
"Keelhaul" Kaul |

Feck forgot to get Bess 'chanted... Cap'n my Cap'n... can we presume that iffen it lasts a while ol'Kauly would have got her magicked already?

James "Madman Jim" Patterson |

"Get Kaul first, but let's get to cover before you start!" Jim sprints for the mill.
Since magic weapon only lasts for a minute, there's no way we'd do it in advance.

Cap'n Voodoo |

The crew dashes for cover in the gin gang and Dingus magic-ups Kaul's blade. Bess shimmers at the wand's touch and her edge twinkles menacingly. You notice the pair of raptors used to turn the mill are missing from their now broken pen.
Lurking in the smoke, Dibbets hears the terrible bug quickly approaching and suddenly it appears through the smoke making a bee line for the covered mill!
figure you have three rounds between alarm and Blighty attack- 2 rounds were used for the dash and enchant.

the Groom |

"Seems your going for it first, Kaul." the Groom place one hand on the pommel of his blade. The other he holds out toward Kaul and a shimmer like sun on choppy waves encases the half-orc briefly before fading. "That should help keep you upright a bit longer."
Cast Protection from Evil on Kaul for 3 min. +4 AC/etc./etc

Dingus Mack |

Yep! Just getting ready to post that...If Jim is good with it
"Here Jim". "Get you some too". "I'll try to stay away and launch friendly Vapor Vipers at him". Dingus looks for somewhere that he can't be surrounded to launch his vipers, hopefully with great cover.

James "Madman Jim" Patterson |

Round 2 & 3:
Status:
HP: 33/33 AC: 19 Conditions: +2 IP, magic weapon on rapier on Round 3 (10/10)
During the second round, Jim sizes up the area and picks out a place to stand where he can draw the bug's attention and give Kaul a chance to flank it, but still have enough of the roof over his head that the bug can't attack from the air.

Cap'n Voodoo |

Keelhaul Kaul- 1d20 + 2 ⇒ (18) + 2 = 20
Madman Jim- 1d20 + 2 ⇒ (7) + 2 = 9
The Groom- 1d20 + 6 ⇒ (10) + 6 = 16
Dingus- 1d20 + 2 ⇒ (1) + 2 = 3
Bugaroo 1d20 + 8 ⇒ (14) + 8 = 22
With a loud Whump! the unwholesome and ridiculously large insectoid horror lands in front of the raptor mill. Its many eyes focus on Jim and its flexible proboscis writhes hungrily.
Round 4
Big Sucka- x
Kaul
the Groom
Dibbs
Jim
Dingus
base map - let me know if you want to start in a different spot.

the Groom |

Sorry..yep, +2 and all that. I thought we were running for two rounds, so if I have a round to spare, Jim will get a dose of Protection in round 3.

"Keelhaul" Kaul |

Round 3
AC: 19 HP: 25/29 CONDITIONS: +2 Saves, Magic Weapon on Bess (10/10)
Kaul steps from the corner of the room, brandishing his 'chanted cleaver... 5ft Step to H11
... and chops at the big bugger's chitinous legs;
Enchanted Bess: 1d20 + 6 ⇒ (3) + 6 = 9
Thinking that won't cut it - figuratively and literally... feck

the Groom |

Round 4
Status: AC 19; 19/23 hp; 2/4 1st level spells; Judgement of Smiting = weapon counts as magic
the Groom calls on Besmara to help defeat this abomination as he draws his rapier Judgement of Smiting:Free action. And he steps up to help Kaul (G-11).
Smiting Rapier Attack -> 1d20 + 5 ⇒ (18) + 5 = 23
Confirm
Smiting Rapier Attack -> 1d20 + 5 ⇒ (17) + 5 = 22
Smiting Rapier Damage -> 1d6 + 1d6 ⇒ (5) + (5) = 10
Might be taking an AoO there, if this thing has reach.

James "Madman Jim" Patterson |

Round 4:
Status:
HP: 33/33 AC: 21 Conditions: +2 IP, protection from evil (29/30), magic weapon on rapier (9/10)
Damnation, it isn't far enough in yet! Jim steps around to E-11 via E-10 and lunges at the demonic dipteran, his blade going wide as the enormity of the creature impresses itself on him. Oh, we are so fecked....
To hit: 1d20 + 7 ⇒ (2) + 7 = 9

Cap'n Voodoo |

Unable to restrain himself at the sight of the bloodsucking freak, Kaul steps forward too soon and the alerted giant skeeter rears up just as Bess plows into the ground instead of a leg.
the Groom sees an opening and rushes forward only to be transfixed by the barbed proboscis. Groom -8 hp piercing Still stuck on the end of the Thing's mouth organ, the Groom pulls himself close enough to thrust his blade in the insectoid's face.
@Dibbs

Dibbets |

Round 4:
Emerging from his place of hiding as the beast lands Dibbets gulps.. Fecker seemed a bit smaller yesterday-like... He stumps forward and hurls the fragile vial of fire at the skeeter man...
Move to H,18 - then hurl at F,13 - 30ft away.
Alchemist's Fire: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8 for 1d6 ⇒ 3
Bugger.... well lads, let's get the crap rolls out so we can start doin a bit better...

Cap'n Voodoo |

Not wanting to overthrow and hit his mates, Dibbets throw is a bit off and it lands near the creature's flank only splashing it to little effect. The creature whirls to inspect the burning sensation Dibbets has bestowed upon its abdomen and foils Jim's thrust. The double blast of arcane force from Dingus' spell brings it back around and it drinks deeply of the Groom's salty blood as its wounds begin to heal.
the Groom- DC 16 fort save or 3 Wis damage before taking 2 Con damage.
Round 5
Big Sucka- x
Kaul
the Groom
Dibbs
Jim
Dingus

James "Madman Jim" Patterson |

Round 5:
Status:
HP: 33/33 AC: 21 Conditions: +2 IP, protection from evil (28/30), magic weapon on rapier (8/10)
And now the Groom's in a bad way...Kaul better carve this thing up sharpish! Jim tries to slide around the creature to set up flanking shots before he attempts another attack. 5' step to E-12, which will flank it with Kaul if he also moves to H-12 (hint, hint). If that works, add 2 to the roll.
To hit: 1d20 + 7 ⇒ (9) + 7 = 16
Damage (if that hits): 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

"Keelhaul" Kaul |

Round 5
AC: 19 HP: 25/29 CONDITIONS: +2 Saves, Magic Weapon on Bess (9/10)
Seemily satisfied the ground no longer poses a threat Kaul sets to work carving the bugman a new one... 5ft step to H 12
"Hur...hur... Suck on this ye bugger!"
'ChantedBess Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Bess Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12
Bess Crit Threat: 1d20 + 6 ⇒ (14) + 6 = 20
Bess Crit Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
Total Damage on bugboy: 22 Hur fekin Hur!
If by moving Kaul also qualifies for Flanking then add another 2d6 + 1 ⇒ (6, 6) + 1 = 13 damage on Cap'n my Cap'n

the Groom |

Round 5
Fort save dc 16 -> 1d20 + 6 ⇒ (19) + 6 = 25 but still 2 Con.
Status: AC 19; 8/23(20) hp; 2 Con damage; 2/4 1st level spells; Judgement of Smiting = weapon counts as magic
"You got me right where you want me , don't cha' Buggo" And the Groom slices into him again.
Smiting Rapier Attack -> 1d20 + 5 ⇒ (19) + 5 = 24
Confirm
Smiting Rapier Attack -> 1d20 + 5 ⇒ (16) + 5 = 21
Smiting Rapier Attack -> 1d6 + 1d6 ⇒ (4) + (5) = 9
Hoping that was distracting enough, the Groom tries to pull himself free.
Do I have to do a move action to get off this sucker? Escape artist? Strength check? or just step back 5' at least. Or I guess next round if a standard action is needed.

Cap'n Voodoo |

wow! crit-a-thon. I think i would have actually let the bug off its leash if i saw that coming.
After a few initial missteps, the crew gets down to business as Kaul sidesteps the beast and gouges a crimson trench through the beast's chitin. Blood sprays profusely back on the leering half-orc, likely a bit of the Groom's own vintage in there. the pale sailor thrusts his own blade knuckle deep into the viscious vermin and it leaves hold of its host.
Dibbs draws a helping wand and Jim steps opposite Kaul to bleed the bug some more.
Dingus up and that may be all she wrote.

James "Madman Jim" Patterson |

Jim stabs it once or twice more for good measure before gratefully accepting the flask from Dibbets and tossing back a few swallows. "Nicely done, Master Kaul. Groom, how are you faring? That looked like quite the bite it put on you. Dingus, care to see if there's anything of interest on the body 'fore Dibbets starts the pyre?"

the Groom |

the Groom pulls out the proboscis with a sickening <<squelch>>. "Thoroughly disgusting."
He hits himself up with the last of his healing.
CLW x 2 -> 2d8 + 6 ⇒ (6, 8) + 6 = 20 20/22 hp; due to -2 Con
the Groom wipes his sword off on a flour sack. "Well, Besmara is pleased. Got the chest and struck down someone preying upon the weak. These people need to fatten up and prosper, for without them, piracy wastes away....but we don't have to let them know that." Hur-hur...cough-cough-gurgle.

Dibbets |

Mopping a sweaty brow with bloodied hand "Well I were thinkin we could at least show tha inbreeds the errer of their ways by puttin the head on a spike... but nailin it tae the door works also." after Dibbs has removed the head, he douses the body in alchemist's fire and watches it burn down.

Cap'n Voodoo |

The abominable bug's body combusts in a thick black reeking cloud to add to the haze that fills the village. Your hearts warm in the cheery fire of a job well done and far easier than you expected.
too easy, methinks...

the Groom |

Perception -> 1d20 + 9 ⇒ (1) + 9 = 10
the Groom looks on the burning bug, "Got a powerful stink going there Dibbs, but I ain't going to complain."

"Keelhaul" Kaul |

Perception DC 23:1d20 + 8 ⇒ (16) + 8 = 24
Taking his lead from the sorcerer's snake, sniffing at the air and tilting his collie ears towards potential danger... Eyes narrowing Kaul draws Bess again;
"Heads up lads - we got company, them dinos that powered the mill are loose and hungry..."
Kaul will move towards the threat, cleaver raised...

Cap'n Voodoo |

Dibbets- 1d20 + 2 ⇒ (16) + 2 = 18
Keelhaul Kaul- 1d20 + 2 ⇒ (13) + 2 = 15
Madman Jim- 1d20 + 2 ⇒ (11) + 2 = 13
The Groom- 1d20 + 6 ⇒ (14) + 6 = 20
Dingus- 1d20 + 2 ⇒ (1) + 2 = 3
Dino- 1d20 + 6 ⇒ (13) + 6 = 19
Surprise round
Dino
Kaul
Dingus
Barely have the word left Kaul's scarred mug than man-sized dino leaps from the shadows. Fortunately, it has been declawed but it still delivers a powerful kick and bite. Kaul-6 hp bludgeon and 3 bite

"Keelhaul" Kaul |

Surprise Round
HP: 26/29 AC: 17 COND: -
Staggered by the dinos stomp and snap, Kaul chops back with his own terrible claw;
Bess Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Cleaver Damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9

Dingus Mack |

Seeing the distance away the Dino was, Dingus decided to bless it with a vapor viper, since the battle has began.
2d4 + 2 ⇒ (3, 2) + 2 = 7 Vapor Viper
"Richard"! "Keep a sharp eye out"! "I think there were two of these things"!