-Darkvision: See in dim light up to 60ft as if it was bright light and in darkness as if it were dim light.
-Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
-Skill Versatility: Prof. In two skills of choice.
-Languages: Common, Elven and one extra.
Class Features:
-Otherworldly Pact: Naill has made a pact with the Arch Fey Oberon the Green Lord.
-Pact Magic: Arcane studies and magic bestowed upon me by my patron have given me facility with spells (pg107)
Niall was born to his Elf mother and Human Father, both wizards of great power and Knowledge. He was trained from an early age in the wizardly arts but was by no means an easy student. One night while in the library studying, frustrated at his lack of progress he came upon an old dusty tome. Within held secrets of the Fey. A ritual to contact and bargain with them. He hesitated only a moment before beginning. Oberon heeded his call, a mortal to play with. Shocked and in awe of the experience Niall knew he would pay later but finally magic was his.
It was not long before his parents divined the true source of his magic, not study but a pact. They were disappointed. It cut Niall to his core and he left home that night. Vowing to win back their respect with great deeds... But where to start? He signed up with the Solution Society. It wasn't long before he'd failed them too. This Wrecking Crew though could be his path to redemption.
Feature: Researcher When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Gear:
Leather armour
Wand
Dagger x4
Dungeoneer's pack
Healers Kit
Black ink, quill, a small knife, belt pouch.
Parchment x10
Donkey:
Cart, Bit & Bridle
Two person tent
Waterskin x2
Trail Rations x18
Mess kit
Iron pot
Bedroll
Feed x18
Gp: 22
Sp: 4
Personality Traits:
There’s nothing I like more than a good mystery.
I’m convinced that people are always trying to steal my secrets.
Ideal:
Nothing should fetter the infinite possibility inherent in all existence.
Bond:
I sold my soul for knowledge. I hope to do great deeds and win it back. And to win back the respect of my parents.
Flaw:
I am easily distracted by the promise of information.