Ecclesitheurge

Klodd Rockhopper's page

157 posts. Alias of scranford.


Full Name

Klodd Rockhopper

Race

Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD}

Classes/Levels

Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Gender

Male

Size

M

Age

30

Alignment

CG

Deity

?

Languages

Common, Dwarven

Occupation

Healer

Strength 13
Dexterity 10
Constitution 16
Intelligence 8
Wisdom 16
Charisma 12

About Klodd Rockhopper

Here is the crunch for Klodd Rockhopper:

Spoiler:

Klodd Rockhopper

Dwarf – Hill Dwarf
Origin: Baylor
Diety: Fergus Mithril Blood
Cleric / 2 (War Priest)
XP: 317/ 600
Inspiration: No

4’3”, 146 lbs. Red Hair, Grey eyes, Tan skin
30 years old
Chaotic Good

Proficiency Bonus : +2

STR: 13 +1
DEX: 10 +0
CON: 16 +3
INT: 8 -1
WIS: 16 +3 (+5)
CHA: 12 +1 (+3)

AC: 18
HD: 2d8
HP: 23
Speed 25
Passive Perception: 13 (+3)

Languages : Common, Dwarvish

Racial Features
Darkvision 60’
Dwarven Resilience: Resistance to Poison Damage, Advantage on Poison Saves
Dwarven Combat Training: Proficiency with Battleaxe, handaxe, throwing hammer, Warhammer
Tool Proficiency: Smiths tools
StonecunningDouble proficiency bonus for (History) check related to origin of stonework
Dwarven Toughness: Hit point maximum is +1 at creation, and every time you gain a level.

Class Features:
Spellcasting : Ritual Casting, Spellcasting Focus

Channel Divinity 1 per day:
- Turn Undead (Will Save allowed, all within 30' that can see or hear me). Turned for 1 minutes or until damaged.
- Guided Strike (Can use channel to add +10 to an attack roll)

Divine Domain: : War (Proficiency: Martial Weapons, Heavy Armor), War Priest: (Bonus attack x3 daily)

Spells: (3) 1st level slots


    *Resistance (0)
    *Sacred Flame (0)
    *Thaumaturgy (0)
    *Bless (1)
    *Cure Wounds (1)
    *Guiding Bolt (1)
    *Healing Word (1)
    *Divine Favor (1)
    *shield of Faith (1)

Proficiencies :
ARMOR: Light Armor, medium armor, Heavy Armor shields
WEAPONS: Simple, Martial, Dwarven
TOOLS: Smiths Tools, Gaming (Dragon Chess), Land Vehicles

Saving Throws : WIS and CHA

Skills :
Medicine +5
Religion +4
Athletics +3
Intimidation +3

Equipment

Light Crossbow (Two-Handed, Piercing) +2 to hit / 1d8 Damage / Range 80/320
Bolts (20)
Warhammer (Versatile, Bludgeoning) +3 to hit / 1d8+1(1d10+1) Damage
Priests Pack
Tent
50' Silk Rope
(5)rations
Holy Symbol: TBD
Chain Mail Armor
Shield
Insignia of Rank
Piece of Banner taken from (?)
Deck of Cards
Common Clothes
Belt Pouch (35-GP, 5-SP, 50-gp Gem)
Potion of healing
Flask of Alchemist Fire
Flask of Holy Water

Background: Soldier (Healer)
Military Rank: Soldiers still recognize your rank, and influence and defer to you if of lower rank. Can influence, and requisition equipment of lower rank. Can gain access to military encampments and fortresses if recognized.
Personality traits:
I’ve lost too many friends, and I’m slow to make new ones.
I have a crude sense of humor
Ideal:
Nation: The people of (Baylor) are all that matter to me. (Good)
Bond:
Those who fight beside me are those worth dying for.
Flaw:
I have little respect for anyone who is not a proven warrior.

HISTORY:

Spoiler: