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"That was a tough fight!" Yarricki exclaims while she heals herself with her wand. She then retrieves two flasks from her pouch and drinks one while she gives the other to Miyako
"Here, that will help against any poison that is still in your body"
Antitoxin, I only have 2
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

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Feel free to continue healing; Miyako needs to save vs. the Poison.
Going to post this part, pretty close to just how it is written.
Just moments after you finish healing up, sorcerers approach the house and begin casting explosive spells toward the house. The rain and fog hinder the sorcerers as much as it does any attempt at rebuttal, there spells are aimed only well enough to rattle barricades, make noise, and scorch the stonework; even so, it's clear from number of spells being cast that stepping outside would be unwise.
After a few volleys of spells, a seagull with a note attached to its leg flies in through one of the destroyed bay windows and flaps its wings to shake off the rain.
A hastily scrawled message from Amara Li reads:
“The enemy has found us, and we need your immediate aid. Follow our path to find us!”

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Yarricki's skill with animals is of help with luring the seagull in. She detaches the message and reads it out loud "It is from Amara Li: The enemy has found us, and we need your immediate aid. Follow our path to find us!”
she jumps on Thunder's back "Let's go!"

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"Thank you, my friend." Giltman says to Mido.
Giltman looks around. "Now, what do we do about these spell-flingers?"

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"YEAH. Let's go!" says Marduk, happy to run beside Thunder.

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"They can demolish the house, that is just bricks and mortar"

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Maybe it's just me but I notice a severe lack of competence among our superiors here...
PAthfinders to the rescue!

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You pass through the secret door behind the fireplace and descend into the lava tube that snakes its way through part of the island. In most places the lava tube has a 15-foot-wide circular profile that is easily traversed thanks to the ropey stone floor, which provides plenty of traction. With no side branches, the tunnel is easy to navigate, after about 15 minutes you reach a cave.
A sand-floored cave of igneous rock. Natural stone columns support a ceiling fifteen feet above, and the uneven walls irregularly bulge outward, creating small alcoves. To the south the cave rises in elevation, and the smell of seawater and a fresh breeze suggests the outside is close by.
A giant size man in samurai armor stands gloating over Master Tsuneo’s paralyzed body; Amara and the two servants are crumpled nearby. The bodies of the fallen ninjas are strewn about victims of the Tsuneo’s still-keen blade. Another ninja stands watching the cave entrance and makes a whistling sound as you emerge.
Rnd 4 vs. Fort v. DC18: 1d20 + 3 ⇒ (3) + 3 = 6
Rnd 5 vs. Fort v. DC18: 1d20 + 3 ⇒ (9) + 3 = 12
Antitoxin
Rnd 6 vs. Fort v. DC18: 1d20 + 3 + 5 ⇒ (7) + 3 + 5 = 15
Rnd 7 vs. Fort v. DC18: 1d20 + 3 + 5 ⇒ (5) + 3 + 5 = 13
Rnd 8 vs. Fort v. DC18: 1d20 + 3 + 5 ⇒ (1) + 3 + 5 = 9
Utoh...let's throw in a reroll, I assume Miyako has one and would want to use it. So how about we'll say reroll the first post antitoxin roll.
reroll: 1d20 + 3 + 5 + 2 ⇒ (16) + 3 + 5 + 2 = 26 Steph has 2 GM stars
Success! Will be glad to retcon if you don't want to use the reroll or don't have one.
rnd 4 dex dmg: 1d2 ⇒ 1
rnd 5 dex dmg: 1d2 ⇒ 1
-3 total
New Map
Initiative
Marduk: 1d20 + 3 ⇒ (13) + 3 = 16
Yarricki: 1d20 - 1 ⇒ (2) - 1 = 1
Thunder: 1d20 + 2 ⇒ (12) + 2 = 14
Giltman: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
Oroz: 1d20 + 6 ⇒ (9) + 6 = 15
Master Mido: 1d20 + 3 ⇒ (19) + 3 = 22
Miyako: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
ninja: 1d20 + 6 ⇒ (18) + 6 = 24
Mikogu: 1d20 ⇒ 5
The ninja tosses a smoke bomb into the entrance.
smoke bomb v. AC5: 1d20 + 11 ⇒ (11) + 11 = 22
The bomb emits smoke concealing your view of the enemies.
Round 1
Ninja
Master Mido
Miyako
Marduk
Oroz
Thunder
Giltman
Mikogu
Yarricki
Pathfinders are up minus Yarricki

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MAster Mido makes his way intot he cave and decides this is as good a time as any to remind the oversized warrior of the tennets of Bushido.
Honor demands that one faces a man of Tsuneos position in a proper duel!
Bluff1d20 + 13 ⇒ (2) + 13 = 15

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@Mido: A very severe lack of competence...
rnd 6 dex dmg: 1d2 ⇒ 2
rnd 7 dex dmg: 1d2 ⇒ 2
rnd 8 dex dmg: 1d2 ⇒ 2
9 total... -_-
Lesser Restoration: 1d4 ⇒ 4
Lesser Restoration: 1d4 ⇒ 4
Lesser Restoration: 1d4 ⇒ 1
No Dex damage left.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
And after a tap with my wand, no damage left at all! :)
Miyako moves into the large cave and casts a new shield of faith on herself.

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Giltman moves forward, going straight through the smoke, and swings his hammer at the large samurai.
light hammer: 1d20 + 10 ⇒ (7) + 10 = 17
reroll: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 1d6 + 5 ⇒ (1) + 5 = 6

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If Giltman sucks up the AoO Mido will also move into flanking position. If he has Rpmbat reflexes well tough luck :)

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@Miyako -- no problem, sounds good.
Master Mido offers up a bewildering koan.
Sense Motive v. DC 15: 1d20 ⇒ 12
The powerful, large samurai becomes confused. Mido takes the chances and rushes by.
Miyako casts here defensive spell.
Marduk moves through the cloud and attacks.
+1 Orc Double Axe (Single attack), PA: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9 Slashing Damage: 1d8 + 7 + 3 ⇒ (3) + 7 + 3 = 13
But the smoke gets in her eyes and she misses.
Giltman follows suited but misses his attack.
Round 1 map
Ninja
Master Mido
Miyako
Marduk
Oroz
Giltman
Mikogu koaned
Yarricki w/ Thunder
Oroz and Yarricki are up

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Yarricki and Thunder charge the giant samurai!
Attack, charge: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: 2d6 + 6 ⇒ (2, 3) + 6 = 11

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Yarricki charges forward driving her lance into the giant frozen samurai.
The ninja runs deeper into the cave and chucks a bomb at Miyako.
Bomb: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 2d6 + 2 ⇒ (2, 6) + 2 = 10
The bomb explodes on Miyako catching her on fire.
Round 2 map
Ninja
Master Mido
Miyako 10 dmg
Marduk
Oroz
Giltman 3 dmg; -3 dex posion delayed
Mikogu 11 dmg koaned
Yarricki w/ Thunder -2 dex poison delayed
All pathfinder (other than Yarricki) are up, Oroz may take rnd 1 and 2 turns

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swift action Koan fleeing ninja. 5ft step and attack biggo ninja from flnaking position
Despite his respectable demeanor Mido himself is a master Ninja and will not let any feable amateurs escape.
The swift step of the ninja in the night is it fight or is it flight?
Attack 1d20 + 3 + 2 + 1 + 2 ⇒ (10) + 3 + 2 + 1 + 2 = 18 Damage 1d4 + 3 + 2d6 ⇒ (3) + 3 + (4, 3) = 13

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Giltman steps to the side around the large samurai, then swings his hammer again.
light hammer: 1d20 + 10 ⇒ (8) + 10 = 18
reroll: 1d20 + 10 ⇒ (6) + 10 = 16
damage: 1d6 + 5 ⇒ (6) + 5 = 11

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Thank you for boting Marduk :)
Marduk continues to attack the enlarged samurai!
+1 Orc Double Axe, PA, flank: 1d20 + 7 - 1 + 2 ⇒ (18) + 7 - 1 + 2 = 26 for Slashing Damage: 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11
+1 Orc Double Axe (second end), PA, flank: 1d20 + 7 - 1 + 2 ⇒ (8) + 7 - 1 + 2 = 16 for Slashing Damage: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Bite, PA, flank: 1d20 + 2 - 1 + 2 ⇒ (17) + 2 - 1 + 2 = 20 for B/P/S: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6

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Master Mido koans the ninja.
Sense Motive v. DC18: 1d20 ⇒ 18 Not koaned
And then pummels the big samurai.
Miyako moves toward the ninja, unleashes her heat aura.
heat aura damage: 2d4 ⇒ (3, 3) = 6
Then follows that up jab from her rapier.
+1 Adamantine Rapier : 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d6 + 5 ⇒ (6) + 5 = 11
ninja Reflex v. DC16: 1d20 + 10 ⇒ (13) + 10 = 23 save
Marduk hits with the first attack, misses with the second, and connects with the bite.
Giltman's hammer also rings the samurai's bell.
Round 2 map
Ninja 14 dmg
Master Mido
Miyako 10 dmg
Marduk
Oroz 2 turns
Giltman 3 dmg; -3 dex posion delayed
Mikogu 52 dmg
Yarricki w/ Thunder -2 dex poison delayed
Oroz has 2 turns coming; Yarricki if you wanted go and post that's fine

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Oroz moves down and casts Ray of Enfeeblement on the samurai.
Fort Save: 1d20 + 6 ⇒ (17) + 6 = 23
The big man fights off some of the effects.
Oroz then greases his katana.
Reflex Save: 1d20 + 5 ⇒ (1) + 5 = 6
It falls to the cave floor.
With no weapon the samurai attempts to defensively cast a spell.
Cast Defensively v DC19: 1d20 + 8 ⇒ (17) + 8 = 25
Suddenly a tremendous cacophony roars through the cave.
sonic damage: 1d8 ⇒ 3
Only Miyako is not effected, each character must succeed on a DC 16 Fortitude save or are stunned for 1 round.
A stunned creature drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).
Round 2 map
Ninja 14 dmg
Master Mido 3 dmg
Miyako 10 dmg
Marduk 3 dmg
Oroz 3 dmg
Giltman 6 dmg; -3 dex posion delayed
Mikogu 52 dmg; -1 str
Yarricki w/ Thunder 3 dmg; -2 dex poison delayed
Yarricki is up!
Had some posting trouble; this is correct now.

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Fort save: 1d20 + 5 ⇒ (18) + 5 = 23
The strong Marduk stands the stunning sound.

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Forgot Miyako's fire damage, last round
Fire damage: 1d6 ⇒ 2
Going to go ahead and post the ninja's turn, as it doesn't effect Yarricki
The ninja steps back and heaves another bomb at Miyako.
20% Miss Chance - Low Misses: 1d100 ⇒ 17 miss
Bomb: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 2d6 + 2 ⇒ (4, 6) + 2 = 12
Miss location: 1d8 ⇒ 2
The heat aura leaves Miyako's form unclear, the ninja's bomb misses the mark it hits the wall next to the oracle, splashing fire on both her and the ninja.
Miyako DC 14 Ref for half: 1d20 + 6 ⇒ (4) + 6 = 10 Fail - 4 splash
Ninja DC 14 Ref for half: 1d20 + 10 ⇒ (12) + 10 = 22 Pass - 2 splash
Round 2
Yarricki w/ Thunder need saves
Round 3 map
Ninja 16 dmg
Master Mido 3 dmg
Miyako 16 dmg - on fire
Marduk 3 dmg
Oroz 3 dmg need save
Giltman 6 dmg; -3 dex posion delayed need save
Mikogu 52 dmg; -1 str
Yarricki w/ Thunder 3 dmg each; -2 dex poison delayed
All Pathfinders are up -- don't forget your saves, if you haven't already rolled them.

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Marduk unleashes her fury on the bladeless samurai but isn't very successful.
+1 Orc Double Axe, PA, flank: 1d20 + 7 - 1 + 2 ⇒ (1) + 7 - 1 + 2 = 9 for Slashing Damage: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12
+1 Orc Double Axe (second end), PA, flank: 1d20 + 7 - 1 + 2 ⇒ (6) + 7 - 1 + 2 = 14 for Slashing Damage: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Bite, PA, flank: 1d20 + 2 - 1 + 2 ⇒ (9) + 2 - 1 + 2 = 12 for B/P/S: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7

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Yarricki Fort: 1d20 + 7 ⇒ (10) + 7 = 17
Thunder Fort: 1d20 + 5 ⇒ (4) + 5 = 9
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Thunder roars in pain when he is hurt by the tremendous sound. He won't budge from his position. Yarricki pokes at the giant samurai with her lance.

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Fort: 1d20 + 5 ⇒ (9) + 5 = 14
Giltman is stunned by the sound.

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Thunder stunned won't budge, but Yarricki attempts to attack with her lance but misses.
Miyako Fire Damage: 1d6 ⇒ 1
Still on fire, Miyako steps back and casts resist energy on herself.
Marduk's furious flurry misses the samurai, who manages to avoid the attacks.
Sonicly stunned Giltman drops his hammer.
Round 3 map
Ninja 16 dmg
Master Mido 3 dmg
Miyako 17 dmg - on fire / fire resistance 10
Marduk 3 dmg
Oroz 3 dmg need save
Giltman 6 dmg; -3 dex posion delayed Stunned
Mikogu 52 dmg; -1 str
Yarricki w/ Thunder (Stunned) 3 dmg each; -2 dex poison delayed
Mido and Oroz are up

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Mido calls out to the Ninja once more.
Bushido demands that you stand by your companions to the end now is not the time to run
Bluff1d20 + 13 ⇒ (10) + 13 = 23
And punches the gargantuan samurai
Attack Flanking 1d20 + 8 ⇒ (18) + 8 = 26 Damage 1d4 + 3 + 2d6 ⇒ (4) + 3 + (3, 6) = 16

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While, Oroz is stunned.
The ninja is koaned and unable to act.
As Mido punches the samurai, his blow rocks the already heavily damage warrior sending him sprawling to the ground.
The ninja unable to do anything quickly surrenders as his master fails.
Combat Over

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Yarricki casts stabilize on anybody that can use it and then steps down from Thunder, rubbing his head with her tiny hand "Don't be so scared for big sounds you coward!"

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Marduk, in her ire and need for fight, is almost frustrated the fight is already over and roars in anger! "YAAAAAAAAAAAAAAAAAR!"
Well done, friends! :)

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Soothen you anger Marduk. Your strength might still be needed yet!
Mido speaks gently as he approaches the fallen Samurai the good guy and examines his condition and if needed administers healing.

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While Mido examines th e good samurai, Miyako walks over to Amara Li and casts cure moderate wounds on her. "Wakey wakey!"
CMW: 2d8 + 5 ⇒ (4, 3) + 5 = 12

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"Well fought, my friends." Giltman will offer some healing spells to anyone who feels the need for them.

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As you begin administering healing to the fallen.
Four staglike creatures with draconic scales covering much of there bodies enter the cave. Kirins, the help that Tsuneo promised have arrived and move with awe-inspiring grace.
They immediately begin administering assistance to the injured as well.
Once all are revived Iko Tsuneo speaks, The Pathfinders Society has proven its honor and good intentions here today. From this day forward the Way of the Kirin and Pathfinder Society have an alliance.
Then frowning he adds,
I am afraid it is my shame that brought us to the unfortunate events of this day. Shimazi Mikogu is a former student. I thought he was killed years ago, but instead he had turned to the Golden League and abandon the Way. I am personally to blame for risking the lives of Amara Li and you noble Pathfinders.
The all-but-guaranteed alliance with the Way of the Kirin is the capstone achievement of the mission Venture-Captain Amara Li undertook 2 years ago when she first brought the Lantern Lodge to Absalom and proposed expanded exploration of Tian Xia. The Lantern Lodge transitions from a minor faction and special interest into a fully recognized branch of the Pathfinder Society that might oversee even greater projects in Tian Xia.

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Mido is not overly optimistic concerning the cooperation of the Lantern Lodge and this buffoons organization but is old and wise enough to relize that he best keep his thoughts to himself.

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Giltman bows deeply to Tsuneo as he announces the alliance. "I am sure our respective groups will be extremely helpful to each other. You honor us with your trust."

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Miyako cheerfully claps her hands. "Hurray!"