Alain

Perivius "Perry" Lalomaundriale's page

171 posts. Alias of Jiggy (RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32).


Race

Human/Alodoan

Classes/Levels

Bard 2 | HP 17/17 | AC 14 | Vision: Normal | PP 10 | S+4/D+4/C+2/I+1/W+0/C+5 | B.I. (1d6) 3/3 | Spell Slots: 1st (3/3) | HD 2/2 | Insp: [ ]

Alignment

NG

Languages

Common (Alodoan), Elven, Dwarven

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 16

About Perivius "Perry" Lalomaundriale

[dice=Longsword (2h)]1d20+6[/dice], [dice=Damage]1d10+4[/dice]
[dice=Longsword (1h)]1d20+6[/dice], [dice=Damage]1d8+4[/dice]
[dice=Fire Bolt]1d20+5[/dice], [dice=Fire Damage]1d10[/dice]

XP: 300/900

Backstory
Perry is a minor noble, heir-apparent to a well-established family. He's been strong, healthy, and talented ever since he was born; nearly everything he's tried has not only been successful, but downright easy. He excelled in swordsmanship classes, mastered all manner of social graces, and took to magic like a fish to water; he even managed to master spells from more than one discipline! Comfortable in his talent and achievement, Perry grew fond of excitement and adventure, knowing he would always be able to handle whatever he encountered.

Then he ventured out into the real world.

Perry joined the Solution Society for no other reason than it sounded fun. However, his overconfidence was his downfall: he didn't take his first assignment seriously, and it was a disaster. For the first time in his life, he was scolded, reprimanded, and considered a failure. This served as a massive reality check for Perry; though he still knows his own capabilities, he nevertheless struggles with worries that he will let his house down. His ego has shrunk dramatically, and he now wishes to do whatever it takes to redeem himself and prove that (as long as he truly applies himself) he is indeed a talented and capable heir to House Lalomaundriale.

Race: Variant Human
+1 to two stats
Proficiency in any 1 skill
Bonus Feat: Magic Initiate - Gain 2 cantrips and a 1/day 1st-level spell from any one spell list. (Listed among spellcasting, below.)

Skill/Tool Proficiencies
Acrobatics +4
Deception +5
History +3
Intimidation +5
Investigation +3
Persuasion +5
Playing cards
Flute
Pan flute
Shawm

Bard Class Abilities
Ritual Casting: I can ritual-cast from among my known spells.
Spellcasting Focus: I can use any musical instrument as a focus.
Bardic Inspiration: As a bonus action, I can give a d6 to an ally within 60ft who can hear me. Within the next 10min, they can expend that die to roll it and add the result to an attack roll, ability/skill check, or saving throw. They can use it after rolling the d20 but before the GM announces the result. A creature can have only one B.I. die at a time. I can use this ability CHAmod/day.
Jack of All Trades: Add half proficiency bonus to any ability check that doesn't already use my proficiency bonus.
Song of Rest: During a short rest (if I'm not incapacitated), anyone who spends HD also heals an extra 1d6 HP.

Inventory
Longsword
Diplomat's Pack (chest, 2 map/scroll cases, set of fine clothes, bottle of ink, inkpen, lamp, 2 flasks of oil, 5 sheets of paper, vial of perfume, sealing wax, soap)
Flute
Studded leather armor
Dagger
Fine set of clothes
Signet ring
Scroll of Pedigree
Purse
Backpack
Rations (10 days)
Component pouch
Tent
Bedroll
Mess kit
Waterskin
Shield
Super-fancy pearl
Cash: 206.6gp

Spellcasting (DC 13)
Cantrips Known:

Prestidigitation:

1 action/10ft/VS
You create one of the following magical effects within range:
- Instantaneous harmless sensory effect (sparks, wind, faint music, smell, etc)
- Ignite/snuff a candle/torch/campfire
- Clean/soil object up to 1 cubic ft
- Chill/warm/flavor up to 1 cubic ft nonliving material for 1hr
- Make a color, small mark, or symbol appear for 1hr
- Create nonmagical trinket/illusory image in hand for 1 round
Can have up to 3 running at once.

Light:

1 action/touch/VM/1 hour
Touch one object no bigger than 10ft, sheds light (20/20) in a color of my choice. Ends if I cast it again or dismiss it as an action. Used offensively, the creature wearing/holding the target gets a DEX save to negate.

Fire Bolt (from feat):

1 action/120ft/VS
Ranged spell attack for 1d10 fire damage. Shooting an unattended flammable object ignites it.

Poison Spray (from feat):

1 action/10ft/VS
Puff noxious gas at one creature for 1d12 poison damage. CON save negates.

Spells Known:
Cure Wounds:

1 action/touch/VS
Creature recovers 1d8+CHA HP, plus 1d8 per extra spell level.

Detect Magic (ritual):

1 action/VS/Concentration up to 10min
For the duration, sense magic within 30ft of me. Can spend an action to see the aura around a ping and learn the school of magic involved. Blocked by 1ft stone, 1in metal, sheet of lead, or 3ft wood/dirt.

Faerie Fire:

1 action/60ft/V/Concentration up to 1min
In a 20ft cube in range, all objects plus any creature that fails a DEX save are outlined in blue/green/violet light, and shed dim light for 10ft. Negates invisibility, and attacks against affected critters have advantage.

Sleep:

1 action/90ft/VSM/1min
5d8 HP worth of creatures fall asleep. Choose a point within range; creatures within 20ft are affected, in order, starting with lowest current HP (ignoring unconscious creatures). Sleeper awakens when they take damage or someone spends an action to slap/shake them awake, or when the spell ends. Higher spell level affects +2d8 HP/level.

Shield (1/day from feat):

1 reaction/self/VS/1 round
When I would be hit with an attack or am targeted with magic missile, can activate this for +5 AC and immunity to magic missile. Works against the triggering event, and also lasts until beginning of my next turn.

Background: Noble
Position of Privilege: People are inclined to think the best of me. I'm welcome in high society. People assume I have the right to be wherever I am. Common folk try to accommodate me and avoid my displeasure, and people of high birth treat me as one of their own. I can secure an audience with a local noble if I need to.
Trait: Despite my noble birth, I do not place myself above other folk. We all have the same blood.
Ideal: I must prove that I can handle myself without the coddling of my family.
Bond: I will face any challenge to win the approval of my family.
Flaw: I harbor a lingering doubt as to whether I'm really as capable and worthy as I always thought I was.