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Do you have all you need, GM Dennis, or is there something I can do to "hand" the thread over?

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Hello there! At the request of your previous GM, I'll be running this game for you. Feel free to introduce yourself and/or your character. Also, please post the following so I have it when it comes time for chronicle sheets.
Player name/forum name:
Character name:
PFS#-Character#:
Faction:
Slow track or normal:
This Chronicle #:
Starting XP:
Starting Fame:
Starting Prestige:
Starting Gold:
Prestige spent on this chronicle (if any):
Gold spent on this chronicle (if any):
Day Job Roll (if any):
Anything else you want me to note on your chronicle:

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Do you have all you need, GM Dennis, or is there something I can do to "hand" the thread over?
I think I'm good, thanks. I'll go through the normal channel for getting the thread re-assigned to me.

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Brand new core character here. Telos is a ranged spellslinger who really doesn't like to get his hands dirty (and so he doesn't carry any weapons). In his first pathfinder mission he'll get to find out how well that works.
Player name/forum name: PaleDim
Character name: Telos Downshot
PFS#-Character#: 272301-11
Faction: The Exchange
Slow track or normal: Normal
This Chronicle #: ????
Starting XP: 0
Starting Fame: 0
Starting Prestige: 0
Starting Gold: 131
Prestige spent on this chronicle (if any): N/A
Gold spent on this chronicle (if any): N/A
Day Job Roll (if any): N/A

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Sounds like the answer to This Chronicle # is 1, as this will be the first chronicle for Telos.
I'm...worried about how much gold you have left. What kind of gear do you have? What's your plan when you run out of spells?

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Okay, good game all!
(if you need anything, PM-me since I won't be checking posts here, even if I remain on the list - you can remove me from the players/characters once it has changed over).

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Sounds like the answer to This Chronicle # is 1, as this will be the first chronicle for Telos.
I'm...worried about how much gold you have left. What kind of gear do you have? What's your plan when you run out of spells?
Basic travelling gear, as seen on the character sheet. The plan is to fall back to ray of frost. I figure sling bullets (which sometimes halflings favor) do no more damage than that anyway. However, there are the elemental rays in addition to the spells, so it won't come to that so quickly.

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Player name/forum name: Knight of Rust
Character name: Philoneus Tippertille & Mr. Tiggles
PFS#-Character#: 50826 - 4
Faction: Dark Archives
Slow track or normal: Normal
This Chronicle #: 3
Starting XP: 2
Starting Fame: 4
Starting Prestige: 2
Starting Gold:256
Prestige spent on this chronicle (if any): No
Gold spent on this chronicle (if any): Buying 3 vials of Acid
Day Job Roll (if any): Profession Butcher Day Job: 1d20 + 7 ⇒ (17) + 7 = 24
I plan to have this page and Mr. Tiggles' page up and ready on the 26th, I'll post here with both of them once they're all done!

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This is also a brand new core character, cleric of the magic and protection domains.
Player name/forum name: Elinnea
Character name: Zekuli
PFS#-Character#: 270121-3
Faction: Dark Archives
Slow track or normal: normal
This Chronicle #: 1
Starting XP: 0
Starting Fame: 0
Starting Prestige: 0
Starting Gold: 35
Prestige spent on this chronicle (if any): -
Gold spent on this chronicle (if any): -
Day Job Roll (if any): Profession (librarian): 1d20 + 9 ⇒ (20) + 9 = 29
Anything else you want me to note on your chronicle: Nope!

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GM Dennis wrote:Basic travelling gear, as seen on the character sheet. The plan is to fall back to ray of frost. I figure sling bullets (which sometimes halflings favor) do no more damage than that anyway. However, there are the elemental rays in addition to the spells, so it won't come to that so quickly.Sounds like the answer to This Chronicle # is 1, as this will be the first chronicle for Telos.
I'm...worried about how much gold you have left. What kind of gear do you have? What's your plan when you run out of spells?
Sorry, I'd missed your gear in the "Statistics" spoiler. I haven't read the scenario yet, so I don't know exactly what you'll be facing. I tend to favor, and push players to think about, being prepared for multiple situations. In your case, you have nothing you can do about a swarm, and if you face something with cold resistance/immunity (like, say, a skeleton) after you've run out of spells, there's nothing you can do about that, either. That leaves a heavier burden on your teammates.
Also, I don't know about this one in particular yet, but specials tend to be long and grueling, so the likelihood of running out of spells/rays is higher than normal. I don't want to talk you out of your character concept, but I also don't want that concept to leave your teammates high and dry. Maybe consider at least some alchemical weapons, if not a sling?
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** spoiler omitted **

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1 person marked this as a favorite. |

** spoiler omitted **
Money is now 7 sp :P

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@Telos: A longspear might come in handy. Specials have a lot of combat, so you actually will run out of spells and elemental rays quickly and there won't me much non-combat stuff for you to do either. Plus, the longspear will have a higher to hit and damage.
I went with a halfling sling staff, which is more damage and with range. If I can fit the weight I might add that too for when the bullets run out.
Honestly though, will it be such a grind that i'll run out of elemental rays, spells, and sling bullets with no rest to recover abilities or no place to buy more ammo?

Korghym |

Honestly though, will it be such a grind that i'll run out of elemental rays, spells, and sling bullets with no rest to recover abilities or no place to buy more ammo?
Ammunition is unlikely--my concern there would be firing into melee and possibly against cover. You will probably run out of spells and rays though; specials can be brutal.

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Telos Downshot wrote:Honestly though, will it be such a grind that i'll run out of elemental rays, spells, and sling bullets with no rest to recover abilities or no place to buy more ammo?Ammunition is unlikely--my concern there would be firing into melee and possibly against cover. You will probably run out of spells and rays though; specials can be brutal.
The same applies to spell rays though, so I don't think there's a different there (and it's why my character is taking point-blank shot and at later levels will take precise shot, weapon focus (spell ray), etc.).

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If you haven't had a chance yet, take a look at his character sheet, particularly the tactics and gear sections, and see what you think.
If I add the shortspear I'll have to remove weight elsewhere, but honestly if this character has to resort to that (at STR 8/-1), he's more surviving than helping the party. Or maybe it's no big deal if he goes over weight a little bit and we say he drops his gear when battle breaks out.

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Or you ask your friendly neighborhood fighter if they'd mind carrying a few things for you. Often at first level the high strength characters have some capacity to spare.

Korghym |

If you haven't had a chance yet, take a look at his character sheet, particularly the tactics and gear sections, and see what you think.
If I add the shortspear I'll have to remove weight elsewhere, but honestly if this character has to resort to that (at STR 8/-1), he's more surviving than helping the party. Or maybe it's no big deal if he goes over weight a little bit and we say he drops his gear when battle breaks out.
I recommend the longspear. That 10-ft. reach is crucial for keeping you out of harm's way. And keep in mind, you can always just aid another and provide a flank, if you aren't happy with your own damage.
Encumbrance isn't nearly as important to a non-melee character. You won't need to move those extra 5 ft. all that often.
Thoughts on your character sheet:
- Two scrolls of cure light wounds might be better than one potion of cure light wounds, since you have four allies who can activate a scroll.
- Why did you take the Suspicious trait, if you aren't putting ranks in Sense Motive?
- If you are casting defensively, you are already screwed. Focused Mind won't change that.
- Get 10 regular sling bullets, and 10 cold iron

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Telos Downshot wrote:If you haven't had a chance yet, take a look at his character sheet, particularly the tactics and gear sections, and see what you think.
If I add the shortspear I'll have to remove weight elsewhere, but honestly if this character has to resort to that (at STR 8/-1), he's more surviving than helping the party. Or maybe it's no big deal if he goes over weight a little bit and we say he drops his gear when battle breaks out.
I recommend the longspear. That 10-ft. reach is crucial for keeping you out of harm's way. And keep in mind, you can always just aid another and provide a flank, if you aren't happy with your own damage.
Encumbrance isn't nearly as important to a non-melee character. You won't need to move those extra 5 ft. all that often.
Thoughts on your character sheet:
- Two scrolls of cure light wounds might be better than one potion of cure light wounds, since you have four allies who can activate a scroll.
- Why did you take the Suspicious trait, if you aren't putting ranks in Sense Motive?
- If you are casting defensively, you are already screwed. Focused Mind won't change that.
- Get 10 regular sling bullets, and 10 cold iron
* Sure, I can switch for the scrolls.
* Trait: because it fit the backstory I have so far* Focused mind: again, fit the story.
* Good point
Also, reach weapon makes sense.

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Player name/forum name: Redelia
Character name: Deenha
PFS#-Character#: 184425-5
Faction: Silver Crusade
Slow track or normal: normal
This Chronicle #:
Starting XP: 3
Starting Fame: 6
Starting Prestige: 4
Starting Gold: 942.9
Prestige spent on this chronicle (if any): 0
Gold spent on this chronicle (if any): 0
Day Job Roll (if any): perform(sing): 1d20 + 9 ⇒ (7) + 9 = 16
Anything else you want me to note on your chronicle: nope
(I should tell you that I am running a classic tier 3-4 table of this special)

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Presenting the updated Philoneus Tippertille, all info can be found in his sheet.
Also wanna say this is the first time I've seen three Halflings at a table. That's pretty neat.

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Not only a magic loaded party, but a couple of fellow halflings.

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No worries, this is why we start the mustering so early. Please post your character info when you get a chance, as described above, and dot into the gameplay thread if you haven't yet.

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Player name/forum name: Eric / Revvy bitterleaf
Character name: Thran
PFS#-Character#: 13475-24
Faction: Grand Lodge
Slow track or normal: normal
This Chronicle #: 5
Starting XP: 4
Starting Fame: 10
Starting Prestige: 8
Starting Gold: 933
Prestige spent on this chronicle (if any): 0
Gold spent on this chronicle (if any): None yet
Day Job Roll (if any) perform(Oratory): 1d20 + 8 ⇒ (19) + 8 = 27

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Looks like we have everyone here. Please fill in your initiative and perception modifiers on the first slide of the maps & handouts deck. The link to those slides is also in my tag line as RftRK, and will be at the top of the page as soon as this page gets officially switched over to my control.
Granta, please post your character info when you have it ready.

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Granta Recruitment Holder wrote:@Telos: A longspear might come in handy. Specials have a lot of combat, so you actually will run out of spells and elemental rays quickly and there won't me much non-combat stuff for you to do either. Plus, the longspear will have a higher to hit and damage.I went with a halfling sling staff, which is more damage and with range. If I can fit the weight I might add that too for when the bullets run out.
...
Actually I need to remove this, as the weapon familiarity racial trait doesn't grant this as a proficiency, just makes it martial for halflings. Reverting to sling.

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Alright, we have another player on the way, should have his character in by tonight. Some sort of front-line.

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Well met, all! The aforementioned "another player". I'll be playing Roven Bluntaxe, the Blade n' Board Fighter. Gruff, been seen a few battles in my day, just not for the 'Society.
Player name/forum name: Adam Daw
Character name: Roven Bluntaxe
PFS#-Character#: 186672-5
Faction: Grand Lodge
Slow track or normal: Normal
This Chronicle #: 1
Starting XP: 0
Starting Fame: 0
Starting Prestige: 0
Starting Gold: 1gp 3sp
Prestige spent on this chronicle (if any): 0
Gold spent on this chronicle (if any): 0
Day Job Roll (if any): Profession (Soldier): 1d20 + 5 ⇒ (9) + 5 = 14
Anything else you want me to note on your chronicle: I am super awesome and an all-around cool person.

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Welcome, Roven!
Just as a heads up, the Overseer (Shifty) is in Australia, so things are going to be posted fairly early by other standards. Specifically, while the official start date is January 5th (which is 2 days from now by my time), the announcement is likely to come sometime tomorrow, when it hits January 5th Australia time.

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Copy that. I'll be flying for most of tomorrow, en route to the Best Coast. Will be back online mid-day Pacific.

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BTW to GM's earlier point, happy to carry whatever. Ain't nothing gonna slow me down ;-)

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Telos has Stealth +3.
Not that it matters a whole lot..but don't you get a +4 size modifier on stealth for being a halfling?
So +3 for dex, +4 for size = +7 stealth without having any ranks in the skill?

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Telos Downshot wrote:
Telos has Stealth +3.
Not that it matters a whole lot..but don't you get a +4 size modifier on stealth for being a halfling?
So +3 for dex, +4 for size = +7 stealth without having any ranks in the skill?
Yup, thanks. Somehow I totally forgot that little bonus this halfling around (and it's far from my first... yikes!)

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Because Mr. Tiggles knows the Attack trick (twice, actually, because.) it's a free action to get it to do any trick it knows and a move action to push it, or get it to do something it doesn't know. That's thanks to the Link special ability that animal companions get.
Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

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A druid can handle her animal companion as a free action, or push it as a move action
It's always a free action to command an animal companion to do a trick it knows.
EDIT: Ninja'd by Philoneus :)

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For that one, I've been forgetting. That's my bad. Out of combat I usually just tell the GM "take ten" and that handles it. I'll go ahead and roll for that attack trick now.

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Thanks for the reminder, Deenha. I should have noticed that, as I was just reminded of the same thing at a F2F table recently.

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Hey everyone, my home is expecting a nasty winter storm and I may lose power and be unable to post. We already had the power blink off this morning before the nasty stuff arrived. If I don't post, please bot me as needed to keep the game moving.