Chronicles of Arcania: B/X Homebrew game.

Game Master Peet

Lost in the desert! The party gets separated from a desert caravan during a sandstorm. Parched and starving, they stumble on a ruined city in the middle of the desert. The pyramid at the center of the city seems mostly intact, and they find a secret door leading inside...

Tier 1 Map | Tier 2 Map | Tier 3 Map | Tier 4 Map | Tactical Map | Party Loot Spreadsheet
FIRE BEETLE NEST MAP

Initiative: Ana, Brathas.


2,751 to 2,800 of 4,350 << first < prev | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | next > last >>
Dark Archive

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |
Wallia of Winterbourne Stoke wrote:
The blank prayer book, will I be able to say when we go to sleep in the evening transcribe the spells I know for use later?

The prayer book is the cleric equivalent of a wizard's spellbook. Since you are a prophet and not a priest you don't use prayer books, so it has no particular value to you. It would only be useful if a priest was running out of space in their book.


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

If Walia wants to take another 10 minutes examining the scrolls, what could the rest of us do? Maybe wait on the scrolls until we have more "take another turn" tasks for multiple PCs?


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

For me it is six of one... I think Walia would be excited to look at the scrolls.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

I think there is going to be plenty of downtime coming up. We only wanted to search a few rooms and then return to the base camp. We can give the blank prayer book to the Cleric at the base camp. Can someone refresh my memory about Door D? I think we should try that door or going down corridor B before heading back and refilling water.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

"Wow, quite a find," Zynazyr says as Wallia informs the group what he has discovered about the scrolls. "I only had to use one spell, so I think we can try to search another room. Then, when we return to camp, we can spend more time studying the objects."

I don't think we checked Door D. Door E sounded like rats but could be a separate room. I think D would be the most logical next step. I don't think we should go to B until fully rested and healed.


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

As much as I hate dealing with swarms of rats, they are a food source. So we could check E after D if we are still doing okay. D was the Wizard Locked door, right?
Agree on saving B for the next day.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

We should hit D first


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

I think C was the magically locked door but I could be wrong - going from memory.

Dark Archive

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |

Okay, to clarify:

* Each item can be investigated individually a second time at 10 minutes (1 turn) each. Which means giving every unidentified scroll found here another roll would take a total of 50 minutes, since there are 5 scrolls (counting each separate spell on a scroll as 1). And a third time takes 1 hour each.

* B was the location of the haunts.
* C was the magically locked door.
* D was the room that Ferrous thought he heard rats.
* You have no details about E.
* F is the unopened sarcophagus that is magically trapped.
* G is a corridor you didn't go down.
* H is the fire beetle nest.

So take your pick!


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Brathas would like to try C (the magically locked door), then D if we are still in good shape.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

I concur


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Nods, Door C then


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ok Brathas let's check that wizard lock door and then maybe we can kill those rats so we have some fresh meat for the return trip.
Ferrous says as he stretches his back muscles.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana nods her assent with her companions.

Dark Archive

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |

Sorry guys, Got the messageboard goblins tonight. Will post in a few hours.

Dark Archive

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |

8:30 AM, Day 6

The party wends its way north and east through the hallways until they come to the magically sealed door. An application of the wand causes the door to come unlocked with a "click."

The wand of knock now has 6 charges. BTW who is carrying which wand? Both the wand of knock and the wand of wizard lock can only be used by Ana and/or Zynazyr.

Now unlocked, the door opens easily.

Opening the door, you see a lushly appointed room. Tapestries depicting otherworldly scenes line the walls, and a lush ornate rug covers the floor. At the far end of the room a sarcophagus that looks like it is made from carved onyx sits in the center, flanked by a few chests. Four brass urns line the walls, two to the east and two to the west. In front of you, a lectern stands about 15' away facing you, and on it rests a large tome. The room is lit by four strangely glowing lights drifting lazily in the air near the ceiling.

Before you can even enter the room, a ghostly figure dressed in robes appears, standing behind the lectern. He looks up at you, as if he was just reading from the book.

"Greetings, visitor," the image says. "It was kind of you to come visit me in my resting place. The fact that you could enter here at all indicates that you are a colleague of mine. And while it is our nature to desire to pass on our knowledge to those who come after us, I am afraid I am not willing to share my secrets with just anyone. If you desire these secrets of mine, then speak my true name aloud, or leave now. You have one minute to decide."

4d6 ⇒ (5, 6, 2, 2) = 15

Ana and Zynazyr detect a variety of magical emanations throughout the room, but do not yet have time to focus on them.

Zynazyr:
On the back wall above the sarcophagus, you can see a magical aura as if the wall itself is enchanted. But the aura is in a pattern of large mystic characters, similar to the mystical writings in a spellbook or on a scroll. And you are able to decipher it; there is only one phrase: "Hezkanos-Thalos."

So what now?

* Say something? If so, what?
* Enter the room?
* Close the door and move on?
* Something else?


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

can I tell if it is an undead or a ghost?


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

"Quick," Ana whispers, "Who do the magi follow?"

Ana will carry one and let Zynazyr carry the other. Which one I don't care.

Dark Archive

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |
Wallia of Winterbourne Stoke wrote:
can I tell if it is an undead or a ghost?

1d20 + 11 ⇒ (8) + 11 = 19

Wallia detects no evil coming from the room.

The image before you does not resemble the haunts you saw earlier, but you cannot tell if it is a ghost or not.


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Brathas whispers to Ana "I don't think this is Usamigaras."


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Uh yup, think we should leave.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

"Zoltar, then? Surely not."


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr only vaguely hears the conversation of his companions as he tries to make out the magical writing on the wall. "No, I don't think this is one of their gods, just a powerful mage. There is a word written on the wall that might be his name. We can either try that or leave in order to check with the magi first. I don't see what other purpose the magical writing would have," he says quietly to the group.


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

"If there is magical writing on the crypt wall, it is likely the name of the occupant. I would say it."


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia says, ¨That is a sentiment that I can agree with¨


Okay, I'm getting a bit tired of waiting on Zynazyr. We have two people that agree, so I'm going ahead.

Zynazyrbot says:

"Hezkanos-Thalos."

Dark Archive

1 person marked this as a favorite.
Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |

35d6 ⇒ (6, 4, 1, 1, 6, 1, 2, 5, 1, 1, 2, 1, 1, 5, 2, 6, 4, 4, 4, 3, 6, 4, 2, 5, 4, 4, 3, 2, 1, 2, 3, 4, 3, 2, 1) = 106

The ghostly image smiles.

"Very well, visitor. I grant you access to that which is mine. Use it well, and may Usamigaras grant you wisdom."

The image then vanishes, and the lights overhead brighten slightly.

There are a lot of things in the room to look through. I am going to deduct 2 turns instead of 1 for searching everything.

The book on the podium is clearly a spellbook. It looks like it has about 13 spells within. However, it seems to be firmly attached to the podium and cannot be removed. So any copying of spells would have to take place here unless you can figure out how to remove it.

The podium seems rooted to the floor, as does the carpet and the brass jars that line the room. Ana and Zynazyr detect that the carpet is magical, though not how. Zynazyr can also tell that the brass jars are magical and bind some kind of formless creature within; they can be opened by some magical command or signal. Otherwise they cannot be opened. Wallia detects evil from within the jars, but it seems dormant.

The sarcophagus is made of onyx. None of the party detects any traps, but the sarcophagus' lid seems to be sealed and won't open. Ana and Zynazyr can both tell that it is enchanted to prevent tampering, and that it will take more than a knock spell to open it. It is also firmly attached to the floor.

There are two chests and a lock box. None of them seem to be trapped, or locked.

The lockbox has:
* Four 100 gp gems
* A ruby ring worth 400 gp
* A gold ring with an opal, which would be worth 250 gp but Zynazyr realizes it is magical (though he fails to identify it)

The small chest has:
* One regular Ustar
* Three silver Ustars
* A silver dagger with a gemstone in the pommel worth 100 gp
* Four cones of incense
* A small vial with a bubbly liquid
* Three flasks of fine oil - Ana recognizes that one of the flasks is oil of volatility (basically like regular oil but with a bigger splash area)
* Five scrolls
** Wallia and Zynazyr identify the first as a scroll of protection from undead
** Ana identifies two of the scrolls as scrolls of power (1st level)
** Wallia and Zynazyr identify the last two as scrolls of recall (1st level)

Scroll of Power:
This magical scroll can be read while a spellcaster is casting a spell. A scroll of power has a level (i.e. a scroll of power, 2nd level) and only spells of that level or less will be affected by the scroll. When used, the spell that is cast is increased in power in the following ways:

* If the spell has a duration measured in turns the duration increases by 1d6 turns.
* If the spell has a saving throw, any targets get a -1 penalty to their saving throw
* If the spell deals or heals damage, the amount of damage dealt or healed is increased by +1 per die.

A scroll of power can only be used once and then it disintegrates. A scroll of power cannot be used in conjunction with a spell from another scroll.

A scroll of power may be used by any spellcaster.

Scroll of Recall:
Like a scroll of power, this scroll is read while a caster casts a spell. When used in this way, the scroll is destroyed but the caster's spell slot will not be expended and he may cast it again later. Scrolls of recall have a level (i.e. a scroll of recall, 3rd level) and such a scroll will only work on a spell of that level or less.

A scroll of recall may be used by any spellcaster.

Oil of Volatility:
This oil acts like a normal flask of oil, but the oil within burns more intensely. If used in a lantern, this oil will last twice as long and illuminate an area twice as wide. If used as a thrown weapon, it will create a pool of burning oil 10' wide and 15' long (the long axis will be along the line between the thrower and the point of impact). It will do damage as normal flaming oil, but those in the splash area get to save to only take 1/2 damage.

Dark Archive

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |

26d6 ⇒ (5, 3, 1, 4, 1, 5, 2, 6, 2, 4, 3, 2, 5, 1, 2, 4, 5, 1, 3, 6, 3, 2, 6, 5, 3, 4) = 88

The spellbook has 13 spells. Ana and Zynazyr take turns leafing through it.

1. - unknown
2. - floating disk (Ana can read it)
3. - magic missile (Ana can read it)
4. - protection from evil (Ana can read it)
5. - read magic (Ana can read it)
6. - shield (Zynazyr can read it)
7. - sleep (Zynazyr can read it)
8. - continual light (Ana can read it)
9. - detect invisible (Zynazyr can read it)
10. - unknown
11. - web (Zynazyr can read it)
12. - unknown
13. - unknown

FYI: floating disk and shield are actually the reverse of each other.

Dark Archive

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |

The larger chest contains a variety of books. None detect as magical and all are perfectly readable by anyone literate.

The titles are:

The Mystery of Fate - a book about astrology, with diagrams.
Writings of Al-Razi - a book about alchemy, with formulae.
The Songs of Alato - a collection of poetry and songs, mostly about love, with illustrations.
The Tragedy of Prince Kirinos A collection of four plays, including the title play, by the playwright Agosthenes.
Cryptica Demonica - a treatise on demonology.
The Ideal State - a book of political philosophy by Megenthones, a well-known philosopher from ancient Minrothad.
The Prophecies of the Oracle of Arkothad a collection of prophecies collected my the priests of Arkothrad (near Minrothad).
The Ierendia - a history of Ierendi by the poet Luganos.
The Chronicle of King Alexander and Queen Zenobia - you might have heard of those two...

The books are clearly valuable, though they are bulky and you would need to find a buyer as most people would not be interested in them.
This means that you only get XP for these as treasure if you sell them.

Wallia:
Cryptica Demonica is banned in many countries, including Thyatis and Darokin. It is generally considered an "evil" book. You are not lawful so it may or may not matter to you.

Brathas:
Cryptica Demonica is banned in many countries, including Thyatis and Darokin. Which means that it may be worth a lot more than normal on the black market there.

Dark Archive

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |

8:50 AM, Day 6

The party looks over the things it has found and tries to decide what to do next.

What now?

* Take more time to examine things? (if so, what? Each additional check takes 1 turn.)
* Explore another part of the dungeon? (which one?)
* Return to camp for a while? Stopping for water on the way?
* Return to camp for the night?
* Something else?


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Brathas marvels at the spirit, the enchanted fixtures, and the incredible wealth bestowed.

"We should decide what to tell the Magi. It would be my inclination to tell them the truth - that Hezkanos-Thalos granted Zynazyr his grave goods. It is possible that they would discover their comrade's tomb has been disturbed, so best they hear it from us.

I would like to read through the Chronicles of Alexander and Zenobia when we have a chance. There could be information of interest.

Shall we go to another room?"
Door D?


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia says, ¨Going to another room seems prudent. I would also like to take a gander at the Astrology book, demonocon, which I feel may give us some insights on how to fight the evil in this area. As well as the Prophecies of Arkothad.

I cannot remember personally the name of the evil god but I think Walia would go to either the Table of Contents or index and find that name and look up its weaknesses.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

"I would like very much to copy some or all of these spells, but we would have to remain here for me to do so," Ana says.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

I dont know that we need to charge off and tell them, but yes if it comes up its probably good idea

Looks over at the elf, How long would it take?


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr smiles back at the spirit when he discovers he was correct about the name. His eyes get wide when he sees the extent of the magical treasure the deceased had accumulated.

"This is quite a find. We definitely want to keep the room locked so we might want to spend some time here for Ana and I to copy these spells. That way we don't use up our wands with too many trips here," he says with excitement.

If we are staying, I will start copying spells starting with shield. Do we have to wait until level 3 to copy the 2nd level spells? If so, then once Ana is done copying what she wants to, I will try to read the 4 unknown spells again. If I can copy the 2nd level spells, I'll do that next.

Dark Archive

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |

A few details:

1. Copying a spell into your spellbook will take 6 turns (1 hour).

2. Once the spell has been copied it vanishes from the original spellbook, as with a scroll.

3. When someone is copying a spell out of the spellbook it cannot be used by anyone else while that is going on.

4. Yes, you may copy spells of a level you cannot yet cast.

In light of this, this might be a good room to camp for the night. However, the door is not secret and would have to be guarded.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

"Several hours, at the very least," Ana replies.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'
Lost City DM wrote:


2. Once the spell has been copied it vanishes from the original spellbook, as with a scroll.

Ouch


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia says, "Irregardless, we need to get some water, this may be a good place to stay the night as long as we use some of the spikes to keep the door from opening. I wouldn´t be averse to more exploration as well but I do need to study some of these scrolls as well as I would like to read a few of these texts."


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

"We should also check in with the rest of our group and try to find some more food today. Though I am fine with coming back here to spend the night."

Dark Archive

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |
Wallia of Winterbourne Stoke wrote:
I cannot remember personally the name of the evil god but I think Walia would go to either the Table of Contents or index and find that name and look up its weaknesses.

Wallia does a quick leaf through of the Cryptica Demonica. While it is not organized in a manner that would list specific demons by name, he scans through it and sees no mention of the name Zargon or any depiction of Zargon's symbol. A more thorough read might garner more information.

That would likely need to happen during downtime though.

Dark Archive

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |

So what is the plan?

It looks like there may be multiple steps involved, so I am numbering them. If you want to do more than one thing then you can just indicate which number you want to do first, then second, and so on.

1. Return to the camp upstairs and check in?
2. Get some fresh water supplies?
3. Do some more exploring? (if so, where?)
4. Camp for the night? (in this room, or back upstairs?)
5. Something else?


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana would like to stay in this room for the night and copy some spells over.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

3, 4 (for the spells), and then 2 and 1.

Dark Archive

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |

A couple points of order:

1. Do you want to secure the door to the wizard's tomb behind you? If so, how?

2. Are you taking the books with you? They are quite heavy and bulky.

9:00 AM, Day 6

6d6 ⇒ (4, 2, 2, 2, 5, 1) = 16

The party travels south down the corridor to the door they previously passed. The party examines the door but finds no traps. Opening the door reveals a small 10' x 10' chamber with a 5' wide passage leading west out the other side; the passage goes for 10' before disappearing in the darkness. It looks like the hall must lead to the area behind the other unopened door in the opposite hall.

Which would be door "D," where Ferrous thought he heard rats.

Once the door is open, Brathas, Ferrous, and Zynazyr all think they can hear a faint, intermittent rustling sound.

TIER 4 MAP UPDATED.

What now?

* Close the door and move on? If so, where?
* Move down the passage heading west?
* Make some preparations before entering? If so, what?
* Something else?


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

When the group decides to explore some more, Zynazyr grabs the ustars. "If no one wants these, I'll take them. I'm able to throw them farther than my daggers. For now, I think we should put the books back in the chest and leave them here. The smaller items we can take with us. I'd like to hold onto this ring until I can identify it. I could also use one of the scrolls of power. We should let Wallia have the scrolls of recall to increase his healing ability."

I'll determine the actions on the wizard's door based on input in discussion tab.

Looking into the room, Zynazyr is weary of entering. "We should try to draw whatever is making the noise to this side of the narrow passage where we have room to attack," he says as he draws an ustar.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Well, I think we prepare an ambush in this room.. we'd just need someone to open the door in the narrow passageway


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Moves into the outer room and stands by the narrow passageway with his sword and shield ready.

Dark Archive

Tier 3 Map | Tier 4 Map | Tactical Maps | Party Loot Spreadsheet | Party Thirst: 0. Party Hunger: 0.5 |

Fistep steps into the small chamber and stands beside the entrance to the narrow passage.

Fistep: If you want to try to stay out of sight from whatever is down the narrow passage, you can stand to one side of the entrance. I am assuming you are doing that for now and have moves your icon just to one side to indicate that.

TACTICAL MAP UPDATED

What does everyone else want to do?


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia readies an attack with his sling, so when he sees a creature he can attack if he wants to. 19 - 1d20 - 1 ⇒ 19 - (12) - 1 = 6 if hits 1d4 ⇒ 1

2,751 to 2,800 of 4,350 << first < prev | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Chronicles of Arcania: Gameplay All Messageboards

Want to post a reply? Sign in.