Gormund Blackstone
Dwarf Witch 1
CG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +2, Ref +2, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20 ft.
Melee
....dagger -1 (1d4-1/19-20) and
....longspear -1 (1d8-1)
Ranged
....light crossbow +2 (1d8/19-20)
Witch Spells Prepared (CL 1st; concentration +5):
1st— burning hands (DC 15), enlarge person (DC 15)
0 (at will)— detect magic, light, read magic
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Statistics
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Str 8
Dex 14
Con 14
Int 18
Wis 10
Cha 8
Base Atk +0; CMB -1; CMD 11 (15 vs. bull rush, 15 vs. trip)
Feats Extra Hex
Traits Scholar of the Great Beyond (Knowledge[planes]), Subject of Study (aberration)
Skills
Knowledge (nature) +8
Knowledge (religion) +5
Perception +1 (+3 to notice unusual stonework, such as traps and hidden doors in stone walls or floors)
Spellcraft +8
Survival +1
Use Magic Device +3
Languages Common, Dwarven, Giant, Gnome, Orc, Terran
SQ patron spells (elements)
Combat Gear scroll of cure light wounds x2;
Other Gear dagger, light crossbow, longspear,
backpack, candle (5), chalk rope, spell component pouch, 31 GP, 5 SP
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Stealth checks You gain the Alertness feat while your familiar is within
arm's reach.
Fortune (1 round(s)) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take
higher) once/rd.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Ward +2 (1 at a time) (Su) Ward another, granting +2 to AC and saves until hit or fail a save.