Broken Chains, PFS DoubleGold (Inactive)

Game Master DoubleGold

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8-07 Map DungeonMaster

I'm still waiting on Jamilia, but it looks like you all got this, Actually Castien did kill Schir 1 and all other enemies except Fayaz and Schir 4 are nauseated for 4 more rounds.

Heroes finish off the last of the enemies and find the keys to the jail cell and rescue more slaves.

This floor has the following rooms, the Cistern, the Waiting Pits, The Docilers Room, the Outer Pens, Main Pen (where the prisoners where kept), the Slave Boss room where Fayaz came from, the viewing area (a place where you can see prisoners from the back), the hallway, the box, the Gnarlpaw's quarters (he was a gnoll cleric of Lasmasthu by the way), Abondoned Monastry, Artifact room, the cages, the and the forgotten caves where the Schirs came from. Othine also worshipped Lamashtu.

Treasure
Tons and tons of gold (this is PFS anyway)
Mundane weapons from the enemies (If you are lacking any simple or martial weapon, they have it and about 10 normal ammo for each)
Potion of blur, wand of hold person (8 charges), wand of mage armor (33 charges), mwk dagger, cap of human guise, antitoxin, healers kit (10 uses), surgeon's tools, spellbook if anyone is a wizard, I'll give you the spells, Potion of enlarge person, +1 chain shirt, +1 repeating heavy crossbow, mwk heavy pick, mwk manacles, +2 hide armor, mwk falchion, phylactery of faithfullness, artifacts associated with Lamashtu (apparently that is their god), +1 glammered breastplate, mwk longsword. 90% of this stuff came from the bosses.

Would heroes like a long rest here? Don't forget to use the healing spells before hand


Alahazra female human oracle 7 of flame | HP 59/59 | AC 15, T 14, FF 12 | F +5, R +6, W +8 | CMB +5, CMD 19 | Speed 40' | Init +2 | Perc +1

Nice haul! I vote we rest here. I have plenty of healing spells so roll your own if you need it.

Jamila watches the others sort through the gear wearily. She heals any who need it then finds a spot to curl up, knowing that rest will bring her fireballs back.


RAIA | sp 20/20 | hp 24/24 | rp 6/6 | EAC 16 KAC 16 | fort +1 refl +3, will +4 | melee 5, ranged 6 | init +2 | Female damaya lashunta xenoseeker technomancer / 4
skills:
Computers +14 (4 ranks), Diplomacy +7, Engineering +11 (4 ranks), Intimidate +5, Life Science +14, Mysticism +8, Physical Science +11, Piloting +9 (4 ranks); (reduce the DCs of Life Science checks to identity rare creatures

"Rest is good, will allow me a chance to switch out some extracts for tomorrow."


8-07 Map DungeonMaster

As heroes go further into the area they reach the Demons Tomb after long resting of course. Question who here can pass stealth checks of 18 by taking 10? If more than half you can do it, I will skip to the boss fights, cause a lot of things can be taken out in one hit, some two, and most of them are just guards to alert the bosses. I've been requested to speed this up, but I doubt I could get this done by Saturday. If you can auto pass stealth, roll an attack roll and roll damage against a cultist just to be sure. Who here can speak abyssal? You need one person to speak it to avoid an optional fight. If Jamilia can pass stealth, she can also roll fireball damage, as there is one part with several low HP enemies.


RAIA | sp 20/20 | hp 24/24 | rp 6/6 | EAC 16 KAC 16 | fort +1 refl +3, will +4 | melee 5, ranged 6 | init +2 | Female damaya lashunta xenoseeker technomancer / 4
skills:
Computers +14 (4 ranks), Diplomacy +7, Engineering +11 (4 ranks), Intimidate +5, Life Science +14, Mysticism +8, Physical Science +11, Piloting +9 (4 ranks); (reduce the DCs of Life Science checks to identity rare creatures

Quinn can autopass stealth 18 with taking 10 doesn't speak abyssal

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

I can autopass stealth (+29 when invisible), speak abyssal, and roll the following attack roll vs. ranged touch for direct damage, with 5-foot radius 11 damage splash Ref DC 19 for 1/2 damage and 10-foot radius stink cloud Fort DC 19 to avoid being nauseated:

Alchemist Bomb; ranged touch, range increment 30 feet (Splash Weapon Mastery: -1 for 60 feet, -2 for 90 feet, etc.) *DEX mutagen and reduce person and Fox's Cunning and Invisibility and Bomber's Eye*: 1d20 + 14 ⇒ (8) + 14 = 22 for dmg: 3d6 + 8 ⇒ (5, 6, 6) + 8 = 25


Alahazra female human oracle 7 of flame | HP 59/59 | AC 15, T 14, FF 12 | F +5, R +6, W +8 | CMB +5, CMD 19 | Speed 40' | Init +2 | Perc +1

No Abyssal. I can't take 10 on stealth and pass unless someone can make me invisible. I don't even have a potion or anything. Stupid pregens. :D If someone does help me out:

fireball: 7d6 ⇒ (1, 1, 6, 1, 6, 5, 2) = 22 Reflex DC 20

If someone needs to get this finished up, I'm ok with botting me as needed to move quickly. Since I'm playing a pregen anyway it doesn't make too much difference. I will still check in of course.

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

When we rested, Ellismus compared his formula book with Quinn's. (will do the rest with Quinn's via PM)

Scarab Sages

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]

Castien can make the stealth roll with vanish, and could use his bonded item spell to make Jamila invisible if needed.


8-07 Map DungeonMaster

reflex: 5 + 1d20 ⇒ 5 + (2) = 7
reflex: 5 + 1d20 ⇒ 5 + (6) = 11
reflex: 5 + 1d20 ⇒ 5 + (15) = 20
reflex: 5 + 1d20 ⇒ 5 + (3) = 8
reflex: 5 + 1d20 ⇒ 5 + (17) = 22
reflex: 5 + 1d20 ⇒ 5 + (6) = 11

As Jamilia kills off all but 2 Krenshars.

hit: 7 + 1d20 ⇒ 7 + (2) = 9 I was just checking to see Jafo would be able to suprise dagger one down, but no
Still heroes would finish off anyway in round 1 thus no alert.

Ellismus nearly one shots the cultist in the watch tower as the heroes get around

hit: 7 + 1d20 ⇒ 7 + (12) = 19 Jafo would finish the job. Technically speaking you would take out the cultist first to not be alerted and then backtrack to those creatures in the open field which can be stealthed as well, but those six Krenshars must be killed to have a complete chronicle sheet with no items or gold missing.

Heroes pass up a locked up Yaenit and a locked up Quasti which the cultists never get to release. and Leave them caged up. Still waiting to see if anyone speaks abyssal or has speak all languages spell.

Edit: Actually to reveal the shortcut you would have to uncage them, however, you release the gate down at the right time on them which has no holes in it preventing crossbow people from shooting in.
dmg: 4d6 ⇒ (6, 2, 3, 3) = 14 nearly killing the quasit and leaving them both defenselessly pinned as you hack at them.

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Ellismus speaks Abyssal

Grand Lodge

Sorry for the long absence. The website issues distracted me and so did work.

Brinn can cast vanish too for stealth.

Grand Lodge

I'm a magus, so I have a spellbook. I'd be interested in hearing what spells are in the spellbook.

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

PRD wrote:
An alchemist can study a wizard's spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An alchemist does not need to decipher arcane writings before copying them.


8-07 Map DungeonMaster

Ellismus speaks the password, "The scars are the proof" in abyssal allowing the heroes to make friends with the Morlock and continue forward.

Before the heroes enter the next room, they are told to ready attacks before opening the door. Readied attacks go off

Jamilia is definitely fireballing dmg: 7d6 ⇒ (2, 6, 6, 3, 4, 5, 3) = 29
reflex: 6 + 1d20 ⇒ 6 + (6) = 12
reflex: 6 + 1d20 ⇒ 6 + (5) = 11
reflex: 6 + 1d20 ⇒ 6 + (5) = 11
reflex: 2 + 1d20 ⇒ 2 + (13) = 15
reflex: 2 + 1d20 ⇒ 2 + (18) = 20

killing all the human cultist and nearly killing one of the gnoll cultists. Only minorly injuring the other.


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8-07 Map DungeonMaster

Okay I'm just going to post the spells in book here just in case

Enchanter Spells Prepared (CL 6th; concentration +9)
3rd-deep s/umber (DC 17), hold person ( DC 17), seek
thoughts'PG ( DC 16), suggestion ( DC 17)
2nd-doze monster ( DC 16), hypnotic pattern ( DC 16), mad
hallucinationuM ( DC 16), share memoryuM ( DC 15), touch
of idiocy
1st-charm person ( DC 15), hypnotism ( DC 15), interrogationuM
( DC 14), magic missile, ray of enfeeblement ( DC 14)
o (at will)-orcone mark, daze ( DC 14), detect poison, light

other spells: burning hands, snowball, Hydrallic Push and all cantrips.


Alahazra female human oracle 7 of flame | HP 59/59 | AC 15, T 14, FF 12 | F +5, R +6, W +8 | CMB +5, CMD 19 | Speed 40' | Init +2 | Perc +1

Jamila grins with satisfaction and blows on her finger as if cooling it off.

2/5 fireballs used :D

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Ellismus continues to carpet bomb any remaining foes: how many enemies/encounters left for this module? do you think we'll be able to wrap up today?

Alchemist Bomb; ranged touch, range increment 30 feet (Splash Weapon Mastery: -1 for 60 feet, -2 for 90 feet, etc.) *DEX mutagen and reduce person and Fox's Cunning and Bomber's Eye*: 1d20 + 12 ⇒ (13) + 12 = 25 for dmg: 3d6 + 8 ⇒ (3, 3, 1) + 8 = 15 for direct damage, with 5-foot radius 11 damage splash Ref DC 19 for 1/2 damage and 10-foot radius stink cloud Fort DC 19 to avoid being nauseated.

Scarab Sages

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]

Visibly impressed by Jamila's efficiency, Castien fires at the remaining cultists.

Full-round action: Fire at the wounded gnoll first, then the other.
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (10) + 10 + 1 - 2 = 19
Damage (+1 Composite Longbow (+2 Str, Gravity Bow), Point Blank Shot, Fire Arrow): 2d6 + 3 + 1 + 1d6 ⇒ (6, 2) + 3 + 1 + (3) = 15

Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 10 + 1 - 2 ⇒ (10) + 10 + 1 - 2 = 19
Damage (+1 Composite Longbow (+2 Str, Gravity Bow), Point Blank Shot, Fire Arrow): 2d6 + 3 + 1 + 1d6 ⇒ (2, 4) + 3 + 1 + (3) = 13


8-07 Map DungeonMaster

And that kills of the Lamashtan cultists and Gnoll Lamashtan cultists, or rather the ones that worship Lamashtan.

Heroes stealth in further to see some rituals going on, they are also able to get all the enemies to follow them so they are all in one room,

dmg stuff:
dm: 2d6 ⇒ (1, 5) = 6
instead of seperate room fights. fireball: 7d6 ⇒ (6, 4, 1, 2, 6, 2, 6) = 27

reflex: 6 + 1d20 ⇒ 6 + (8) = 14 human
reflex: 6 + 1d20 ⇒ 6 + (3) = 9 human
reflex: 6 + 1d20 ⇒ 6 + (1) = 7 human
reflex: 2 + 1d20 ⇒ 2 + (10) = 12 gnoll
reflex: 2 + 1d20 ⇒ 2 + (10) = 12 gnoll
reflex: 2 + 1d20 ⇒ 2 + (1) = 3 gnoll
reflex: 2 + 1d20 ⇒ 2 + (12) = 14 gnoll
reflex: 4 + 1d20 ⇒ 4 + (9) = 13 Graven guardian
reflex: 4 + 1d20 ⇒ 4 + (10) = 14 graven guardian

all humans dead

hit: 1d20 + 9 ⇒ (4) + 9 = 13 dmg: 2d6 + 4 ⇒ (2, 1) + 4 = 7 [ooc]You don't need to spend a fire arrow to finish these guys, they will go down with regular arrows.
hit: 1d20 + 9 ⇒ (13) + 9 = 22 dmg: 2d6 + 4 ⇒ (1, 4) + 4 = 9 as castien shoots the remaining alive ones.

hit: 1d20 + 12 ⇒ (17) + 12 = 29 dmg: 3d6 + 8 ⇒ (5, 4, 3) + 8 = 20 with kills a graven guardian splash damage that would nearly finish the enemies, gnolls are definitely dead.


8-07 Map DungeonMaster

And then we still have Brinn and Jafo to include, you got this, then you'd be able to long rest again, there is also food in this place, so no need to worry about hunger and such.

After you stopped the ritual, you see a male prisoner give unnatural birth, as a hideous monsters pops out of him, but as there is no Lamashtan cultist to care for it, it quickly dies.

Heroes are able to reach the final boss the Midwife (half-fiend Jackalwere Oracle 5), they don't get surprise, but without her troops they take her down easily Yeah, for being a stealthy party

Game over
emails, so I can send chronicles and day job checks if you haven't already. It is 10:20 am eastern time, I'll be at work from 12:00 pm till 8:00 pm eastern time. Which means you'll get chronicle at 9:00 pm eastern time if that is soon enough.


8-07 Map DungeonMaster

Conclusion: with the main villians gone, there is no remaining influence over the cultists, anyone that did survive runs away. The discover of the hidden temple and its location heralds its destruction. The cultists have no hope of restoring influence in the Twilight Gate district, still there are other cult operations revealed within the Inner Sea region. The Twilight Talons thank the heroes.

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