Chillblame's iron gods game (Inactive)

Game Master chillblame

The torch is reignited, but what is next for our heroes

Fort Map

river battle

Genni

Robot Nurse

Fires of creation round up


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AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

"I doubt we have the advantage of surprise on our side... I think we have a date with destiny?", Sharae points to the double doors, "Shall we?"


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Anody moves in and examines the door

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

and tries to do so while being unobtrusive of course

Stealth: 1d20 + 5 ⇒ (15) + 5 = 20


Female Orc

sorry for slow response, I injured my neck on satuday, and I haven't done much for a little while. Pinched nerves are a b$%@!. I will continue tonight.


Female Orc

The door has a card swipe, white coded. Listening, anody can hear a low whine, and the faint sound of snaps and crackling.


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

"Professor, you still have those cards? I guess we need to use those if they still work?"


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Ah yes, of course, the white one I presume. Let's see here. Anody reaches up and slides the white card through.


Female Orc

The doors open, and the corridor is revealed. The walls of tge corridor are covered by large metallic tubes, whicb are glowing green. Occassionly, electricity visibly crackles over them. A strong smell of ozobe fills the air.


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

"Erm... Okay, now Professor, I would normally defer to your voluminous knowledge but, on this occasion, might I suggest that that...", Sharae points at the occasional crackle of electricity, "...does not look safe. Any chance we could shut it down? Maybe Genni? Otherwise, I'm going to suggest we find an alternative way around"


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

"What is that strong odor?"


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

"Er, yes....an alternative way indeed. Perhaps the door to our left?"


Female Orc

er...sorry, i meant ozone


Female Orc

anody:
the tubes in the corridor could be rendered safe, at risk (ie disable device rolls linked with technology feat)

I am sorry sharae I cannot deactivate these conduits. Warning, radiation detected


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Ah, I can see how these would be disabled but I fear I don't have the skill to even attempt to do so... plus this ray-de-a-shun is like a... poision that suffuses an area that comes from high technology... we will need to find some way to protect ourselves from that.. Hrmm.. yes I think we should explore elsewhere first. Left sounds fine


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla raises an eyebrow
"Who or What is radiation, Genni?"


Female Orc

Radiation is the emission or transmission of energy in the form of waves or particles through space or through a material medium. This includes electro-magnetic radiation (also known as "continuum radiation"), such as radio waves, visible light, and x-rays particle radiation such as alpha, Beta, and neutron radiation, and also includes acoustic radiation such as ultrasound, sound, and seismic waves. Genni says. The party pauses as they try to digest in the incomprehensible terms.
Genni's eyes blink and she says Too technical? Ok, I'll dumb it down. Radiation is when something transmits energy. For example a fire radiates heat. Some radiation is dangerous. I'll let you know when it is near, if you like.

Then they open to door to the left.


Female Orc

The walls of this chamber are battered and dented, and flickering lights on the ceiling give the room a phantasmagoric cast. A mound of rubble sits heaped to the north, while numerous strange containers lie in haphazard piles throughout the chamber. A pair of desks with chairs are placed to the south.

perception rolls please.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Per: 1d20 + 8 ⇒ (17) + 8 = 25


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

perception: 1d20 + 9 ⇒ (4) + 9 = 13

"Yeah, since we can't detect this harmful radiation, you can give the heads up Genni."


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

percep: 1d20 + 9 ⇒ (16) + 9 = 25


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

"What's happened here? That pile of rubble? ...and what was, or still is, in those containers?", instinctively, Sharae's hand goes to her starknife.

Sharae, Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Female Orc

stealth 1: 1d20 + 7 ⇒ (16) + 7 = 23
stealth 2: 1d20 + 11 ⇒ (17) + 11 = 28


Female Orc

Surprise round
Ayla and sharrae are suprised as figures imerge from hidding, a mix of 3 ratmen armed with hand crossbows and short swords, and 3 halforcs armed with jagged pieces of machinery.

I have mislaid my intitiative roll sheet, could everyone please make the roll

half orc init: 1d20 + 6 ⇒ (16) + 6 = 22

rat man init: 1d20 + 7 ⇒ (9) + 7 = 16


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Sharae, Initiative: 1d20 + 2 ⇒ (9) + 2 = 11

...and to make it easier for the GM...

Valia, Perception: 1d20 + 1 ⇒ (5) + 1 = 6

Valia, Initiative: 1d20 + 4 ⇒ (6) + 4 = 10


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Init: 1d20 + 1 ⇒ (17) + 1 = 18

Any knowledge rolls possible on half-orcs and ratmen?


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

init: 1d20 + 2 ⇒ (4) + 2 = 6


Female Orc

Know local anody, dc 6. It's low due to a common knowledge bonus. That will give you basic info. Also you have associated with criek a while. New post soon. Sorry for the slow pace, still getting more work.


Female Orc

criek init: 1d20 + 3 ⇒ (11) + 3 = 14
sorted initiative

half orcs 22
anody 18
rat men 16
criek 14
sharae 11
Valia 10
Ayla 6


Female Orc

Ok map is set up

The half orcs leap to the attack

attack on ayla: 1d20 + 4 ⇒ (11) + 4 = 15

damage: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (6) = 15

The ones on valia and anody just move up surprise round

Ayla staggers as the half orc slams her with his piece of metal.

Anody is up


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Taking 10 on Kn:local for both half-orcs and ratmen. Anody knows errything

Oh dear so many! Anody casts Grease on their foes trying to hit as many of the orcs and ratmen as possible while keeping the slick puddle away from his allies. Then moves back to try and stay away from the fray

Focusing Grease on half orcs


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ouch about 1/2 my HP in one shot


Female Orc
Anody Gearon, Prof. wrote:

Taking 10 on Kn:local for both half-orcs and ratmen. Anody knows errything

Oh dear so many! Anody casts Grease on their foes trying to hit as many of the orcs and ratmen as possible while keeping the slick puddle away from his allies. Then moves back to try and stay away from the fray

Focusing Grease on half orcs

If knowledge is power THEN A GOD ARE YOU! paraphrasing a old batman movie


Female Orc

Grease has an area of effect of an object or 10 ft square. So you can get the two closest 1/2 orcs. However you have not stated you are casting defensively, nor made a concentration check roll. Is that your choice, Anody, or did you forget it? I'll wait a bit for your reply. Also could you move your counter to indicate where you wish to go. map here


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

sorry to miss the init; tuned out for a couple days. question: can I take a 5-foot-step in addition to a standard action in surprise round? (after the ratfolk, obv.)


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

forgot the map. Is it possible for Anody to be at the door to start?


Female Orc

anody@well, no as there is little room. I have moved both you and valia back one square. I think in future I might have the party note down a marching order. Save issues like this.
Criek@you can if you can see a space to go to. You could exit the room.The door will stay open as long as someone is with five feet of them


Female Orc

Anody to act. defensive cast or soak the Aoo. Or do something else. Anody could withdraw through the party into the first room


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Anody will eat the AOO


Female Orc

Anody casts his spell, daring the frothing fanatic to do his worst. As a polite frothing fanatic, he did so.

iron bar: 1d20 + 4 ⇒ (8) + 4 = 12

But stumbled over the blow.

Anody's spell goes off.

reflex: 1d20 + 4 ⇒ (3) + 4 = 7

reflex: 1d20 + 4 ⇒ (5) + 4 = 9


Female Orc

Both orcs slip, cursing the halfling who brought them low.

Both fallen orcs are now prone, giving adjacent attackers a +4 to attack


Female Orc

One ratfolk races over to valia, and ends his turn. The other two fire their crossbows at at valia and Ayla.

hand crossbow vs ayla: 1d20 + 6 ⇒ (9) + 6 = 15

damage: 1d3 + 2 ⇒ (1) + 2 = 3

handcrossbow vs valia: 1d20 + 6 ⇒ (7) + 6 = 13

damage: 1d3 + 2 ⇒ (1) + 2 = 3


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

I will have you know... I'm a gnome. Not a halfling Anody says primly in response to the half-orc curses While I suppose to tall folk we may look somewhat similar really it only takes a bit of attention to realize that there are quite a few very easily identifable markings to distinguish the two distinct peoples. Let's start with our hair...


Female Orc

neither bolt hits, but as they shoot past the party, they both scream! This noise is disturbing.

all party members please roll a DC 14 will save or be shaken. Fail twice and you are frightened


Female Orc

everyone else can act now

note that the 1/2 orc near creik is still standing, the other 1/2 orcs are prone.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Will: 1d20 + 4 ⇒ (2) + 4 = 6
Will: 1d20 + 4 ⇒ (17) + 4 = 21
Shaken
Anody stammers a bit in his impromptu lecture but continues

Uh... where was I.. ah yes... the.. the hair... us gnomish folk are far more vibrant in our hair colourings.. not.. not to say that halfling hair styles are inferior in any way per say.. just far more staid.. indeed one could say...


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Just about standing fast as the bolts squeal past her, Sharae implores her deity to heal Ayla’s heavy wounds…

Sharae, Will Save vs Screaming Bolts: 1d20 + 9 ⇒ (4) + 9 = 13, Save Failed – Sharae is Shaken

Sharae, Second Will Save vs Screaming Bolts: 1d20 + 9 ⇒ (10) + 9 = 19, Saved

Sharae, Cure Moderate Wounds (Losing Level 2 Spell, ‘Aid’) on Ayla: 2d8 + 4 ⇒ (7, 3) + 4 = 14


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Criek fumbles at his bandolier as the brigands burst from cover, but the evil howl of the bolts pierces into his brain.

will save 1st bolt: 1d20 + 2 ⇒ (6) + 2 = 8 shaken
will save 2nd bolt: 1d20 + 2 ⇒ (2) + 2 = 4 frightened

So many -- from nowhere -- can't focus!

Reeling, he backpedals towards the Elevator. does Withdraw apply when frightened? it clearly doesn't for panicked. otherwise, i draw an AOO.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

"What was that?"

Will: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9Shaken
Will: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16


Female Orc

creik, I'm not sure if you can withdraw while frightened, but I'll allow it.


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

I think we are waiting on an action from Ayla and for a GMPC for Valia? To expedite, I’ll roll for Valia…

Ducking beneath the arrows, his brow furrowing at the doom-laden sound, Valia brings his sword down upon the Half-Orc that attacked Ayla…

Valia, Elven Curved Blade (2H Weapon, Power Attack, Shaken): 1d20 + 7 - 2 - 2 ⇒ (15) + 7 - 2 - 2 = 18, for 1d10 + 4 + 6 ⇒ (10) + 4 + 6 = 20

Plus Will Saves vs Arrows

Valia, Will Save vs Noisemaker Arrows: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21, Saved
Valia, Will Save vs Noisemaker Arrows: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10, Save Failed: Shaken

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