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Yarricki moves to one of the windows to check outside, seeing that the fight is well in hand

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Mido lays in wait unable to get into the cramped battle. As Yarricki checks for a possible attack from the side but sees nothing but fog.
The troops fight desperately on hoping to turn the battle in there favor.
Troop 4 Battle axe v. Miyako: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 3 ⇒ (8) + 3 = 11
Troop 3 Battle axe v. Marduk: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d8 + 3 ⇒ (7) + 3 = 10
Troop 5 Battle axe v. Marduk: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d8 + 3 ⇒ (1) + 3 = 4
One of the solider's finds the mark on Marduk, but the other misses and misses Miyako as well.
Round 6 Map
Troop 3 29 dmg
Troop 4 19 dmg
Troop 5 22 dmg
Master Mido
Miyako
Giltman
Thunder
Oroz
Yarricki
Marduk 17 dmg
Pathfinders up!

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Miyako lets yet another wave of flames wash over her enemies. She doesn't mind that she provokes an attack by doing so.
Burning Hands: 5d4 ⇒ (2, 4, 2, 4, 1) = 13
DC 15 Ref for half.

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Marduk tries once again to hold the line and fight at the maximum of her capacities!
+1 Orc Double Axe, PA, bless: 1d20 + 7 - 1 + 1 ⇒ (8) + 7 - 1 + 1 = 15 for Slashing Damage: 2d6 + 5 + 2 ⇒ (1, 4) + 5 + 2 = 12
+1 Orc Double Axe (second end), PA, bless: 1d20 + 7 - 1 + 1 ⇒ (6) + 7 - 1 + 1 = 13 for Slashing Damage: 2d6 + 3 + 2 ⇒ (1, 2) + 3 + 2 = 8
Bite, PA, bless: 1d20 + 2 - 1 + 1 ⇒ (19) + 2 - 1 + 1 = 21 for B/P/S: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7

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Yarricki calls Thunder to her side and moves back.

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Giltman swings his hammer at the nearest troop once again.
light hammer: 1d20 + 10 ⇒ (16) + 10 = 26
reroll: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d6 + 5 ⇒ (4) + 5 = 9

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Miyako lets loose another burning hands.
The troop takes advantage of the casting to swing the axe at Miyako.
Bad GM, I keep forgetting my AOOs
battleaxe: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 3 ⇒ (2) + 3 = 5
The swing misses
Troop 3 Ref DC15: 1d20 + 2 ⇒ (4) + 2 = 6
Troop 4 Ref DC15: 1d20 + 2 ⇒ (14) + 2 = 16
Troop 5 Ref DC15: 1d20 + 2 ⇒ (6) + 2 = 8
The nearest troop drops.
Giltman's hammer rings out and drops another solider.
Yarricki and Thunder stand clear, as Marduk's axe drops the last of the troops.
Combat over
You a few moments to gather yourselves but enemies torches can be seen moving about outside.
status - Marduk 17 dmg

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Marduk roars in satisfaction, then uses a wand to cure her wounds.
CLW wand: 2d8 + 2 ⇒ (7, 7) + 2 = 16

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Not enough time for more catapult I assume?
This time let them inside so we can better use the lay of the land to our advantage.
I suggest the hardest hitters stand left and right of the main door so that they can get some AoO in

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Giltman will follow Mido's plans, staying back from the door a few feet this time.

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Miyako takes a stance of total defense while waiting for the enemies to approach.

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Yes, not likely to get off more catapult shots -- arrange yourselves where ever you would like to be.

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How much rounds do we have? Enough to heal up and buff again? (per minute buffs)

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Ok, so aside from 2 rounds of healing, Marduk will use her wand of lead blades once again and ready an attack.
"Come, you little chicken!" shouts Marduk, happy to fight.
READY : +1 Orc Double Axe (Single attack), PA, LB: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
for Slashing Damage: 2d6 + 7 + 3 ⇒ (3, 1) + 7 + 3 = 14

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Yarricki positions herself inside the door way to the dinning room, opposite to Thunder. She has her lance in hand.
I marked an area on the map where I think we should let the enemy come. That way we can attack them from a larger front

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arrows: 1d3 + 1 ⇒ (1) + 1 = 2
The drizzling rain and fog show no sign of letting up as the second wave of attackers approach the house. As you position yourselves, flaming arrows begin raining down on the house.
You hear the sounds of glass breaking as arrows enter the house, both the kitchen and upstairs, while the majority hit the exterior and fail to ignite due to the wet conditions.

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"Somebody take care of those arrows upstairs! I will deal with the kitchen!" Yarricki shouts while she calls Thunder to herself.
She quickly climbs up the rhino's back and they are on their way to the kitchen. Once Yarricki sees the fire she casts create water on it.

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While some of the others head off to take care of the flaming arrow, Miyako stays where she is and focuses on maintaining her defense.

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Yarricki rushes to the kitchen and extinguishes the flames with her spell, as Mido runs upstairs. Miyako holds her position ready for more attackers.
CRASHHH!
The sound of breaking glass, reverberates through house as enemy assailants break through the great hall windows that overlooked the cliff.
Initiative
Marduk: 1d20 + 3 ⇒ (13) + 3 = 16
Yarricki: 1d20 + 0 ⇒ (1) + 0 = 1
Thunder: 1d20 + 2 ⇒ (17) + 2 = 19
Giltman: 1d20 + 4 ⇒ (9) + 4 = 13
Oroz: 1d20 + 6 ⇒ (18) + 6 = 24
Master Mido: 1d20 + 3 ⇒ (17) + 3 = 20
Miyako: 1d20 + 4 ⇒ (19) + 4 = 23
climbing ninjas: 1d20 + 6 ⇒ (5) + 6 = 11
Round 1 Map
Oroz
Miyako
Master Mido
Thunder
Marduk
Giltman
ninjas
Yarricki
All Pathfinders other than Yarricki can act.

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Yarricki is riding Thunder, therefore he acts on her initiative (CRB: Combat - Mounted Combat)

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Assuming the orange thing upstairs is fire that's where Mido is going. If the orange thing is ninja's well then it's time for a ninja duel... Double move this turn.
Mido quickly rushes through the upstairs area to get the fire out.

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Marduk double moves and stands ready for the assault.

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Giltman sprints along with his allies, hoping to head off the attackers as soon as possible.

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Mido rushes toward the fire, while Giltman and Marduk move to face the ninjas.
Miyako and Oroz

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Well time keeps slipping away -- hopefully Miyako will be back with us soon.
Oroz makes the first move with magic missiles on one of the ninjas. While Mido rushes to get out the fire.
Marduk moves into position, as Giltman bounds forward.
The nearest ninja attempts to jab Giltman with a dagger.
dagger attack: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 1d4 ⇒ 4
The dagger hits and Giltman feels funny. Need a Fort save v. DC 18
The other two ninjas chuck bombs, one each at Giltman and Marduk.
purple bomb v. Marduck: 1d20 + 11 ⇒ (1) + 11 = 12
damage: 2d6 + 2 ⇒ (2, 3) + 2 = 7 plus catch fire on hit
The bomb misses. lands: 1d8 ⇒ 8 Landing between Marduck and Giltman.
green bomb v. Giltman: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5 plus catch fire on hit
The second bomb is a direct hit on Giltman catching him on fire.
Fire splashes all around.
Fail=4 / Pass=2
Purple bomb DC 14
Giltman: 1d20 ⇒ 6
Marduk: 1d20 + 6 ⇒ (14) + 6 = 20
ninja red: 1d20 + 10 ⇒ (15) + 10 = 25
Green bomb DC14
Marduk: 1d20 + 6 ⇒ (11) + 6 = 17
ninja red: 1d20 + 10 ⇒ (1) + 10 = 11
Yarricki seeing Giltman on fire rides in and casts create water on the warpriest, extinguishing the flames covering him.
Round 2 Map
Oroz
Miyako
Master Mido
Marduk 4 dmg
Giltman 13 dmg
ninja, red 12 dmg
ninja, purple
ninja, green
Yarricki w/ Thunder
Oroz, Miyako x2, Mido, Marduk, and Giltman are up.

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I'm back! :)
Miyako moves into the room with the green and purple ninjas and sends a wave of flames over them.
Burning Hands: 5d4 ⇒ (3, 3, 4, 1, 2) = 13
DC 15 Ref for half.
2nd turn:
Miyako sends another wave of fire over the two ninjas.
Burning Hands: 5d4 ⇒ (3, 2, 1, 1, 1) = 8
DC 15 Ref for half.
The air around Miyako becomes blazing hot as she then steps up to the ninjas. Miyako's form blurs and they feel their skin starts burning from the sheer heat radiating from Miyako.
Heat Aura: 2d4 ⇒ (3, 4) = 7
DC 16 Ref for half.
I have 20% concealment until my next turn.

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Not having brought any water Mido quickly unties his roughspun Kimonoand drapes it over the flames in the hopes that it will suffocate them.

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"Why so splashy? You can't touch me? Hahaha!" Marduk seems to enjoy the fight in her own way.
She approaches the nearest ninja and hits the hardest she can.
+1 Orc Double Axe (Single attack), PA: 1d20 + 9 - 1 + 2 ⇒ (2) + 9 - 1 + 2 = 12 for Slashing Damage: 2d6 + 7 + 3 ⇒ (6, 3) + 7 + 3 = 19

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Miyako moves into the room and torches the ninjas.
Rnd 1 saves - 13 or 6 dmg
purple v. Ref DC 15: 1d20 + 10 ⇒ (7) + 10 = 17 save
green v. Ref DC 15: 1d20 + 10 ⇒ (7) + 10 = 17 save
Rnd 2 saves - 8 or 4 dmg
purple v. Ref DC 15: 1d20 + 10 ⇒ (7) + 10 = 17 save
green v. Ref DC 15: 1d20 + 10 ⇒ (4) + 10 = 14 fail
She then turns up the heat. 7 or 3 dmg
purple v. Ref DC 16: 1d20 + 10 ⇒ (2) + 10 = 12 fail
green v. Ref DC 16: 1d20 + 10 ⇒ (3) + 10 = 13 fail
Master Mido uses his ingenuity to extinguish the flames. That would take a full round
Marduk's attack misses, as she enters Miyako's heat aura...
Marduk Reflex v. DC16: 1d20 + 6 ⇒ (12) + 6 = 18 save
but is able to mostly endure it.
Round 2 Map
Oroz
Miyako
Master Mido
Marduk 7 dmg
Giltman 13 dmg
ninja, red 12 dmg
ninja, purple 17 dmg
ninja, green 21 dmg
Yarricki w/ Thunder
Oroz and Giltman

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Hum? Why would Marduk take the damage from the heat aura? It happened before Marduk's turn...
Heat Aura (Su): As a swift action, you can cause waves of heat to radiate from your body. This heat deals 1d4 points of fire damage per two oracle levels (minimum 1d4) to all creatures within 10 feet. A Reflex save halves the damage. In addition, your form wavers and blurs, granting you 20% concealment until your next turn. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter.

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Giltman is hit by a bomb and catches fire, but is quickly extinguished by Yarricki. He swings his hammer at the ninja.
light hammer: 1d20 + 10 ⇒ (18) + 10 = 28
reroll: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 1d6 + 5 ⇒ (2) + 5 = 7

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@Marduk -- my bad, I was thinking it stayed around for the whole round...thanks for clearing that up.
Oroz launches more magic missiles.
Giltman needed a Fort save
Fort v DC18: 1d20 + 5 ⇒ (1) + 5 = 6
Dex damage: 1d2 ⇒ 2
He feels his quickness sapped away. Will need another Fort save each turn, Giltman
He then hammers away at the enemy ninja, hitting.
The ninja steps forward drawling a fresh dagger letting the other one fail to the floor, he jabs at Yarricki.
Red dagger attack: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d4 ⇒ 4
The blade connects.
The next ninja (purple), steps back drawing a dagger of his own. He attempts to jab Miyako.
Purple dagger attack: 1d20 + 10 ⇒ (3) + 10 = 13
damage: 1d4 ⇒ 2
The attack misses.
The other ninja (green) also step back into a flank, drawing his own small blade.
Green dagger attack: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
damage: 1d4 ⇒ 2
But this ninja hits. Need a Fort save v. DC 18
The poison rushes into Yarricki
Fort save: 1d20 + 7 ⇒ (8) + 7 = 15
dex damage: 1d2 ⇒ 2
Injured by the poison Yarricki, forces Thunder back and casts delay poison on herself.
Round 3 Map
Oroz
Miyako 2 dmg
Master Mido
Marduk 4 dmg
Giltman 13 dmg; -2 dex
ninja, red 27 dmg
ninja, purple 17 dmg
ninja, green 21 dmg
Yarricki w/ Thunder 4 dmg, -2 dex. poison delayed
Pathfinder are up

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Double move and Koan the green Ninja
The way of the ninja is one of deceit and subterfuge...but what does a ninja do if he has been deceived?
Bluff1d20 + 13 ⇒ (18) + 13 = 31

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Marduk doesn't ask any question and slip to Miyako's, ready to full attack the green-clad ninja. At the end of her attack, she lets out a satisfied roar!
+1 Orc Double Axe, PA: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24 for Slashing Damage: 2d6 + 5 + 2 ⇒ (3, 2) + 5 + 2 = 12
+1 Orc Double Axe (second end), PA: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17 for Slashing Damage: 2d6 + 3 + 2 ⇒ (2, 5) + 3 + 2 = 12
Bite, PA: 1d20 + 2 - 1 ⇒ (15) + 2 - 1 = 16 for B/P/S: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7

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Forgot to roll miss chance against Miyako.
Low misses on successful attack on Miyako 20%: 1d100 ⇒ 79 hit
Oroz's elemental ray misses the mark. Master Mido attempts a koan against one of the ninjas (green).
Sense Motive v. DC31: 1d20 ⇒ 18 fail
Marduk first attack cuts into the ninja, but his second end and bite miss.
Round 3 Map
Oroz
Miyako 2 dmg
Master Mido
Marduk 4 dmg
Giltman 13 dmg; -2 dex
ninja, red 27 dmg
ninja, purple 17 dmg
ninja, green 33 dmg - koaned
Yarricki w/ Thunder 4 dmg, -2 dex. poison delayed
Miyako and Giltman are up

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Fort save: 1d20 + 5 ⇒ (1) + 5 = 6 <- SERIOUSLY? BOO
Dex damage: 1d2 ⇒ 1
Giltman's speed is further sapped, but he continues to strike at the ninja.
light hammer: 1d20 + 10 ⇒ (6) + 10 = 16
reroll: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 1d6 + 5 ⇒ (5) + 5 = 10

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Fort: 1d20 + 3 ⇒ (9) + 3 = 12
No idea what happens. Just adjust my post/rolls where necessary! :P
Miyako 5-foot steps away, so the ninjas are no longer flanking her. She draws her rapier and attacks the green ninja with it.
+1 Adamantine Rapier: 1d20 + 9 ⇒ (14) + 9 = 23 Damage: 1d6 + 5 ⇒ (5) + 5 = 10

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Miyako feels poison rush through her veins.
Dex dmg: 1d2 ⇒ 1 need a fort save each round Miyako
Nevertheless, her rapier brings down one of the ninjas.
Giltman's hammer also find the mark dropping the ninja with the red armband.
The last standing ninja steps back and hurls a fiery bomb at Marduk.
bomb: 1d20 + 11 ⇒ (15) + 11 = 26
damage: 2d6 + 2 ⇒ (4, 2) + 2 = 8
The bomb hits catching the barbarian on fire, and splashing fire on Oroz and Miyako.
DC 14 Ref for half Oroz: 1d20 + 4 ⇒ (3) + 4 = 7
DC 14 Ref for half Miyako: 1d20 + 6 ⇒ (16) + 6 = 22
Yarricki seeing the pain on Giltman's face understands that he's been inflicted with poison and moves forward casting delay poison on him as well.
Round 4 Map
Oroz 4 dmg
Miyako 4 dmg; -1 dex
Master Mido
Marduk 12 dmg -on fire
Giltman 13 dmg; -3 dex posion delayed
ninja, red 37 dmg - DOWN
ninja, purple 17 dmg
ninja, green 43 dmg - DOWN
Yarricki w/ Thunder 4 dmg, -2 dex poison delayed
Pathfinders up

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Marduk burns but doesn't care. She tries to avoid the table and slice the remaining ninja in two. "ARRRRRRRRR! DIIIIE! Fiya no harm Marduk!"
+1 Orc Double Axe (Single attack), PA: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25 for Slashing Damage: 2d6 + 7 + 3 ⇒ (1, 6) + 7 + 3 = 17

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As she burns, the undeterred rager's axe seriously wounds the remaining ninja, blood pours from the wound, but somehow the ninja stays upright.
ninja - 34 dmg

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Giltman moves over and tries to finish off that remaining ninja.
light hammer: 1d20 + 10 ⇒ (18) + 10 = 28
reroll: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d6 + 5 ⇒ (3) + 5 = 8

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Giltman moves forward and finishes the ninja with his hammer.
Seeing the last ninja down Yarricki casts create water on Marduk extinguishing the flames. But she is unfortunately out of delay poison spells and Miyako remains in danger from the ninja's blades.
Combat over
You have a few moments at least to heal and regroup
Status
Oroz 4 dmg
Miyako 4 dmg; -1 dex
Marduk 12 dmg
Giltman 13 dmg; -3 dex posion delayed
Yarricki w/ Thunder 4 dmg, -2 dex poison delayed

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Marduk, seeing the last ninja dropping, rolls to extinguish the flames and then heals herself with her wand.
CLW wand: 2d8 + 2 ⇒ (8, 7) + 2 = 17
When she hears trouble once again, she'll use her lead blades wand once again.

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Mido stands there now no longer garbed in a nice Kimono and studies his companions who have impressively proven their worth.
The old gnome has a wand hidden in the folds of his Kimono and uses it patch up some of Giltmans wounds.
CLWx2 Giltman2d8 + 2 ⇒ (7, 1) + 2 = 10