Chaosorbit's PFS #4-21: Way of the Kirin (Inactive)

Game Master Chaosorbit

Way Map

Way_Cave


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Silver Crusade

Yarricki:
FATIGUED hp 42/42 | Ac 21 T 11 FF 19 (incl barkskin +2) | I+1 | F+8 R+3 W+5 +2 vs. illusions | Perception +9
Thunder:
hp 37/37 | Ac 18 T 12 FF 13 (incl barkskin +2 | I+3 | F+7 R+7+Evasion W+1 | Perception +4 | Hunter's Trick 1/2
Reroll 1/1 | Animal Focus 0/1

"That was a tough fight!" Yarricki exclaims while she heals herself with her wand. She then retrieves two flasks from her pouch and drinks one while she gives the other to Miyako

"Here, that will help against any poison that is still in your body"

Antitoxin, I only have 2

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Maps and Handout

Feel free to continue healing; Miyako needs to save vs. the Poison.

Going to post this part, pretty close to just how it is written.

Just moments after you finish healing up, sorcerers approach the house and begin casting explosive spells toward the house. The rain and fog hinder the sorcerers as much as it does any attempt at rebuttal, there spells are aimed only well enough to rattle barricades, make noise, and scorch the stonework; even so, it's clear from number of spells being cast that stepping outside would be unwise.

After a few volleys of spells, a seagull with a note attached to its leg flies in through one of the destroyed bay windows and flaps its wings to shake off the rain.

Retrieve the note:

A hastily scrawled message from Amara Li reads:

“The enemy has found us, and we need your immediate aid. Follow our path to find us!”

Silver Crusade

Yarricki:
FATIGUED hp 42/42 | Ac 21 T 11 FF 19 (incl barkskin +2) | I+1 | F+8 R+3 W+5 +2 vs. illusions | Perception +9
Thunder:
hp 37/37 | Ac 18 T 12 FF 13 (incl barkskin +2 | I+3 | F+7 R+7+Evasion W+1 | Perception +4 | Hunter's Trick 1/2
Reroll 1/1 | Animal Focus 0/1

Yarricki's skill with animals is of help with luring the seagull in. She detaches the message and reads it out loud "It is from Amara Li: The enemy has found us, and we need your immediate aid. Follow our path to find us!”

she jumps on Thunder's back "Let's go!"

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

"Thank you, my friend." Giltman says to Mido.

Giltman looks around. "Now, what do we do about these spell-flingers?"

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

"YEAH. Let's go!" says Marduk, happy to run beside Thunder.

Silver Crusade

Yarricki:
FATIGUED hp 42/42 | Ac 21 T 11 FF 19 (incl barkskin +2) | I+1 | F+8 R+3 W+5 +2 vs. illusions | Perception +9
Thunder:
hp 37/37 | Ac 18 T 12 FF 13 (incl barkskin +2 | I+3 | F+7 R+7+Evasion W+1 | Perception +4 | Hunter's Trick 1/2
Reroll 1/1 | Animal Focus 0/1

"They can demolish the house, that is just bricks and mortar"

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Maybe it's just me but I notice a severe lack of competence among our superiors here...

PAthfinders to the rescue!

Sovereign Court

Male Ifrit Sorcerer 4 / HP 26/26/ AC/ AC w with mage armor 14/17/ Touch 13/13 Flatfooted 10/ 14/ Saves Fort +5, Reflex +5, Will +5 / Perception +0 Sense Motive +0 / Speed 30 / Initiative +7

Lets save our friends
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
I will also recast mage Armor if needed.

Silver Crusade

Maps and Handout

You pass through the secret door behind the fireplace and descend into the lava tube that snakes its way through part of the island. In most places the lava tube has a 15-foot-wide circular profile that is easily traversed thanks to the ropey stone floor, which provides plenty of traction. With no side branches, the tunnel is easy to navigate, after about 15 minutes you reach a cave.

A sand-floored cave of igneous rock. Natural stone columns support a ceiling fifteen feet above, and the uneven walls irregularly bulge outward, creating small alcoves. To the south the cave rises in elevation, and the smell of seawater and a fresh breeze suggests the outside is close by.

A giant size man in samurai armor stands gloating over Master Tsuneo’s paralyzed body; Amara and the two servants are crumpled nearby. The bodies of the fallen ninjas are strewn about victims of the Tsuneo’s still-keen blade. Another ninja stands watching the cave entrance and makes a whistling sound as you emerge.

Miyako saves:

Rnd 4 vs. Fort v. DC18: 1d20 + 3 ⇒ (3) + 3 = 6
Rnd 5 vs. Fort v. DC18: 1d20 + 3 ⇒ (9) + 3 = 12
Antitoxin
Rnd 6 vs. Fort v. DC18: 1d20 + 3 + 5 ⇒ (7) + 3 + 5 = 15
Rnd 7 vs. Fort v. DC18: 1d20 + 3 + 5 ⇒ (5) + 3 + 5 = 13
Rnd 8 vs. Fort v. DC18: 1d20 + 3 + 5 ⇒ (1) + 3 + 5 = 9

Utoh...let's throw in a reroll, I assume Miyako has one and would want to use it. So how about we'll say reroll the first post antitoxin roll.

reroll: 1d20 + 3 + 5 + 2 ⇒ (16) + 3 + 5 + 2 = 26 Steph has 2 GM stars

Success! Will be glad to retcon if you don't want to use the reroll or don't have one.

rnd 4 dex dmg: 1d2 ⇒ 1
rnd 5 dex dmg: 1d2 ⇒ 1

-3 total

New Map

Way_Cave

Initiative
Marduk: 1d20 + 3 ⇒ (13) + 3 = 16
Yarricki: 1d20 - 1 ⇒ (2) - 1 = 1
Thunder: 1d20 + 2 ⇒ (12) + 2 = 14
Giltman: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
Oroz: 1d20 + 6 ⇒ (9) + 6 = 15
Master Mido: 1d20 + 3 ⇒ (19) + 3 = 22
Miyako: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
ninja: 1d20 + 6 ⇒ (18) + 6 = 24
Mikogu: 1d20 ⇒ 5

The ninja tosses a smoke bomb into the entrance.

smoke bomb v. AC5: 1d20 + 11 ⇒ (11) + 11 = 22

The bomb emits smoke concealing your view of the enemies.

Round 1

Ninja
Master Mido
Miyako
Marduk
Oroz
Thunder
Giltman

Mikogu
Yarricki

Pathfinders are up minus Yarricki

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

MAster Mido makes his way intot he cave and decides this is as good a time as any to remind the oversized warrior of the tennets of Bushido.

Honor demands that one faces a man of Tsuneos position in a proper duel!

Bluff1d20 + 13 ⇒ (2) + 13 = 15

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

@Mido: A very severe lack of competence...

@GM:
I prefer to avoid using my reroll when I can, to save it for situations where my characters need it most. I'll just fix myself with lesser restoration after the poison's run its course.

rnd 6 dex dmg: 1d2 ⇒ 2
rnd 7 dex dmg: 1d2 ⇒ 2
rnd 8 dex dmg: 1d2 ⇒ 2

9 total... -_-

Lesser Restoration: 1d4 ⇒ 4
Lesser Restoration: 1d4 ⇒ 4
Lesser Restoration: 1d4 ⇒ 1

No Dex damage left.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

And after a tap with my wand, no damage left at all! :)

Miyako moves into the large cave and casts a new shield of faith on herself.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman moves forward, going straight through the smoke, and swings his hammer at the large samurai.

light hammer: 1d20 + 10 ⇒ (7) + 10 = 17
reroll: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 1d6 + 5 ⇒ (1) + 5 = 6

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

If Giltman sucks up the AoO Mido will also move into flanking position. If he has Rpmbat reflexes well tough luck :)

Silver Crusade

Maps and Handout

@Miyako -- no problem, sounds good.

Master Mido offers up a bewildering koan.

Sense Motive v. DC 15: 1d20 ⇒ 12

The powerful, large samurai becomes confused. Mido takes the chances and rushes by.

Miyako casts here defensive spell.

Marduk moves through the cloud and attacks.

+1 Orc Double Axe (Single attack), PA: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9 Slashing Damage: 1d8 + 7 + 3 ⇒ (3) + 7 + 3 = 13

But the smoke gets in her eyes and she misses.

Giltman follows suited but misses his attack.

Round 1 map

Ninja
Master Mido
Miyako
Marduk
Oroz
Giltman
Mikogu koaned
Yarricki w/ Thunder

Oroz and Yarricki are up

Silver Crusade

Yarricki:
FATIGUED hp 42/42 | Ac 21 T 11 FF 19 (incl barkskin +2) | I+1 | F+8 R+3 W+5 +2 vs. illusions | Perception +9
Thunder:
hp 37/37 | Ac 18 T 12 FF 13 (incl barkskin +2 | I+3 | F+7 R+7+Evasion W+1 | Perception +4 | Hunter's Trick 1/2
Reroll 1/1 | Animal Focus 0/1

Yarricki and Thunder charge the giant samurai!

Attack, charge: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: 2d6 + 6 ⇒ (2, 3) + 6 = 11

Silver Crusade

Maps and Handout

Yarricki charges forward driving her lance into the giant frozen samurai.

The ninja runs deeper into the cave and chucks a bomb at Miyako.

Bomb: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 2d6 + 2 ⇒ (2, 6) + 2 = 10

The bomb explodes on Miyako catching her on fire.

Round 2 map

Ninja
Master Mido
Miyako
10 dmg
Marduk
Oroz
Giltman
3 dmg; -3 dex posion delayed
Mikogu 11 dmg koaned
Yarricki w/ Thunder -2 dex poison delayed

All pathfinder (other than Yarricki) are up, Oroz may take rnd 1 and 2 turns

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

swift action Koan fleeing ninja. 5ft step and attack biggo ninja from flnaking position

Despite his respectable demeanor Mido himself is a master Ninja and will not let any feable amateurs escape.

The swift step of the ninja in the night is it fight or is it flight?

Attack 1d20 + 3 + 2 + 1 + 2 ⇒ (10) + 3 + 2 + 1 + 2 = 18 Damage 1d4 + 3 + 2d6 ⇒ (3) + 3 + (4, 3) = 13

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Forgot my Bluff roll. 1d20 + 13 ⇒ (5) + 13 = 18

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman steps to the side around the large samurai, then swings his hammer again.
light hammer: 1d20 + 10 ⇒ (8) + 10 = 18
reroll: 1d20 + 10 ⇒ (6) + 10 = 16
damage: 1d6 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Thank you for boting Marduk :)

Marduk continues to attack the enlarged samurai!

+1 Orc Double Axe, PA, flank: 1d20 + 7 - 1 + 2 ⇒ (18) + 7 - 1 + 2 = 26 for Slashing Damage: 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11
+1 Orc Double Axe (second end), PA, flank: 1d20 + 7 - 1 + 2 ⇒ (8) + 7 - 1 + 2 = 16 for Slashing Damage: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Bite, PA, flank: 1d20 + 2 - 1 + 2 ⇒ (17) + 2 - 1 + 2 = 20 for B/P/S: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Silver Crusade

Maps and Handout

Master Mido koans the ninja.

Sense Motive v. DC18: 1d20 ⇒ 18 Not koaned

And then pummels the big samurai.

Miyako moves toward the ninja, unleashes her heat aura.

heat aura damage: 2d4 ⇒ (3, 3) = 6

Then follows that up jab from her rapier.

+1 Adamantine Rapier : 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d6 + 5 ⇒ (6) + 5 = 11

ninja Reflex v. DC16: 1d20 + 10 ⇒ (13) + 10 = 23 save

Marduk hits with the first attack, misses with the second, and connects with the bite.

Giltman's hammer also rings the samurai's bell.

Round 2 map

Ninja 14 dmg
Master Mido
Miyako 10 dmg
Marduk
Oroz 2 turns
Giltman 3 dmg; -3 dex posion delayed
Mikogu 52 dmg
Yarricki w/ Thunder -2 dex poison delayed

Oroz has 2 turns coming; Yarricki if you wanted go and post that's fine

Sovereign Court

Male Ifrit Sorcerer 4 / HP 26/26/ AC/ AC w with mage armor 14/17/ Touch 13/13 Flatfooted 10/ 14/ Saves Fort +5, Reflex +5, Will +5 / Perception +0 Sense Motive +0 / Speed 30 / Initiative +7

Ray of Enfeeblement: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 2 ⇒ (1) + 2 = 3 Strength damage DC 16 Fort

Sovereign Court

Male Ifrit Sorcerer 4 / HP 26/26/ AC/ AC w with mage armor 14/17/ Touch 13/13 Flatfooted 10/ 14/ Saves Fort +5, Reflex +5, Will +5 / Perception +0 Sense Motive +0 / Speed 30 / Initiative +7

Oroz will cast Grease on the big guys weapon
DC 16 Reflex

Silver Crusade

Maps and Handout

Oroz moves down and casts Ray of Enfeeblement on the samurai.

Fort Save: 1d20 + 6 ⇒ (17) + 6 = 23

The big man fights off some of the effects.

Oroz then greases his katana.

Reflex Save: 1d20 + 5 ⇒ (1) + 5 = 6

It falls to the cave floor.

With no weapon the samurai attempts to defensively cast a spell.

Cast Defensively v DC19: 1d20 + 8 ⇒ (17) + 8 = 25

Suddenly a tremendous cacophony roars through the cave.

sonic damage: 1d8 ⇒ 3

Only Miyako is not effected, each character must succeed on a DC 16 Fortitude save or are stunned for 1 round.

Stunned:

A stunned creature drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).

Round 2 map

Ninja 14 dmg
Master Mido 3 dmg
Miyako 10 dmg
Marduk 3 dmg
Oroz 3 dmg
Giltman 6 dmg; -3 dex posion delayed
Mikogu 52 dmg; -1 str
Yarricki w/ Thunder 3 dmg; -2 dex poison delayed

Yarricki is up!

Had some posting trouble; this is correct now.

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Fort save: 1d20 + 5 ⇒ (18) + 5 = 23

The strong Marduk stands the stunning sound.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Fort1d20 + 5 ⇒ (16) + 5 = 21

Silver Crusade

Maps and Handout

Forgot Miyako's fire damage, last round

Fire damage: 1d6 ⇒ 2

Going to go ahead and post the ninja's turn, as it doesn't effect Yarricki

The ninja steps back and heaves another bomb at Miyako.

20% Miss Chance - Low Misses: 1d100 ⇒ 17 miss
Bomb: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 2d6 + 2 ⇒ (4, 6) + 2 = 12
Miss location: 1d8 ⇒ 2

The heat aura leaves Miyako's form unclear, the ninja's bomb misses the mark it hits the wall next to the oracle, splashing fire on both her and the ninja.

Miyako DC 14 Ref for half: 1d20 + 6 ⇒ (4) + 6 = 10 Fail - 4 splash
Ninja DC 14 Ref for half: 1d20 + 10 ⇒ (12) + 10 = 22 Pass - 2 splash

Round 2
Yarricki w/ Thunder need saves

Round 3 map

Ninja 16 dmg
Master Mido 3 dmg
Miyako 16 dmg - on fire
Marduk 3 dmg
Oroz 3 dmg need save
Giltman 6 dmg; -3 dex posion delayed need save
Mikogu 52 dmg; -1 str
Yarricki w/ Thunder 3 dmg each; -2 dex poison delayed

All Pathfinders are up -- don't forget your saves, if you haven't already rolled them.

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk unleashes her fury on the bladeless samurai but isn't very successful.

+1 Orc Double Axe, PA, flank: 1d20 + 7 - 1 + 2 ⇒ (1) + 7 - 1 + 2 = 9 for Slashing Damage: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12
+1 Orc Double Axe (second end), PA, flank: 1d20 + 7 - 1 + 2 ⇒ (6) + 7 - 1 + 2 = 14 for Slashing Damage: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Bite, PA, flank: 1d20 + 2 - 1 + 2 ⇒ (9) + 2 - 1 + 2 = 12 for B/P/S: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Silver Crusade

Yarricki:
FATIGUED hp 42/42 | Ac 21 T 11 FF 19 (incl barkskin +2) | I+1 | F+8 R+3 W+5 +2 vs. illusions | Perception +9
Thunder:
hp 37/37 | Ac 18 T 12 FF 13 (incl barkskin +2 | I+3 | F+7 R+7+Evasion W+1 | Perception +4 | Hunter's Trick 1/2
Reroll 1/1 | Animal Focus 0/1

Yarricki Fort: 1d20 + 7 ⇒ (10) + 7 = 17
Thunder Fort: 1d20 + 5 ⇒ (4) + 5 = 9
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Thunder roars in pain when he is hurt by the tremendous sound. He won't budge from his position. Yarricki pokes at the giant samurai with her lance.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Fort: 1d20 + 5 ⇒ (9) + 5 = 14

Giltman is stunned by the sound.

Silver Crusade

Maps and Handout

Thunder stunned won't budge, but Yarricki attempts to attack with her lance but misses.

Miyako Fire Damage: 1d6 ⇒ 1

Still on fire, Miyako steps back and casts resist energy on herself.

Marduk's furious flurry misses the samurai, who manages to avoid the attacks.

Sonicly stunned Giltman drops his hammer.

Round 3 map

Ninja 16 dmg
Master Mido 3 dmg
Miyako 17 dmg - on fire / fire resistance 10
Marduk 3 dmg
Oroz 3 dmg need save
Giltman 6 dmg; -3 dex posion delayed Stunned
Mikogu 52 dmg; -1 str
Yarricki w/ Thunder (Stunned) 3 dmg each; -2 dex poison delayed

Mido and Oroz are up

Sovereign Court

Male Ifrit Sorcerer 4 / HP 26/26/ AC/ AC w with mage armor 14/17/ Touch 13/13 Flatfooted 10/ 14/ Saves Fort +5, Reflex +5, Will +5 / Perception +0 Sense Motive +0 / Speed 30 / Initiative +7

Fort: 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido calls out to the Ninja once more.

Bushido demands that you stand by your companions to the end now is not the time to run

Bluff1d20 + 13 ⇒ (10) + 13 = 23

And punches the gargantuan samurai

Attack Flanking 1d20 + 8 ⇒ (18) + 8 = 26 Damage 1d4 + 3 + 2d6 ⇒ (4) + 3 + (3, 6) = 16

Silver Crusade

Maps and Handout

While, Oroz is stunned.

The ninja is koaned and unable to act.

As Mido punches the samurai, his blow rocks the already heavily damage warrior sending him sprawling to the ground.

The ninja unable to do anything quickly surrenders as his master fails.

Combat Over

Silver Crusade

Yarricki:
FATIGUED hp 42/42 | Ac 21 T 11 FF 19 (incl barkskin +2) | I+1 | F+8 R+3 W+5 +2 vs. illusions | Perception +9
Thunder:
hp 37/37 | Ac 18 T 12 FF 13 (incl barkskin +2 | I+3 | F+7 R+7+Evasion W+1 | Perception +4 | Hunter's Trick 1/2
Reroll 1/1 | Animal Focus 0/1

Yarricki casts stabilize on anybody that can use it and then steps down from Thunder, rubbing his head with her tiny hand "Don't be so scared for big sounds you coward!"

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk, in her ire and need for fight, is almost frustrated the fight is already over and roars in anger! "YAAAAAAAAAAAAAAAAAR!"

Well done, friends! :)

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Soothen you anger Marduk. Your strength might still be needed yet!

Mido speaks gently as he approaches the fallen Samurai the good guy and examines his condition and if needed administers healing.

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

While Mido examines th e good samurai, Miyako walks over to Amara Li and casts cure moderate wounds on her. "Wakey wakey!"

CMW: 2d8 + 5 ⇒ (4, 3) + 5 = 12

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

"Well fought, my friends." Giltman will offer some healing spells to anyone who feels the need for them.

Silver Crusade

Maps and Handout

As you begin administering healing to the fallen.

Four staglike creatures with draconic scales covering much of there bodies enter the cave. Kirins, the help that Tsuneo promised have arrived and move with awe-inspiring grace.

They immediately begin administering assistance to the injured as well.

Once all are revived Iko Tsuneo speaks, The Pathfinders Society has proven its honor and good intentions here today. From this day forward the Way of the Kirin and Pathfinder Society have an alliance.

Then frowning he adds,

I am afraid it is my shame that brought us to the unfortunate events of this day. Shimazi Mikogu is a former student. I thought he was killed years ago, but instead he had turned to the Golden League and abandon the Way. I am personally to blame for risking the lives of Amara Li and you noble Pathfinders.

The all-but-guaranteed alliance with the Way of the Kirin is the capstone achievement of the mission Venture-Captain Amara Li undertook 2 years ago when she first brought the Lantern Lodge to Absalom and proposed expanded exploration of Tian Xia. The Lantern Lodge transitions from a minor faction and special interest into a fully recognized branch of the Pathfinder Society that might oversee even greater projects in Tian Xia.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido is not overly optimistic concerning the cooperation of the Lantern Lodge and this buffoons organization but is old and wise enough to relize that he best keep his thoughts to himself.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman bows deeply to Tsuneo as he announces the alliance. "I am sure our respective groups will be extremely helpful to each other. You honor us with your trust."

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

Miyako cheerfully claps her hands. "Hurray!"

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