Castle Caldwell and Beyond: (A 5e Campaign) - The Wrecking Crew
(Inactive)
Game Master
Terquem
The Wrecking Crew, a special last chance arm of the Solution Society, is about to take on the first task in a one year long probation.
Can they survive, let alone succeed? | Journal where details of the setting can be learned |
Journey to Limecracker Hovel
Male Half-Elf/Alodoan Rogue level 1 AC:15| HP10/10| Darkvision 60ft | Passive Perception 2 | str+1, *dex+4 , con+2, *int+4, wis+2, cha+2
Yeah, still playing but I don't know what to post right now for the current situation
Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)
I'll update this evening (US Eastern time). I'm travelling with a supervisor this week, so posting might be spotty. Please feel free to BOT my character if necessary to move the plot along.
Male Half-Elf/Alodoan Rogue level 1 AC:15| HP10/10| Darkvision 60ft | Passive Perception 2 | str+1, *dex+4 , con+2, *int+4, wis+2, cha+2
Sorry for not being in game
I have been busy working as a waiter.
Took the hours so I can have extra £.
Hope you understand.
Will catch on and post later
male
Each character receives
25 experience points
for defeating the Giant Shrew
Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]
Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2
I will be away from January 1 to January 6. Will check in as I am able but likely I will be unable to post anything significant until my return.
male
I know it was a long pause, but I hope everyone comes around to check in on this game soon.
Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2
Male Half-Elf/Alodoan Rogue level 1 AC:15| HP10/10| Darkvision 60ft | Passive Perception 2 | str+1, *dex+4 , con+2, *int+4, wis+2, cha+2
Here been busy with work and rested for to long after that
male
My how computer has unexpectedly crashed. I will be typing this message ten ties, manually, on my touchpad, sheen. I hope to get a few computer this weekend, but it may e a few days before I can update games
male
Update on my return - I don't want to bore anyone with details, but here we go. I bought an HP Pavilion on Friday, returned that machine to Best Buy on Monday and picked up a Dell. I am almost done setting up the Dell, and lucky for me my portable Hard Drive has almost all of my old maps and tokens. I hope to post a brief game update to all my games today, and by this weekend I should be posting maps again.
Thanks for being patient with me.
Shadow's Status
Terquem wrote: Update on my return - I don't want to bore anyone with details, but here we go. I bought an HP Pavilion on Friday, returned that machine to Best Buy on Monday and picked up a Dell. I am almost done setting up the Dell, and lucky for me my portable Hard Drive has almost all of my old maps and tokens. I hope to post a brief game update to all my games today, and by this weekend I should be posting maps again.
Thanks for being patient with me.
RL happens :-)
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male
Okay I think I am ready to get us moving again. Here are the important changes
Look at the map linked in the header, "Encounter Map."
It is supposed to be a link to a Google Picture that any of you can edit (be careful, you can accidentally move the map if you aren't paying attention). You should be able to move your own token (zoom in or out if you can't see your token). When you close the picture it should save your changes automatically.
Here is a favor I want to ask, when a battle is in progress, try to remember to put an ooc comment in your posts that is a grid reference to where you should end up at the end of your turn (that way, if you cannot access the image and move your token, I can, or maybe another helpful player will.
Gee I hope this works
Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]
Perry wrote: Let's see if Ayita can get them on their way without the risk. ...or gets eaten.
male
Each character receives
20 experience points for avoiding a fight with the wolves
male
just a quick reminder to everyone who has Darkvision, it probably doesn't work as well as you think it does in this version of D&D.
Characters with Darkvision see in total dark as if it were dim light (you have disadvantage on perception rolls that rely on sight).
Alodoan/Half-Elf | Warlock/1 | AC 13 | HP 9/9 | Darkvision (60ft)| PP: 13 | S= -1 D= +2 C= +1 I= +0 W= +3* Ch= +5 | Spell Slots Used: 0/1 | Insp:[ ] | *Charm (Immune to sleep.)
Hmm right. I should update my roll20 campaign too, thank Terquem
Alodoan/Half-Elf | Warlock/1 | AC 13 | HP 9/9 | Darkvision (60ft)| PP: 13 | S= -1 D= +2 C= +1 I= +0 W= +3* Ch= +5 | Spell Slots Used: 0/1 | Insp:[ ] | *Charm (Immune to sleep.)
Made an Edit to my gameplay post to reflect the Darkvision rule which I'd overlooked.

male
About Iarishea
Iarishea is the northern most part of the Alodoan Empire. Originally an independent kingdom of Elvenkind, Iarishea was never powerful economically, or militarily. At some time in the distant past (as it is understood by people outside of Iareshea) the elven people of this country made slaves of the race of people called “halflings.” It is believed that these small sized humans were captured and taken from their homeland and brought to Iarishea in a time before recorded history. For many centuries halflings were slaves to the elves of Iarishea, until an uprising and civil war within Iarishea brought an end to halfling slavery after a period of about five hundred years of bondage.
It is said that Iarishea, as a culture, never recovered from the civil war that brought an end to halfling slavery in that country. While halflings learned to dominate in the realm of Arcane traditions, the Iarisheans feel back on older Divine Magic traditions, which only further exacerbated the tension between the two races.
Eighty years ago, while under the rule of a mad queen (Queen Arosebelle) Iarishea declared war on Alodoa. The exact reason for this war has never been fully understood, but it was from the beginning a disaster for the Iarishea people. The war was impossible to win from any viewpoint, and a series of natural disasters, including the most powerful hurricane in recorded history striking the Iarishean coast at the beginning of the Iarishean invasion of Alodoa, combined with poor strategic planning by the mad queen, left Iarishea nearly devastated as a nation. To end the war, Queen Arosebelle was dethroned by the leaders of the elven church of Iarishea, and the nation capitulated to every demand of the Alodoan empire. It is said that by losing the war to Alodoa, Iarishea was saved as a nation entirely.
Once it became part of the Alodoan Empire, things began to improve for Iarishea, particularly in the protection of Iarishean shipping under Alodoan naval flags.
There is yet an ongoing controversy associated with the nation of Iarishea. When Alodoa concurred Orimar (the island known as Urandoma by its inhabitants) thirteen years ago, word began to spread that citizens of Alodoa were eligible to migrate to this land and were being given land grants in the hope of uniting the Alodoan people with their Urandoman neighbors. However, some believed that a disproportionate number of disaffected ex-patriot Iarishean Elves were being given land in Orimar. An outpouring of anti-elven sentiment began to occur particularly among ex-patriot halflings living in other parts of the Alodoan Empire.
Today there is a wide spread rumor that two factions, both separatist in nature, are gaining power and followers in Orimar. Elves and Halflings are said to be secretly, and separately, maneuvering to be in a position to overthrow the local Alodoan authority in Orimar, gain the trust of the Urandoman people, and claim that country for themselves. These movements are said to be causing many dangerous conflicts to spring up in Alodoan settlements of Orimar.
Meanwhile, in Alodoa, many ex-patriot Iarishean Elves find themselves looked at as dangerous, untrustworthy, and are prejudiced against by many regular Alodoan people as basically natural born troublemakers, this can, at times, lead to situations where elves, unable to fit in with Alodoan communities peacefully, have turned to a regular life of crime.
male
The post above was reproduced in the Campaign Journal(linked at the top of this page)
male
Trying to avoid situations that might cause a stall - what does the party want to do?
1) Keep exploring the Manor House (the sun is setting outside, so it will go from sort of dark, to really dark soon, but you have a torch and at least one source of magical light.
2) Retreat to the NE corner of the courtyard and look for Valarie Gordaue and the place she said was safe to sleep for the night?
Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]
I vote we rest for the night.
Human/Alodoan Bard 2 | HP 17/17 | AC 14 | Vision: Normal | PP 10 | S+4/D+4/C+2/I+1/W+0/C+5 | B.I. (1d6) 3/3 | Spell Slots: 1st (3/3) | HD 2/2 | Insp: [ ]
Yeah, I think it's time for some rest. Don't want to push our luck too much.
Alodoan/Half-Elf | Warlock/1 | AC 13 | HP 9/9 | Darkvision (60ft)| PP: 13 | S= -1 D= +2 C= +1 I= +0 W= +3* Ch= +5 | Spell Slots Used: 0/1 | Insp:[ ] | *Charm (Immune to sleep.)
Happy to rest for the night.
Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)
Yes. Rest is good. Klodd will spend any remaining healing needed, and take first watch, so he can pray for his spells at sunrise.
Alodoan/Half-Elf | Warlock/1 | AC 13 | HP 9/9 | Darkvision (60ft)| PP: 13 | S= -1 D= +2 C= +1 I= +0 W= +3* Ch= +5 | Spell Slots Used: 0/1 | Insp:[ ] | *Charm (Immune to sleep.)
I'm unable to post today, my apologies. I'll make a post tomorrow.
Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2
I'll take the first watch when I get back with our supplies. :-)
Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]
Ayita will rest the first 4 hours than take watch the rest of the night.
male
Inside or outside will be important to note, okay. I don't want to get it wrong and place a character in harms way when the player thought the character was protected.
Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]
I think Ayita will take her watch outside. On the roof of the shrine if possible. But she'll use cover the best she can.
Stealth: 1d20 + 5 ⇒ (15) + 5 = 20
Human/Alodoan Bard 2 | HP 17/17 | AC 14 | Vision: Normal | PP 10 | S+4/D+4/C+2/I+1/W+0/C+5 | B.I. (1d6) 3/3 | Spell Slots: 1st (3/3) | HD 2/2 | Insp: [ ]
I'll take first watch, staying near enough to the door that I can signal people quickly if need be. Afterwards, I'll sleep inside.
EDIT: During my watch, if it's uncomfortably cold, I'll use prestidigitation to warm up to three articles of my clothing at once for an hour at a time.
Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2
Victor will stay in the doorway and step out every 10 minutes or so to signal to Ayita the all clear.
As Perry and Ayita are on first watch I will take second.
Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]
Ayita is not on first watch. She is resting first.
Alodoan/Half-Elf | Warlock/1 | AC 13 | HP 9/9 | Darkvision (60ft)| PP: 13 | S= -1 D= +2 C= +1 I= +0 W= +3* Ch= +5 | Spell Slots Used: 0/1 | Insp:[ ] | *Charm (Immune to sleep.)
Niall will volunteer to take the middle watch (to avoid dish cleaning or breakfast making...)
He will watch from the doorway, leaning against the frame or sitting down.
male
hold on, hold on! Exactly how many donkeys are there?
Everyone who brought a donkey, please raise your hand
Alodoan/Half-Elf | Warlock/1 | AC 13 | HP 9/9 | Darkvision (60ft)| PP: 13 | S= -1 D= +2 C= +1 I= +0 W= +3* Ch= +5 | Spell Slots Used: 0/1 | Insp:[ ] | *Charm (Immune to sleep.)
Human/Alodoan Bard 2 | HP 17/17 | AC 14 | Vision: Normal | PP 10 | S+4/D+4/C+2/I+1/W+0/C+5 | B.I. (1d6) 3/3 | Spell Slots: 1st (3/3) | HD 2/2 | Insp: [ ]
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Male Vangar/Human Cleric 2 | AC 18 | HP 17/17 | Standard vision | PP=12 | S +4 D +2 C +2 I +0 W +4 Ch +3
Magnus has no mules, but would help eat one if needed.
Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]
I'm pretty sure it's 2 mules.
male
So who owns the second mule?
Alodoan/Half-Elf | Warlock/1 | AC 13 | HP 9/9 | Darkvision (60ft)| PP: 13 | S= -1 D= +2 C= +1 I= +0 W= +3* Ch= +5 | Spell Slots Used: 0/1 | Insp:[ ] | *Charm (Immune to sleep.)
Link to donkey purchase posts.
Looks like the donkeys belong to Victor and Niall.
Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2
Victor gave his donkey/mule to the Halflings we had met on the road BUT he still considers Niall's donkey his as it will be pulling the wagon with HIS treasure in it, certainly Victor doesn't want to lug all that weight around himself! :-)
male
Ah, good, just one donkey then, good
Update soon, with rolls for possible night time encounters
Alodoan/Half-Elf | Warlock/1 | AC 13 | HP 9/9 | Darkvision (60ft)| PP: 13 | S= -1 D= +2 C= +1 I= +0 W= +3* Ch= +5 | Spell Slots Used: 0/1 | Insp:[ ] | *Charm (Immune to sleep.)
Right! Sorry for the confusion everyone...
Male Half-Elf/Alodoan Rogue level 1 AC:15| HP10/10| Darkvision 60ft | Passive Perception 2 | str+1, *dex+4 , con+2, *int+4, wis+2, cha+2
Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2
Niall Amakir wrote: Right! Sorry for the confusion everyone... No worries, just Victor being Victor IN game.
male
I'm here, sorry for the stall. I went and over committed myself to a few projects, but I will try to get updated
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male
Strangers in the night, exchanging glances, this one is a wight, I hope he passes: 1d6 ⇒ 2
Who is our lucky watchman?: 1d12 ⇒ 3
And the guest tonight is?: 1d20 ⇒ 8
Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]
Human/Alodoan Bard 2 | HP 17/17 | AC 14 | Vision: Normal | PP 10 | S+4/D+4/C+2/I+1/W+0/C+5 | B.I. (1d6) 3/3 | Spell Slots: 1st (3/3) | HD 2/2 | Insp: [ ]
Does the loud braying wake the rest of us?
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