Father Zastoran

Jeremiah "Mad Prophet" Racek's page

67 posts. Alias of Moonwave.


Race

| HP: 64/64 | AC: 27 (12 Tch, 26 Fl) | CMB: +7, CMD: 19 | F: +9, R: +5, W: +13 (+2 vs. fear) | Init: +1 | Perc: +14, SM +17

Classes/Levels

| Speed 20ft | Spells: 1st 6/7, 2nd 6/6, 3rd 4/5, 4th 2/3 | Madness: 9/10, Darkness: 10/10 | Active conditions: None.

Gender

Male N Human Cleric 7

About Jeremiah "Mad Prophet" Racek

Jeremiah "Mad Prophet" Racek, Male Cleric 7 of Groetus
N Medium Human / Humanoid (Human)
Init +1, Senses: Perception +14

==DEFENSES==
AC 27, touch 12, flat-footed 26 (+11 armor, +3 shield, +1 dex, +1 deflection, +1 natural)
HP 64 (8 + 7 (FCB) + 14(Con) + 35(rolled))
Fort +9, Ref +5, Will +14 (+2 vs. Fear)
Armor Full Plate +2, Heavy Steel Shield +1

==OFFENSE==
Speed 30ft/x3
Melee Mwk Cestus +8, 1d4+2 (19-20/x2)
Melee Melee Touch +8

CLERIC SPELLS PREPARED (Caster Level 7, concentration +14, DC 17 + spell level):

4th (2/day + Domain spell) - Blessing of Fervor, Persistent Bestow Curse (23), Shadow Conjuration (D)
3rd (3/day + Domain spell) - Reach Bestow Curse x2 (22), Resist Energy (communal), Rage (D)
2nd (5/day + Domain spell) - Defending Bone, Suppress Charms and Compulsions, Shackles(19)(x2), Restoration (lesser), Blindness/Deafness (Blindness only) (21) (D)
1st (6/day + Domain spell) - Bless (x2), Liberating Command, Shield of Faith (x2), Remove Fear, Confusion (lesser)(D)
0 (at will) - Create Water, Light, Detect Magic, Stabilize

==STATISTICS==
Str 14(+2), Dex 12(+1), Con 14(+2), Int 10(+0), Wis 24(+7), Cha 7(-2) (25 point buy, +2 Wis human, +1 Wis @lvl 4, +1 Wis Inherent)
BAB +5, CMB +7, CMD 19

Feats:

Weapon Proficiency (Simple)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Shield Proficiency
Human Bonus: Armor Proficiency (Heavy)
Domain Bonus: Blind-Fight
1 Spell Focus (Necromancy)
3 Greater Spell Focus (Necromancy)
5 Reach Spell
7 Persistent Spell

==SPECIAL QUALITIES==

Madness Domain:

Bonus Spells Known: 1st—confusion (lesser), 2nd—touch of idiocy, 3rd—rage, 4th—confusion
Vision of Madness (Sp) 10/day
You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to ½ your cleric level (minimum +1) and a penalty to the other two types of rolls equal to ½ your cleric level (minimum –1). This effect fades after 3 rounds. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Darkness Domain:

Bonus Spells Known: 1st—obscuring mist, 2nd—blindness/deafness (blindness only), 3rd—deeper darkness, 4th—shadow conjuration
Dazing Touch (Sp) 10/day
You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Channel Energy 4d6, 1/day

Aura:
A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see detect evil for details).

Spontaneous Casting (Cure Spells)

Skills Perception +14, Sense Motive +17, Heal +17
Background Skills Kn. History +10, Kn. Nobility +10
Traits Magical Lineage(Bestow Curse), Making Good on Promises
Languages Common
Deity Groetus

Gear:

125 GP
Full Plate +2
Headband of Inspired Wisdom +2
Ring of Protection +1
Amulet of Natural Armor +1
Heavy Steel Shield +1
Masterwork Cestus
Cloak of Resistance +2
Bodywrap of Mighty Strikes +1

Scrolls and Wands:
Remove Fear x3
Remove Sickness x3
Suppress Charms and Compulsions
Protection from Evil x3
Bless x2
Restoration, lesser
Wand of Cure Light Wounds (50/50)

Background Story:

Jeremiah is the son of a noble Taldan family, and is one that would have inherited all of his family's wealth and power, if it wasn't for a single problem. He had gone a bit mad at the age of 15 after an accident. He fell off the second floor of his family's estate, and managed to survive, but his mind did not totally recover.
After that accident he suddenly started an interest towards religion, and became a devout follower of one of the most unusual gods, Groetus in particular. His family tried to indulge him for a period, but it was when he started blathering nonsense about the end of the world and divine schemes in motion that they could no longer protect him. They threatened him that they would have had to turn him away, and he, in response, left by his own will.
He was always dreaming destroyed lands, and masses of rotting bodies walking, hungering for flesh, trying to devour the living. The weird thing was that the undeads' faces always resembled someone he knew. His mother, his father, sometimes even himself. Sometimes he saw the living fighting for something in that cataclysm, and he always heard a voice laughing.
He was sure the visions came from Groetus, but he did not understand their meaning. He had to tell everyone that such a thing was near, everyone had to know.
He started travelling, but all the people thought he was mad. They didn't believe him! Such fools, he thought. But his faith didn't falter, even when he discovered people started calling him "the Mad Prophet", after he spoke in public in some cities. He had become famous in major cities with that name.
All of this was surely a test, as his god would never show him the right way, but his scheme was clear to him: the more he endured, the more he suffered indifference and disdain, the more he gained power. This was what he pursued.
But the more power he was gaining, the more intense became the visions. He knew that his god wanted to test his mind and soul. He was giving him the instruments of resisting those cruelties, but for what end, he never understood.
He knew he had to resist, that some day the right way would have been clear, he only had to wait until that day...