Amiri

Magga's page

173 posts. Organized Play character for Granta.


About Magga

Magga believes defense is for weaklings who aren’t strong enough to defeat their enemies. She is just as aggressive in her lust for intelligent men.

Female human barbarian 4
CN Medium humanoid (human)
Faction Scarab Sages
Init -2; Senses Perception -2
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DEFENSE
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AC 8, touch 8, flat-footed 8 (-2 Dex); +1 dodge vs. traps
hp 65 (4d12+32)
Fort +11, Ref +0 (+1 vs. traps), Will +0; +1 vs. death
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OFFENSE
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Speed 40 ft.
Melee halberd +9 (1d10+6/x3) or greatclub +8 (1d10+6) or sap +8 (1d6+4 nonlethal)
Ranged longbow +3 (1d8+3/x3)
Special Attacks dirty fighter, rage (16 rounds/day)
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STATISTICS
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Str 18, Dex 7, Con 23, Int 7, Wis 7, Cha 8
Base Atk +4; CMB +8; CMD 16
Feats Diehard, Endurance, Toughness*
Skills Acrobatics +2, Climb +11, Knowledge (local) +5, Swim +10; Modifiers +3 Knowledge (history, religion) regarding Osirion and its gods
Traits dirty fighter, secrets of the sphinx
Languages Common
SQ fast movement*, trap sense +1*, uncanny dodge
Combat Gear potion of cure serious wounds (2), potion of fly, scroll of cure critical wounds, scroll of lesser restoration (5), scroll of resist energy (5), smokestick (4), wand of cure light wounds (22), wand of cure light wounds (50), wand of enlarge person (49); Other Gear adamantine halberd, cloak of resistance +1, cold weather outfit, dkw comp longbow (Str +3) w/ 18 arrows, greatclub, rations (4), sap, 1,956 gp (2 PP)
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SPECIAL ABILITIES
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Dirty Fighter When magga hits a foe she is flanking, she deals 1 additional point of damage (this damage is added to her base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.

Fast Movement (Ex) Magga's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying her speed because of any load carried or armor worn. This bonus stacks with any other bonuses to her land speed.

Rage (Ex) Magga can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, she can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that she can rage per day. Magga can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, Magga gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants her 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, she cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Magga can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. She cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If she falls unconscious, her rage immediately ends, placing her in peril of death.

Renewed Vigor (Ex) As a standard action, Magga heals 1d8 points of damage + her Constitution modifier. For every four levels she has attained above 4th, this amount of damage healed increases by 1d8, to a maximum of 5d8 at 20th level. This power can be used only once per day and only while raging.

Secrets of the Sphinx Once per day, Magga may gain a +2 trait bonus on any single Knowledge check.

Strength Surge (Ex) Magga adds her barbarian level on one Strength check or combat maneuver check, or to her Combat Maneuver Defense when an opponent attempts a maneuver against her. This power is used as an immediate action. This power can only be used once per rage.

Trap Sense (Ex) At 3rd level, Magga gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.

Uncanny Dodge (Ex) Magga gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. She can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
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BOONS
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Dragonkiller Magga may add an extra 1d6 points of damage to a single damage roll made against a true dragon at any time in the future. This damage stacks with other bonus damage such as sneak attack and is not multiplied on a critical hit. Cross Dragonkiller off the Chronicle sheet after using it.

Inside Knowledge Magga gains a +2 bonus on Knowledge (local) checks about the Aspis Consortium. She can cross this boon off the Chronicle sheet to take 20 on a single Knowledge (local) check about the Aspis Consortium.

Lord Avid’s Recommendation Magga gains a +2 circumstance bonus on all Charisma-based skill checks against nobility while on the Isle of Kortos. She can cross this boon off her Chronicle sheet to increase the bonus on one such check to +4, and can apply it while interacting with anyone on the Isle of Kortos.

Mythic Legacy When Magga activates this ability as a free action, choose one feat that she has. For one round, she gains the benefits of the mythic version of that feat as if she had also expended one use of mythic power. When she uses this boon, chross it off her Chronicle sheet.

Savior of the Sages Magga’s effective Constitution score for determining when she would die from hit point damage increases by 3, and she gains a +3 bonus on Constitution checks to stabilize.

Scribe Magga has a special scarab that grants a bonus on saving throws against death effects equal to 1 plus 1 for every four goals (2) she has completed.

Soul WardMagga's scarab also increases her effective Constitution score for determining when she would die from hit point damage by 4.

You Rescued the Minotaur Prince Magga gains a +1 circumstance bonus to any Intelligence or Charisma-based checks made while in Absalom.

PFS INFO:
PFS# 143586-20
Scenarios
  • #2: Hydra's Fang Incident
  • #6: Black Waters
  • #7-10: The Consortium Compact
  • #5-12: Destiny of the Sands, Part I: A Bitter Bargain
  • #5-15: Destiny of the Sands, Part II: Race to Seeker's Folly
  • #3-09: The Quest for Perfection, Part I: The Edge of Heaven
  • #3-11: The Quest for Perfection, Part II: On Hostile Waters
  • #2-17: Shades of Ice, Part II: Exiles of Winter
  • #5-16: Destiny of the Sands, Part III: Sanctum of the Sages
  • #45: Delirium's Tangle
  • #7-22: Bid for Alabastrine
  • #33: Assault on the Kingdom of the Impossible

  • BOT ME:
    Tactics Magga always keeps a smokestick in hand, and usually starts combat by dropping it to gain concealment. After that she's a straightforward rage and kill barbarian.

    Basic

  • [dice=Halberd]1d20+9[/dice] [dice=Adamantine, Piercing, Slashing]1d10+6[/dice]
  • [dice=Greatclub]1d20+8[/dice] [dice=Bludgeoning]1d10+6[/dice]
  • [dice=Sap]1d20+8[/dice] [dice=Bludgeoning, Nonlethal]1d6+4[/dice]
  • [dice=Longbow]1d20+3[/dice] [dice=Piercing]1d8+3[/dice]

    Raging

  • [dice=Halberd]1d20+11[/dice] [dice=Adamantine, Piercing, Slashing]1d10+9[/dice]
  • [dice=Greatclub]1d20+10[/dice] [dice=Bludgeoning]1d10+9[/dice]
  • [dice=Sap]1d20+10[/dice] [dice=Bludgeoning, Nonlethal]1d6+6[/dice]

    Enlarged

  • [dice=Halberd]1d20+9[/dice] [dice=Adamantine, Piercing, Slashing]2d8+7[/dice]
  • [dice=Greatclub]1d20+8[/dice] [dice=Bludgeoning]2d8+7[/dice]
  • [dice=Sap]1d20+8[/dice] [dice=Bludgeoning, Nonlethal]1d8+5[/dice]
  • [dice=Longbow]1d20+1[/dice] [dice=Piercing]2d6+3[/dice]

    Enlarged & Raging

  • [dice=Halberd]1d20+11[/dice] [dice=Adamantine, Piercing, Slashing]2d8+10[/dice]
  • [dice=Greatclub]1d20+10[/dice] [dice=Bludgeoning]2d8+10[/dice]
  • [dice=Sap]1d20+10[/dice] [dice=Bludgeoning, Nonlethal]1d8+7[/dice]
  • [dice=Longbow]1d20+1[/dice] [dice=Piercing]2d6+3[/dice]

  • *The effects of this ability have already been calculated into Magga’s statistics.