Lost City DM |
The blank prayer book, will I be able to say when we go to sleep in the evening transcribe the spells I know for use later?
The prayer book is the cleric equivalent of a wizard's spellbook. Since you are a prophet and not a priest you don't use prayer books, so it has no particular value to you. It would only be useful if a priest was running out of space in their book.
Brathas |
If Walia wants to take another 10 minutes examining the scrolls, what could the rest of us do? Maybe wait on the scrolls until we have more "take another turn" tasks for multiple PCs?
Ferrous Grimgond |
I think there is going to be plenty of downtime coming up. We only wanted to search a few rooms and then return to the base camp. We can give the blank prayer book to the Cleric at the base camp. Can someone refresh my memory about Door D? I think we should try that door or going down corridor B before heading back and refilling water.
Zynazyr |
"Wow, quite a find," Zynazyr says as Wallia informs the group what he has discovered about the scrolls. "I only had to use one spell, so I think we can try to search another room. Then, when we return to camp, we can spend more time studying the objects."
I don't think we checked Door D. Door E sounded like rats but could be a separate room. I think D would be the most logical next step. I don't think we should go to B until fully rested and healed.
Brathas |
As much as I hate dealing with swarms of rats, they are a food source. So we could check E after D if we are still doing okay. D was the Wizard Locked door, right?
Agree on saving B for the next day.
Lost City DM |
Okay, to clarify:
* Each item can be investigated individually a second time at 10 minutes (1 turn) each. Which means giving every unidentified scroll found here another roll would take a total of 50 minutes, since there are 5 scrolls (counting each separate spell on a scroll as 1). And a third time takes 1 hour each.
* B was the location of the haunts.
* C was the magically locked door.
* D was the room that Ferrous thought he heard rats.
* You have no details about E.
* F is the unopened sarcophagus that is magically trapped.
* G is a corridor you didn't go down.
* H is the fire beetle nest.
So take your pick!
Lost City DM |
Sorry guys, Got the messageboard goblins tonight. Will post in a few hours.
Lost City DM |
8:30 AM, Day 6
The party wends its way north and east through the hallways until they come to the magically sealed door. An application of the wand causes the door to come unlocked with a "click."
The wand of knock now has 6 charges. BTW who is carrying which wand? Both the wand of knock and the wand of wizard lock can only be used by Ana and/or Zynazyr.
Now unlocked, the door opens easily.
Opening the door, you see a lushly appointed room. Tapestries depicting otherworldly scenes line the walls, and a lush ornate rug covers the floor. At the far end of the room a sarcophagus that looks like it is made from carved onyx sits in the center, flanked by a few chests. Four brass urns line the walls, two to the east and two to the west. In front of you, a lectern stands about 15' away facing you, and on it rests a large tome. The room is lit by four strangely glowing lights drifting lazily in the air near the ceiling.
Before you can even enter the room, a ghostly figure dressed in robes appears, standing behind the lectern. He looks up at you, as if he was just reading from the book.
"Greetings, visitor," the image says. "It was kind of you to come visit me in my resting place. The fact that you could enter here at all indicates that you are a colleague of mine. And while it is our nature to desire to pass on our knowledge to those who come after us, I am afraid I am not willing to share my secrets with just anyone. If you desire these secrets of mine, then speak my true name aloud, or leave now. You have one minute to decide."
4d6 ⇒ (5, 6, 2, 2) = 15
Ana and Zynazyr detect a variety of magical emanations throughout the room, but do not yet have time to focus on them.
So what now?
* Say something? If so, what?
* Enter the room?
* Close the door and move on?
* Something else?
Anastoria |
"Quick," Ana whispers, "Who do the magi follow?"
Ana will carry one and let Zynazyr carry the other. Which one I don't care.
Lost City DM |
can I tell if it is an undead or a ghost?
1d20 + 11 ⇒ (8) + 11 = 19
Wallia detects no evil coming from the room.
The image before you does not resemble the haunts you saw earlier, but you cannot tell if it is a ghost or not.
Zynazyr |
Zynazyr only vaguely hears the conversation of his companions as he tries to make out the magical writing on the wall. "No, I don't think this is one of their gods, just a powerful mage. There is a word written on the wall that might be his name. We can either try that or leave in order to check with the magi first. I don't see what other purpose the magical writing would have," he says quietly to the group.
Lost City DM |
1 person marked this as a favorite. |
35d6 ⇒ (6, 4, 1, 1, 6, 1, 2, 5, 1, 1, 2, 1, 1, 5, 2, 6, 4, 4, 4, 3, 6, 4, 2, 5, 4, 4, 3, 2, 1, 2, 3, 4, 3, 2, 1) = 106
The ghostly image smiles.
"Very well, visitor. I grant you access to that which is mine. Use it well, and may Usamigaras grant you wisdom."
The image then vanishes, and the lights overhead brighten slightly.
There are a lot of things in the room to look through. I am going to deduct 2 turns instead of 1 for searching everything.
The book on the podium is clearly a spellbook. It looks like it has about 13 spells within. However, it seems to be firmly attached to the podium and cannot be removed. So any copying of spells would have to take place here unless you can figure out how to remove it.
The podium seems rooted to the floor, as does the carpet and the brass jars that line the room. Ana and Zynazyr detect that the carpet is magical, though not how. Zynazyr can also tell that the brass jars are magical and bind some kind of formless creature within; they can be opened by some magical command or signal. Otherwise they cannot be opened. Wallia detects evil from within the jars, but it seems dormant.
The sarcophagus is made of onyx. None of the party detects any traps, but the sarcophagus' lid seems to be sealed and won't open. Ana and Zynazyr can both tell that it is enchanted to prevent tampering, and that it will take more than a knock spell to open it. It is also firmly attached to the floor.
There are two chests and a lock box. None of them seem to be trapped, or locked.
The lockbox has:
* Four 100 gp gems
* A ruby ring worth 400 gp
* A gold ring with an opal, which would be worth 250 gp but Zynazyr realizes it is magical (though he fails to identify it)
The small chest has:
* One regular Ustar
* Three silver Ustars
* A silver dagger with a gemstone in the pommel worth 100 gp
* Four cones of incense
* A small vial with a bubbly liquid
* Three flasks of fine oil - Ana recognizes that one of the flasks is oil of volatility (basically like regular oil but with a bigger splash area)
* Five scrolls
** Wallia and Zynazyr identify the first as a scroll of protection from undead
** Ana identifies two of the scrolls as scrolls of power (1st level)
** Wallia and Zynazyr identify the last two as scrolls of recall (1st level)
* If the spell has a duration measured in turns the duration increases by 1d6 turns.
* If the spell has a saving throw, any targets get a -1 penalty to their saving throw
* If the spell deals or heals damage, the amount of damage dealt or healed is increased by +1 per die.
A scroll of power can only be used once and then it disintegrates. A scroll of power cannot be used in conjunction with a spell from another scroll.
A scroll of power may be used by any spellcaster.
A scroll of recall may be used by any spellcaster.
Lost City DM |
26d6 ⇒ (5, 3, 1, 4, 1, 5, 2, 6, 2, 4, 3, 2, 5, 1, 2, 4, 5, 1, 3, 6, 3, 2, 6, 5, 3, 4) = 88
The spellbook has 13 spells. Ana and Zynazyr take turns leafing through it.
1. - unknown
2. - floating disk (Ana can read it)
3. - magic missile (Ana can read it)
4. - protection from evil (Ana can read it)
5. - read magic (Ana can read it)
6. - shield (Zynazyr can read it)
7. - sleep (Zynazyr can read it)
8. - continual light (Ana can read it)
9. - detect invisible (Zynazyr can read it)
10. - unknown
11. - web (Zynazyr can read it)
12. - unknown
13. - unknown
FYI: floating disk and shield are actually the reverse of each other.
Lost City DM |
The larger chest contains a variety of books. None detect as magical and all are perfectly readable by anyone literate.
The titles are:
The Mystery of Fate - a book about astrology, with diagrams.
Writings of Al-Razi - a book about alchemy, with formulae.
The Songs of Alato - a collection of poetry and songs, mostly about love, with illustrations.
The Tragedy of Prince Kirinos A collection of four plays, including the title play, by the playwright Agosthenes.
Cryptica Demonica - a treatise on demonology.
The Ideal State - a book of political philosophy by Megenthones, a well-known philosopher from ancient Minrothad.
The Prophecies of the Oracle of Arkothad a collection of prophecies collected my the priests of Arkothrad (near Minrothad).
The Ierendia - a history of Ierendi by the poet Luganos.
The Chronicle of King Alexander and Queen Zenobia - you might have heard of those two...
The books are clearly valuable, though they are bulky and you would need to find a buyer as most people would not be interested in them.
This means that you only get XP for these as treasure if you sell them.
Lost City DM |
8:50 AM, Day 6
The party looks over the things it has found and tries to decide what to do next.
What now?
* Take more time to examine things? (if so, what? Each additional check takes 1 turn.)
* Explore another part of the dungeon? (which one?)
* Return to camp for a while? Stopping for water on the way?
* Return to camp for the night?
* Something else?
Brathas |
Brathas marvels at the spirit, the enchanted fixtures, and the incredible wealth bestowed.
"We should decide what to tell the Magi. It would be my inclination to tell them the truth - that Hezkanos-Thalos granted Zynazyr his grave goods. It is possible that they would discover their comrade's tomb has been disturbed, so best they hear it from us.
I would like to read through the Chronicles of Alexander and Zenobia when we have a chance. There could be information of interest.
Shall we go to another room?"
Door D?
Wallia of Winterbourne Stoke |
Walia says, ¨Going to another room seems prudent. I would also like to take a gander at the Astrology book, demonocon, which I feel may give us some insights on how to fight the evil in this area. As well as the Prophecies of Arkothad.
I cannot remember personally the name of the evil god but I think Walia would go to either the Table of Contents or index and find that name and look up its weaknesses.
Anastoria |
"I would like very much to copy some or all of these spells, but we would have to remain here for me to do so," Ana says.
Zynazyr |
Zynazyr smiles back at the spirit when he discovers he was correct about the name. His eyes get wide when he sees the extent of the magical treasure the deceased had accumulated.
"This is quite a find. We definitely want to keep the room locked so we might want to spend some time here for Ana and I to copy these spells. That way we don't use up our wands with too many trips here," he says with excitement.
If we are staying, I will start copying spells starting with shield. Do we have to wait until level 3 to copy the 2nd level spells? If so, then once Ana is done copying what she wants to, I will try to read the 4 unknown spells again. If I can copy the 2nd level spells, I'll do that next.
Lost City DM |
A few details:
1. Copying a spell into your spellbook will take 6 turns (1 hour).
2. Once the spell has been copied it vanishes from the original spellbook, as with a scroll.
3. When someone is copying a spell out of the spellbook it cannot be used by anyone else while that is going on.
4. Yes, you may copy spells of a level you cannot yet cast.
In light of this, this might be a good room to camp for the night. However, the door is not secret and would have to be guarded.
Wallia of Winterbourne Stoke |
Walia says, "Irregardless, we need to get some water, this may be a good place to stay the night as long as we use some of the spikes to keep the door from opening. I wouldn´t be averse to more exploration as well but I do need to study some of these scrolls as well as I would like to read a few of these texts."
Lost City DM |
I cannot remember personally the name of the evil god but I think Walia would go to either the Table of Contents or index and find that name and look up its weaknesses.
Wallia does a quick leaf through of the Cryptica Demonica. While it is not organized in a manner that would list specific demons by name, he scans through it and sees no mention of the name Zargon or any depiction of Zargon's symbol. A more thorough read might garner more information.
That would likely need to happen during downtime though.
Lost City DM |
So what is the plan?
It looks like there may be multiple steps involved, so I am numbering them. If you want to do more than one thing then you can just indicate which number you want to do first, then second, and so on.
1. Return to the camp upstairs and check in?
2. Get some fresh water supplies?
3. Do some more exploring? (if so, where?)
4. Camp for the night? (in this room, or back upstairs?)
5. Something else?
Lost City DM |
A couple points of order:
1. Do you want to secure the door to the wizard's tomb behind you? If so, how?
2. Are you taking the books with you? They are quite heavy and bulky.
9:00 AM, Day 6
6d6 ⇒ (4, 2, 2, 2, 5, 1) = 16
The party travels south down the corridor to the door they previously passed. The party examines the door but finds no traps. Opening the door reveals a small 10' x 10' chamber with a 5' wide passage leading west out the other side; the passage goes for 10' before disappearing in the darkness. It looks like the hall must lead to the area behind the other unopened door in the opposite hall.
Which would be door "D," where Ferrous thought he heard rats.
Once the door is open, Brathas, Ferrous, and Zynazyr all think they can hear a faint, intermittent rustling sound.
What now?
* Close the door and move on? If so, where?
* Move down the passage heading west?
* Make some preparations before entering? If so, what?
* Something else?
Zynazyr |
When the group decides to explore some more, Zynazyr grabs the ustars. "If no one wants these, I'll take them. I'm able to throw them farther than my daggers. For now, I think we should put the books back in the chest and leave them here. The smaller items we can take with us. I'd like to hold onto this ring until I can identify it. I could also use one of the scrolls of power. We should let Wallia have the scrolls of recall to increase his healing ability."
I'll determine the actions on the wizard's door based on input in discussion tab.
Looking into the room, Zynazyr is weary of entering. "We should try to draw whatever is making the noise to this side of the narrow passage where we have room to attack," he says as he draws an ustar.
Lost City DM |
Fistep steps into the small chamber and stands beside the entrance to the narrow passage.
Fistep: If you want to try to stay out of sight from whatever is down the narrow passage, you can stand to one side of the entrance. I am assuming you are doing that for now and have moves your icon just to one side to indicate that.
What does everyone else want to do?