By Fang, Fur, Claw, Feather, and Scale! - A Classic Greyhawk Lycanthrope Pathfinder Campaign (Inactive)

Game Master Dennis Harry

Gnarley Forest Bandit Encounter

Gnarley Forest

Narwell

Perception:

Rhun [dice]1d20+5[/dice]
Igdus [dice]1d20+10[/dice]
Tobar [dice]1d20+6[/dice]
Raze [dice]1d20+5[/dice]
Vaki [dice]1d20+6[/dice]
Valar [dice]1d20+6[/dice]
Gerwyn [dice]1d20+10[/dice]

Initiative:

Vaki [dice]1d20+2[/dice]
Fenrarem [dice]1d20+3[/dice] +2 More In Forest
Gerwyn [dice]1d20[/dice]
Griswold [dice]1d20+2[/dice]
Igdus [dice]1d20+2[/dice]
Rhun [dice]1d20+3[/dice]
Tobar [dice]1d20+3[/dice]
Valar [dice]1d20+2[/dice]


601 to 650 of 713 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2
Igdus wrote:

Yeah, call me a realist. I would never consider not risking your life and safety on a suspicion to be a kind of evil. I'm a fan of reasonable folk, very much against the self righteous in all forms. That's how holy wars come about.

I never said it was evil.

I said it wasn't good.


Male Human Natural Werehawk Incanter 2

Sorry if I wasn't clear, that was in response to Vaki's quote.


Male Human Werebat Harbinger 1/Stalker 1

Wanna know how to defeat a vampire at level 2? Attack it during the day.

Exposing any vampire to direct sunlight staggers it on the first round of exposure and destroys it utterly on the second consecutive round of exposure if it does not escape.

Now, does tree cover negate 'direct sunlight' or does that not matter, so long as there's sun, period?

Pretty sure vampires must sleep during the day. I believe they are thus considered helpless. Wooden stake into the heart slays them. I would assume this bypasses their DR.


Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

Or just burn the wagon in a clearing. Fire, sunlight, both kill vampires.


Male Human Natural Werehawk Incanter 2

Nope direct sunlight is not just sunlight of any kind. Tree cover does effect it which gives it time to attack, escape, or hide. Also consider how the merchant and his personal bodyguards are, your not getting near it without them getting in the way is my guess.

As for vampires sleeping during the day. That's a DM call. Undead don't need sleep and nothing in the template requires it from the vampire as far as I know. As for the wooden stake, that renders them permanently helpless until removed. Unless you cut off their head and use holy water on them. So even if we did all that, we have no holy water. Granted if you managed to stake them you could just drag them out into the open and cut some tree cover out of the way. At which point the sunlight would do your work for you.


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

We might not have holy water but we do have create water. Unless the vampires have swim speed, we dig a trench on a hill then build a huge container next to the trench. I then spend a couple hours using create water to fill the container. Once its full we smash it, releasing the water into the trench and toss the vamps inside. Water+trench+gravity=moving water
moving water+vampires+3 rounds=no more vampires.

Boom! Creativity.


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

And to reiterate, Fenrarem is Chaotic Neutral, so while he isn't really keen on torture himself, he isn't going to risk his life on a few gnolls. Now vampires are an abomination on all that is living but they are also very strong and so he isn't really keen on becoming the party's first vampiric lycanthrope when he isn't even sure that there are in fact any vampires to be had in the immediate area.


Male Human Natural Werehawk Incanter 2
Fenrarem Sherendyl wrote:

We might not have holy water but we do have create water. Unless the vampires have swim speed, we dig a trench on a hill then build a huge container next to the trench. I then spend a couple hours using create water to fill the container. Once its full we smash it, releasing the water into the trench and toss the vamps inside. Water+trench+gravity=moving water

moving water+vampires+3 rounds=no more vampires.

Boom! Creativity.

.... (>ლ)


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

You know you love it!


Shadow's Status

That's a LOT of OOC posts in 1 day!

I have returned from a rough patch there and will begin regular posting once more. Will get to IC probably tomorrow on this one.

FYI, there are no sacred cows in this adventure. No NPCs are above being slain if the PCs attempt to do so.

The purpose of this trip is to destroy an evil fey who has been threatening trade routes, this caravan is full of "witnesses" to your heroics. Through said heroics, Marya will request a charter from Dyvers to ore fully clear out the woods of "evil" and perhaps form a small satellite settlement which can "protect" trade routes. Run by, you guessed it, Lycans.

Will destroying the Merchant aid or inhibit this plot? Well, that is up to all of you to decide. Remember, this is CLASSIC Greyhawk so threat levels may not be exactly level friendly. If there is a Vampire in there, it'll be tough to beat by night.


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

HE IS RISEN!!!!!!


M Human Shifter 2
Rhun Jin Rong wrote:

My own pet peeve is we have

A) Knowledge that prisoners are either being tortured to death, drained of blood to feed vampires, or both.

B) Half the team is either Good of some variety, or lawful neutral.

C) Nobody seems to give a fig if these prisoners are tortured to death.

Rhun offered a bunch of torture options to see what people did, and was shocked that nobody really said no. Lawful aligned people shouldn't be ok with torturing someone who surrendered, and nobody who has a good alignment should be ok with prisoners being tortured or used for food, yet nobody has even raised a quibble about it.

Are we just doing away with alignments? Because right now it sure seems like everyone is NN with some leanings toward evil.

I am chaotic neutral. For me, law of the jungle is it. In that I am not chaotic stupid, I don't intend to be the impetus for upsetting the status quo of the caravan. However, if someone comes up with a suitable plan, I am not opposed. As far as torture goes, in that argument I was being playing devil's advocate as well as being somewhat contrarian towards someone who had been routinely impolite.

He would do evil for the greater good of the lycanthropes and to the end of setting up a healthy culture of lycanthropes coexisting with relatively minimal issues with neighbors and with him in a seat at the table of power with the others (though realistically he would be happy even without the mantle of rulership and just being rich).

***BREAK***

I agree with your sentiment that complacency is perhaps a problem. But the PCs are not discussing with each other about a way to move forward. Also, not knowing this sort of situation would come up and everyone else being complacent as well, I made a character that doesnt particularly care about the outcome of the situation at hand but will go with a majority of PCs.

***BREAK***

As someone who has a past with making "face" characters and causing problems in game by basically railroading fellow PCs, I tend to make characters that are not in that role these days. I make someone who doesn't lead, but is content to follow. Also I have to be a leader and make important decisions at work, I don't like doing that in my recreation.


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)
Tobar wrote:
However, if someone comes up with a suitable plan...

Please see my above genius/insane plan that for some reason Igdus doesn't like. I think. Honestly im not hip so I have no idea what that emoticon meant. Google says its a face palm but f%~@ if I know.


M Human Shifter 2
Fenrarem Sherendyl wrote:
Tobar wrote:
However, if someone comes up with a suitable plan...

Please see my above genius/insane plan that for some reason Igdus doesn't like. I think. Honestly im not hip so I have no idea what that emoticon meant. Google says its a face palm but f#** if I know.

it took me a good 5-6 seconds to put that emoticon together haha

honestly we have no proof what they are doing, no reason to interfere except personal squick factor. I mean, I'm a damn werespider. On a good day I am wrapping a creature in web, injecting my mouth-goo, and then sucking the liquid guts back in like a very large Gushers candy.


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)
Tobar wrote:
it took me a good 5-6 seconds to put that emoticon together haha

Well now you're just making me feel inadequete.


Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:

It *is* true, if we're dealing with a vampire there are ways to deal with the issue. It seems like the best plan would be to convince the day guards to work with us, and then sometime in the middle of the day when the sun is shining, have everyone suddenly attack and break open the wagon, hopefully exposing our vampire to sunlight.

But I'm not sure Gerwyn would even know that vampires are vulnerable to sunlight.


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

Vampires being weak to sunlight just seems like one of those facts that requires a knowledge check of about -1 to make. Its one of those facts that everyone knows.


Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:

But would they? I mean, in modern times thanks to vampire movies and us being all in the subculture that knows facts like that it's common knowledge, but in Greyhawk? I could see arguments either way:
FOR: Vampires are a real danger so it would make sense for common people to know about their weaknesses.
AGAINST: Common people probably only hear about fighting vampires from embellished bard accounts that may or may not reflect the true strengths and weaknesses of vampires.


Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

Individual bard tales might have embellishments, but the bard tales would all have the common lore.

Sunlight = No Vampire
Mirror = No Reflection
Religious Symbols = Anti-Vampire

Your assumption, Gerwyn, is that the tales would be random mixes of truth and falsehood. That's highly unlikely, instead, it would be a few very common gross truths and a lot of hyperbole.

Mirror's don't show reflection unless you invite them into your home. Relgious Symbols work, when in reality you have to have true faith for them to work, and they only work if the deity is anti-vampire in some way, a good aligned diety, or a sun god, for example.


Male Human Natural Werehawk Incanter 2

I am packing up the computer today to move. So I won't be posting for a while.

DM PC me as needed. I'll let you know when I am up and running again.


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

Good luck with the move, may it all go smoothly.


1 person marked this as a favorite.
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:

I'm getting married this Friday, so it's quite possible I'll be somewhat... distracted for the next while. So if I disappear for a bit feel free to have my character do all of the smart things I haven't thought of.


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

Congratulations.


Shadow's Status

Alright, updating now...


Male Human Natural Werehawk Incanter 2

I have access to the web again but the move is still being problematic, so expect a slow down in my posting from normal.

But the silence has hopefully ended.


Male Human Natural Werehawk Incanter 2

Merry Christmas everyone!


Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:

I hope everyone had a good Christmas!


Male Human Natural Werehawk Incanter 2

Happy New Year!


Male Human Werebat Harbinger 1/Stalker 1

Does somebody have a link to Shadow's Lycanthrope template? I just realized I never included any differences to Vaki's sheet...


Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:

I believe it's linked in DM_Lycan's profile.


Male Human Werebat Harbinger 1/Stalker 1

Lycan,

Question: Do the skill bonuses and feat *only* apply when in hybrid/animal form?

Also, you list blindsight as the bat's feat, but to what distance?


Male Human Natural Werehawk Incanter 2

Our bonus abilities only apply when we are in hybrid or animal form. I have had Igdus hybrid sheet in his profile sense we started as he gets a good boast in abilities while in his hybrid form.

Our abilities are drawn from our animals. In the case of werebats that would be the Dire Bat which has a blindsense of 40 ft.

But I would still wait for the DM to confirm.


Shadow's Status
Igdus wrote:

Our bonus abilities only apply when we are in hybrid or animal form. I have had Igdus hybrid sheet in his profile sense we started as he gets a good boast in abilities while in his hybrid form.

Our abilities are drawn from our animals. In the case of werebats that would be the Dire Bat which has a blindsense of 40 ft.

But I would still wait for the DM to confirm.

Confirmed!


Huh, darn. seemed I missed a pretty significant OOC conversation...

Am I still welcome? I kinda vanished for all of December.


Male Human Natural Werehawk Incanter 2

Depends......did you bring cookies?


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

If you have to ask him if he brought cookies, then he probably failed to bring them which leaves us with a single option. Burn him like a Witch!!!


But but but you have to test me to even see if I am a witch!


Male Human Natural Werehawk Incanter 2

The cookies were the test. You failed as I am cookieless! ಠ╭╮ಠ


Actually, come to think of it, there's not really much that I can do at the moment. Valar is of the opinion that whilst the Merchant is sketchy, they don't have enough evidence to jump to the conclusion that he's a vampire or anything. And Gwen has already decided not to step in and investigate whatever this random POP was, which Valar would agree is a good idea...

Where is Shadow?


Male Weremonkey Rogue/Ranger/Trickster

Check his announcements page :)


... Where would that be?


Male Moutain Dwarf, Natural Bear Lycanthrope Spell-less ranger (Dual-style) 2 | HP: 23/23 | AC: 17 T: 12 FF: 15 | Fort: +5, Ref: +5, Will: +3 | CMB: +5, CMD: 17 | Init: +4| Senses: Darkvision 60ft, Lowlight vision, Stonecunning, Perception: +7 , Survival +9 .

The hyperlink under dm Lycan's name entitled: Shadow's status.


Ah I see, thanks.

So we can expect an update tomorrow... neat!


Male Human Natural Werehawk Incanter 2

The move is back on and now I am sick. So my posting may be slow.


Damnit.

It is Vampires.


Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

To my games,
I'm on steroids and antibiotics. I've been cycling being well and sick since Christmas, and it appears my lungs were trying to develop pneumonia again. So bear with me and apologies for not posting as regularly as I could have, been a lot more tired/distracted than I realized.


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

Strictly speaking I don't think I can understand you in fox form, so my post will reflect that.

EDIT: Unless you meant your humanoid-fox form when you said ''fox form''.


Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

Not sure on that one, I know fox/wolf/dog weres can talk (they're all in the same genus).


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

I understand Cats and I can cast speak with animal, but I'd be a liar if i even began to suggest I had actually prepared that spell.


Shadow's Status
Rhun Jin Rong wrote:

To my games,

I'm on steroids and antibiotics. I've been cycling being well and sick since Christmas, and it appears my lungs were trying to develop pneumonia again. So bear with me and apologies for not posting as regularly as I could have, been a lot more tired/distracted than I realized.

Feel better! :-)

1 to 50 of 713 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / By Fang, Fur, Claw, Feather, and Scale! - A Classic Greyhawk Lycanthrope Pathfinder Campaign Discussion All Messageboards

Want to post a reply? Sign in.