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Brathas' arrow strikes the carrion crawler cleanly.
Round 1 Initiative:
Block 1: Ana, Brathas, Ferrous, Fistep, Wallia, Zynazyr
Block 2: Carrion Crawler
Everyone except Brathas is up.

Zynazyr |

Seeing the others engage the creature, Zynazyr throws his ustar at it.
THAC0 18: 18 - 1d20 ⇒ 18 - (14) = 4 I believe no modifiers since Ferrous is in front of me and creature is at medium range.
Damage: 1d4 ⇒ 4

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Wallia and Zynazyr let fly. Wallia's shot goes wide, but Zynazyr's shot strikes home. The creature rears and gurgles.
Ana casts sleep. Sparkling sand rains on the creature like faerie mist.
1d20 ⇒ 19
The creature wobbles on its feet, and shakes its head. But it remains awake!

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Ferrous rushes at the beast, and swings his axe at the beast. But the beast rears back out of reach.
The beast trikes at Ferrous!
tentacle: 15 - 1d20 ⇒ 15 - (13) = 2
tentacle: 15 - 1d20 ⇒ 15 - (3) = 12
tentacle: 15 - 1d20 ⇒ 15 - (15) = 0
tentacle: 15 - 1d20 ⇒ 15 - (17) = -2
tentacle: 15 - 1d20 ⇒ 15 - (9) = 6
tentacle: 15 - 1d20 ⇒ 15 - (19) = -4
tentacle: 15 - 1d20 ⇒ 15 - (1) = 14
tentacle: 15 - 1d20 ⇒ 15 - (10) = 5
Four of the beast's tentacles strike Ferrous. Ferrous feels his body stiffen.
Ferrous: no damage, but you need to make FOUR health saves. Any failures result in temporary paralysis.
Init. Brathas: 2d6 + 1 ⇒ (6, 5) + 1 = 12
Init. Ferrous: 2d6 ⇒ (4, 4) = 8
Init. Fistep: 2d6 ⇒ (4, 3) = 7
Init. Wallia: 2d6 ⇒ (3, 5) = 8
Init. Zynazyr: 2d6 + 3 ⇒ (5, 6) + 3 = 14
Init. Monster: 2d6 ⇒ (3, 3) = 6
Round 2 Initiative:
Block 1: Ana, Brathas, Ferrous, Fistep, Wallia, Zynazyr
Block 2: Carrion Crawler
Everyone is up. Once again the creature goes last.

Ferrous Grimgond |

Ferrous moves to stand besides the swordsman. He readies himself to bring his ax down into the creature should it come within range.
Crap Ninja'd by the DM when I had the message open at work.
HealthSave: 1d20 ⇒ 18
HealthSave: 1d20 ⇒ 13
HealthSave: 1d20 ⇒ 8
HealthSave: 1d20 ⇒ 17

Anastoria |

Ana steps forward, her battle axe gleaming in her hand. She brings the axe in a downward swipe towards the creature's head, tearing into flesh and bone!
THAC0 16: 16 - 1d20 ⇒ 16 - (18) = -2 Damage: 1d10 + 4 ⇒ (7) + 4 = 11

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Crap Ninja'd by the DM when I had the message open at work.
Sorry! :) Would you have done anything different?
Ferrous wobbles but manages to remain standing despite the venomous tentacles!
Ferrous you can also make your next attack.
Ana steps forward...
Ana: Great roll! Sadly your combat move is only 15 feet thanks to your plate mail and you can't actually engage the crawler in melee this turn. I have moved you back to where you would be in a single move (though you could also be in the square to either side). If you choose to run this round you don't get an attack but can get adjacent to the crawler in 15:14 or 16:15.
BTW you should also probably swap out your battleaxe for the shiny new two-handed sword +1 you found.
Wallia's sling stone strikes the crawler in the head! It screeches with rage.
Round 2 Initiative:
Block 1: Ana?, Brathas, Ferrous, Fistep, Wallia, Zynazyr
Block 2: Carrion Crawler
Brathas, Ferrous, Fistep, and Zynazyr are up. Ana may choose to move further.

Ferrous Grimgond |

Sorry! :) Would you have done anything different?
What I posted I was going to follow Fisteps lead and come just into the room. I assume the CC would have approached us to attack but then Fisteps readied attack would have happened instead of Ferrous charging past his teammate to take on the thing by himself. negating the strategy of his teammates.
Ferrous furies swings his axe at the creature before him.
Attack: 18 - 1d20 ⇒ 18 - (20) = -2 slicing through a tentacle.
Damage: 1d8 + 2d6d1001 - 1d20 ⇒ (1) + (347, 631, 38, 792, 752, 304, 514, 294, 343, 630) - (12) = 4634
oops forgot the slash in my damage roll. Let's try that again.
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Nat20Attack: 18 - 1d20 ⇒ 18 - (8) = 10

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Ferrous buries his axe in the crawler's head! The creature collapses.
Combat Over.
2d6 ⇒ (6, 3) = 9
The party enters the room. The corpse of the carrion crawler smells particularly foul. You are not sure if you want to try eating something like that.
The sarcophagus is decorated with a variety of gemstones. There are twenty worth 50 gp each, and another five worth 200 gp each. They can be pried out pretty easily.
The party searches, but does not find any traces of magic, evil, traps, or secret doors.
So now what?
* Spend another turn to search again?
* Open the sarcophagus?
* Continue down the hall to the west and south?
* Return to a previously explored area?
* Something else?

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Wallia looks around the sarcophagus. Like most of the others you have seen, it is carved out of wood and ornately decorated. The tall charioteer shown on the walls is also depicted on the top. It shows no signs of having ever been tampered with or opened.
So now what?
* Spend another turn to search again?
* Open the sarcophagus?
* Continue down the hall to the west and south?
* Return to a previously explored area?
* Something else?

Ferrous Grimgond |

Did ye all see it try to tickle me? Foul beast the Carrion Crawlers. I think I will pass on the trophy. But I think maybe we should take those gems. If we ever needed to trade for water or food the would be useful.

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The gems are easily removed from the wooden sarcophagus. All together they are worth 2000 gp.
So now what?
* Spend another turn to search again?
* Open the sarcophagus?
* Continue down the hall to the west and south?
* Return to a previously explored area?
* Something else?

Wallia of Winterbourne Stoke |

Walia says, "It probably wouldn't be an attractive wall decoration if we were ever able to get out of this desert. I think we should search a smidge more."
Walia listens at the sarcophagus for the tell tale signs of something living inside.

Brathas |

"Do you want me to search the sarcophagus again for traps? You do, don't you?"
Brathas resigns himself to more grave robbing.
He thinks to himself, I'm sorry, dead charioteer. But if your grave goods help defeat Zargon I hope your soul will understand.

Ferrous Grimgond |

Ferrous peers up from being in the middle of prying away a gemstone. I see no need to open the sarcophagus if there is no magical items inside. But I won't object if we do so. Dead bodies are dead bodies and have no need for the items buried with them.

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3:50 PM, Day 5
3d6 ⇒ (3, 1, 6) = 101d3 ⇒ 2
10d6 ⇒ (2, 1, 3, 1, 1, 6, 3, 6, 4, 3) = 30
Brathas and the others spend another 10 minutes or so checking for traps, and fail to fins any. But after 10 minutes Zynazyr does manage to catch a faint glimmer of magic from within.
I'm just going to go ahead and assume that is enough cause for you to open the sarcophagus.
The companions pry open the elaborate coffin. Inside is a mummified man wrapped in a burial shroud. Strangely, he seems to be short and stocky rather than tall and slender as he is portrayed in the depictions on the walls.
Once open, Zynazyr can tell that the glimmer of magic he saw is coming from the waist area of the corpse, under the wrappings. But he also detects some magic coming from a long bundle at the corpse's hip, and he and Ana detect some magic energy coming from the eyes.
The bundle at the hip turns out to be a short sword. Around the waist of the body under the clothes are concealed a set of thieves' tools. And on the eyes are a pair of gold coins which are magical.
Though the magicians aren't sure of the magical properties of the sword or the tools, Ana realizes the coins are gold coins of tricks.
So what now?
* Return to the haunted area? (by the time you get there the fear will have worn off for everyone)
* Return to an area you already explored (which one?)
* Continue west and then south along the hallway?
* Something else?

Brathas |

"Not the charioteer at all, but a thief? Did he steal a prime burial spot? Well, then I believe he will understand."
Brathas takes the short sword and thieves' tools if nobody objects. He follows Ferrous West and then South.

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"Not the charioteer at all, but a thief? Did he steal a prime burial spot? Well, then I believe he will understand."
That is exactly it.

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4:10 PM, Day 5
1d6 ⇒ 4
The party returns to the corridor.
The group travels west, and then south. After the turn south, the passage runs 40', then narrows for 10', and widens again for another 20'. The passage then turns west again and fades out of sight.
At the corner is another door, leading east. The party hears nothing and detects no traps, but the door has clearly been broken open. This looks more like the work of a crowbar than the claws of an animal.
So now what?
* Open the door?
* Continue down the hall to the west?
* Return to a previously explored area?
* Something else?

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4:20 PM, Day 5
Confident there are no traps, the party pushes the door open.
The walls of this room show painted scenes of a man signing documents and organizing tax collection. A wooden coffin that has been smashed open is lying on the floor in pieces, atop a small dais raised about 18" above the surrounding floor. Eight pale-skinned humans wearing masks stand around the coffin. They all have wounds bad enough to kill a normal person.
One of the humans looks up blearily at the part as the door opens and light shines in. "What are you doing?" it says in a coarse, distant-sounding voice. "We're supposed to be friends."
Wallia detects evil coming from these "humans."
TIER 4 MAP UPDATED.
TACTICAL MAP UPDATED
2d6 ⇒ (6, 4) = 10 Neither party is surprised.
Init. Brathas: 2d6 + 1 ⇒ (3, 2) + 1 = 6
Init. Ferrous: 2d6 ⇒ (2, 3) = 5
Init. Fistep: 2d6 ⇒ (1, 2) = 3
Init. Wallia: 2d6 ⇒ (5, 3) = 8
Init. Zynazyr: 2d6 + 3 ⇒ (3, 3) + 3 = 9
Init. Blue: 1d6 ⇒ 4
Init. Grey: 1d6 ⇒ 2
Init. Red: 1d6 ⇒ 1
2d6 ⇒ (4, 2) = 6
Round 1 Initiative:
Block 1: Ana, Brathas, Ferrous, Fistep, Wallia, Zynazyr
Block 2: Wounded Humans
Everyone is up.
FYI the icons for the men in masks show masks. The "front" of the creature is the nose; imagine they are looking "down." So the ears point towards their back. Thus the one directly in front of Ferrous has its back to Ferrous.

Ferrous Grimgond |

LCDM when you say things like "Wallia detects evil coming from these 'humans'" are we playing like that information has been revealed to the party or only to Wallia. Ferrous action towards these "humans" will most likely vary based on if he knows they are emanating EVIL juju or not.

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LCDM when you say things like "Wallia detects evil coming from these 'humans'" are we playing like that information has been revealed to the party or only to Wallia. Ferrous action towards these "humans" will most likely vary based on if he knows they are emanating EVIL juju or not.
Replied to this in the DISCUSSION THREAD.
Also:
Anything that is a gross violation of natural law will detect as evil. Whether it is immoral or not is up to your own interpretation.
Things like:
* Mind control spells (a person under a charm person spell would detect as evil, though it is the spell, not the person that is evil)
* Undead creatures
* Elementals
* Constructs (note that for the last two here, it is the act of imprisoning a spirit inside inanimate matter and forcing it to do your bidding that is evil. An object that is mindless and animated through some type of telekinesis is not evil)
* Summoned creatures and outsiders (even a good intentioned outsider has violated the rules of the universe by coming to this plane)
Evil clerics wield these kind of energies and also will detect as evil. Some magic-users also might. But ordinary humans definitely will not.

Wallia of Winterbourne Stoke |

Walia seeing the inherent a-natural state of the men in this room and says, "Friends,It seems as though something has afflicted you, and we have come in order to extend you a helping hand. May I examine your wounds?" in a cautious manner.

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Going to wait a bit longer for Ferrous to post. But I am assuming that pretty much everyone is delaying their action, except Fistep who readied an attack.

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The "humans" begin walking towards the group, fists upraised. They move with a shambling gait that is deceptively quick.
One of them shouts, "Wait! No, don't!"
Then the creatures close to melee range and begin swinging.
But Fistep and Ferrous are ready. Nevertheless, the agility of the "humans" takes both warriors by surprise, and their strikes miss their targets.
Another one of the creatures shouts, "No, please!". And then they are upon Ferrous and Fistep.
Ferrous: 18 - 1d20 ⇒ 18 - (4) = 141d8 + 2 ⇒ (3) + 2 = 5
vs Fistep: 18 - 1d20 ⇒ 18 - (6) = 12
vs Fistep: 18 - 1d20 ⇒ 18 - (12) = 6
vs Fistep: 18 - 1d20 ⇒ 18 - (5) = 13
vs Ferrous: 18 - 1d20 ⇒ 18 - (3) = 15
vs Ferrous: 18 - 1d20 ⇒ 18 - (20) = -21d8 ⇒ 7
vs Ferrous: 18 - 1d20 ⇒ 18 - (11) = 7
Their fists have an unnatural power. One of them strikes Ferrous a telling blow.
Ferrous: 7 damage.
Init. Brathas: 2d6 + 1 ⇒ (5, 3) + 1 = 9
Init. Ferrous: 2d6 ⇒ (1, 4) = 5
Init. Fistep: 2d6 ⇒ (2, 3) = 5
Init. Wallia: 2d6 ⇒ (5, 3) = 8
Init. Zynazyr: 2d6 + 3 ⇒ (2, 6) + 3 = 11
Init. Blue: 1d6 ⇒ 5
Init. Grey: 1d6 ⇒ 1
Init. Red: 1d6 ⇒ 5
Round 1 Initiative:
Block 1: Ferrous, Fistep
Block 2: Wounded Humans
Block 3: Ana, Brathas, Wallia, Zynazyr
Round 2 Initiative:
Block 1: Ana, Brathas, Ferrous, Fistep, Wallia, Zynazyr
Block 2: Wounded Humans
Everyone is up. Ana, Brathas, Wallia, and Zynazyr have all delayed and thus get 2 actions in a row.
Ferrous is down to only 6 hit points, which is dangerously low.

Ferrous Grimgond |

Ferrous will reluctantly fall back from the front line.
There is a question of timing. Technically this should happen after the round of readied actions but not sure how strictly you want to rule this.

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Ferrous will reluctantly fall back from the front line.
There is a question of timing. Technically this should happen after the round of readied actions but not sure how strictly you want to rule this.
Since we are doing block initiative, we are just going in the order of posting. However, it is worth mentioning that defensive movement (i.e. movement that does not give the enemy a bonus to attack - the original B/X rules imply opportunity attacks) is only half your speed. So you would need to fall back to the space Brathas is in right now.
So it actually does make sense for you to wait until some other things are resolved.

Brathas |

Brathas will draw his bow and shoot (round 1), then shoot and move back to 8:15 (round 2). He'll aim for whichever one he has the clearest shot at.
THAC0 16: 16 - 1d20 ⇒ 16 - (4) = 12
damage: 1d6 ⇒ 6
THAC0 16: 16 - 1d20 ⇒ 16 - (12) = 4
damage: 1d6 ⇒ 4
"We have a bottleneck, let's use it!"

Zynazyr |

Zynazyr is surprised by the sudden attack. "It seems not all of them want to parlay," he says as he throws his ustar and then a dagger before moving to let Wallia get to Ferrous.
THAC0 18 (at grey in 12-15): 18 - 1d20 + 1 ⇒ 18 - (4) + 1 = 15
Damage: 1d4 ⇒ 2
THAC0 18 (at grey in 12-15): 18 - 1d20 + 1 ⇒ 18 - (15) + 1 = 4
Damage: 1d4 ⇒ 2
Move from 9-16 to 7-15