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"I have no idea. It is something I have never heard of. Take care and do not engage it until we know what it is."
"Montesqueue, do you know anything about this kind of creature?"

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Something that I have forgotten about, is Takuma's samurai "Banner" ability. Basically, he carries around a banner with him (although he hasn't shared with us what it is a banner of). As long as you can see the banner and are within 60' of Takuma, you get a +2 morale bonus on fear saves and +1 morale bonus to attack when you charge.

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Something that I have forgotten about, is Takuma's samurai "Banner" ability. Basically, he carries around a banner with him (although he hasn't shared with us what it is a banner of). As long as you can see the banner and are within 60' of Takuma, you get a +2 morale bonus on fear saves and +1 morale bonus to attack when you charge.
Doesn't stack with Montesqueue inspire courage though, but nice to know anyway. :-)

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Something that I have forgotten about, is Takuma's samurai "Banner" ability. Basically, he carries around a banner with him (although he hasn't shared with us what it is a banner of). As long as you can see the banner and are within 60' of Takuma, you get a +2 morale bonus on fear saves and +1 morale bonus to attack when you charge.
Well to be fair, Takuma doesnt know most of his class features. :) Did you know he has a special mount that can help with his movement issues and can fight pretty well? Or his resolve class feature which is amazing?
I assume his banner is of his ex-clan or something.
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ROUND updated (still waiting on Aquila a Garra!)
Aquila will use a wand of protection from evil on Garra.
Use magic device1d20 + 15 ⇒ (7) + 15 = 22, succes!
Send Garra to K8 to attack the zombie with the incorporial undead.
Bite
1d20 + 13 ⇒ (11) + 13 = 24 to hit
1d4 + 10 ⇒ (3) + 10 = 13 damage
1d6 ⇒ 4 electric

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The summoned eagle will 5' step to J4 attack the zombie in K5.
Claw
1d20 + 7 ⇒ (18) + 7 = 25
1d4 + 4 ⇒ (3) + 4 = 7
Claw
1d20 + 7 ⇒ (4) + 7 = 11
1d4 + 4 ⇒ (1) + 4 = 5
Bite
1d20 + 7 ⇒ (2) + 7 = 9
1d4 + 4 ⇒ (2) + 4 = 6

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Daxter will tell Hermes to engage the zombie that was just possessed by the spirit. Hermes will take a mid-air 5 foot step into K9 and full attack the zombie in J8. Daxter will move to M8 and ready a Halt Undead for when the incorporeal appears again, targeting him and 2 of the nearby zombies.
"Who are you and why are you here?" Daxter asks the spirit in a stern tone.
Will Save DC 21
unless their mindless, in which case they don't get save. But I'm sure the spirit guy is not mindless.
Hasted Full Attack
1d20 + 11 ⇒ (5) + 11 = 16 versus AC
1d3 + 1 + 1d6 ⇒ (3) + 1 + (3) = 7 damage.
1d20 + 11 ⇒ (13) + 11 = 24 versus AC
1d3 + 1 + 1d6 ⇒ (1) + 1 + (5) = 7 damage

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With one quick motion Takuma flicks the gore from his blade. Turning to the spectral form across the battlefield the semi-orc shouts a ferocious warcry before closing on it and slashing with his electrified weapon.
Free Action - Challenge
Move Action - Move adjacent to the ghost
Standard Action
1d20 + 16 ⇒ (2) + 16 = 18
1d10 + 17 + 1d6 ⇒ (2) + 17 + (4) = 23
This is assuming Garra can force the thing out again. If not he just moves up and attacks that zombie.

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Daxter will move to M8 and ready a Halt Undead for when the incorporeal appears again, targeting him and 2 of the nearby zombies.
"Who are you and why are you here?" Daxter asks the spirit in a stern tone.
The effects of the spell Halt Undead are broken if you attack the creatures. I assume Daxter will have told this to the rest of the party.

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Daxter wrote:The effects of the spell Halt Undead are broken if you attack the creatures. I assume Daxter will have told this to the rest of the party.Daxter will move to M8 and ready a Halt Undead for when the incorporeal appears again, targeting him and 2 of the nearby zombies.
"Who are you and why are you here?" Daxter asks the spirit in a stern tone.
Yes, he will tell people to not attack the 3 I have halted. In fact Daxter will threaten anyone who even thinks about it. There are plenty of other zombies to fight.

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It's weird that Command Undead is way more powerful (duration for instance) and a level lower.

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It's weird that Command Undead is way more powerful (duration for instance) and a level lower.
Well to be fair, halt Undead targets multiple undead and has a better range. But otherwise, yea.

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"This man is a victim of the cult as are all of these other undead. His hatred for the living is great. We need to end his suffering. No one should go through what they have. All of you can go ahead and help put them out of their misery." Daxter says with an uncharacteristic look of sadness on his face. You think(with a decent Sense Motive) that your wizard has some sort of empathy for the spirit.
Daxter will delay while the party finishes off the creatures. He will call off his familiar as well.
Knowledge(Religion) To put them to rest permanently after they have been destroyed
1d20 + 14 ⇒ (17) + 14 = 31

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Knowledge(Religion) To put them to rest permanently after they have been destroyed
1d20 + 14
They need a proper burial. You're guessing that the zombies are animated by the spirit, and that once he is put to rest, that will take care of them as well. In the meantime, however, they will all try to kill you for what the living have done.

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Ursus drops his bow and bounds towards the spirit, his ursine transformation occuring rapidly with each loping step.
"We'll make sure the cult gets everything they deserve", the big Ulfen says in a bestial growl, "right after we help these people find some peace".
Free Action - Rage
Move Action - Move adjacent to the spirit, possibly a flank with Takuma
Standard - Attack
1d20 + 17 ⇒ (16) + 17 = 33
1d4 + 17 ⇒ (3) + 17 = 20

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Aquila will use the wand to cast protection from evil on Ursus
UMD 1d20 + 15 ⇒ (18) + 15 = 33
and look around if he can spot the body of the spirit lying around somewhere.
perception1d20 + 24 ⇒ (7) + 24 = 31
As the others attack the spirit Aquila will order Garra to attack as well.
Bite
1d20 + 13 ⇒ (13) + 13 = 26
1d4 + 10 ⇒ (1) + 10 = 11
1d6 ⇒ 6
Bite(haste)
1d20 + 13 ⇒ (1) + 13 = 14
1d4 + 10 ⇒ (3) + 10 = 13
1d6 ⇒ 6
Claw1
1d20 + 13 ⇒ (2) + 13 = 15
1d4 + 10 ⇒ (2) + 10 = 12
1d6 ⇒ 1
Claw2
1d20 + 13 ⇒ (11) + 13 = 24
1d4 + 10 ⇒ (1) + 10 = 11
1d6 ⇒ 1

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and look around if he can spot the body of the spirit lying around somewhere.
perception1d20+24
Auke, this is something that will take a lot of looking, but we'll keep your roll for it. There are a lot of bodies out here, so it will take more than just a round of looking to find it, if it's even here.

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Aquila Audax wrote:Auke, this is something that will take a lot of looking, but we'll keep your roll for it. There are a lot of bodies out here, so it will take more than just a round of looking to find it, if it's even here.and look around if he can spot the body of the spirit lying around somewhere.
perception1d20+24
Yeah, I thought it would take more time as well, but sometimes the answer is right in front of you. Just checking ;-)

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Aquila will fly to I6 and try and cast Protection from Evil on Takuma
UMD 1d20+15 Failed...
He will command Garra to go to J9 and continue attacking
Bite
1d20 + 13 ⇒ (1) + 13 = 14
1d4 + 10 + 1d6 ⇒ (1) + 10 + (5) = 16
Bite Haste
1d20 + 13 ⇒ (1) + 13 = 14
1d4 + 10 + 1d6 ⇒ (3) + 10 + (6) = 19
Claw1
1d20 + 13 ⇒ (20) + 13 = 33
1d4 + 10 + 1d6 ⇒ (2) + 10 + (4) = 16
Claw2
1d20 + 13 ⇒ (10) + 13 = 23
1d4 + 10 + 1d6 ⇒ (1) + 10 + (4) = 15

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You can't crit incorporeal creatures.
Growling in frustration as the spirit-stuff passes through his claws Ursus lunges at the entity again.
Claw1
1d20 + 21 ⇒ (19) + 21 = 40
1d4 + 17 ⇒ (3) + 17 = 20
Claw2
1d20 + 21 ⇒ (8) + 21 = 29
1d4 + 17 ⇒ (1) + 17 = 18
Bite
1d20 + 16 ⇒ (10) + 16 = 26
1d4 + 13 ⇒ (3) + 13 = 16
Hasted Claw
1d20 + 21 ⇒ (3) + 21 = 24
1d4 + 17 ⇒ (2) + 17 = 19

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"Hi-yah!", the semi-orc shouts as he brings his exotic blade to bear again for a flurry of attacks.
"Ichi!"
Slash
1d20 + 18 ⇒ (6) + 18 = 24
1d10 + 1d6 + 17 ⇒ (2) + (4) + 17 = 23
"Ni!"
Slash 2
1d20 + 13 ⇒ (1) + 13 = 14
1d10 + 1d6 + 17 ⇒ (8) + (2) + 17 = 27
"San!"
Hasted Slash
1d20 + 18 ⇒ (3) + 18 = 21
1d10 + 1d6 + 17 ⇒ (2) + (6) + 17 = 25

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Well, at least everyone plans on returning!
Farouq will be back on August 3rd if I'm not mistaken.
What to expect next?
"Daxter, can you tell us more about the visions the ghost send you?"

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Updated "Party Spell List" Doc in Google Docs: added Monte's spells; ended all but extended hour/level spells, since it is now evening.
EDIT: Perhaps we could all update the list to show whom any spell has been cast on? I would suggest that you only write something if it's cast on someone other than the caster, for simplicity's sake.

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Auke, when did Aquila cast Anthaul and Deadeye's Lore?
Deadeye's Lore is cast when the first tracking check is made (so when we started following the trail, so probably gone by now. Anthaul probably at the same time, but as that's 2 hour per level it probably is still running)

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Branding Opportunity wrote:Auke, when did Aquila cast Anthaul and Deadeye's Lore?Deadeye's Lore is cast when the first tracking check is made (so when we started following the trail, so probably gone by now. Anthaul probably at the same time, but as that's 2 hour per level it probably is still running)
OK, thank you for clearing that up.

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I wanted to briefly mention the various absences we are experiencing in this thread. I've heard from everyone and know that people are busy at the moment, are on vacation, or have to deal with RL issues.
Even though I understand this, I need to move this adventure forward, as not doing so is unfair to the people who post a lot. In addition, I am trying to finish this adventure before my son is born. Once that happens (probably the first week of September), I will probably have a lot less time.
In order to speed things up, various players have been NPCing the PCs of the people who post less often. Auke has been NPCing Farouq, and Feral has been doing the same for Takuma. Peter, would you be willing to NPC Montesquieu until he returns on a regular basis?
I hope the players of the NPCd PCs understand why we are doing this and do not take offense. This is not meant to shut you out, simply to keep things moving. Once you return, your characters are obviously your own again.

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I'm not sure we ever created a 5' and 10' marching order for this party (we had one for Delirium's Tangle if you want to use that one).
EDIT: Here's the marching order from the mod:
5' Corridor
Aquila(with torch), Takuma, Daxter, Farouq, Markus, Reg, Garra
10' Corridor
Aquila(with torch)/Takuma, Daxter/Farouq, Markus/Reg, Garra