathas and use the sling. You would be +1 for short range but -2 for cover. There are both sleeping and live targets.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia will move to a location that will give him a better sling next round where the enemy has no cover, if possible.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana slashes at one of the rats that had the temerity to strike at her!

Attack: 15 - 1d20 ⇒ 15 - (14) = 1 Damage: 1d10 + 5 ⇒ (4) + 5 = 9

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