Beorin Boulderstep |
His short legs propelling him to where he tries his best to reach, Beorin finds himself falling far short of his destination.
Chaosorbit |
Electra fires a magic missile, as Beorin hustles toward the ladder. Magga easily flies up the ladder and bashes one of the archers with a big club shot.
Round 2
map
Archers
green blinded
purple 2 dmg
yellow 12 dmg
Electra
Amelie 8 dmg
Magga 15 dmg
Beorin
Amelie is up.
Amelie Tucker |
Amelie quickly nocks and fires a pair of arrows at the blinded bowman.
Attack vs green: 1d20 + 9 + 1 - 2 ⇒ (4) + 9 + 1 - 2 = 121d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Rapid shot: 1d20 + 9 + 1 - 2 ⇒ (5) + 9 + 1 - 2 = 131d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Chaosorbit |
Green Will DC18: 1d20 + 4 ⇒ (1) + 4 = 5
Yellow bow v. Magga: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d6 + 3 ⇒ (4) + 3 = 7
Red bow v. Magga: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 + 3 ⇒ (5) + 3 = 8
Purple bow v. Amelie: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d6 + 3 ⇒ (2) + 3 = 5
As the blinded archer rubs at his eyes, Amelie quickly puts arrows in him. Ahhh... he howls as he drops to the ground behind the tower wall, both rubbing his eyes and clutching at the arrows.
The archer nearest Magga takes a step back and fires again. While the the other on the same part of the wall moves back more and also fires on Magga. Two more arrows hit the raging barbarian. The other non-blinded archer returns fire on Amelie, missing in his haste to duck for cover.
Round 3
map
Archers
green 21 dmg blinded
purple 2 dmg
yellow 12 dmg
Electra
Amelie 8 dmg
Magga 30 dmg
Beorin
Party up
Amelie Tucker |
Amelie fires another pair of arrows, this time at the other archer above her, though one bounces of the wall harmlessly.
Attack vs purple: 1d20 + 9 + 1 - 2 ⇒ (1) + 9 + 1 - 2 = 91d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Rapid shot: 1d20 + 9 + 1 - 2 ⇒ (12) + 9 + 1 - 2 = 201d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Electra Firemind |
Targeting the next Archer lays down and fires another magic missle: 1d4 + 1 ⇒ (3) + 1 = 4
Beorin Boulderstep |
Beorin makes it to the ladder and begins to climb.
"Come on Beorin. Nearly there ere ye get to swinging!"
Chaosorbit |
@Electra - purple?
Green Will DC18: 1d20 + 4 ⇒ (18) + 4 = 22
Red bow v. Magga: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d6 + 3 ⇒ (3) + 3 = 6
Purple bow v. Amelie: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d6 + 3 ⇒ (6) + 3 = 9
Electra fires another magic missile, as Amelie fires two more arrows at the same man, the first is off the mark, but the second hits. Magga's club bludgeons the archer she attacks, smash him hard, the archer yellow drops his bow and to his knees, surrender! Just as Boerin makes it to the top. At hearing this the other blinded archer shouts it too, as he finally wipes the dust from his eyes, but is none the less done. The other two seem to have more fight in them. One puts another arrow into Magga, while the other misses Amelie.
Round 4
map
Archers
green 21 dmg - surrendered?
purple 17 dmg
yellow 23 dmg - surrendered?
Electra
Amelie 8 dmg
Magga 36 dmg
Beorin
Pathfinders are up!
Electra Firemind |
Purple!
Beorin Boulderstep |
Beorin curses as he once more moves forward to aid his companions, holding up his shield as he does so.
Total defence moves forward. There's no way to get to the other side?
Chaosorbit |
@Beorin - my bad
Beorin looks around as he moves and sees that the other half of the wall is accessed by any old staircase, while an inner courtyard open to the air is filled with stone statues, and contains stairs leading down.
Amelie Tucker |
The paladin fires off another set of arrows at the archer above her on the wall.
Attack: 1d20 + 9 + 1 - 2 ⇒ (16) + 9 + 1 - 2 = 241d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Rapid shot: 1d20 + 9 + 1 - 2 ⇒ (14) + 9 + 1 - 2 = 221d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Beorin Boulderstep |
Beorin sighs as he spots their egress. It's going to be one of those long walks as he moves his bulk over, grumbling in dwarvish as he does so.
Chaosorbit |
Amelie fires an arrow at the guard trying to take shelter behind the wall, she still finds an opening and the arrow buries deep in the man, he slumps forward falling to the ground below. Amelie wheels around quickly and puts an arrow into the last of the guards; just as Magga arrives and bashes him in the head and he also goes down falling into the inner courtyard.
Combat over!
Status
map
Archers
green 21 dmg - surrendered
purple 27 dmg - down
red 25 dmg - down
yellow 23 dmg - surrendered
Amelie 8 dmg
Magga 36 dmg
Magga |
"What? You're not allowed to surrender!" Magga kicks a new arrow hole in the crenellations. "You better have some potions to heal the wounds you gave me, then maybe I'll forgive you for quitting on me!"
Magga kicks the man in the yellow shirt off the wall, then walks down and begins searching all of the bandits.
Beorin Boulderstep |
Beorin ambles over as he knows the fight is done and his services is most likely needed.
"Let old Beorin see to your wounds. By Torag's blessing, it shall be as good as new!"
Chaosorbit |
Magga kicks the surrendered man off the wall, he lands with a thump unconscious or maybe dead. A quick search find only composite short bows, arrows, battleaxes, and studded leather armor x4 among there belongings.
Beorin prepares to administer healing.
Amelie Tucker |
Amelie joins the others inside, just in time to see Magga kick the man off the ramparts. "We should probably keep them alive for questioning ya know. We've gotta find this Zamir guy afterall." She pulls out her wand to tend to her wounds before looking around the keep for clues.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Perception: 1d20 + 2 ⇒ (10) + 2 = 12
Beorin Boulderstep |
Beorin will aid in healing so who needs it? I can provide CLW from my wand if you don't have one.
Chaosorbit |
The last surviving archer quivers as he sees Magga's treatment of his comrade. As healing goes on Amelie takes a look around, not much to see in the outer courtyard, but a peak into the inner courtyard reveals it is open to the air, paved with flagstones and relatively free of debris. Statues ring the central open area, each depicting a tiger-headed man in a martial arts stance.
Amelie is down 2 still; go ahead and roll up some healing for Magga if you choose.
Chaosorbit |
I didn't give the details of the stairs as I was waiting for someone to indicate you all were moving into the inner courtyard. :)
I see Amelie has moved in there.
Perception
Amelie: 1d20 + 2 ⇒ (14) + 2 = 16
Beorin: 1d20 + 5 ⇒ (18) + 5 = 23
Electra: 1d20 + 11 ⇒ (12) + 11 = 23
Magga: 1d20 - 2 ⇒ (18) - 2 = 16
Initiative
Amelie: 1d20 + 6 ⇒ (7) + 6 = 13
Beorin: 1d20 ⇒ 4
Electra: 1d20 + 8 ⇒ (14) + 8 = 22
Magga: 1d20 - 2 ⇒ (8) - 2 = 6
Monks: 1d20 + 2 ⇒ (17) + 2 = 19
Behind the statues are four sets of stairs. The stairs to the north descend into darkness, and the stairs on the south side once led upward, but have collapsed in a heap.
As Amelie walks in the middle of the courtyard, two monks wearing grey robes and tiger masks, leap from stone blocks, they were just moments before posing stone still on. Luckily you were all on your watch and Electra is quickest to react.
Round 1
map
Electra
Monks
Amelie
Magga
Beorin
Electra is up
Electra Firemind |
Monks, hmm then magic missle.
Firing her magic missle wand she targets the orange one.
MM: 1d4 + 1 ⇒ (4) + 1 = 5
Chaosorbit |
Pink monk Stunning Fist v. Amelie: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d6 ⇒ 4
Orange monk Stunning Fist v. Magga: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 ⇒ 4
Electra's magic missile is of course on target. Both monks simultaneously leap down from the stone pillar, give a tiger roar, Rawwwrr! and attempt a power unarmed strike against both Amelie and Magga. Both monks hit there flat-footed foes.
Round 1
map
Electra
Monk, orange 5 dmg
Monk, pink
Amelie 4 dmg - need DC13 Fort Save
Magga 4 dmg - need DC13 Fort Save
Beorin
Round 2
Electra
Party is up -- need Fort Saves (DC13) from Amelie and Magga v. Stunning Fist.
Your stunned for 1 rnd, A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC.
Amelie Tucker |
Fort: 1d20 + 9 ⇒ (20) + 9 = 29
Amelie easily shakes off the blow from the monk, and decides to draw her sword in the cramped quarters. She swings her massive blade at the monk with the purple sash before taking a step back.
Attack: 1d20 + 6 ⇒ (13) + 6 = 192d6 + 3 ⇒ (1, 1) + 3 = 5
Magga |
I had some damage from before, at -9 now.
"Is that all you've got, little man?" Magga steps up and severs one of his arms at the shoulder. "LITTLER man!"
Free Rage
Standard Attack (orange)
Halberd: 1d20 + 11 ⇒ (20) + 11 = 31 Adamantine, Piercing, slashing: 1d10 + 9 ⇒ (3) + 9 = 12
Confirmation: 1d20 + 11 ⇒ (14) + 11 = 25 Adamantine, Piercing, slashing: 1d10 + 9 ⇒ (1) + 9 = 10
Beorin Boulderstep |
Beorin steps up to bat!
Hammer Time on Orange 1d20 + 5 ⇒ (14) + 5 = 191d8 + 2 ⇒ (7) + 2 = 9
"With Torag's blessings upon this hammer, Stay down!" he bellows.
and then he pauses for just a tiny moment......
"I dun supposed they heard that now....."
Chaosorbit |
Amelie takes a slice of the monk with her blade before stepping back. Magga's halberd does indeed end the other monk, the sharp blade cutting the man's arm off like butter. Beorin steps forward and nails the last monk with his hammer.
Round 2
map
Electra
Monk, orange 27 dmg -down
Monk, pink 14 dmg
Amelie 4 dmg
Magga 9 dmg
Beorin
Electra is up
Electra Firemind |
Shooting another Magic Missle at the Monk Electra tries to help her comrades.
MM: 1d4 + 1 ⇒ (2) + 1 = 3
Chaosorbit |
Electra magic missiles once more chipping away at monk, who despite the overwhelming odds fights on flurrying at Beorin. But badly injured he merely flails at the air.
FoB 1 v. Beorin: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d6 ⇒ 4
FoB 2 v. Beorin: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d6 ⇒ 1
Round 2
map
Electra
Monk, pink 17 dmg
Amelie 4 dmg
Magga 9 dmg
Beorin
Round 3
Electra
Party up
Amelie Tucker |
Amelie takes a swing with her blade again, but misses, making it quite obvious she should stick with her bow.
Attack: 1d20 + 6 ⇒ (2) + 6 = 82d6 + 3 ⇒ (5, 4) + 3 = 12
Beorin Boulderstep |
"Why do you not surrender?" growls the angry dwarf as he turns to make his way towards the last monk.
Magga |
Magga steps beside Beorin and tries to pin the stubborn monk to the statue behind him. "Better make this more fun or I'll cut off all your arms and feed them to you!"
Standard Attack (pink)
Chaosorbit |
While Amelie's arrow misses, Magga blade does not dropping the monk. A quick search finds they both possess a potion of cure moderate wounds and there Tiger masks also look impressive.
Down the stairs?
Electra Firemind |
Nodding to the others Electra checks for magical auras.
Chaosorbit |
Electra casts detect magic and scan around other than the new potions she does not detect any magical auras.
Amelie Tucker |
Amelie leaves the potions to the others, and heals her latest wounds with her wand. She stows her blade back in its scabbard and draws her bow before heading down the stairs.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Chaosorbit |
Heading down the stairs you come to a large basement room set up as a workshop. Four workbenches are covered with odd tools. Three men and one
woman work at the benches, each chained in place by a heavy iron collar.
Two of the bandits are here and as you enter one calls out.
Who are you! You need to leave now!
Chaosorbit |
What! The bandit doesn't seem to understand Magga's meaning at first. Hey, your the intruder here, I don't want to have to hurt you.
The man seems more than willing to talk, negotiate even.
Something tells me Magga has little interest in that.