Sosiel Vaenic

Zekuli's page

127 posts. Organized Play character for Elinnea.


Race

| HP 18/18 | AC 16 Tch 10 FF 16 | CMD 12 | F+5 R+1 W+8 (+2 vs charm) | Init +0 Perc +5

Classes/Levels

| Speed 20ft | Channel energy 4/4; Hand of the acolyte 7/7 | Active conditions: none

Gender

Male Human Cleric 2 of Nethys

About Zekuli

Zekuli
Male N human cleric 2 of Nethys
PFS # 270121-3
Faction Dark Archive
Experience 3 (Core)
Fame 5 Prestige Points 3
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Defense
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AC 16, touch 10, flat-footed 16
HP 18
Fort +5, Ref +1, Will +8
+2 vs. charm and compulsion
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Offense
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Speed 20 ft Initiative +0
Melee mwk morningstar +3 (1d8+1 B and P)
or quarterstaff +2 (1d6+1 B)
Ranged mwk morningstar +6 (1d8+1) - Hand of the Acolyte
or sling +0 (1d3+1 B) using stones
Spells Prepared (CL 2nd; concentration +6; DC=14+spell level)
1st— bless, doom, shield of faith, identify(D)
0 (at will)—detect magic, read magic, light, guidance

Bot me:

Melee attack with the morningstar:
[dice=Attack]1d20+3[/dice]
[dice=Damage]1d8+1[/dice]

To attack from range using Hand of the Acolyte up to 30ft (limited resource):
[dice=Attack]1d20+6[/dice]
[dice=Damage]1d8+1[/dice]


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Statistics
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Str 12, Dex 10, Con 13, Int 12, Wis 18, Cha 13
Base Atk +1; CMB +2; CMD 12
Feats Selective Channeling, Toughness
Traits Birthmark, Librarian
Languages Common, Osiriani, Infernal, Ancient Osiriani
Proficiencies Light and medium armor, simple weapons, shields
Wealth 720 gp
Inventory Tracking Sheet
Combat Gear Masterwork scale mail, masterwork light steel shield, masterwork morningstar, quarterstaff, sling, alchemist’s fire, holy water, wand of cure light wounds (50/50)
Other gear Backpack, belt pouch, waterskin, hemp rope (50ft), trail rations (4), traveler’s outfit
Shopping list:

Scroll of lesser restoration (need 5 fame)

Skills:

-3 Acrobatics +0 Dex, -3 acp
+1 Appraise +1 Int
+1 Bluff +1 Cha
-2 Climb +1 Str, -3 acp
+1 Diplomacy +1 Cha
+1 Disguise +1 Cha
-3 Escape Artist +0 Dex, -3 acp
+4 Heal +4 Wis
+1 Intimidate +1 Cha
+6 Knowledge (arcana) +1 Int, 2 ranks, +3 class skill
+6 Knowledge (religion) +1 Int, 2 ranks, +3 class skill
+1 Knowledge (untrained) +1 Int
+6 Linguistics +1 Int, 1 rank, +3 class skill, +1 trait
+5 Perception +4 Wis, 1 rank
+9 Profession (librarian) +4 Wis, 1 rank, +3 class skill, +1 trait
-3 Ride +0 Dex, -3 acp
+8 Sense Motive +4 Wis, 1 rank, +3 class skill
+6 Spellcraft +1 Int, 2 ranks, +3 class skill
-3 Stealth +0 Dex, -3 acp
+4 Survival +4 Wis
-2 Swim +1 Str, -3 acp

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Special Abilities
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Birthmark (Faith trait) He was born with a strange birthmark that looks very similar to the holy symbol of Nethys. This birthmark can serve as a divine focus for casting spells, and, as a physical manifestation of his faith, increases his devotion to his god—grants a +2 trait bonus on all saving throws against charm and compulsion effects.
Librarian (Dark Archive trait) He is trained to manage and maintain books, and he finds it easy to obtain information from tomes. He gains a +1 bonus on Linguistics and Profession (librarian) checks. Once per day when he would gain a bonus on a skill check from reading a book, he can increase that bonus by 1.
Aura None (Nethys is a Neutral deity)
Channel Energy 1d6 4/day Positive energy in a 30-ft burst centered on him. Choose to heal living creatures or damage undead ones. Will save DC 12 to halve damage. He can exclude up to one target thanks to Selective Channeling.
Spellcasting Spend an hour every morning to prepare spells. Prepare into slots 0th: 4, 1st: 3+1. Saving throw DC = 14 + spell level.
Domain spells 1st: identify, sanctuary
Spontaneous Casting Use a non-orison, non-domain prepared spell slot to cast a cure spell of that level or lower.
Hand of the Acolyte (Su) 7/day (Magic domain power) You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Resistance +1 (Protection domain power) Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Resistant Touch (Sp) 7/day (Protection domain power) As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Boons:

[1] Magnimarian Debt (1/1): Half cost for a casting of raise dead, resurrection, or true resurrection, whether gold or PP. One-time use.
[1] Formidable Renown: +2 bonus Intimidate to demoralize a worshipper of Lissala, once per encounter can make the attempt as a move action.
[3] You owe Grandmaster Torch a favor - one he plans to redeem in the future. When he calls in this favor, you are obligated to fulfill his request so long as it doesn't violate any morale restrictions of your race, class, or alignment.

Pathfinder Society Missions:

Level up history:

Skill ranks
2: Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft
1: Knowledge (arcana), Knowledge (religion), Linguistics, Profession (librarian), Spellcraft