Werewolverine

DM Lycan's page

372 posts. Alias of Dennis Harry.


About DM Lycan

The Lycanthrope (“Lycans”) is an inherited (natural lycanthropes) template that can be added to any humanoid.

Challenge Rating Same as base creature or base animal (whichever is higher) +1.

Size and Type The Lycan gains the shapechanger subtype. The Lycan takes on the characteristics of some type of animal (“base animal”) within one size category of the base creature's size. A Lycan’s hybrid form is the same size as the base animal or the base creature, whichever is larger.

AC In hybrid or animal form the Lycan has the natural armor bonus of the base animal increased by +2.

Speed Same as the base creature or base animal, depending on which form the Lycan is using. Hybrids use the base creature's speed.

Ability Scores & Skill Bonuses/Class Skills

Base - +2 Wisdom & -2 Charisma

Hybrid & Animal Forms

Werewolf – Base Animal Form Wolf - +2 Dexterity & +2 Constitution - +2 Perception, Wild Empathy. Feat: Scent.

Werebat – Base Animal Form Dire Bat - +4 Dexterity - +6 Fly and Perception (at night). Feat: Blindsight.

Werecat - Base Animal Form Lynx - +4 Dexterity - +2 Perception +4 Stealth. Feat: Scent. Pounce.

Werehawk – Base Animal Form Giant Hawk (Eagle) - +4 Dexterity - +6 Fly and +4 Perception. Feat: Weapon Finesse.

Werebear – Base Animal Form Brown Bear - +4 Strength, +2 Constitution & -2 Dexterity - +2 Climb & Wild Empathy. Feat: Scent. Reach 5'

Werespider – Base Animal Form Giant Spider - +2 Strength +2 Dexterity - +2 Acrobatics, Perception. Climb Speed 30'. Feat: Tremorsense 60'. Poison Bite save Fort DC 10 + CON MOD + 1/2 HD or 1d2 Str damage.

Animal Form ONLY +10' Speed. Flying Creatures of course are able to fly as per the Bestiary entry for each animal type.

Web:
Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size. In addition, such creatures can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the web spinner. An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 the creature’s HD + the creature’s Con modifier. Attempts to burst a web by those caught in it take a –4 penalty.

Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of web has a number of hit points equal to the Hit Dice of the creature that created it and DR 5/—.

A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

Note: A Spider does NOT receive claw attacks similar to other Lycans as listed below.

Wererat – Base Animal Form Dire Rat - +2 Dexterity & +2 Constitution - +2 Handle Animal, Stealth. Feat: Scent. Disease Bite.

Disease:
Filth fever: Bite—injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

SPECIAL

Change Shape (Su)

Change Shape (Su): A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. A creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature’s description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.

All Lycans have three forms—a humanoid form, a base animal form, and a hybrid form.

Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form.

A Lycan can shift to any of its three alternate forms as a move action.

A Lycan gains a bite attack when it is in its base animal and hybrid form. This is a primary attack that deal 1d6 points of damage plus the Lycan’s Strength modifier. In addition, when a Lycan is in its base animal form, it also gains the special attacks applicable to the base animal type. BY way of example, a werewolf in wolf form may attempt to make a trip attempt against a target as a free action without provoking an attack of opportunity if it hits them with its bite attack.

The Lycan gains two claw attacks when it is in its base animal and hybrid form. These are primary attacks that deal 1d4 points of damage plus the Lycan’s Strength modifier.

At 6th level a Lycan may choose to improve either its natural bite or natural claw attacks as follows:

Bite: Your bite deals an additional 1d6 damage.

Claw: You gain the Improved Grapple feat as a bonus.

At 11th level a Lycan may choose to improve either its natural bite or claw attacks as follows:

Bite: Your bite deals an additional 1d6 damage.

Claw: Rend, when you strike successfully with both claws in the same combat round you may deal an additional 2d6 + 1 ½ strength damage.

Damage Reduction (Ex) At first level, Lycans possess DR 3/silver while in hybrid or wolf form. This resistance increases to DR 6/Silver and 6th level and DR 10/Silver at 10th level.

Low-Light Vision (Ex) Lycans can see twice as far as humans in conditions of dim light. If the base creature already had low-light vision, they can see three times as far instead of twice as far.

Curse of Lycanthropy (Su)
A natural lycanthrope's bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim's size is not within one size category of the lycanthrope, this ability has no effect.

Lycanthropic Empathy (Ex)
In any form, natural Lycans can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal's attitude, and when so doing gain a +4 racial bonus on the check.