CCC-PDX-01-01 The White Well [5e Adventurers League] (Inactive)

Game Master Aeshuura

An Adventure for 3 - 7 characters, from levels 1 - 4 for the Adventurers League Organized Play.


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Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick laughs at Saphinas comment. Me? Professional? You're better at this than I am! He eats all of his share of the food, and then some more if anyone's not hungry. If he dies,
at least he won't be hungry in the afterlife. rest: 1d8 + 2 ⇒ (2) + 2 = 4


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

Shoun will also eat and then go speak to the hall to speak to the elder.

GM:

Shoun will enter the hall and find the man that he spoke to before. "Good sir, my companions and I have discussed this amongst ourselves and we were wondering if perhaps you knew what needed to be done to reseal the well, other than obviously capping it with something heavy. Perhaps you could relate to me the story of how it was closed in the first place?"


Male Tiefling ; DCI #7203792324 Warlock 2 | HP 13/13 | AC 12 | Passive Per 11/Ins 11 | Init +1 | Saves Wis +3 Cha +5

Ammon quickly grabs a bit to eat and then checks over his gear while the others are doing the same.

Short rest is best :-)

Grand Lodge

MACROS | RPG Chronicles | Slides

Shoun enters the hall and receives nods of appreciation and smiles from almost every dwarf he comes across. A dwarf child comes running up to the half-elf and presents a wooden bowl filled to the brim with steaming stew, a big, gap-toothed grin splayed across her freckled face.

--

After a few minutes making his way through the hall, Shoun comes upon Obrix checking up on the injured. Upon asking his question, the village elder looks up at the adventurer with a faint smile on his face. Without saying a word, he gestures to one of the village clerics, who comes over after casting a simple healing spell.

Obrix speaks finally, Dere'n be a stone cover, wid de roons about it.

He says a few words in dwarvish to the healer, who responds in kind, then Obrix turns back to Shoun, Ye's got ta be matchin' de roons up wid de lid an' de Well.

The elder says a few more words to the healer, who leaves and quickly returns with a small bundle. Obrix thanks the priest and presents it to Shoun, Hopin' it helps ye. De hopes and prayers o' de pipples goes wid you.

The bundle contains a potion of healing and some bandages.


Male Goblin Draconic Sorcerer 2 | HP 14 | AC 16 | ST S -1 D +3 C +3 I +1 W 0 CH +4 | Spells 1st/1 | SP 2 | PP 10 Perc + 0 | Fury 0/1 | Insp X

"Well, now that we rested like Ogre after eating cow, let us go on way and save the dwarves. Hope no more ooze. Like living goober," Garzak says.


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

"My thanks sir. We'll endeavor not to disappoint." says Shoun as he gracefully accepts the bowl of stew from the child with a smile and a tussle of the hair.

Upon returning to the group, Shoun will update them with the information he had uncovered and add "Once we're done, we'll pick head out to the well and get this handled. Let me know when you are all ready."


Rogue 2, Fighter 1, HP 20/28, AC 15/17 (w shield), Pass Perc 15, Pass Inv 15, +3 Init, HAS Second Wind, NO Inspiration, S -1,C 3, D 5, I 3, W 1, Ch 0

"Mr Lawrick, I'm sure there areas of "expertise" that you excel at. I hope to learn from all of you. We all have a part to play. " Saphina smiles at Lawrick.

Saphina jumps off of the wall she had been sitting on and brushes the rock dust from her bottom. Grabbing her weapons and backpack, she replies "Set and ready to go Mr Shoun. "


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick chuckles, grabs his stuff and stands up. Ok. Let's do this.

Grand Lodge

MACROS | RPG Chronicles | Slides

You get up and head out toward the White Well. According to the map it isn't too far off, but you didn't take into account the rocky terrain and hunting trails that you would need to traverse to get there. Soon it is nightfall and you see the glow of the Well off in the distance.

Do you guys want to travel through the night?


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

I'm fine either way.


Male Goblin Draconic Sorcerer 2 | HP 14 | AC 16 | ST S -1 D +3 C +3 I +1 W 0 CH +4 | Spells 1st/1 | SP 2 | PP 10 Perc + 0 | Fury 0/1 | Insp X

Garzak is fine with travelling in the night.


Rogue 2, Fighter 1, HP 20/28, AC 15/17 (w shield), Pass Perc 15, Pass Inv 15, +3 Init, HAS Second Wind, NO Inspiration, S -1,C 3, D 5, I 3, W 1, Ch 0

i will require a light source so stealth could be difficult but other than that I'm fine.


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

As they start the trek, Sashah will pull a small star-shaped stone out of his bag and place it in a notch above the brim in his hat. As he is placing it he mumbles a little prayer and it produces a decent amount of light.

casts light

"If any are more comfortable in shadows, I vould suggest hanging behind, out of light."


Male Tiefling ; DCI #7203792324 Warlock 2 | HP 13/13 | AC 12 | Passive Per 11/Ins 11 | Init +1 | Saves Wis +3 Cha +5

Ammon can see in the light or the dark, so he does not really care one way or the other. He decides to stay with Sashah and Saphina.

Grand Lodge

MACROS | RPG Chronicles | Slides

It looks like traveling through the night is the vote. Unless Lawrick and Ammon have any serious objections I will continue.

Following the glow and picking your way along the trails, you find yourself overlooking a great vault of metal and stone, riveted with bands of adamantite sitting atop the next hill. What were once massive doors of iron are now fallen, their clockwork guts spilled upon the ground.

Though the morning sun peeks over the horizon, you can still see the glow emanating from within the structure. You are all tired, but you can see the finish up ahead. As you get closer, you are able to view the edifice within, a pristine structure of alabaster shimmering with opalescent light. Within the walls, you can see the large grey stone cap, inscribed with Dwarvish sigils leaning on the edge of the Well. It looks to weigh at least twenty stone!

The hillside is silent as you approach. You see a steady stream of multicolored mist flowing forth from the Well's opening. The clearing around the well has been stripped of all vegetation. Nothing moves but the mist...

On the ground, you see corroded bits of steel and brass mixed in with the skeletons of large, tusked humanoids and the remains of a dozen dwarf guards who look as though they died defending the Well. Whatever group opened the Well did not escape unscathed...


Male Goblin Draconic Sorcerer 2 | HP 14 | AC 16 | ST S -1 D +3 C +3 I +1 W 0 CH +4 | Spells 1st/1 | SP 2 | PP 10 Perc + 0 | Fury 0/1 | Insp X

Garzak inspects the humanoids and dwarf guards, trying to figure what kind of creature the skeletons are.

"Oh my what happened here. Not nice.. not nice.." Garzak says.

Perception: 1d20 ⇒ 3


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

"As intersting as zhose may be goblin, ve should make haste. Vhatever defeated guards is likely doing vhatever it vants inside vell," Sashah says, clearly intending 'goblin' as an insult.


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick winces. Ugh. That's... disturbing. He pulls out his bow and nocks an arrow. Better be ready for what's inside. He squints and tries to look around the well, looking for anything in the shadows. perception: 1d20 + 1 ⇒ (9) + 1 = 10


Rogue 2, Fighter 1, HP 20/28, AC 15/17 (w shield), Pass Perc 15, Pass Inv 15, +3 Init, HAS Second Wind, NO Inspiration, S -1,C 3, D 5, I 3, W 1, Ch 0

Surveying the carnage Saphina picks up one of the corroded blades "What could do this to metal? More of those ooz s we goight? Or something else?"

Wanting to be prepared Saphina pulls her shield and sword and crouches defensively in case of ambush. "I agree with Sashah, we need to get inside as soon as we can." With that she moves not so silently toward the sundered doors.

Stealth: 1d20 + 3 ⇒ (1) + 3 = 4


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

"Okay, so we need to get the cap back on the well. We'll need to line up the runes on the cap with the runes on the well. We should go now, as the sooner it's capped the better."

Perception to look for the hiding wizard, or anything else untoward: 1d20 + 1 ⇒ (4) + 1 = 5


Male Tiefling ; DCI #7203792324 Warlock 2 | HP 13/13 | AC 12 | Passive Per 11/Ins 11 | Init +1 | Saves Wis +3 Cha +5

Perception: 1d20 + 1 ⇒ (1) + 1 = 2

Ammon also tries to examine the area near the well for anything hiding

"What power it must have taken to wretch those doors open. I hope that who, or whatever it is has depleted their power for a time.


Rogue 2, Fighter 1, HP 20/28, AC 15/17 (w shield), Pass Perc 15, Pass Inv 15, +3 Init, HAS Second Wind, NO Inspiration, S -1,C 3, D 5, I 3, W 1, Ch 0

our rolls have been just stellar.


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick nods Ok then. He winces at Saphinas failed stealth attempt, and follows her to the door of the vault. He looks at Saphinas sword and thinks for a moment. He stows his bow, lights a torch and holds it in one hand, with his shortsword in the other. Lawrick heads into the vault, lighting the way with his torch. perception: 1d20 + 1 ⇒ (18) + 1 = 19


Rogue 2, Fighter 1, HP 20/28, AC 15/17 (w shield), Pass Perc 15, Pass Inv 15, +3 Init, HAS Second Wind, NO Inspiration, S -1,C 3, D 5, I 3, W 1, Ch 0

better. Lol.

Grand Lodge

MACROS | RPG Chronicles | Slides

Lawrick:
You round the corner and something about the shadow near the Well strikes you as odd. At first, you thought the glow was making the shadow undulate, but then you notice that the shadows under the skeletons are not moving the same way! You are not surprised when the shadow bursts forward to attempt to reach you!

Around the base of the Well, the skeletons pull themselves up to their feet and two of them reach you and swing!

You are standing around waiting to enter behind Lawrick when you hear him yelp in surprise and begin backing out!

DM Rolls:

Initiative:
Shoun: 1d20 ⇒ 6
Lawrick: 1d20 + 3 ⇒ (13) + 3 = 16
Sashah: 1d20 ⇒ 19
Ammon: 1d20 + 1 ⇒ (6) + 1 = 7
Saphina: 1d20 + 3 ⇒ (13) + 3 = 16
Garzak: 1d20 + 3 ⇒ (8) + 3 = 11
Black Pudding: 1d20 - 3 ⇒ (4) - 3 = 1
Skeletons: 1d20 + 2 ⇒ (19) + 2 = 21

Skeleton 1: 1d20 + 4 ⇒ (13) + 4 = 17
Skeleton 2: 1d20 + 4 ⇒ (14) + 4 = 18

Lawrick barely gets out of the wall, before a pair of blades emerge from Lawrick's back and the little halfling collapses to the ground and a pair of skeletons withdraw their swords with three more behind, one a large skeleton than the others!

Lawrick takes 10 hp from two hits! Sorry man! Dropped you again!

I will have the updated map up tomorrow morning. Sashah, Lawrick, and Saphina go before the next enemy!


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Sashah quickly moves to Lawrick's side and prays to his goddess.

Casts Healing Word

1d8 + 3 ⇒ (7) + 3 = 10


Male Tiefling ; DCI #7203792324 Warlock 2 | HP 13/13 | AC 12 | Passive Per 11/Ins 11 | Init +1 | Saves Wis +3 Cha +5

Seeing the Skeletons, Ammon quickly blasts them with his eldritch powers.

Eldritch Blast: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d10 + 4 ⇒ (4) + 4 = 8

Grand Lodge

MACROS | RPG Chronicles | Slides

Sashah, healing word is 1d4, but you can keep the roll if you choose to do cure wounds instead.

Map is sort of updated, but I still have to move your icons over. I will try to get this done today. Tomorrow I will have more time.


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Yes sorry, cure wounds

Grand Lodge

MACROS | RPG Chronicles | Slides

Regardless of how, Sashah's healing power flows through Lawrick and he draws breath once again! He has fallen to death's door twice in 24 hours, but he has no time to ponder that circumstance!

Lawrick you may act normally now. Will wait for Saphina and Lawrick before I adjudicate the big skeleton and the rest of you. The map is updated, if you want to rearrange yourself to starting positions.

Grand Lodge

MACROS | RPG Chronicles | Slides

Okay, Lawrick, you are back up to full!


Male Goblin Draconic Sorcerer 2 | HP 14 | AC 16 | ST S -1 D +3 C +3 I +1 W 0 CH +4 | Spells 1st/1 | SP 2 | PP 10 Perc + 0 | Fury 0/1 | Insp X

"Uh oh... not good... not good..." Garzak says.
Are we heading in or should we attempt to draw them out? Lawrick could possibly disengage and move out if the latter. The vault's walls are all around, I assume.

Grand Lodge

MACROS | RPG Chronicles | Slides

Yes, it is mighty cramped in there, so drawing them out would be to your advantage.


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Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Sorry! Just getting to posting now!
What's that? Skeletons?! Oh sh-
Lawrick falls under the skeletons blades! But Sashah revives him again! -it! Not again! Lawrick runs screaming out of the vault. Disengage, move 25 feet out of the vault.


Rogue 2, Fighter 1, HP 20/28, AC 15/17 (w shield), Pass Perc 15, Pass Inv 15, +3 Init, HAS Second Wind, NO Inspiration, S -1,C 3, D 5, I 3, W 1, Ch 0

Moving slightly right to get a better shot on one of the skeletons Saphina points her sword with a flick of her wrist, draws one of her daggers and tosses it at the skeleton nearest Lawrick. Preparing for the oncoming wave of bones she then crouches behind her shield hoping to grab her sword back up before she has to attack again. "Lets focus our strikes everyone!"

Thrown attack: 1d20 + 5 ⇒ (17) + 5 = 22
Piercing Damage to skeleton to left of the doorway: 1d4 + 3 ⇒ (1) + 3 = 4


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

Shoun will cover Lawrick's retreat with fire, aiming at the one to the left of the door.

Attack Roll: 1d20 + 5 ⇒ (19) + 5 = 24
Damage Roll: 1d10 ⇒ 6

Grand Lodge

MACROS | RPG Chronicles | Slides

Initiative Order:
Skeletons
Sashah & Big skeleton
Lawrick & Saphina
Garzak
Ammon
Shoun
Black Pudding

Lawrick scrambles back as Saphina flings a dagger, catching a skeleton in the head!

Ammon throws a blast of eldritch energy which hits the skeleton head on, but continues forward a little further!

Shoun fires a bolt of flame and immolates the skeleton, finally dropping it to the ground!

Waiting on Garzak, then I will do the bad guys and everyone else will be up again!


Male Goblin Draconic Sorcerer 2 | HP 14 | AC 16 | ST S -1 D +3 C +3 I +1 W 0 CH +4 | Spells 1st/1 | SP 2 | PP 10 Perc + 0 | Fury 0/1 | Insp X

Garzak fires a firebolt at the skeleton nearest the vault door on the right. He'll then stealth and hide behind the stone.

"Let them slowpokes come out together!" he says, his voice a whisper. Smoke seems to emerging from his ears.

Firebolt: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d10 ⇒ 5

Stealth: 1d20 + 5 ⇒ (2) + 5 = 7

Grand Lodge

MACROS | RPG Chronicles | Slides

Initiative Order:
Skeletons
Sashah & Big skeleton
Lawrick & Saphina
Garzak
Ammon
Shoun
Black Pudding

The large ooze surges forward, seeming to sense food to consume! As it squeezes through the door, it partially engulfs the skeleton at the door, but passes through, leaving it sizzling in its wake. The ooze comes to a stop at the feet of Saphina and Sashah! It ripples in warning as it prepares to attack! It used its action to dash.

The skeletons rush out to attack as well!

The two in front take swings at Saphina and Shoun!
Skeleton on Saphina: 1d20 + 4 ⇒ (6) + 4 = 10
Skeleton on Shoun: 1d20 + 4 ⇒ (1) + 4 = 5

But both rusty blades swing wide! The skeleton in back draws a bow and nocks an arrow aiming at Ammon!

Skeleton on Ammon: 1d20 + 4 ⇒ (9) + 4 = 13

Ammon takes 5 hp! Hellish rebuke?

The large skeleton looks to move back and forth trying to find its way out of the vault!

Everyone is up. Sashah and Saphina are engaged with the Ooze, Saphina and Shoun are engaged with skeletons.

Grand Lodge

MACROS | RPG Chronicles | Slides

Intelligence (Arcana) DC 13:
Oozes have blindsight only out to 60 feet and are blind beyond that.

Intelligence (Religion) DC 13:
Skeletons have blindsight only out to 60 feet and are blind beyond that.


Rogue 2, Fighter 1, HP 20/28, AC 15/17 (w shield), Pass Perc 15, Pass Inv 15, +3 Init, HAS Second Wind, NO Inspiration, S -1,C 3, D 5, I 3, W 1, Ch 0

Arcana: 1d20 ⇒ 8
Religion: 1d20 ⇒ 18

Not sure of what to do with the ooze, Saphina tries to knock some bones loose on the skeleton in front of Shoun hoping with their combined attacks they may take it out. Hopefully your sneak damage can do it lol

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Slashing Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Male Goblin Draconic Sorcerer 2 | HP 14 | AC 16 | ST S -1 D +3 C +3 I +1 W 0 CH +4 | Spells 1st/1 | SP 2 | PP 10 Perc + 0 | Fury 0/1 | Insp X

Arcana: 1d20 + 1 ⇒ (10) + 1 = 11
Religion: 1d20 + 1 ⇒ (17) + 1 = 18

Garzak jumps forward to the gap between Sashah and Saphina. (Move 15')
"BURN YOU BEAST!" he shouts. Fire erupts from his bands to burn the ooze and the skeletons.

Burning Hands: 3d6 + 2 ⇒ (5, 4, 6) + 2 = 17 fire damage. Burning hands (15'cone) using fury of the small, Dex save DC 12 for half damage.

He then disengages as a bonus action (goblin ability) and then moves back to keep away from the ooze and skeletons.

"DESTROY THEM ALL!" Garzak shouts.


Rogue 2, Fighter 1, HP 20/28, AC 15/17 (w shield), Pass Perc 15, Pass Inv 15, +3 Init, HAS Second Wind, NO Inspiration, S -1,C 3, D 5, I 3, W 1, Ch 0

nice job, great damage roll. Let's hope for some failed saves!


Male Tiefling ; DCI #7203792324 Warlock 2 | HP 13/13 | AC 12 | Passive Per 11/Ins 11 | Init +1 | Saves Wis +3 Cha +5

Yup, Hellish Rebuke!

As the arrow strikes the warlock, something within him strikes out. That part of him that holds devil's blood lashes out at the skeleton that dare strike him, with fire and anger.

Hellish Rebuke Damage: 2d10 ⇒ (5, 3) = 8


Male Tiefling ; DCI #7203792324 Warlock 2 | HP 13/13 | AC 12 | Passive Per 11/Ins 11 | Init +1 | Saves Wis +3 Cha +5

Once he has control of his abilities again, Ammon again fires an eldritch blast, but this time at the large skeleton.

Eldritch Blast: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d10 + 4 ⇒ (10) + 4 = 14


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick stops running away from the monsters and moves, trying to get a better line of sight. On the map, it's 20 feet left, and 1 square up.
He stows his sword, grabs his bow, and looses his shot at the ooze, hoping to take advantage of it being distracted by Shashah. Sneak attack. attack: 1d20 + 5 ⇒ (19) + 5 = 24
dmg: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (4) = 8

Grand Lodge

MACROS | RPG Chronicles | Slides

Saphina's strike scatters the bones of the skeleton before Shoun!

Lawrick's scampers left, drawing his bow and lets loose! The arrow disappears into the ooze with a sploop and it quivers in response!

Garzak leaps forward, sending a gout of flame that washes over the large pudding and the skeletons!

DM Rolls:
1d20 - 3 ⇒ (8) - 3 = 5
1d20 ⇒ 18
1d20 + 2 ⇒ (16) + 2 = 18
1d20 + 2 ⇒ (2) + 2 = 4

1d20 + 2 ⇒ (6) + 2 = 8

Ammon's eldritch burst careens off of the dented helm on the skeleton's head!

Shoun and Sashah can go, then we will proceed. Just the big skeleton and the ooze left.


Male Goblin Draconic Sorcerer 2 | HP 14 | AC 16 | ST S -1 D +3 C +3 I +1 W 0 CH +4 | Spells 1st/1 | SP 2 | PP 10 Perc + 0 | Fury 0/1 | Insp X

Garzak roars in laughter as the skeletons burn.
"Not so HOT now, uh?" The goblin says.
Sorry, couldn't resist


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

Nodding graciously at Saphina, Shoun will loose a beam of fire at the large skeleton then move back, and using Cunning action to move again..

Attack Roll: 1d20 + 5 ⇒ (20) + 5 = 25
Damage Roll: 1d10 ⇒ 2
Crit Damage!: 1d10 ⇒ 4

Grand Lodge

MACROS | RPG Chronicles | Slides

Initiative Order:
Sashah & Big skeleton
Lawrick & Saphina
Garzak
Ammon
Shoun
Black Pudding

Shoun's firebolt catches the hulking skeleton, square between the eyes! It rocks back for a step, but yet stands!

Sashah, then the pudding and big guy!

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