Alahazra

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82 posts. Alias of heavydisking.


Race

Alahazra female human oracle 7 of flame | HP 59/59 | AC 15, T 14, FF 12 | F +5, R +6, W +8 | CMB +5, CMD 19 | Speed 40' | Init +2 | Perc +1

About Jamila Pregen

ALAHAZRA
Female human oracle 7 (Pathfinder RPG Advanced Player’s Guide 42)
LG Medium humanoid (human)
Init +2; Senses darkvision 60 ft.; Perception +1
DEFENSE
AC 15, touch 14, flat-footed 12 (+1 deflection, +2 Dex, +1 dodge, +1 natural)
hp 59 (7d8+21)
Fort +5, Ref +6, Will +8
OFFENSE
Speed 40 ft.
Melee mwk quarterstaff +6 (1d6)
Ranged mwk light crossbow +8 (1d8/19–20)
Oracle Spells Known (CL 7th; concentration +12)
3rd (5/day)—cure serious wounds, dispel magic, fireball (DC 20),
searing light Used: 2
2nd (7/day)—align weapon, bear’s endurance, cure moderate
wounds, resist energy, sound burst (DC 19) Used: 0
1st (8/day)—bless, burning hands (DC 18), command (DC 16), cure
light wounds, obscuring mist, protection from evil, shield of faith Used: 0
0 (at will)—create water, detect magic, guidance, light, mending,
sparkAPG (DC 17), stabilize
Mystery flame
STATISTICS
Str 10, Dex 14, Con 12, Int 10, Wis 13, Cha 21
Base Atk +5; CMB +5; CMD 19
Feats Dodge*, Extra RevelationAPG,*, Greater Spell Focus (evocation)*,
Nimble Moves, Spell Focus (evocation)*, Toughness*
Traits Dangerously CuriousAPG,*, Tongue of Many TownsHOG,*
Skills Acrobatics +11 (+15 to jump), Diplomacy +16, Heal +7, Intimidate +9,
Knowledge (history) +4, Knowledge (planes) +5, Knowledge (religion)
+4, Linguistics +2, Sense Motive +5, Spellcraft +10, Use Magic Device +16
Languages Common, Osiriani, Polyglot
SQ oracle’s curse (clouded vision), revelations (cinder dance*, fire
breath, heat aura, wings of fire)
Combat Gear elemental metamagic rod (lesser, cold)APG, oil of
daylight, potion of mage armor, scroll of air walk, scroll of blessingof fervor, scroll of breath of life, scroll of freedom of movement,
scroll of invisibility purge, wand of cure light wounds (15 charges),
wand of lesser restoration (7 charges), wand of mage armor
(12 charges), wand of scorching ray (CL 7th, 8 charges), alchemist’s fire,
antitoxin (2), healer’s kit; Other Gear mwk light crossbow with 10 bolts,
mwk quarterstaff, amulet of natural armor +1, cloak of resistance +2,
headband of alluring charisma +2, ring of protection +1, backpack,
scroll case, spell component pouch, trail rations (4), waterskin, 268 gp
*These abilities are already included in Alahazra’s statistics.
SPECIAL ABILITIES
Clouded Vision Alahazra cannot see anything beyond 60 feet, but she
has darkvision within 60 feet.
Elemental Metamagic Rod Alahazra can modify three of her spells
each day so that they deal cold damage instead of their normal
damage type, or half cold damage and half their normal type.
Fire Breath As a standard action up to twice per day, Alahazra can
unleash a 15-foot cone of flame that deals 7d4 points of fire damage
(Reflex DC 18 half).
Heat Aura Up to twice per day as a swift action, Alahazra can
surround herself in an aura of heat that deals 3d4 points of fire
damage to all creatures within 10 feet (Reflex DC 18 half). The aura
also grants her 20% concealment until the beginning of her next turn.
Nimble Moves Alahazra can ignore 5 feet of difficult terrain when she
moves, allowing her to take 5-foot steps.
Wings of Fire As a swift action, Alahazra can manifest a pair of fiery
wings that grant her a fly speed of 60 feet. She can use these wings
for up to 7 minutes a day, in 1-minute increments.
Spells and Gear Alahazra has access to the following spells and gear.
Air Walk Alahazra’s scroll grants a touched target the ability to walk on
air at its normal speed for 70 minutes. The target’s maximum angle
of ascent or descent is 45 degrees (but walking uphill causes them
to move at half speed). Heavy winds or stronger can blow the target
in the direction of the wind or have more drastic effects.
Align Weapon Alahazra can make a weapon (or 50 pieces of
ammunition) count as her choice of chaotic, good, evil, or lawful for
the purpose of bypassing damage reduction for 7 minutes.
Bear’s Endurance Alahazra grants a touched target a +4 enhancement
bonus to Constitution for 7 minutes. This temporarily increases its
hit points by 2 per level and its Fortitude save bonus by +2.
Bless Alahazra can give all allies in a 50-foot-radius burst a +1 morale
bonus to attack rolls and saves against fear for 7 minutes.
Blessing of Fervor Alahazra’s scroll can affect up to 7 creatures within
40 feet and all within 30 feet of each other. Each target choses one of
the following five effects at the beginning of its turn for 7 rounds.
• Increase its speed by 30 feet.
• Stand up as a swift action without provoking attacks of opportunity.
• Make one extra attack as part of a full attack action, using its
highest base attack bonus.
• Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and
on Reflex saves.
• Cast a single spell of 2nd level or lower as if it were an enlarged,
extended, silent, or still spell.
Breath of Life Alahazra’s scroll heals a touched creature 5d8+9 hit
points. It even works on creatures that died in the last round,
bringing them back to life if their total hit points become greater
than their negative Constitution score. It doesn’t work if they died
from a death effect or became undead. If it brings someone back to
life, the target suffers 1 negative level for 24 hours.
Burning Hands Alahazra creates a 15-foot cone of fire that deals 5d4
points of fire damage to all creatures in the area (Reflex DC 18 half).
Command One creature within 40 feet must succeed at a DC 16 Will
saving throw or perform Alahazra’s choice of the following actions:
approach, drop an object, fall prone, run away, or stand in place.
Create Water Alahazra creates 14 gallons of water within 40 feet. It
lasts a day if no one drinks it.
Cure Light Wounds Alahazra’s wand heals a touched target for 1d8+1
points of damage. If she casts the spell, it heals 1d8+5 points instead.
Cure Moderate Wounds Alahazra heals a touched target for 2d8+7
points of damage.
Cure Serious Wounds Alahazra heals a touched target for 3d8+7 points
of damage.
Daylight When smeared on an object, Alahazra’s oil creates bright light
for 60 feet and raises the light by one level for the next 60 feet for
50 minutes. If there is magic darkness in that area, the overlapping
area is unaffected by either spell.
Detect Magic Alahazra can notice magic in a 60-foot cone. If she
concentrates, she can determine how many magic auras there are
on the next round. On the round after that, she can try to find out
more about one aura.
Dispel Magic Alahazra can attempt to end a magical effect within 170
feet. To do so, she must roll 1d20+7, and the result must equal or
exceed 11 + the target effect’s caster level. If successful, the magical
effect ends immediately. Alternatively, she can ready an action to
counter an enemy spellcaster’s spellcasting. This works in much the
same way, but if successful, she causes the enemy’s spell to fail.
Fireball Alahazra can fire a small bead up to 680 feet away, at which
point it bursts into a 20-foot-radius spread of flame. (If it passes
through a narrow opening before that distance, she must roll a
ranged touch attack with +7 to hit to avoid hitting the wall and
detonating early.) The fireball deals 7d6 points of fire damage to all
creatures and objects in the area (Reflex DC 20 half).
Freedom of Movement Alahazra’s scroll allows a target to move freely
for 70 minutes, rendering it immune to most effects that would
impede its movement, such being grappled, slowed, or paralyzed.
Guidance Alahazra can give a touched target a +1 competence bonus
that the target can use on any attack roll, saving throw, or skill
check in the next minute.
Invisibility Purge Alahazra’s scroll negates all invisibility within 25 feet of
the caster. The effect moves along with the caster for 5 minutes.
Lesser Restoration After 3 full rounds of casting, Alahazra’s wand cures a
touched target of 1d4 points of damage to any ability score or dispels
most magical effects reducing its ability scores. The target is no
longer fatigued, and an exhausted target instead becomes fatigued.
Light An object Alahazra touches sheds light for 70 minutes. She can’t
have more than one copy of this spell active at once.
Mage Armor Alahazra’s wand and potion grant a touched target a
+4 armor bonus to AC for 1 hour. She must succeed at a DC 20 Use
Magic Device check to activate her wand.
Mending Alahazra heals 1d4 points of damage to an object within 10
feet that weighs at most 7 pounds. She can repair broken (but not
destroyed) magic items whose caster level is 7 or less.
Obscuring Mist Alahazra calls forth a mist in a 20-foot-radius spread
centered on her for 7 minutes or until a moderate or strong wind
blows it away or a fire spell burns it away. Until then, the mist
blocks vision (even darkvision). Attacks against adjacent creatures in
the mist suffer a 20% miss chance from concealment, and creatures
farther into the mist have total concealment (50% miss chance, and
they can’t be targeted by sight).
Protection From Evil A touched target gets a +2 resistance bonus to
saving throws and a +2 deflection bonus to AC against evil creatures
for 7 minutes. The target cannot be touched by a nongood summoned
creature and is immune to direct mental control and possession
by evil creatures. Casting the spell after direct mental control or
possession allows the target a new saving throw at a +2 bonus.
Resist Energy For 70 minutes, a target Alahazra touches gains 20
resistance to her choice of acid, cold, electricity, fire, or sonic.
Scorching Ray Alahazra’s wand can blast her enemies with two searing
beams of fire. She can fire the rays up to 40 feet at the same target
or at different targets (+7 ranged touch to hit). Each ray does 4d6
points of fire damage. She must succeed at a DC 20 Use Magic
Device check to activate her wand.
Searing Light Alahazra sends a ray of light at a target within 170 feet as
a ranged touch attack (+7 to hit). If it hits, the target takes 3d8 points
of damage (7d6 points if it is undead, or 7d8 points if it is both undead
and vulnerable to light). Constructs and objects take 4d6 damage.
Shield of Faith Alahazra can give a touched target a +3 deflection
bonus to AC for 7 minutes, which increases its touch AC, flat-footed
AC, and CMD as well.
©2016 Paizo Inc. Permission granted to photocopy for personal use only.
Oracle
HOG: Pathfinder Player Companion: Humans of Golarion
Sound Burst Alahazra sends a 10-foot-radius blast of sound to a
location within 40 feet. All creatures in the area take 1d8 points
of sonic damage and must succeed a DC 19 Fortitude save or be
stunned for 1 round.
Spark Alahazra can catch an unattended object within 40 feet on fire.
The object must be Fine (roughly the size of a coin).
Stabilize Alahazra can stabilize any target within 40 feet. The target
stops dying but remains unconscious.
Alahazra was born in a small Rahadoumi town east of Manaket.
Her hometown is one of the many way stations on the caravan
route known as the Path of Salt, which leads from Azir all the way
to distant Sothis and takes its name from the waves of the Inner
Sea and the dried tears of the slave chains that march along it. The
daughter of a wealthy and widowed wainwright, Alahazra wanted
for nothing growing up. She had the best tutors money could buy,
and was groomed for a lucrative marriage or, potentially, induction
into the Occularium, Manaket’s prestigious wizard’s college.
All of that changed the day 16-year-old Alahazra woke to find
herself suddenly and inexplicably blind, her eyes clouded by a white
mist that gave her only vague outlines of her surroundings. Beside
himself with grief, her father called in the best healers to be found in
the godless land, only to discover that the situation was worse than
he could have imagined. For when the bards with the healing touch
reached out to the fevered child, they were suddenly cast back by a
blast of flames that burned the girl’s sickbed but left her magically
unharmed. Yet, even this might have been bearable had the fleeing
bards not revealed the rest of their discovery: the girl’s flames bore no
hint of sorcery or arcana. Though Alahazra’s staunchly atheist father
could scarcely believe it, his proper Rahadoumi household harbored
a burgeoning cleric. Blind, weak, and weeping , Alahazra stumbled
southeast into the desert badlands.
Staring up through milky cataracts at the burning ball of the sun
and letting the wind slowly bury her in the dunes, Alahazra had her
first revelation. A vision of debilitating color suddenly exploded. In
it, Alahazra saw herself not as she was, but as she one day would be—
strong, proud, and fierce. In that moment, she understood that she
was a force of the desert—a voice of sun, sand, and flame—and she
would bring its truth to the people. Baking in the hot coals of the
great Garundi desert, Alahazra came to know herself, and in doing so
harnessed the magical flames inside her.