Cap'n Voodoo's Freebooter PBP

Game Master voodoo chili

est. 2011
PF6 Fun and Plunder in Green Ronin's Freeport, around the Shackles, and Beyond
MAPS


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Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

"Sounds like something is moving around beside us." The Groom starts hustling to the sound of the commotion.


the Groom leads the way out to the balcony, but Jim overtakes him on the stairs and vaults the bannister to land near Dibbets as a tide of gore spattered rats overtakes the panicked halfling. Dibbets-5 hp biting and a DC 12 Fort save.

Dingus follows down the stairs and somewhere above you hear Kaul bellowing as he moves through the bell tower.
figure Dibbs in the swarm, Jim within reach, Groom and Dingus 10 ft from the action and Kaul still 2 rounds away.

Round 3
the Groom
Jim
Dibbets
Rats
Dingus
Kaul


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul picks up the pace, hustling towards the meeses of doom...


Male Halfling Oracle of Gozreh 6

Round 2?: Got skipped over for Round 2 Cap'n, though I'll fall in line with the run like buggery action with just a single addendum...

During his frantic fleeing, Dibbs manages to produce one of the flasks of alchemist's fire the crew lifted out of the mayor's house.

Round 3: 11/19 HP, nauseated

Fort save: 1d20 + 3 ⇒ (2) + 3 = 5

Overwhelmed by so many little feet and teeth and by the gods where have tha buggers been they stink like fermented... unable to cogently frame a thought as he stumbles away from the center of the swarm of meese.


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Hopefully as Dibbets attempts to escape the horde of tiny mice, Dingus will step forward, and if possible leaviing the halfling out, spread a hunk-a hunk-a burning love among the rodents.

3d4 ⇒ (2, 1, 3) = 6 Burning Hands (15' Cone)

"Richard, I hope you like charred rat as much as raw"


Sorry Dibbs, failed my distraction save meself.

Slapping away bitey rats, Dibbs stumbles under the assault after fishing a fire flask from out of a pocket. Above him, Dingus pauses at the top of the stairs to unleash a sheet of fire on the rabid rodents leaving Dibbets slightly singed, but bar-b-queign a couple rats.

now onto round 3- map


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Round 3:

Status:

HP: 33/33 AC: 19 Conditions: +2 IP

Sizing up the situation, Jim realizes his sword is useless here. Aw, feck. Not another one. He looks around for a small or medium table--something big and flat that he could mash a moiety of meeses to pieces with, and in the meanwhile move to stay away from the wriggling rodents.

"Though your pet snake liked 'em wiggling, mate. KAUL! Shift it, shipmate--might have a piece o' heavy lifting for you."


Jim-you are standing next to the wash station- bloody basin with rinse water, flimsy drying rack, and a couple fist-sized scrubbing stones. A tiny creature swarm takes half damage from slashing and piercing weapons.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Heeding Jimmer's kaul (call gettit?? Wacka-wacka-wacka...) hot foots it towards nibbling death...


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Sorry, the last two swarms we fought were immune to weapon damage, and I generalized inappropriately.


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

"Rats...I got nothing on rats. But I can patch you up after the fire does it thing."

the Groom hesitates to join the fire and fur on the ground floor.

On the road and can't get the map loaded, but can't be too much help here anyway, Sorry Dibs.

Hey Boss, do you think Besmara would be up for the Groom using a Cutlass as opposed to a rapier (not that it would help here). Its from the Pirates of the Inner Sea and has the same stats as a Rapier but does slashing damage. With it introduced post-Besmara being assigned a favorite weapon, but seems more Pirate Queenish. And would spread out the group's weapon selection. Nothing immediate, but down the road. It would fit his poor fisherman background a little better too..... Plus that Besmara trait Dibbets mentioned earlier, maybe at the 4th level change.


the Groom hesitates on the stairs, not particularly interested in having his pruney toes nibbled. Jim weighs the option of soiling his sword on the vermin or trying a less pointed approach. Dibbets tries to outrun the rats unsuccessfully as they follow him to the center of the room and several score peel off to feast on the pondering swordsman.
Dibbs-6 hp, Jim-2 hp; both DC 12 fort or distracted

Round 3 cont.
Dingus
Kaul - otw
Round 4
the Groom
Jim
Dibbets
Rats


Male Halfling Oracle of Gozreh 6

Round 4: 5/19 HP, ornery

Fort save: 1d20 + 3 ⇒ (19) + 3 = 22

Able to hold back his gag reflex for a few moments so as to gather his thoughts, Dibbs stumbles clear of the mass of meese and gives them an evil grin before throwing his volatile cargo into the seething carpet of fur and feet.

Not sure where the meese ended up on the map - though I'm guessing I can go to H,13 and be clear?
Ranged touch: 1d20 + 5 ⇒ (11) + 5 = 16 for 1d6 ⇒ 3 fire, at H,11 (if the meese are still there)... trying to avoid Jimmer... if possible... if not, then Dibbs will patch him up afters.


Dibbs- I didnt get a direction for your movement last round and just assumed you moved up to E11 (rats would be at G9, G10, F11, E11). You move at the same rate as the ravenous rodents so you can't outrun them. If you want to go to H13 the rats wouldn't attack Jim and would cluster around you- G13, H13,I13, H12


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Round 3
"Get out o that mess Dibbs". "Give me room to flame them".

Dingus will refocus his initiative and move just after Dibbs clears the mess of rats, then hit them with another Burning hands...from 15' away.

[b]Round 4
3d4 ⇒ (2, 1, 2) = 5 Burning hands


Male Halfling Oracle of Gozreh 6

From E,11 in Round 3 - I'll go back to H,11 in Round 4 and still turf the alchy fire as above.
Should give Dingus a decent fire line for his burning hands, as well as giving me a clear spot to toss the alchy fire also?


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Cap'n, I'm not sure you can hold movement, but Jim's plan was to move to stay out of the swarm once he knew what direction it was heading, if that's possible.


Jim- No problem. Disregard previous damage.

Jim dances away from the advancing rats as Dibbets runs back and forth trying to find a safe place. Dingus waits until Dibbets is clear for a moment and unleashes another blast of fire charring several score of the nasty varmints.

Dibbs- give me continued fire damage and another alch fire roll.


Male Halfling Oracle of Gozreh 6

Continuing fire dam: 1d6 ⇒ 1 fire.
Unless mistaken, I've only had time to toss a single bottle?
Round 1: Close door and notice holes.
Round 2: Start running and draw vial.
Round 3: filthy varmints o'erwhelmed me.
Round 4: Sucked it up and released the red fire.

So methinks that the rats get another chance at the bitey bitey before I'd be able to do anything else?


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Rounds 3 & 4: Kaul keeps pounding towards the screams and squeaks...


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Slow moving halfling seems to be the morsel of choice as the rats trail Dibbets around the room scurrying through his beard and up his pants. Dibbs- 4 hp biting.

Kaul finally joins the party fashionably late.
map.

Round 5
the Groom
Jim
Dibbets
Dingus
Rats
Kaul


Male Halfling Oracle of Gozreh 6

Round 5: 1/19 HP, ornery
Fort Save: 1d20 + 3 ⇒ (10) + 3 = 13

On his last leg and a half in more ways than one Dibbs manages to spit out the one rat that made it into his gob before yelling "Keep em roastin Dingus" stumping out of the mass and putting a hand to the sigil of Gozreh hanging from one side...

Move to E,12; cast CLW on self: 1d8 + 3 ⇒ (3) + 3 = 6 - now 7/19 HP; 1/6 spells cast for day


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

"I'm about out of flame Dibbs, but I'll come up with something else".

3d4 ⇒ (1, 3, 2) = 6 Burning Hands 1st level spells 6/6


A final gout of flame from the snakey sorcerer incinerates another score of rats and the scorched survivors decide this halfling was gristly anyway as they flee back to the barracks.

out of combat.


Male Halfling Oracle of Gozreh 6

As the tiny marauders turn to flee, Dibbets first thought is to give chase... which lasts all of twenty feet or so before his leg pains enough to give it up. Muttering "Filthy bloody disease ridden pieces of..." Dibbs gives himself a spit n polish... 2 x CLW: 2d8 + 6 ⇒ (1, 5) + 6 = 12 - 19/19 HP... before making sure to kick and stomp on any of the things still left wriggling after Dingus' handiwork.

"Much obliged Dingus, hard to bloody outrun the buggers wiv a bum leg. I've gotta door ye an little scaly might want tae peepsie at." before leading the Tian gent back to the locked storage room "Reckon ye ken feed the slippery little bugger through fer a look?" purposefully leaving the investigation of the barracks and source of meese to one with less pesky festy bites covering him...


Dibbs:
speaking of festy, give me a DC 12 fort save.


Male Halfling Oracle of Gozreh 6

Divine Simian:
Fort: 1d20 + 3 ⇒ (2) + 3 = 5
Bugger ;)

The welts and bite marks on Dibbs body begin to get infernally itchy...


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

"Sorry Dibs, my Queen doesn't provide me anything to fight rats like that. I think she has a soft spot for them.....Disgusting really.

Turning to the others, "Anyone found anything useful? With a corpse, Granny's skull might be able to get a word out about what happened here."


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul sensing the chance to be useful, whips out Tum Bo-Bo...

"Hur... Tum ye got any magicks that'll 'elp me wee shipmate? Shiney's and some quality grog when we're back onshore o' great one..."

The thug looks sincerely at his nut, then the itching Dibbs...


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

"Perhaps Richard can find a few stragglers to snack on. I've found no bodies; Dibbs? Kaul? Anything where you've been? And who rung that bell, anyway?"


Tum-Bobo looks upon the halfling with distaste. "Got nut'in for 'im. Him prolly got more diseases den de rats anyhow."

No bodies so far. It looks like they may have been dragged out the back and you've still got two more doors on the ground level to check.


Male Halfling Oracle of Gozreh 6

Replying to Jim "There were a feckin lot o' blood where the damned meese came from" pointing to the barracks.

Dibbs sets his own beadies upon the coco-bobble head and replies "Wouldnae want ye blessin anyhow" poking his tongue out at the monkey as a gesture of petulance.


check out the backyard or clear the fort?


Male Halfling Oracle of Gozreh 6

Dibbs is hoping that Richard can do a storeroom reccy - while I think Kaul / Jim / Groom were double checking the Barracks?


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

the Groom is going to kick up a Detect Evil, figuring whatever did all this, were not on the goodly side. He will keep that up as he moves into the barracks, crossbow in hand.


The barracks is awash with death and destruction. As mentioned, the room had been partitioned with curtains forming small cells. Now the curtains are stained with gore and the cells contain nothing but cots crusted with congealed blood and the occasional stool or chair.

No traces of evil remain, but the Groom figures that enough time has passed that only the darkest malevolence would still be detectable.

Survival DC 12:
Swaths of blood lead through the back door, down the stairs, and disappear at the tide line.


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Sorry guys. Been driving all day. Don't wait for me for stuff like this. Dingus would be more than willing...not so sure about Richard...but the thoughts of fresh rats should convince him.

Dingus again shares a detect magic with Richard and sends his friend to investigate.

"Now you sneak in there and look around". "Don't stop to eat any rats till you report back, then we'll find a couple of nice juicy ones for you".


Male Fer de Lance AC 17/15/14; HP 16/16; F+1, R+5, W+4

1d20 + 15 ⇒ (4) + 15 = 19 Stealth

1d20 + 9 ⇒ (8) + 9 = 17 Perception with Detect Magic


The storage room at the base of the tower is locked as well, but Richard can slither through a gap in the floor. The room is pitch black, but Richard feels the dripping of water and the scents of mildew and rotting wood. He detects no magic in the room and even the rats seem to steer clear of the place.


Male Halfling Oracle of Gozreh 6

Acting on Richard's Recon:

"Well iffin it's stinkin o' mildew we ken leave her fer lasties. Best we stick together till we're sure there ain't no more nasties awaitin" following the others into the barracks.

Survival: 1d20 + 1 ⇒ (10) + 1 = 11


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Untrained Survival check: 1d20 + 1 ⇒ (18) + 1 = 19

Jim contemplates the smears of blood, then takes a look at the exit. "Oh, that's not good, mates. Looks as though the bodies were dragged to the beach. I'm a mite unsure as whether they were taken by man or beast, though now I'm recalling news we've heard of sahaugin raids."


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Survival (Track) -> 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16

the Groom stoops to look at the tracks. Can he ID a species doing the dragging from the bloody footprints?


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul shrugs his bulky shoulders;

"Dunno... reckon any other nasties might o' come a callin' when I rung tha bell..."

Survival: 1d20 + 1 ⇒ (20) + 1 = 21

At Jimmer's thoughts the thug brightens up;

"Hur... Sharkey boys eh??? Bess'll make sushi out o' then hur-hur... Bring em on..."


Male Halfling Oracle of Gozreh 6

Brow furrowed "Sharkey's wouldnae have the weirdass deer lookin thing at their beck though would they?" before addressing the Groom and Dingus "There were a library back there as well - might want tae take a looksee afore me an Kauly go lookin fer s$&$ter paper?"


The bloody bodies were dragged over most of the tracks obscuring them, however Kaul is able to spot a couple suspicious boot tracks and barefoot prints among the muddle. All humanoid, but nothing webbed.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

"Bit of a relief, hey? Let's finish up here, then take a peek at that storeroom."


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

"To the library then, by all means. I still think someone should have written something, maybe it would be there." the Groom will follow Dibbits and give the Library a search.

Perception -> 1d20 + 9 ⇒ (1) + 9 = 10

But all he sees is pages and pages about to be wiped on people's asses.


Aside from the Besmaran decor and abundance of outhouse material, the library has little of interest to the Groom. The entire fort has had a once over so far except the locked door near the stairs.
cough, cough.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

"Well, Dingus' snake has already had a sniff at the place, so I think it's time for breaking and entering. Unless any of you lads chanced upon the key whilst we were strolling about?"


Male Halfling Oracle of Gozreh 6

Dibbs shakes his head before gesturing Kaul forward for his genteel ministrations.

Mara go Smash now!

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