CARRION CROWN CAMPAIGN (CLOSED) - GAMEPLAY (Inactive)

Game Master Daniel Penfold 351

A run through of the Carrion Crown campaign.

Maps:

Treasure List

Specific treasure details

Maps

summary

clues

images


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Male N Human Cleric 7 | HP: 64/64 | AC: 27 (12 Tch, 26 Fl) | CMB: +7, CMD: 19 | F: +9, R: +5, W: +13 (+2 vs. fear) | Init: +1 | Perc: +14, SM +17 | Speed 20ft | Spells: 1st 6/7, 2nd 6/6, 3rd 4/5, 4th 2/3 | Madness: 9/10, Darkness: 10/10 | Active conditions: None.

Is there anything special needed to cast from the scroll? Or is Jeremiah able to cast the spell?


Jeremiah can cast the spell, however in order to be full effective you will need to spend a day cleaning and restoring the temple first or casting consecrate


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"I think it would be a victory to remove a symbol of the Whispering Way's power, but if you don't want to lose the time I understand."


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

"There's much to learn here, and I think it would send a message that we are not to be trifled with."

I vote for cleaning up the tower.


Male N Human Bard 7 | HP 62/62| AC 24 T 12 FF 18 | CMB +9, CMD 16 | F: +5, R: +8, W: +6 | Init: +4 | Perc: +10 | Speed 30ft | Bardic Performance 18/22 | Channel 2/2 (DC 15)

Lysandar considers Creeden’s remarks and replies, ”Yes, this is a great opportunity to bolster our reputation.” He excitedly continues, ”The bards will sing of it I’m sure!”

Fine with staying to clean up


Ortensia - are you helping to clean the tower


Male N Human Cleric 7 | HP: 64/64 | AC: 27 (12 Tch, 26 Fl) | CMB: +7, CMD: 19 | F: +9, R: +5, W: +13 (+2 vs. fear) | Init: +1 | Perc: +14, SM +17 | Speed 20ft | Spells: 1st 6/7, 2nd 6/6, 3rd 4/5, 4th 2/3 | Madness: 9/10, Darkness: 10/10 | Active conditions: None.

"I agree with cleaning up the tower, but I will also prepare the spell to consecrate it to its righteous goddess anyway. It won't hurt, I guess. Let's just stay vigilant, we do not know if the werewolves managed to deal with Auren Vrood. He might ambush us."


Female Half-ork (Black orc) Occultist/11

Ortensia tsked, placing hands on her hips. What needs to be done?

She resigned herself to the task of tidying up the place. As an afterthought, she examined the canopic jar before smashing it to pieces and stamping on what remaining. With a gesture, she telekinetically discarded the pieces into an old barrel.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Canoptic stone?

"That was worth..." Eleric trails off.


Female Half-ork (Black orc) Occultist/11

The jar was the focus of the wolf spirit. It had to be done. Ortensia waved off Eleric's protest.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"I know. Magical artifacts are a specialty of mine. I reluctantly admit you are right to destroy it. Anyone who would pay for it would do awful things with it, but what I could have done with that money."

Are the Canopic Jar and Canoptic Stone the same thing or different? They seem to have similar purposes.


@Eleric - yeah the canopic stone and jar are the same

You spend the day cleaning and reconsecrating the temple. Jeremiah finishes the ceremony by casting the communion ritual scroll. The Dusk Moth activates. A faint radiance emanates from the menhirs atop the temple. You all fall into a heightened dream trance. You appear to be communing directly with Desna.

The goddess thanks you for restoring and cleansing her temple and shows you visions of the future. You see yourselves:

1)Facing a black-robed necromancer wearing a bone breastplate as he stands before a ruined tower.

2)Fighting a terrifying tentacled monster deep beneath the sea

3) Confronting a beautiful female vampire spellcaster in an underground chamber

4)Battling a decaying lich, blazing with arcane power,atop a high spire beneath dark, churning clouds.

When the hour is up you feel renewed (heal up to full and you gain Desna's blessing- you can have a +1 inherent bonus to either Wisdom or Charisma)


Male N Human Bard 7 | HP 62/62| AC 24 T 12 FF 18 | CMB +9, CMD 16 | F: +5, R: +8, W: +6 | Init: +4 | Perc: +10 | Speed 30ft | Bardic Performance 18/22 | Channel 2/2 (DC 15)

Lysandar basks in the renewal offered by his communion with Desna. In spite of the disturbing visions of his future he finds it hard to worry about those future events. Still a glow from his encounter with a goddess he states, "That was magnificent ...." He stops and just smiles at a loss for words.

Took bonus to charisma


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"This is not how I expected to go."

Dang. Playing the one non-cha Sorcerer. I will take Wisdom.

"Thank you."


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

"How odd. I will need to reflect on this."

Creeden will take the +1 to Wisdom.


Female Half-ork (Black orc) Occultist/11

...Oh my. Ortensia murmured.

Taking +1 to charisma


The new werewolf leader, Cyriss returns that morning.

Members of my pack have found some information for you. The Whispering Way have gone to the town of Feldgrau, led by a necromancer called Auren Vrood. They are looking for something in the town but we have not been able to find out what. They are accompanied by a breakaway group of werewolves who do not submit to our laws. They call themselves the Jezeldans who worship demons.


Male N Human Cleric 7 | HP: 64/64 | AC: 27 (12 Tch, 26 Fl) | CMB: +7, CMD: 19 | F: +9, R: +5, W: +13 (+2 vs. fear) | Init: +1 | Perc: +14, SM +17 | Speed 20ft | Spells: 1st 6/7, 2nd 6/6, 3rd 4/5, 4th 2/3 | Madness: 9/10, Darkness: 10/10 | Active conditions: None.

Jeremiah deeply reflects on his visions. For once, he did not see death and destruction, but he saw himself fighting for a greater scope. Suddenly, he understood what had to be done.
That lich was indeed the final step of his journey. He now was sure he was the key to reach his god's favor, he knew that by honoring that duty his visions would end.
He felt determined to move on, but he knew the path was long, but he was no longer alone.

"What we witnessed today is the gods' call. Fate spins and plays with us, but we have a chance to undo this madness. Friends, we need to fulfill this prophecy that the Dreamer gifted to us. Let us find and finish Vrood, he is the key to moving forward."

Taking +1 wisdom. Eleric :(


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric runs his hands through his long greasy hair and takes a long deep breath.

"Well s%*#, I guess this job just became a mission from God. I have never been given a retainer by an all powerful deity before. I honestly was not sure how long my services were going to be required but I guess I'm in this for the long hall."

This a perfect event to help commit a newly formed group of adventures to a party. That worked out really well story wise.


Male N Human Bard 7 | HP 62/62| AC 24 T 12 FF 18 | CMB +9, CMD 16 | F: +5, R: +8, W: +6 | Init: +4 | Perc: +10 | Speed 30ft | Bardic Performance 18/22 | Channel 2/2 (DC 15)

Lysandar nods his head in agreement with Eleric's remarks but can't help but think, what have we gotten ourselves in to.

Timing was perfect.


You head towards Feldgrua which is about 6 days travel away. As you get near the town you see the silhouette of a lone farmhouse standing against the stark grey sky. The house leans uneasily, its weathered planks straining to keep the fragile shell of peeling paint and cracked shingles upright. The bodies of four wolf-like humanoids hang from a large tree in the farm's yard


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Want me to go check out the house?"


Male N Human Bard 7 | HP 62/62| AC 24 T 12 FF 18 | CMB +9, CMD 16 | F: +5, R: +8, W: +6 | Init: +4 | Perc: +10 | Speed 30ft | Bardic Performance 18/22 | Channel 2/2 (DC 15)

"Do your thing Eleric," the bard concludes after he considers their other options.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric will get as close as he can. Cast vanish of Jaboa and have him peek in the window. After the will return and relay what it sees.


The house seems abandoned

Can you make a Will 20 save please?


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Will: 1d20 + 8 ⇒ (11) + 8 = 19


Eleric, you realise that the tree is actually a treant,a friendly guardian of the forest

What do you want to do?


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Hi. We are friends of the woods. We just stopped an evil werewolf so how is your day going?"


There is no response from the tree

What do the rest of you want to do?


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

"Are you talking to a tree, Eleric? Ask it what happened to these werewolves!"


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"I think it's a Trent but it's not responding."

To the Trent Eleric tries sylvan,

"Do you kill the werewolves."

If that does nor work Eleric will cast detect magic on the house. Looking for traps and illusions.


Male N Human Cleric 7 | HP: 64/64 | AC: 27 (12 Tch, 26 Fl) | CMB: +7, CMD: 19 | F: +9, R: +5, W: +13 (+2 vs. fear) | Init: +1 | Perc: +14, SM +17 | Speed 20ft | Spells: 1st 6/7, 2nd 6/6, 3rd 4/5, 4th 2/3 | Madness: 9/10, Darkness: 10/10 | Active conditions: None.

Jeremiah looks around, outside of the house, while waiting for Eleric to look for traps. He also detects magic around.

"Weird nobody's here. Could they be hiding in shadows to ambush us?"

Perception: 1d20 + 13 ⇒ (9) + 13 = 22


Male N Human Bard 7 | HP 62/62| AC 24 T 12 FF 18 | CMB +9, CMD 16 | F: +5, R: +8, W: +6 | Init: +4 | Perc: +10 | Speed 30ft | Bardic Performance 18/22 | Channel 2/2 (DC 15)

Lysandar moves up trying to figure out what is going on, "What makes you think its a treant?"

K.Nature: 1d20 + 9 ⇒ (2) + 9 = 11


Vine on Eleric: 1d20 + 11 ⇒ (3) + 11 = 14

damage: 1d6 + 7d6d6d1d20 + 11 ⇒ (6) + (17, 13, 11, 7, 17, 20, 18, 12, 3, 11, 16, 8, 13, 14, 1, 15, 9, 19, 9, 16, 16, 15, 13, 9, 13, 15, 2, 11, 12, 7, 2, 5, 9, 8, 7, 2, 5, 2, 18, 2, 20, 17, 5, 9, 20, 18, 10, 10, 5, 2, 16, 10, 18, 18, 3, 13, 9, 13, 8, 12, 3, 19, 15, 14, 3, 4, 2, 1, 9, 18, 11, 16, 7, 17, 13, 6, 4, 15, 12, 2) + 11 = 866

damage: 1d6 + 7 ⇒ (2) + 7 = 9


Vine on Eleric: 1d20 + 11 ⇒ (10) + 11 = 21

damage: 1d6 + 7 ⇒ (5) + 7 = 12

Vine on Lysander: 1d20 + 11 ⇒ (1) + 11 = 12

damage: 1d6 ⇒ 2

[ooc]On to block 3[/dice]


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

I think the site ate the initiative post.


hangman tree initiative: 1d20 + 3 ⇒ (4) + 3 = 7

Eleric initiative: 1d20 + 7 ⇒ (12) + 7 = 19

Lysandar initiative: 1d20 + 4 ⇒ (19) + 4 = 23

Jeremiah initiative: 1d20 + 1 ⇒ (18) + 1 = 19

Creeden initiative: 1d20 + 5 ⇒ (5) + 5 = 10

Ortensia initiative: 1d20 + 3 ⇒ (2) + 3 = 5

You can have knowledge nature on the tree


So initiative order is

Block 1: Lysandar, Jeremiah, Eleric and Creeden

Block 2: Tree

Block 3: Ortensia

So Block 1 your actions


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric sees a troublesome tree and try to light it on fire.

Burning arc: Damage DC 20 Ref: 7d6 + 7 ⇒ (4, 6, 5, 1, 6, 2, 1) + 7 = 32 let's hope for vulnerability.


Male N Human Bard 7 | HP 62/62| AC 24 T 12 FF 18 | CMB +9, CMD 16 | F: +5, R: +8, W: +6 | Init: +4 | Perc: +10 | Speed 30ft | Bardic Performance 18/22 | Channel 2/2 (DC 15)

The bard begins to sing directing a sonic blast at the tree.

Attack, weird words, range touch: 1d20 + 7 ⇒ (17) + 7 = 24
Damage, sonic: 4d6 + 2 ⇒ (5, 3, 1, 6) + 2 = 17

this is a bardic performance I’m not sure if it provokes an attack of opportunity


Male N Human Cleric 7 | HP: 64/64 | AC: 27 (12 Tch, 26 Fl) | CMB: +7, CMD: 19 | F: +9, R: +5, W: +13 (+2 vs. fear) | Init: +1 | Perc: +14, SM +17 | Speed 20ft | Spells: 1st 6/7, 2nd 6/6, 3rd 4/5, 4th 2/3 | Madness: 9/10, Darkness: 10/10 | Active conditions: None.

Jeremiah calls for power. His hand becomes dark as the void itself. "Join me in my madness." Then moves while laughing with a dark grin.

Jeremiah uses Madness Domain's Vision of Madness, then runs towards the tree to touch it.

Vision of Madness (Sp):

You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to ½ your cleric level (minimum +1) and a penalty to the other two types of rolls equal to ½ your cleric level (minimum –1). This effect fades after 3 rounds. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Vision of Madness Touch: 1d20 + 8 ⇒ (17) + 8 = 25
-3 to hit and saves and +3 to skills if it hits.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Even Creeden assumes that punching a "tree" might be a bad idea. He pulls out his waveblade as he approaches the tree.

waveblade (defensive): 1d20 + 11 ⇒ (5) + 11 = 16 for CI/slashing: 1d4 + 4 ⇒ (1) + 4 = 5

AC 31 v melee, 27 v ranged. (If an attack misses me by 4 or less, AC goes down to 27.) Crane Wing Also, if hangman means it's going to grab me, I believe all of my dodge bonuses add to my CMD, making it 35.


Eleric and Jeremiah can you make spell penetration rolls please.

Lysander's song strikes the tree damaging it.

Creeden your blow misses.

Map updated

The tree attacks Creeden

vines: 1d20 + 11 ⇒ (8) + 11 = 19

damage: 1d6 + 7 ⇒ (4) + 7 = 11

vines: 1d20 + 11 ⇒ (10) + 11 = 21

damage: 1d6 + 7 ⇒ (1) + 7 = 8

vines: 1d20 + 11 ⇒ (13) + 11 = 24

damage: 1d6 + 7 ⇒ (6) + 7 = 13

If it hits it tries to grab you Creeden

grab: 1d20 + 19 ⇒ (11) + 19 = 30

on to Block 3


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Spell Resistance : 1d20 + 7 ⇒ (17) + 7 = 24


reflex: 1d20 + 3 ⇒ (2) + 3 = 5


Eleric blasts the tree with an arc of fire

Ortensia your action


Male N Human Cleric 7 | HP: 64/64 | AC: 27 (12 Tch, 26 Fl) | CMB: +7, CMD: 19 | F: +9, R: +5, W: +13 (+2 vs. fear) | Init: +1 | Perc: +14, SM +17 | Speed 20ft | Spells: 1st 6/7, 2nd 6/6, 3rd 4/5, 4th 2/3 | Madness: 9/10, Darkness: 10/10 | Active conditions: None.

Spell Resistance: 1d20 + 7 ⇒ (11) + 7 = 18


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Does the fire seem to do any extra damage.


No the fire doesn't do any extra damage

Jeremiah it seems as if your spell has had an effect


Ortensia, your turn

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