| Full Name |
Roven Bluntaxe |
| Race |
| HP 7/13 | AC 19 T 12 FF 17 | CMB +4, CMD 16 (20) | F: +4, R: +2, W: +1 (+2 v Poison) | Init: +2 | Perc: +6/+8(Stone), SM: +1 |
| Classes/Levels |
| Speed 20ft | Ranged: Throwing Axe/Javelin +3 1d6+3, Melee: Dwarven Waraxe +5 1d10+3, Heavy Pick +4 1d6+3, Shield Bash +4 1d4+3 | Active Conditions: None |
| Gender |
NG Male Dwarf Fighter 1 |
| Size |
Small |
| Age |
73 |
| Alignment |
NG |
| Deity |
Torag |
| Languages |
Common, Dwarven |
| Occupation |
Soldier |
| Strength |
17 |
| Dexterity |
15 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
12 |
| Charisma |
6 |
About Roven Bluntaxe
Roven Bluntaxe
Male dwarf fighter 1
NG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework)
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Defense
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AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +1; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dwarven waraxe +4 (1d10+3/×3) or
heavy pick +4 (1d6+3/×4) or
heavy shield bash +4 (1d4+3)
Ranged javelin +3 (1d6+3) or
throwing axe +3 (1d6+3)
Special Attacks hatred
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Statistics
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Str 17, Dex 15, Con 14, Int 10, Wis 12, Cha 6
Base Atk +1; CMB +4; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Improved Shield Bash, Two-weapon Fighting
Traits armor expert, observant
Skills Acrobatics -3 (-7 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Perception +6 (+8 to notice unusual stonework), Profession (soldier) +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
Combat Gear
- acid 2/2
- javelin 3/3
- torch 5/5
- trail rations 5/5
- throwing axe 1/1
Other Gear scale mail, heavy steel shield, dwarven waraxe, heavy pick, throwing axe, backpack, bedroll, belt pouch, flint and steel, grappling hook, hemp rope (50 ft.), pole, waterskin, 1 gp, 3 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.