Artemis Entreri

Vaki's page

156 posts. Alias of Monkeygod.

Full Name



Human Werebat


Harbinger 1/Stalker 1








Neutral Evil


Abyssal, Celestial, Common, Elven, Infernal, Sylvan.

Strength 14
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 15
Charisma 8

About Vaki

Basic Info:
Initiative+2, Senses Perception+7(+13 in hybrid form), low-light vision

AC 14, Touch 12, Flat-Footed 12

Hp 15

Fort+3, Ref+2, Will+6

Speed 40ft, Fly 50ft(in hybrid or animal forms only, average maneuverability)

Melee +4 rapier (1d6+2/18-20)

Ranged +4 light crossbow(1d8/19-20)

Stalker Arts: Deadly Ambush


Harbinger Known: Breaking Glass Strike(s), Dimensional Strike(s), Strength of Hell(b), Stutter Strike(s), Scything Strike(s).

Harbinger Readied (typically): Breaking Glass Strike, Dimensional Strike, Strength of Hell.

Stalker Known: Disarming Shot(S), Eye of the Needle(B), Hunting Serpent Blow(S), Inner Sense(C), Offensive Roll(S), Solar Sting(S).

Stalker Readied (typically): Disarming Shot(S), Inner Sense(C), Offensive Roll(S), Solar Sting(S)

Stances Known: Leaping Spirit Dance, Outer Sphere Stance.

Base Attack+0 CMB+2, CMD 14

Feats Dark Authority, Grasp of Darkness.

Traits Bruising Intellect, Unorthodox Method(Black Seraph).

Skills Acrobatics+7, Bluff+3, Climb+7, Craft(Poisons)+8, Disable Device+6, Fly+7, Heal+6, Intimidate+8, Knowledge(Local)+8, Knowledge(Martial)+8, Linguistics+8, Perception+7(+13 in hybrid form), Sense Motive+7, Sleight of Hand+7, Stealth+7

Leather Armor, Rapier, Light Crossbow, Bolts(10) x30, Spring-loaded Wrist Sheath x2, Dagger x6, Rogue Kit.

Class Features:

Dark Claim (Su)

Starting at 1st level, a harbinger gains the ability to reach out with her sorcerous malice, marking foes as her own. As a swift action, the harbinger may Claim an opponent that she can see (including with special senses such as blindsense or tremorsense) within close range (25 feet + 5 feet per 2 harbinger levels) for a number of rounds equal to 1/2 her class level (minimum 1 round). A harbinger can have a maximum number of creatures Claimed equal to her harbinger initiation modifier (minimum 1), and may not Claim a creature she has already Claimed until or unless the Claim expires. Claimed creatures using the Withdraw action to leave a square threatened by the harbinger provoke attacks of opportunity from her.

In addition, the harbinger automatically knows the position of creatures she has Claimed. Any opponent the harbinger cannot see still has total concealment (50% miss chance) against her, and the harbinger still suffers the normal miss chance when attacking creatures that have concealment. The harbinger is still denied her Dexterity bonus to her AC against attacks from Claimed creatures she cannot see.

Accursed Will (Ex)

A harbinger is not an entirely physical being; the darkness within her supplements her body, impelling her to acts of stunning violence. Starting at 1st level, the harbinger gains an insight bonus on attack rolls equal to 1/2 her harbinger initiation modifier (minimum +1). At 10th level, she gains an insight bonus on damage rolls equal to her harbinger initiation modifier.

Ill Tidings (Ex)

Like unwanted news, the harbinger travels swiftly. At 1st level, a harbinger gains a +10-foot competence bonus to her movement speeds. At 10th level, this bonus increases by +10 feet. Apply this bonus before modifying the harbinger’s movement speeds because of any load carried or armor worn.

Dark Authority (combat)

Those you have Claimed tremble at the mere thought of defying you.

Prerequisites: Ability to Claim creatures.

Benefit: Creatures Claimed by you take a penalty on attack rolls against you equal to the number of creatures you currently have Claimed.

Special: Characters with the Dark Allure feat cannot take this feat (and vice versa).

Grasp of Darkness
Your malicious intentions ensnare many creatures at once, placing them under your power.

Prerequisites: Dark claim class feature

Benefit: When you use your dark claim class feature to Claim a creature, you recover two expended maneuvers rather than one, and can Claim two additional opponents within close range. You do not recover additional maneuvers for Claiming these opponents beyond the one granted by this feat.