CARRION CROWN CAMPAIGN (CLOSED) - GAMEPLAY (Inactive)

Game Master Daniel Penfold 351

A run through of the Carrion Crown campaign.

Maps:

Treasure List

Specific treasure details

Maps

summary

clues

images


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Lengths of rusted chain fitted with large hooks hang from the ceiling of this shop, above piles of animal bones. Inside stand several wooden tables covered with dark stains, holding a collection of rusted cleavers, knives, chisels and bone saws. Several large stone cabinets line the exterior of the room, sealed with wooden doors. From the floor upstairs you can hear the sound of movement.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Should we call out or try to get the jump on who or whatever is up there?"


Male N Human Bard 7 | HP 62/62| AC 24 T 12 FF 18 | CMB +9, CMD 16 | F: +5, R: +8, W: +6 | Init: +4 | Perc: +10 | Speed 30ft | Bardic Performance 18/22 | Channel 2/2 (DC 15)

”I prefer not announcing our presence,” the bard whispers to Eleric.


Male N Human Cleric 7 | HP: 64/64 | AC: 27 (12 Tch, 26 Fl) | CMB: +7, CMD: 19 | F: +9, R: +5, W: +13 (+2 vs. fear) | Init: +1 | Perc: +14, SM +17 | Speed 20ft | Spells: 1st 6/7, 2nd 6/6, 3rd 4/5, 4th 2/3 | Madness: 9/10, Darkness: 10/10 | Active conditions: None.

"That could be difficult" , Jeremiah whispers, while trying to minimize his armor's noise.

"If I move too much they will surely know we're here. Either we charge in, and see who's there, or someone more sneaky should go see upstairs."


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric makes his familiar invisible and send it up stairs.

Stealth: 10 + 31 = 41

"Report back what you find."


Eleric your familiar can see a hideously malformed, hairless, pustule-covered corpse that moves and snarls more like an undead hound than an undead man. There are also two skeletal humanoids and a female human wielding a scythe and dressed in black robes.

Knowledge religion or knowledge local


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Religion : 1d20 + 14 ⇒ (17) + 14 = 31
Local: 1d20 + 14 ⇒ (16) + 14 = 30

Religion Aid: 1d20 + 5 ⇒ (5) + 5 = 10
Local Aid: 1d20 + 5 ⇒ (14) + 5 = 19


From the description the skeletal animal sounds like a festrog. They have a 10 foot reach, they have pustules that spray pus when they are attacked which can sicken and their bite gives them temporary hit points when they hit.

The costume of the woman suggests she is a curate in the Whispering Way.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"We need to move ahead we will need to neutralize the woman as quickly as possible. Though looking at the group sneaking seems unlikely unless you all want me to cast invisibility sphere."


So what's the plan?


Male N Human Bard 7 | HP 62/62| AC 24 T 12 FF 18 | CMB +9, CMD 16 | F: +5, R: +8, W: +6 | Init: +4 | Perc: +10 | Speed 30ft | Bardic Performance 18/22 | Channel 2/2 (DC 15)

The bard raises his hand indicating he wants the group to wait a second. He begins to whisper an incantation before he is ready to proceed, ”we may need to face this threat head on.”

casts heroism and mirror image. He will then lead the way up the stairs if no one objects.


Male N Human Cleric 7 | HP: 64/64 | AC: 27 (12 Tch, 26 Fl) | CMB: +7, CMD: 19 | F: +9, R: +5, W: +13 (+2 vs. fear) | Init: +1 | Perc: +14, SM +17 | Speed 20ft | Spells: 1st 6/7, 2nd 6/6, 3rd 4/5, 4th 2/3 | Madness: 9/10, Darkness: 10/10 | Active conditions: None.

Jeremiah takes advantage of the seconds asked by Lysandar to cast Bless on the group, and Defending Bone on himself.

"Let's try to surprise them, Eleric, will you cast that Invisibility Sphere?"


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric pulls on his vest and shrugs. "Let's do this."

Everyone is enveloped in a sphere of invisibility.


Map updated- you can all have a surprise round action.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric will cast aqueous orb on the Whispering Way women and on of the creatures beside. Two reflex saves DC 21.


Male N Human Bard 7 | HP 62/62| AC 24 T 12 FF 18 | CMB +9, CMD 16 | F: +5, R: +8, W: +6 | Init: +4 | Perc: +10 | Speed 30ft | Bardic Performance 18/22 | Channel 2/2 (DC 15)

Lysandar starts to chant a heroic verse inspiring all that hear his voice.

Inspire Courage:

An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls


festrog reflex save: 1d20 + 3 ⇒ (9) + 3 = 12

curate reflex save: 1d20 + 1 ⇒ (19) + 1 = 20

Anyone else?


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Sorry two saves each. So I will need two more saves. Each of the two enemies takes.

non-leathal damage: 4d6 ⇒ (2, 3, 5, 2) = 12


festrog reflex save: 1d20 + 3 ⇒ (1) + 3 = 4

curate reflex save: 1d20 + 1 ⇒ (16) + 1 = 17


Ortensia, Creeden and Jeremiah, would you like to do anything on the surprise round?


Male N Human Cleric 7 | HP: 64/64 | AC: 27 (12 Tch, 26 Fl) | CMB: +7, CMD: 19 | F: +9, R: +5, W: +13 (+2 vs. fear) | Init: +1 | Perc: +14, SM +17 | Speed 20ft | Spells: 1st 6/7, 2nd 6/6, 3rd 4/5, 4th 2/3 | Madness: 9/10, Darkness: 10/10 | Active conditions: None.

Jeremiah speaks ancient words, casting Reach Bestow Curse on the female Curate.

Bestow Curse, Will DC 22:

You place a curse on the subject.

-4 penalty on attack rolls, saves, ability checks, and skill checks.

The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.

Bestow curse counters remove curse.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Creeden will move to get in the curate' s face.

Could someone move me? I'm on mobile for a few days.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

The two creatures that failed against aqueous orb are stuck in it. This means no spells with verbal components, they are entangled, but do get cover.


Will save: 1d20 + 8 ⇒ (16) + 8 = 24


The curate shrugs off the effect of the spell.

Ortensia, do you want to do anything?


Ortensia moves up to one of the skeletal champions and attacks.

Heavy mace: 1d20 + 7 ⇒ (9) + 7 = 16

damage: 1d8 + 2 ⇒ (2) + 2 = 4

Eleric initiative: 1d20 + 7 ⇒ (4) + 7 = 11

Creeden initiative: 1d20 + 5 ⇒ (18) + 5 = 23

Jeremiah initiative: 1d20 + 1 ⇒ (15) + 1 = 16

Lysander initiative: 1d20 + 4 ⇒ (15) + 4 = 19

Ortensia initiative: 1d20 + 3 ⇒ (8) + 3 = 11

curate initiative: 1d20 - 1 ⇒ (9) - 1 = 8

Festrog initiative: 1d20 + 4 ⇒ (10) + 4 = 14

skeletal champion: 1d20 + 5 ⇒ (1) + 5 = 6


Ortensia misses the skeletal champion

So initiative order

Block 1: Creeden and Lysander and Jeremiah

Block 2: Festrog

Block 3: Eleric and Ortensia

Block 4: Curate

Block 5: Skeletal champions

So block 1 your actions


Male N Human Bard 7 | HP 62/62| AC 24 T 12 FF 18 | CMB +9, CMD 16 | F: +5, R: +8, W: +6 | Init: +4 | Perc: +10 | Speed 30ft | Bardic Performance 18/22 | Channel 2/2 (DC 15)

The bard rushes forward with a shout the reverberates through the room and resonates with his allies, "Onward, victory is ours."While he thrust his longspear at the black robed priestess.

Attack, Longspear+1, Power attack: 1d20 + 10 + 2 + 2 - 2 ⇒ (16) + 10 + 2 + 2 - 2 = 28
Damage, Long spear+1, Power attack: 1d8 + 1 + 2 + 2 + 6 + 6 ⇒ (4) + 1 + 2 + 2 + 6 + 6 = 21

Effects:

All inspire courage +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
SelfMirror image 1d4+2: 1d4 + 2 ⇒ (2) + 2 = 4
Heroism+2 morale bonus on attack rolls, saves willnot stack with inspire courage, and skill checks


Lysander's longspear pierces deeply into the curate's flesh and she screams in pain

Anyone else?


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Traveling today, but Creeden is going to attack. I'll get an appropriate post up later today.


Female Half-ork (Black orc) Occultist/11

1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18Attack
1d10 + 3 + 2 ⇒ (10) + 3 + 2 = 15Dmg Ortensia, feeling the bards words thrum through her bones, lashed out at the curate with her flail.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Creeden strikes at the curate, hoping to take her down quickly.

Inspire Courage, Fighting Defensively
unarmed strike 1: 1d20 + 12 + 2 - 2 ⇒ (2) + 12 + 2 - 2 = 14 for magic/bludgeoning: 1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11
unarmed strike 2: 1d20 + 12 + 2 - 2 ⇒ (2) + 12 + 2 - 2 = 14 for magic/bludgeoning: 1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11
unarmed strike 3: 1d20 + 7 + 2 - 2 ⇒ (13) + 7 + 2 - 2 = 20 for magic/bludgeoning: 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13


Under joint blows from Creeden and Ortensia the curate falls unconscious.

The skeletal champions attack Ortensia and Lysandar.

Longsword on Ortensia: 1d20 + 7 ⇒ (10) + 7 = 17

damage: 1d8 + 3 ⇒ (8) + 3 = 11

Longsword on Lysander: 1d20 + 7 ⇒ (7) + 7 = 14

damage: 1d8 + 3 ⇒ (2) + 3 = 5

Back to block 1


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric will try to keep the festrog away from the group in the orb.

"Finish off the skeletons. I will keep this think away from you. Once that is done I will bring this creature to you."

Eleric will keep battering the festrog with the aqueous orb holdin it away from the group so it can't attack.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Creeden lashes out at the undead.

"Take this, monster!"

Fighting Defensively, Inspire Courage
unarmed strike 1: 1d20 + 12 - 2 + 2 ⇒ (16) + 12 - 2 + 2 = 28 for Magic/Bludegeoning: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10
unarmed strike 2: 1d20 + 12 - 2 + 2 ⇒ (3) + 12 - 2 + 2 = 15 for Magic/Bludegeoning: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14
unarmed strike 3: 1d20 + 7 - 2 + 2 ⇒ (5) + 7 - 2 + 2 = 12 for Magic/Bludegeoning: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14

If the first skeleton dies, he'll 5ft-step and attack the other one.


Male N Human Bard 7 | HP 62/62| AC 24 T 12 FF 18 | CMB +9, CMD 16 | F: +5, R: +8, W: +6 | Init: +4 | Perc: +10 | Speed 30ft | Bardic Performance 18/22 | Channel 2/2 (DC 15)

Lysander thrust his spear at his bony adversary.

Attack, Long spear, Power attack: 1d20 + 10 + 2 + 2 - 2 ⇒ (3) + 10 + 2 + 2 - 2 = 15
Damage, Long spear, Power attack, Arcane strike: 1d8 + 1 + 2 + 2 + 2 + 6 + 6 ⇒ (6) + 1 + 2 + 2 + 2 + 6 + 6 = 25

Spoiler:
All inspire courage +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
Self Mirror image 1d4+2: 1d4 + 2 ⇒ (2) + 2 = 4
Heroism +2 morale bonus on attack rolls, saves will not stack with inspire courage, and skill checks


@Eleric- does the festrog get a new save?

Creeden manages to hit the skeletal champion once. Lysander misses.

Jeremiah readies to hit if one of the creature's come close.

reflex save: 1d20 + 3 ⇒ (10) + 3 = 13


The festrog tries to break out of the orb but fails.

Eleric and Ortensia back to you.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

you got it right. There is a save but if they make it out I can roll the orb over them again for another two saves.

Eleric will ready to bring the festrog back into melee range once the skeletons are defeated.


Ortensia, what are you doing?


Ortensia attacks the skeletal champion.

flail: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

damage: 1d10 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Ortensia's flail destroys one of the skeletal champions.

The remaining one tries to attack Lysander.

longsword: 1d20 + 7 ⇒ (15) + 7 = 22

damage: 1d8 + 3 ⇒ (3) + 3 = 6

Back to block 1


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Creeden full attacks the remaining monster.

Fighting Defensively, Inspire Courage
unarmed strike 1: 1d20 + 12 - 2 + 2 ⇒ (17) + 12 - 2 + 2 = 29 for Magic/Bludegeoning: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10
unarmed strike 2: 1d20 + 12 - 2 + 2 ⇒ (6) + 12 - 2 + 2 = 18 for Magic/Bludegeoning: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
unarmed strike 3: 1d20 + 7 - 2 + 2 ⇒ (10) + 7 - 2 + 2 = 17 for Magic/Bludegeoning: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15


Male N Human Bard 7 | HP 62/62| AC 24 T 12 FF 18 | CMB +9, CMD 16 | F: +5, R: +8, W: +6 | Init: +4 | Perc: +10 | Speed 30ft | Bardic Performance 18/22 | Channel 2/2 (DC 15)

The bard continues to rally his allies with his words as he dodges the strikes from his undead foe. He tries again to penetrate the skeleton's defenses with a thrust of his spear.

Long Spear, Power Attack: 1d20 + 10 + 2 + 2 - 2 ⇒ (9) + 10 + 2 + 2 - 2 = 21
Damage/Piercing/Power Attack/Arcane Strike: 1d8 + 1 + 6 + 6 + 2 + 2 ⇒ (7) + 1 + 6 + 6 + 2 + 2 = 24

Effects:

All
inspire courage +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
Self
Mirror image 1d4+2: 1d4 + 2 ⇒ (2) + 2 = 4
Heroism +2 morale bonus on attack rolls, saves will not stack with inspire courage, and skill checks


With two blows Creeden smashes his weapon into the remaining skeletal champion which crumbles into dust.

Lysander moves around and finishes off the festrog.

Loot:

Set of hide armour
Potion of cure serious wounds
4 flasks of unholy water
+1 breastplate
+1 scythe
pearl of power 1st level
1 onyx worth 450gp
Vial of silver dust worth 25gp
Silver unholy symbol of Urgathoa


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Let's make sure the building is clear then move on to the next building. There, then there, then finally over there."

Eleric indicated 10, 7 and 8, then 5.

"This will present anything from sneaking up on us."


On the southern outskirts of the town stands a moderately sized building with a stone foundation and wooden frame, its pine-shingled roof topped with a captain's tower. A row of broken, dust-coloured windows faces the street, the remaining glass yellowed with age.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Jaboa runs up and peeks inside to check for danger.

Perception : 10 + 24 = 34


Jaboa does not see anything inside but can hear the sound of marching feet coming from outside. It sounds like more of the festrog things.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"More festrog's. What out"

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