[PCO2021] PFS2 1-25 Grim Symphony (Inactive)

Game Master Vampaerus


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Horizon Hunters

Female Halfling Rogue (Acrobat Dedication) 8 | HP 86/86 | AC 26 | F+13 , R+19, W+17 | Perc +19 (+2 for Seek actions) | Hero Pts: 2 | Cond: None
GM Vampaerus wrote:
Madalena wrote:
Can I follow him with Reactive Pursuit and still have my second attack go off?
A "Step" doesn't trigger reactions.

Legit. He moved 10 ft so I didn't realize it was actually a "step" even though you did literally call it a step.


Maps

I'll assume Kovac will use a third movement trying to keep up with where the action is.

Initiative:Iloise
Step's back and Quickly throws a couple bombs at Sten

1d20 + 20 ⇒ (13) + 20 = 33 hits
2d6 + 4 ⇒ (2, 6) + 4 = 12 electricity + 6 splash

1d20 + 15 ⇒ (7) + 15 = 22
misses, but Sten takes 6 electricity splash dmg

gm:
I=77/121 b=5/10

Initiative:
Everyone is active

Horizon Hunters

Female Halfling Rogue (Acrobat Dedication) 8 | HP 86/86 | AC 26 | F+13 , R+19, W+17 | Perc +19 (+2 for Seek actions) | Hero Pts: 2 | Cond: None

We need to surround him and not make melee attacks on him until he is surrounded. Otherwise we'll be chasing him all over the map.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Well they can only do the reaction one time, right? So if someone can trigger it and have an action remaining to follow them, that should work.

Horizon Hunters

Female Halfling Rogue (Acrobat Dedication) 8 | HP 86/86 | AC 26 | F+13 , R+19, W+17 | Perc +19 (+2 for Seek actions) | Hero Pts: 2 | Cond: None

Yes, you get 1 reaction per turn unless you have shenanigans. I can run behind him and trigger it.


Maps

I should prolly describe this room, eh?

A cluster of electrical coils that are set above the floor
on cylindrical bases are the most obvious feature of this
room. As electricity shoots through the coils and blasts
through the air in bolts of lightning, the current floods
the room with a powerful, buzzing music that causes the
PCs’ muscles to clench and flex along with the tempo.

(although there's no music at the moment)

Horizon Hunters

Female Halfling Rogue (Acrobat Dedication) 8 | HP 86/86 | AC 26 | F+13 , R+19, W+17 | Perc +19 (+2 for Seek actions) | Hero Pts: 2 | Cond: None

Okay, let's do this!

Okay, Sparky, Let's dance!

Madalena moves around behind this creature. She points behind him. LOOK OUT!

She then stabs him with her dagger.

Stride, Feint, Strike

Deception: 1d20 + 18 ⇒ (6) + 18 = 24

+1 Striking Disrupting Dagger: 1d20 + 17 ⇒ (13) + 17 = 303d6 + 2d6 + 6 ⇒ (1, 5, 6) + (3, 5) + 6 = 26


Maps

did you move passed Iloise to get to that location, or go over the difficult terrain?

Feint succeeds, 30 vs FF is hit.
Disrupting is 2d4 ⇒ (3, 3) = 6 so 24 dmg?
(dagger is also d4's? or you have something that enhances that?)

Shock Field [reaction] (electricity, evocation, force);
Trigger A creature hits Iloise with a melee Strike;
Effect A surge of energy lashes out at the attacker and propels Iloise away from danger. The triggering creature takes 4d6 + 2 ⇒ (2, 4, 1, 2) + 2 = 11 electricity damage (DC 24 basic Reflex save). If a reach weapon was used to make the attack, the result of the Reflex save is one degree of success better. Iloise then Steps 10 feet away from the attacker.

Horizon Hunters

Female Halfling Rogue (Acrobat Dedication) 8 | HP 86/86 | AC 26 | F+13 , R+19, W+17 | Perc +19 (+2 for Seek actions) | Hero Pts: 2 | Cond: None

Apologies, I just wildly did my damage wrong. 2d4 base for striking, extra 2d4 for the disrupting, then 2d6 sneak. I can just re-roll the damage entirely if you like. Also, yes, I moved past him. If he gets AO's or anything he absolutely would.

Reflex Save w/ Evasion: 1d20 + 19 ⇒ (6) + 19 = 25

Damage from Dagger: 4d4 + 2d6 + 6 ⇒ (2, 2, 2, 2) + (5, 5) + 6 = 24

Grand Archive

Male Human (Versatile) Kyra5, HP 58/58, AC 23, Fort 10/Ref 10/Will 14, Hero #2001

Move x2
Sustain bless out to 20 feet radius now


Maps

24dmg noted. No AoO.

gm:
I=53/121 b=5/10

Active:
Stroime
Thulgrun
Sten
Kovac(+1Action)

Verdant Wheel

Female Half-Elf Sajan5 | HP 93/93 | AC 24 |Fort +13 | Ref +15 | Will +14 | Hero #2005 | Speed 35ft

Kovac rushes to flank the monster and attack w/flurry.
move twice and flurry

tiger claw: 1d20 + 16 ⇒ (9) + 16 = 252d8 + 4 ⇒ (8, 2) + 4 = 14
tiger claw: 1d20 + 16 ⇒ (19) + 16 = 352d8 + 4 ⇒ (8, 4) + 4 = 16


Maps

Electrical Equipment: as Kovac steps a little too close to the electrical equipment in the center of the room an arc of electricity finds her body to be the path of least resistance.
3d8 ⇒ (4, 6, 3) = 13 electricity damage
(DC 23 basic Reflex save)

vs FF 25 hits, 35 crits, for 14+32=46 dmg

gm:
I=9/121 b=5/10

Iloise is extremely wounded, and begins looking around frantically

Active:
Stroime
Thulgrun
Sten

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime backpedals up the staircase to get a good view of scene below him. He begins to channel divine energy into his free hand, as he looks down at the mad bomber. "It's over Iloise...I have the high ground." Then Stroime finishes his incantation to blast forth a beam of divine energy at Iloise.

1 action stride, 2 action cast Divine Lance

Divine Lance attack: 1d20 + 15 ⇒ (17) + 15 = 32
Divine Lance damage aligned to good: 4d4 + 3 ⇒ (3, 1, 2, 3) + 3 = 12


Maps

as the holy energy strikes her body Iloise reels from the pain. She crumples to the ground, gasping her last breathes, then lies motionless. combat over

Stroime has already attempted to identify her, but if anyone else wants to try:

DC33Society:
Iloise was a Mortic


Maps

you can explore individually and regroup as needed

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime stoically watches Iloise fall; the old cleric is never pleased to use the power of the goddess to destroy. He calls out to his comrades, "Who is hurt? Let's regroup well away from that machine and tend to our wounds."

Stroime 1) is an Expert in medicine and automatically makes the expert DC for Treat Wounds with medicine, 2) has Continual Recovery and Ward Medic to treat wounds on two allies every 10 minutes.

Treat Wounds on Patient 1: 2d8 + 10 ⇒ (1, 2) + 10 = 13
Treat Wounds on Patient 2: 2d8 + 10 ⇒ (3, 2) + 10 = 15

next ten minutes...

Treat Wounds on Patient 1: 2d8 + 10 ⇒ (7, 4) + 10 = 21
Treat Wounds on Patient 2: 2d8 + 10 ⇒ (6, 7) + 10 = 23

I could go on...

Verdant Wheel

Female Half-Elf Sajan5 | HP 93/93 | AC 24 |Fort +13 | Ref +15 | Will +14 | Hero #2005 | Speed 35ft

reflex: 1d20 + 15 ⇒ (3) + 15 = 18

I failed at my reflex, 13 damage

Kovac thanks Stroime for attending to her wounds. "May your gods bless you, I hope I can return the favor someday"

Horizon Hunters

Female Halfling Rogue (Acrobat Dedication) 8 | HP 86/86 | AC 26 | F+13 , R+19, W+17 | Perc +19 (+2 for Seek actions) | Hero Pts: 2 | Cond: None

I'm down 12, so I can take one of those but don't need if if someone else if hurt more.

Radiant Oath

CG Male (he/his) Ulfen human (half-orc) fighter 7 | HP 96/106 | AC 25 (Shield 27)| Fort +14; Ref +15; Will +13, Cold Resist 1, Electricity Resist 1 | Perc: +15/+17 Init (Low-light vision) | Speed 25ft | Hero Points 0/3 | Active conditions: Richochet Stance.

"Tend to the others first," Sten tells the priest. "The electricity singed me, but even with my injuries, I'm a far cry from succumbing to my wounds."

He raised his shield. "While you do that, I'll have a look around, and once everyone is ready to continue, we can set off."

Spoiler:

I'm down 10 points.

Just looking around the room we're currently in for now.

Perception: 1d20 + 15 ⇒ (4) + 15 = 19

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

ok let’s call Kovac patient 1 and Madalena patient 2 for the first round

Grand Archive

LG Male (he/his) forge dwarf monk 8 | HP 119/122 | AC 23, Stance 27 ( Stronghold 29), +4 v mvmt Reactions| Fort +17; Ref +14; Will +18 | Perc: +15(E) (Darkvision) | Speed 30ft (25 in stance) | Ki Points: 1/1, Hero Points 1/3 | Resist Fire: 4, Electricity: 5, Negative 1| Active conditions: Stance, Sickened 1 | Exploration Mode: Search

”Well, that was good, taking the lass down. ” says Thulgrun. ”Would have preferred to do this peacefully, but cannae deal wit’ the undead. ”

While Stroime is healing his two, Thulgrun will also do some healing.

Stroime, unless you have assurance, you still have to roll, as a nat-1 will reduce the level of success. also, your character sheet shows only +16, which is not an auto-success at a DC20

FYI, Thulgrun is down 52 to start

+1 is item bonus
for Thulgrun Medicine(E) DC20: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24 Healing: 2d8 + 10 ⇒ (4, 1) + 10 = 15
Sten Medicine(E) DC15: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31 Healing: 4d8 ⇒ (5, 8, 8, 1) = 22

for Thulgrun Medicine(E) DC20: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31 Healing: 4d8 + 10 ⇒ (8, 4, 3, 8) + 10 = 33
Stroime Medicine(E) DC15: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26 Healing: 4d8 ⇒ (1, 1, 5, 6) = 13

Thulgrun is still down 4, which is ok

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime has Assurance (medicine). Also Stroime did a two-action heal on Thulgrun to restore 51 hp during the combat. I hope that got logged.


Maps

Sten:
Beside you, some sort of work station has been set up. There is a severed arm, with the skin removed exposing the bicep and tricep muscles. Also several rulers have strips of meat attached at one end, each carefully carved the same length and width but various thicknesses. Next to it some parchment has a list of numerical values.

A heavy metal lever is set in the wall behind this work station.

The machine at the center of the room has several heavy copper coils as well as some gold contacts and perhaps even electrum alloys. These look valuable. Bright arcs of electricity flow between various coils.

There's a dead dwarf at your feet.

Grand Archive

LG Male (he/his) forge dwarf monk 8 | HP 119/122 | AC 23, Stance 27 ( Stronghold 29), +4 v mvmt Reactions| Fort +17; Ref +14; Will +18 | Perc: +15(E) (Darkvision) | Speed 30ft (25 in stance) | Ki Points: 1/1, Hero Points 1/3 | Resist Fire: 4, Electricity: 5, Negative 1| Active conditions: Stance, Sickened 1 | Exploration Mode: Search

I missed the heal, so he will use his medicine to get others healed up .

GM how long am I sickened?


Maps

technically you spend an action to roll against the DC to lower the condition by 1. Out of combat I'll assume you have enough time to just do that til it succeeds.

Radiant Oath

CG Male (he/his) Ulfen human (half-orc) fighter 7 | HP 96/106 | AC 25 (Shield 27)| Fort +14; Ref +15; Will +13, Cold Resist 1, Electricity Resist 1 | Perc: +15/+17 Init (Low-light vision) | Speed 25ft | Hero Points 0/3 | Active conditions: Richochet Stance.

"This place is grisly," Sten comments, the distaste in his voice as he stares at the severed arm and various accoutrement. Looking at the parchment, he tries to parse together its meaning.

He glanced down to the dead dwarf and then up at the others. "Does anyone know the meaning of these numbers?" he asks, pointing at the numbers before kneeling to fully examine the dwarf.

Grand Archive

LG Male (he/his) forge dwarf monk 8 | HP 119/122 | AC 23, Stance 27 ( Stronghold 29), +4 v mvmt Reactions| Fort +17; Ref +14; Will +18 | Perc: +15(E) (Darkvision) | Speed 30ft (25 in stance) | Ki Points: 1/1, Hero Points 1/3 | Resist Fire: 4, Electricity: 5, Negative 1| Active conditions: Stance, Sickened 1 | Exploration Mode: Search

Thulgrun takes a look at the machine, with his dwarven training.

Crafting: 1d20 + 10 ⇒ (19) + 10 = 29


Maps

Thulgrun:
It's difficult to examine the machine from a safe distance. It should really have a warning label or something. But from a Craftsman's point of view this machine is nonsense. It just seems to run a massive amount of electricity around in circles. There's no moving parts, how can it do anything? With those big copper coils though, at least this useless pile of junk should have a nice scrap value.

Grand Archive

LG Male (he/his) forge dwarf monk 8 | HP 119/122 | AC 23, Stance 27 ( Stronghold 29), +4 v mvmt Reactions| Fort +17; Ref +14; Will +18 | Perc: +15(E) (Darkvision) | Speed 30ft (25 in stance) | Ki Points: 1/1, Hero Points 1/3 | Resist Fire: 4, Electricity: 5, Negative 1| Active conditions: Stance, Sickened 1 | Exploration Mode: Search

GM:

Sorry, I tend not to move my token a lot out of combat... he does move close to inspect close, if that helps. Can reroll if you need me to.


Maps

Thulgrun:
I assumed that. I just took into consideration that you were 'skilled enough' to not blindly walk into the hazardous area. A 'close' inspection would require being inside the machine's area. But you don't expect there's much more to learn. The parts are valuable. In its current state, getting to those parts involves getting zapped.


Maps
Sten Hroðgar wrote:
"Does anyone know the meaning of these numbers?"

DC20Performace(trained):
There is a severed arm, with the skin removed exposing the bicep and tricep muscles. Also several rulers have strips of meat attached at one end, each carefully carved the same length and width but various thicknesses. Next to it some parchment has a list of numerical values.

The numbers relate audible frequencies to how much the different tissue samples contract. There's also a list correlating musical notes, occult magic, and arm movements.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Clever Improviser allows me to attempt skill checks that require trained proficiency even when not, and Stroime is not. Let’s give it a shot!

Performance: 1d20 + 11 ⇒ (10) + 11 = 21

Stroime moves over to get a closer look. “The numbers relate to audible frequencies and to how much the different tissue samples contract. There's also a list here correlating musical notes, occult magic, and arm movements. Looks like someone is experimenting with music and necromancy. Interesting in theory, but horrifying in practice.”


Maps

Sten:
the dwarf was wearing studded leather armor. The meat cleaver she dropped seems more suited to a butcher than an adventurer, though a critical wound could be deadly. The glass vials on her belt have probably become inert, as the various swirling colors have become clear liquid. On one hand is an iron ring meticulously spiral-wound with hair-thin copper wire.

Horizon Hunters

Female Halfling Rogue (Acrobat Dedication) 8 | HP 86/86 | AC 26 | F+13 , R+19, W+17 | Perc +19 (+2 for Seek actions) | Hero Pts: 2 | Cond: None

Madelene loks over the numbers. She is not a trained musician, but how different can it really be from her Acrobatics career.

Using Acrobatic Performer to use Acrobatics instead of Performance.

Acrobatics: 1d20 + 19 ⇒ (2) + 19 = 21

She also looks around for a way to disassemble this contraption.

Not sure how you want to handle that, so I'll just give a Perception and a Thievery roll.

Perception: 1d20 + 19 ⇒ (15) + 19 = 34

Thievery: 1d20 + 17 ⇒ (11) + 17 = 28

Horizon Hunters

Female Halfling Rogue (Acrobat Dedication) 8 | HP 86/86 | AC 26 | F+13 , R+19, W+17 | Perc +19 (+2 for Seek actions) | Hero Pts: 2 | Cond: None

Madalena is not as musically inclined as she thought.


Maps

Madalena stares at the numbers while standing on her head...but comes to the same conclusion as Stroime.

in other news...

Madalena:
The machine is almost entirely copper, with a little gold and maybe some electrum alloys. All 'soft' metals. There isn't much in the way of iron, nuts and bolts, or even timber. You don't think it would take much effort to physically break the thing. And severing enough connections should stop the flow of electric energy. The problem is the clear and present danger that electricity poses while trying to break those connections.

Grand Archive

LG Male (he/his) forge dwarf monk 8 | HP 119/122 | AC 23, Stance 27 ( Stronghold 29), +4 v mvmt Reactions| Fort +17; Ref +14; Will +18 | Perc: +15(E) (Darkvision) | Speed 30ft (25 in stance) | Ki Points: 1/1, Hero Points 1/3 | Resist Fire: 4, Electricity: 5, Negative 1| Active conditions: Stance, Sickened 1 | Exploration Mode: Search

Thulgrun asks, "Do you think the cables upstairs lead into this? We should look for where the power comes in to this device."

He looks around, trying to determine this for himself.
Perception +14, Crafting +10

He then wonders how sturdy this thing really is... if perhaps he could break a critical component. He takes a moment, and looks for somewhere to aim a shot with the Ring of the Ram at!

It appears this only works against foes, so maybe not.

He then says, "What if we tried using a grappling hook attacked to ropes? Hook them on, and then pull the thing apart. Rope isn't a good conductor, as long as it is dry, right?"

Verdant Wheel

Female Half-Elf Sajan5 | HP 93/93 | AC 24 |Fort +13 | Ref +15 | Will +14 | Hero #2005 | Speed 35ft

"I like the idea of a grappling hook, either that or we throw tables to walk on top?" Kovac scratches her head while staring at the area where she previously got electrocuted. The hair on her arms stand up and you can see her arms shivering for a second.

"Are we trying this? Not excited about the idea to get electrocuted again, but I trust Flac and Stroime can help should the worse happen."


Maps

Thulgrun:
Perception: 1d20 + 14 ⇒ (11) + 14 = 25
The machine seems intentionally built to connect the floor to the ceiling. With all the lightning rods on the roof and metal in the walls upstairs, it stands to reason the 'source' of power is upstairs. Somewhere within the floor is likely a connection to 'ground'. And the machine conducts energy between the two. From what you've seen of the upstairs, there were possibly multiple such circuits, so finding the right one could take a long time. Knowledge (or Lore) of Engineering and/or Architecture would be indispensable.

However, the machine is almost entirely copper, with a little gold and maybe some electrum alloys. All 'soft' metals. There isn't much in the way of iron, nuts and bolts, or even timber. You don't think it would take much effort to physically break the thing. And severing enough connections should stop the flow of electric energy.

Using a grappling hook, and a (dry) rope, a reasonably Athletic person could easily pull it apart from a safe distance.

Radiant Oath

CG Male (he/his) Ulfen human (half-orc) fighter 7 | HP 96/106 | AC 25 (Shield 27)| Fort +14; Ref +15; Will +13, Cold Resist 1, Electricity Resist 1 | Perc: +15/+17 Init (Low-light vision) | Speed 25ft | Hero Points 0/3 | Active conditions: Richochet Stance.

Sten pauses, hooks his shield to his back, and kneels, withdrawing items from his pack. "Let's find out," he smiles at Thulgrun.

Whipping the rope into a frenzy, he hurls the attached grappling hook at the machine and pulls once it affixes itself.

Spoiler:

Athletics (M): 1d20 + 15 ⇒ (11) + 15 = 26

Grand Archive

LG Male (he/his) forge dwarf monk 8 | HP 119/122 | AC 23, Stance 27 ( Stronghold 29), +4 v mvmt Reactions| Fort +17; Ref +14; Will +18 | Perc: +15(E) (Darkvision) | Speed 30ft (25 in stance) | Ki Points: 1/1, Hero Points 1/3 | Resist Fire: 4, Electricity: 5, Negative 1| Active conditions: Stance, Sickened 1 | Exploration Mode: Search

With the knowledge that it is possible, Thulgrun pulls out his rope and grappling hook, and proceeds to try and dismantle the thing.

23 athletics with assurance


Maps

As Sten and Thulgrun start fishing for parts, the machine protests with several loud zaps before it suddenly gives in to silence. After a few more large coils are plucked out for good measure, it may very well be the safest thing in this place.

As the buzzing stops, and the ensuing ringing in your ears slowly subsides, you once again become aware of the eerie pipe organ playing in the distance. Now that the competing noise is gone, its direction is easier to determine. A tunnel heading north from this area's lowest level seems to echo with these discordant sounds.

Horizon Hunters

Female Halfling Rogue (Acrobat Dedication) 8 | HP 86/86 | AC 26 | F+13 , R+19, W+17 | Perc +19 (+2 for Seek actions) | Hero Pts: 2 | Cond: None

NO! PUT IT BACK TOGETHER! MAKE THAT MUSIC STOP! Alright, I'm going to turn this music off.

Madalena quickly yet quickly moves toward the north to investigate the music.

Radiant Oath

CG Male (he/his) Ulfen human (half-orc) fighter 7 | HP 96/106 | AC 25 (Shield 27)| Fort +14; Ref +15; Will +13, Cold Resist 1, Electricity Resist 1 | Perc: +15/+17 Init (Low-light vision) | Speed 25ft | Hero Points 0/3 | Active conditions: Richochet Stance.

Rolling his eyes at the halfling's antics, Sten tries not to be amused by impulsiveness. He manages to bite back the smile, knowing how dangerous this place had already proven to be. Grabbing his shield from his back, he braced it against his forearm before him.

"I want to come back here to do a bit more exploring when we can, but I have the distinct impression that that one is going to find trouble, whether she looks for it or not," he muses, racing towards the tunnel.

Spoiler:

Played in way too many modules to not think there's going to be at least some Treasure Bundles we'd be leaving behind in that much unexplored area, but given the time constraints, I'm all for charging into the darkness and circling back as we are able after any obligatory combats :)

Also, Madalena, the compass shows the north tunnel to the right, FYI, not up.

Horizon Hunters

Female Halfling Rogue (Acrobat Dedication) 8 | HP 86/86 | AC 26 | F+13 , R+19, W+17 | Perc +19 (+2 for Seek actions) | Hero Pts: 2 | Cond: None

Don't worry, I have no intention of actually triggering combat and doing anything stupid to screw over the group. I am going to investigate a few things, but should be able to stay hidden enough to not trigger anything. The character is impulsive and whimsical, but I am still rather level headed want the group to have fun.

I should probably actually give a Stealth roll for sneaking away. I'll roll Perception as well as I am looking down the hall and eventually into the rooms.

Stealth: 1d20 + 19 ⇒ (2) + 19 = 21

Perception: 1d20 + 19 ⇒ (4) + 19 = 23

Horizon Hunters

Female Halfling Rogue (Acrobat Dedication) 8 | HP 86/86 | AC 26 | F+13 , R+19, W+17 | Perc +19 (+2 for Seek actions) | Hero Pts: 2 | Cond: None

And to prove that I don't want to screw over the group, let's halfling luck that god-awful Stealth roll

Stealth: 1d20 + 19 ⇒ (5) + 19 = 24


Maps

looking down the hall?
the tunnel seems to descend further into the earth.
at the top of the stairs you can see a bit of some sort of room. It looks lived in.

Grand Archive

Male Human (Versatile) Kyra5, HP 58/58, AC 23, Fort 10/Ref 10/Will 14, Hero #2001

Flac shrugs and follows a safe distance behind Madalena, keeping her in sight but not close enough to interfere with her ability to keep out of sight and avoid notice.

Grand Archive

LG Male (he/his) forge dwarf monk 8 | HP 119/122 | AC 23, Stance 27 ( Stronghold 29), +4 v mvmt Reactions| Fort +17; Ref +14; Will +18 | Perc: +15(E) (Darkvision) | Speed 30ft (25 in stance) | Ki Points: 1/1, Hero Points 1/3 | Resist Fire: 4, Electricity: 5, Negative 1| Active conditions: Stance, Sickened 1 | Exploration Mode: Search

Thulgrun follows the halfling... no need to split the party.

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