Chaosorbit's PFS #4-21: Way of the Kirin (Inactive)

Game Master Chaosorbit

Way Map

Way_Cave


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Silver Crusade

Yarricki:
FATIGUED hp 42/42 | Ac 21 T 11 FF 19 (incl barkskin +2) | I+1 | F+8 R+3 W+5 +2 vs. illusions | Perception +9
Thunder:
hp 37/37 | Ac 18 T 12 FF 13 (incl barkskin +2 | I+3 | F+7 R+7+Evasion W+1 | Perception +4 | Hunter's Trick 1/2
Reroll 1/1 | Animal Focus 0/1

Yarricki moves to one of the windows to check outside, seeing that the fight is well in hand

Silver Crusade

Maps and Handout

Mido lays in wait unable to get into the cramped battle. As Yarricki checks for a possible attack from the side but sees nothing but fog.

The troops fight desperately on hoping to turn the battle in there favor.

Troop 4 Battle axe v. Miyako: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 3 ⇒ (8) + 3 = 11
Troop 3 Battle axe v. Marduk: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d8 + 3 ⇒ (7) + 3 = 10
Troop 5 Battle axe v. Marduk: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d8 + 3 ⇒ (1) + 3 = 4

One of the solider's finds the mark on Marduk, but the other misses and misses Miyako as well.

Round 6 Map

Troop 3 29 dmg
Troop 4 19 dmg
Troop 5 22 dmg
Master Mido
Miyako
Giltman
Thunder
Oroz
Yarricki
Marduk
17 dmg

Pathfinders up!

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

Miyako lets yet another wave of flames wash over her enemies. She doesn't mind that she provokes an attack by doing so.

Burning Hands: 5d4 ⇒ (2, 4, 2, 4, 1) = 13
DC 15 Ref for half.

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk tries once again to hold the line and fight at the maximum of her capacities!

+1 Orc Double Axe, PA, bless: 1d20 + 7 - 1 + 1 ⇒ (8) + 7 - 1 + 1 = 15 for Slashing Damage: 2d6 + 5 + 2 ⇒ (1, 4) + 5 + 2 = 12
+1 Orc Double Axe (second end), PA, bless: 1d20 + 7 - 1 + 1 ⇒ (6) + 7 - 1 + 1 = 13 for Slashing Damage: 2d6 + 3 + 2 ⇒ (1, 2) + 3 + 2 = 8
Bite, PA, bless: 1d20 + 2 - 1 + 1 ⇒ (19) + 2 - 1 + 1 = 21 for B/P/S: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Silver Crusade

Yarricki:
FATIGUED hp 42/42 | Ac 21 T 11 FF 19 (incl barkskin +2) | I+1 | F+8 R+3 W+5 +2 vs. illusions | Perception +9
Thunder:
hp 37/37 | Ac 18 T 12 FF 13 (incl barkskin +2 | I+3 | F+7 R+7+Evasion W+1 | Perception +4 | Hunter's Trick 1/2
Reroll 1/1 | Animal Focus 0/1

Yarricki calls Thunder to her side and moves back.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman swings his hammer at the nearest troop once again.
light hammer: 1d20 + 10 ⇒ (16) + 10 = 26
reroll: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d6 + 5 ⇒ (4) + 5 = 9

Silver Crusade

Maps and Handout

Miyako lets loose another burning hands.

The troop takes advantage of the casting to swing the axe at Miyako.
Bad GM, I keep forgetting my AOOs

battleaxe: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 3 ⇒ (2) + 3 = 5

The swing misses

Troop 3 Ref DC15: 1d20 + 2 ⇒ (4) + 2 = 6
Troop 4 Ref DC15: 1d20 + 2 ⇒ (14) + 2 = 16
Troop 5 Ref DC15: 1d20 + 2 ⇒ (6) + 2 = 8

The nearest troop drops.

Giltman's hammer rings out and drops another solider.

Yarricki and Thunder stand clear, as Marduk's axe drops the last of the troops.

Combat over

You a few moments to gather yourselves but enemies torches can be seen moving about outside.

status - Marduk 17 dmg

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk roars in satisfaction, then uses a wand to cure her wounds.

CLW wand: 2d8 + 2 ⇒ (7, 7) + 2 = 16

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Not enough time for more catapult I assume?

This time let them inside so we can better use the lay of the land to our advantage.

I suggest the hardest hitters stand left and right of the main door so that they can get some AoO in

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman will follow Mido's plans, staying back from the door a few feet this time.

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

Miyako takes a stance of total defense while waiting for the enemies to approach.

Silver Crusade

Maps and Handout

Yes, not likely to get off more catapult shots -- arrange yourselves where ever you would like to be.

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

How much rounds do we have? Enough to heal up and buff again? (per minute buffs)

Silver Crusade

Maps and Handout

You have around 1 minute total

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Ok, so aside from 2 rounds of healing, Marduk will use her wand of lead blades once again and ready an attack.

"Come, you little chicken!" shouts Marduk, happy to fight.

READY : +1 Orc Double Axe (Single attack), PA, LB: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
for Slashing Damage: 2d6 + 7 + 3 ⇒ (3, 1) + 7 + 3 = 14

Silver Crusade

Yarricki:
FATIGUED hp 42/42 | Ac 21 T 11 FF 19 (incl barkskin +2) | I+1 | F+8 R+3 W+5 +2 vs. illusions | Perception +9
Thunder:
hp 37/37 | Ac 18 T 12 FF 13 (incl barkskin +2 | I+3 | F+7 R+7+Evasion W+1 | Perception +4 | Hunter's Trick 1/2
Reroll 1/1 | Animal Focus 0/1

Yarricki positions herself inside the door way to the dinning room, opposite to Thunder. She has her lance in hand.

I marked an area on the map where I think we should let the enemy come. That way we can attack them from a larger front

Silver Crusade

Maps and Handout

Gm roll:

arrows: 1d3 + 1 ⇒ (1) + 1 = 2

The drizzling rain and fog show no sign of letting up as the second wave of attackers approach the house. As you position yourselves, flaming arrows begin raining down on the house.

You hear the sounds of glass breaking as arrows enter the house, both the kitchen and upstairs, while the majority hit the exterior and fail to ignite due to the wet conditions.

Silver Crusade

Yarricki:
FATIGUED hp 42/42 | Ac 21 T 11 FF 19 (incl barkskin +2) | I+1 | F+8 R+3 W+5 +2 vs. illusions | Perception +9
Thunder:
hp 37/37 | Ac 18 T 12 FF 13 (incl barkskin +2 | I+3 | F+7 R+7+Evasion W+1 | Perception +4 | Hunter's Trick 1/2
Reroll 1/1 | Animal Focus 0/1

"Somebody take care of those arrows upstairs! I will deal with the kitchen!" Yarricki shouts while she calls Thunder to herself.

She quickly climbs up the rhino's back and they are on their way to the kitchen. Once Yarricki sees the fire she casts create water on it.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

MAster Mido nods and makes his way upstairs.

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

While some of the others head off to take care of the flaming arrow, Miyako stays where she is and focuses on maintaining her defense.

Silver Crusade

Maps and Handout

Yarricki rushes to the kitchen and extinguishes the flames with her spell, as Mido runs upstairs. Miyako holds her position ready for more attackers.

CRASHHH!

The sound of breaking glass, reverberates through house as enemy assailants break through the great hall windows that overlooked the cliff.

Initiative
Marduk: 1d20 + 3 ⇒ (13) + 3 = 16
Yarricki: 1d20 + 0 ⇒ (1) + 0 = 1
Thunder: 1d20 + 2 ⇒ (17) + 2 = 19
Giltman: 1d20 + 4 ⇒ (9) + 4 = 13
Oroz: 1d20 + 6 ⇒ (18) + 6 = 24
Master Mido: 1d20 + 3 ⇒ (17) + 3 = 20
Miyako: 1d20 + 4 ⇒ (19) + 4 = 23
climbing ninjas: 1d20 + 6 ⇒ (5) + 6 = 11

Round 1 Map

Oroz
Miyako
Master Mido
Thunder
Marduk
Giltman

ninjas
Yarricki

All Pathfinders other than Yarricki can act.

Silver Crusade

Yarricki:
FATIGUED hp 42/42 | Ac 21 T 11 FF 19 (incl barkskin +2) | I+1 | F+8 R+3 W+5 +2 vs. illusions | Perception +9
Thunder:
hp 37/37 | Ac 18 T 12 FF 13 (incl barkskin +2 | I+3 | F+7 R+7+Evasion W+1 | Perception +4 | Hunter's Trick 1/2
Reroll 1/1 | Animal Focus 0/1

Yarricki is riding Thunder, therefore he acts on her initiative (CRB: Combat - Mounted Combat)

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Assuming the orange thing upstairs is fire that's where Mido is going. If the orange thing is ninja's well then it's time for a ninja duel... Double move this turn.

Mido quickly rushes through the upstairs area to get the fire out.

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk double moves and stands ready for the assault.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman sprints along with his allies, hoping to head off the attackers as soon as possible.

Silver Crusade

Maps and Handout

Mido rushes toward the fire, while Giltman and Marduk move to face the ninjas.

Miyako and Oroz

Sovereign Court

Male Ifrit Sorcerer 4 / HP 26/26/ AC/ AC w with mage armor 14/17/ Touch 13/13 Flatfooted 10/ 14/ Saves Fort +5, Reflex +5, Will +5 / Perception +0 Sense Motive +0 / Speed 30 / Initiative +7

Oroz goes for the ninja near Giltman with some Magic Missiles.

attack: 2d4 + 2 ⇒ (1, 3) + 2 = 6

Silver Crusade

Maps and Handout

Well time keeps slipping away -- hopefully Miyako will be back with us soon.

Oroz makes the first move with magic missiles on one of the ninjas. While Mido rushes to get out the fire.

Marduk moves into position, as Giltman bounds forward.

The nearest ninja attempts to jab Giltman with a dagger.

dagger attack: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 1d4 ⇒ 4

The dagger hits and Giltman feels funny. Need a Fort save v. DC 18

The other two ninjas chuck bombs, one each at Giltman and Marduk.

purple bomb v. Marduck: 1d20 + 11 ⇒ (1) + 11 = 12
damage: 2d6 + 2 ⇒ (2, 3) + 2 = 7 plus catch fire on hit

The bomb misses. lands: 1d8 ⇒ 8 Landing between Marduck and Giltman.

green bomb v. Giltman: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5 plus catch fire on hit

The second bomb is a direct hit on Giltman catching him on fire.

Fire splashes all around.

Reflex saves v. Splash:

Fail=4 / Pass=2
Purple bomb DC 14
Giltman: 1d20 ⇒ 6
Marduk: 1d20 + 6 ⇒ (14) + 6 = 20
ninja red: 1d20 + 10 ⇒ (15) + 10 = 25

Green bomb DC14
Marduk: 1d20 + 6 ⇒ (11) + 6 = 17
ninja red: 1d20 + 10 ⇒ (1) + 10 = 11

Yarricki seeing Giltman on fire rides in and casts create water on the warpriest, extinguishing the flames covering him.

Round 2 Map

Oroz
Miyako
Master Mido
Marduk
4 dmg
Giltman 13 dmg
ninja, red 12 dmg
ninja, purple
ninja, green
Yarricki w/ Thunder

Oroz, Miyako x2, Mido, Marduk, and Giltman are up.

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

I'm back! :)

Miyako moves into the room with the green and purple ninjas and sends a wave of flames over them.

Burning Hands: 5d4 ⇒ (3, 3, 4, 1, 2) = 13
DC 15 Ref for half.

2nd turn:
Miyako sends another wave of fire over the two ninjas.

Burning Hands: 5d4 ⇒ (3, 2, 1, 1, 1) = 8
DC 15 Ref for half.

The air around Miyako becomes blazing hot as she then steps up to the ninjas. Miyako's form blurs and they feel their skin starts burning from the sheer heat radiating from Miyako.

Heat Aura: 2d4 ⇒ (3, 4) = 7
DC 16 Ref for half.

I have 20% concealment until my next turn.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Not having brought any water Mido quickly unties his roughspun Kimonoand drapes it over the flames in the hopes that it will suffocate them.

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

"Why so splashy? You can't touch me? Hahaha!" Marduk seems to enjoy the fight in her own way.

She approaches the nearest ninja and hits the hardest she can.

+1 Orc Double Axe (Single attack), PA: 1d20 + 9 - 1 + 2 ⇒ (2) + 9 - 1 + 2 = 12 for Slashing Damage: 2d6 + 7 + 3 ⇒ (6, 3) + 7 + 3 = 19

Silver Crusade

Maps and Handout

Miyako moves into the room and torches the ninjas.

Rnd 1 saves - 13 or 6 dmg

purple v. Ref DC 15: 1d20 + 10 ⇒ (7) + 10 = 17 save
green v. Ref DC 15: 1d20 + 10 ⇒ (7) + 10 = 17 save

Rnd 2 saves - 8 or 4 dmg

purple v. Ref DC 15: 1d20 + 10 ⇒ (7) + 10 = 17 save
green v. Ref DC 15: 1d20 + 10 ⇒ (4) + 10 = 14 fail

She then turns up the heat. 7 or 3 dmg

purple v. Ref DC 16: 1d20 + 10 ⇒ (2) + 10 = 12 fail
green v. Ref DC 16: 1d20 + 10 ⇒ (3) + 10 = 13 fail

Master Mido uses his ingenuity to extinguish the flames. That would take a full round

Marduk's attack misses, as she enters Miyako's heat aura...

Marduk Reflex v. DC16: 1d20 + 6 ⇒ (12) + 6 = 18 save

but is able to mostly endure it.

Round 2 Map

Oroz
Miyako
Master Mido
Marduk 7 dmg
Giltman 13 dmg
ninja, red 12 dmg
ninja, purple 17 dmg
ninja, green 21 dmg
Yarricki w/ Thunder

Oroz and Giltman

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Hum? Why would Marduk take the damage from the heat aura? It happened before Marduk's turn...

Heat Aura:

Heat Aura (Su): As a swift action, you can cause waves of heat to radiate from your body. This heat deals 1d4 points of fire damage per two oracle levels (minimum 1d4) to all creatures within 10 feet. A Reflex save halves the damage. In addition, your form wavers and blurs, granting you 20% concealment until your next turn. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman is hit by a bomb and catches fire, but is quickly extinguished by Yarricki. He swings his hammer at the ninja.
light hammer: 1d20 + 10 ⇒ (18) + 10 = 28
reroll: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 1d6 + 5 ⇒ (2) + 5 = 7

Sovereign Court

Male Ifrit Sorcerer 4 / HP 26/26/ AC/ AC w with mage armor 14/17/ Touch 13/13 Flatfooted 10/ 14/ Saves Fort +5, Reflex +5, Will +5 / Perception +0 Sense Motive +0 / Speed 30 / Initiative +7

Oroz lets fly another pair of magic missles
MM: 2d4 + 2 ⇒ (2, 4) + 2 = 8

Silver Crusade

Maps and Handout

@Marduk -- my bad, I was thinking it stayed around for the whole round...thanks for clearing that up.

Oroz launches more magic missiles.

Giltman needed a Fort save

Fort v DC18: 1d20 + 5 ⇒ (1) + 5 = 6
Dex damage: 1d2 ⇒ 2

He feels his quickness sapped away. Will need another Fort save each turn, Giltman

He then hammers away at the enemy ninja, hitting.

The ninja steps forward drawling a fresh dagger letting the other one fail to the floor, he jabs at Yarricki.

Red dagger attack: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d4 ⇒ 4

The blade connects.

The next ninja (purple), steps back drawing a dagger of his own. He attempts to jab Miyako.

Purple dagger attack: 1d20 + 10 ⇒ (3) + 10 = 13
damage: 1d4 ⇒ 2

The attack misses.

The other ninja (green) also step back into a flank, drawing his own small blade.

Green dagger attack: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
damage: 1d4 ⇒ 2

But this ninja hits. Need a Fort save v. DC 18

The poison rushes into Yarricki
Fort save: 1d20 + 7 ⇒ (8) + 7 = 15
dex damage: 1d2 ⇒ 2

Injured by the poison Yarricki, forces Thunder back and casts delay poison on herself.

Round 3 Map

Oroz
Miyako
2 dmg
Master Mido
Marduk
4 dmg
Giltman 13 dmg; -2 dex
ninja, red 27 dmg
ninja, purple 17 dmg
ninja, green 21 dmg
Yarricki w/ Thunder 4 dmg, -2 dex. poison delayed

Pathfinder are up

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Double move and Koan the green Ninja

The way of the ninja is one of deceit and subterfuge...but what does a ninja do if he has been deceived?

Bluff1d20 + 13 ⇒ (18) + 13 = 31

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk doesn't ask any question and slip to Miyako's, ready to full attack the green-clad ninja. At the end of her attack, she lets out a satisfied roar!

+1 Orc Double Axe, PA: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24 for Slashing Damage: 2d6 + 5 + 2 ⇒ (3, 2) + 5 + 2 = 12
+1 Orc Double Axe (second end), PA: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17 for Slashing Damage: 2d6 + 3 + 2 ⇒ (2, 5) + 3 + 2 = 12
Bite, PA: 1d20 + 2 - 1 ⇒ (15) + 2 - 1 = 16 for B/P/S: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Sovereign Court

Male Ifrit Sorcerer 4 / HP 26/26/ AC/ AC w with mage armor 14/17/ Touch 13/13 Flatfooted 10/ 14/ Saves Fort +5, Reflex +5, Will +5 / Perception +0 Sense Motive +0 / Speed 30 / Initiative +7

Oroz Shoots an elemental Ray at red.
Touch Attack: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (2) + 2 = 4

Silver Crusade

Maps and Handout

Forgot to roll miss chance against Miyako.
Low misses on successful attack on Miyako 20%: 1d100 ⇒ 79 hit

Oroz's elemental ray misses the mark. Master Mido attempts a koan against one of the ninjas (green).

Sense Motive v. DC31: 1d20 ⇒ 18 fail

Marduk first attack cuts into the ninja, but his second end and bite miss.

Round 3 Map

Oroz
Miyako 2 dmg
Master Mido
Marduk 4 dmg
Giltman 13 dmg; -2 dex
ninja, red 27 dmg
ninja, purple 17 dmg
ninja, green 33 dmg - koaned
Yarricki w/ Thunder 4 dmg, -2 dex. poison delayed

Miyako and Giltman are up

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Fort save: 1d20 + 5 ⇒ (1) + 5 = 6 <- SERIOUSLY? BOO
Dex damage: 1d2 ⇒ 1

Giltman's speed is further sapped, but he continues to strike at the ninja.
light hammer: 1d20 + 10 ⇒ (6) + 10 = 16
reroll: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 1d6 + 5 ⇒ (5) + 5 = 10

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

Fort: 1d20 + 3 ⇒ (9) + 3 = 12
No idea what happens. Just adjust my post/rolls where necessary! :P

Miyako 5-foot steps away, so the ninjas are no longer flanking her. She draws her rapier and attacks the green ninja with it.

+1 Adamantine Rapier: 1d20 + 9 ⇒ (14) + 9 = 23 Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Silver Crusade

Maps and Handout

Miyako feels poison rush through her veins.
Dex dmg: 1d2 ⇒ 1 need a fort save each round Miyako

Nevertheless, her rapier brings down one of the ninjas.

Giltman's hammer also find the mark dropping the ninja with the red armband.

The last standing ninja steps back and hurls a fiery bomb at Marduk.

bomb: 1d20 + 11 ⇒ (15) + 11 = 26
damage: 2d6 + 2 ⇒ (4, 2) + 2 = 8

The bomb hits catching the barbarian on fire, and splashing fire on Oroz and Miyako.

DC 14 Ref for half Oroz: 1d20 + 4 ⇒ (3) + 4 = 7
DC 14 Ref for half Miyako: 1d20 + 6 ⇒ (16) + 6 = 22

Yarricki seeing the pain on Giltman's face understands that he's been inflicted with poison and moves forward casting delay poison on him as well.

Round 4 Map

Oroz 4 dmg
Miyako 4 dmg; -1 dex
Master Mido
Marduk 12 dmg -on fire
Giltman 13 dmg; -3 dex posion delayed
ninja, red 37 dmg - DOWN
ninja, purple 17 dmg
ninja, green 43 dmg - DOWN
Yarricki w/ Thunder 4 dmg, -2 dex poison delayed

Pathfinders up

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk burns but doesn't care. She tries to avoid the table and slice the remaining ninja in two. "ARRRRRRRRR! DIIIIE! Fiya no harm Marduk!"

+1 Orc Double Axe (Single attack), PA: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25 for Slashing Damage: 2d6 + 7 + 3 ⇒ (1, 6) + 7 + 3 = 17

Silver Crusade

Maps and Handout

As she burns, the undeterred rager's axe seriously wounds the remaining ninja, blood pours from the wound, but somehow the ninja stays upright.

ninja - 34 dmg

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman moves over and tries to finish off that remaining ninja.
light hammer: 1d20 + 10 ⇒ (18) + 10 = 28
reroll: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d6 + 5 ⇒ (3) + 5 = 8

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Waiting to see if Giltman drops the ninja.

Silver Crusade

Maps and Handout

Giltman moves forward and finishes the ninja with his hammer.

Seeing the last ninja down Yarricki casts create water on Marduk extinguishing the flames. But she is unfortunately out of delay poison spells and Miyako remains in danger from the ninja's blades.

Combat over

You have a few moments at least to heal and regroup

Status
Oroz 4 dmg
Miyako 4 dmg; -1 dex
Marduk 12 dmg
Giltman 13 dmg; -3 dex posion delayed
Yarricki w/ Thunder 4 dmg, -2 dex poison delayed

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk, seeing the last ninja dropping, rolls to extinguish the flames and then heals herself with her wand.

CLW wand: 2d8 + 2 ⇒ (8, 7) + 2 = 17

When she hears trouble once again, she'll use her lead blades wand once again.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido stands there now no longer garbed in a nice Kimono and studies his companions who have impressively proven their worth.

The old gnome has a wand hidden in the folds of his Kimono and uses it patch up some of Giltmans wounds.

CLWx2 Giltman2d8 + 2 ⇒ (7, 1) + 2 = 10

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