BrOp's "Cult of the Ebon Destroyers" (PFS) (Inactive)

Game Master Branding Opportunity


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Scarab Sages

Due to the Liberating Command Farouq gets a free try to escape the entangle. 1d20 + 1 + 8 ⇒ (7) + 1 + 8 = 16

Farouq roars, moves to AS5-AT6 and attacks!

1d20 + 6 + 7 + 2 + 2 ⇒ (1) + 6 + 7 + 2 + 2 = 18
1d8 + 7 + 1 + 2 ⇒ (1) + 7 + 1 + 2 = 11

Scarab Sages

Adjo attacks as well, greatly outperforming his master

Bite
1d20 + 9 + 2 + 2 ⇒ (19) + 9 + 2 + 2 = 32
1d8 + 12 ⇒ (8) + 12 = 20

Claw
1d20 + 9 + 2 + 2 ⇒ (5) + 9 + 2 + 2 = 18
1d8 + 12 ⇒ (7) + 12 = 19

Claw
1d20 + 9 + 2 + 2 ⇒ (11) + 9 + 2 + 2 = 24
1d8 + 12 ⇒ (6) + 12 = 18

Scarab Sages

As Adjo's maw closes around the weretiger the lion tries to get a permanent hold on the tiny werecat (Grab) 1d20 + 15 ⇒ (10) + 15 = 25

Sovereign Court

Male Semi-orc Samurai 1

-You will regret this!
Takuma stands up, and stares at his enemy during a moment, at his eyes. Then, with a scream, he slashes the weretiger.


Move action: stand up.
Swift action: challenge to weretiger.
Standard action: slash 1d20 + 13 ⇒ (3) + 13 = 16 - damage 1d10 + 7 + 1d6 ⇒ (3) + 7 + (5) = 15
Edit: I have failed the attack, but I have to say this: the damage is +8 more for the challenge ^_^

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
Takuma wrote:
Edit: I have failed the attack, but I have to say this: the damage is +8 more for the challenge ^_^

Did you include the +2 from the flanking?

Did you include the +2 from the inspire courage?

The weretiger is being grappled so he loses his dex bonus.

Don't be so sure you miss!


Sorry the Update took so long. I had prior engagements on Sunday and my internet went unconscious on Monday. I blame Daxter for Saturday. :P


The ware tiger is now unconscious and bleeding out. What are you doing now?


Treasure:
1 x potion
1 x wand
1x leather armor (nonmagical) that the waretiger was wearing,
2 x masterwork kukri (nonmagical),
1 x masterwork composite longbow (+3 Str) with 20 arrows
1 x cloak that seems to blend in with it surroundings (magical)
1 x copper and gold ring (magical)

The Exchange

I will use spellcraft to identify magical gear.

Spellcraft

Potion
1d20 + 19 ⇒ (15) + 19 = 34

Wand
1d20 + 19 ⇒ (12) + 19 = 31

Cloak
1d20 + 19 ⇒ (20) + 19 = 39

Ring
1d20 + 19 ⇒ (17) + 19 = 36


Treasure:
1 x potion of fly
1 x wand of cure light wounds (15 charges)
1 x cloak of elvenkind
1 x ring of protection +1

The Exchange

I think Ursus should take the potion of fly. One of the healers should take the wand. The cloak and the ring are up for grabs though.

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

I want to say Farouq should take the ring. His AC in wildshape could use the boost.

The Exchange

If he doesn't already have one, then go for it. Though his AC is always going to be bad i suspect.

Liberty's Edge

Alex is on his way home and will be resuming tomorrow!

Everyone should be sure to thank Wise Fox for stepping in and guest DMing while Alex was on vacation.

Sovereign Court

Male Semi-orc Samurai 1

Sure thing! Thanks, Wise Fox, for your help with the game!

Scarab Sages

Hi folks, I'm back from sunny Austria. Had a wonderful time there reliving my childhood a bit (I grew up there) and going to a very productive seminar in Vienna. All in all a great trip.

First of all, many thanks to Wise Fox for stepping in and taking over the GMing duties in my absence, and thanks to Feral for organizing it. Seems that everything went pretty smoothly and Wise Fox did a great job.

I'm now getting caught up on the posts and will be resume shortly.

BrOp

Scarab Sages

Does anyone want to do anything else in the village of Leekumgee? Do people want to change their spell selections for their trip along the trail? It leads up into the highlands.

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.

Thanks Wise Fox!

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
Branding Opportunity wrote:
Does anyone want to do anything else in the village of Leekumgee? Do people want to change their spell selections for their trip along the trail? It leads up into the highlands.

I'm done with this village. Spell selection was already good for the trail (We weren't expecting trouble this night).

The Exchange

Agreed. I'm good to leave at any time.


And we're off! Let me know if there's anything else you want to do with the cultist-villagers before you leave.

The Exchange

"Blasted abominations." Daxter grumbles. Daxter will move over to W7 and cast Heroism on Ursus. "Do not disappoint me, Ursus."
Hermes will follow to W8 and cast Sanctuary on Montesquieu.

Initiative
1d20 + 7 ⇒ (14) + 7 = 21

Knowledge(Religion)
1d20 + 14 ⇒ (20) + 14 = 34


For those of you who haven't rolled initiative:

Farouq 17+4=21
Hermes 17+2=19
Takuma 19+0=19
Garra 13+5=18
Montesquieu 11+1=12
Ursus 6+3=9
Adjo 3+3=6
Aquila 1+1=2

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Ursus looses his massive bow and nocks an arrow, "Dax, I never disappoint".

Move Action - Move to get into a firing lane without cover and ready bow

Standard Action - Shoot

This is assuming Montesquieu inspires.

1d20 + 14 ⇒ (10) + 14 = 24
1d8 + 7 ⇒ (2) + 7 = 9

Scarab Sages

Farouq will cast entangle placed in such a way all (or most) of the walking dead are in there.

"This should slow them down!"

Sovereign Court

Male Half-Orc Fighter/1

Montesquieu will begin inspire courage as a move action and then cast haste.

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Sweet my commissioned artwork for Ursus finally came in.

Ursus

It's too bad I'm probably going to retire him after Cult. =(

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
Ursus the Breaker wrote:

Sweet my commissioned artwork for Ursus finally came in.

Ursus

It's too bad I'm probably going to retire him after Cult. =(

Very nice!

But why are you going to retire him?

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

The grapple nerfs are kind of a deal-breaker and there's no way to salvage the character without completely re-imagining him.

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
Ursus the Breaker wrote:
The grapple nerfs are kind of a deal-breaker and there's no way to salvage the character without completely re-imagining him.

Don't give up on Ursus yet!

If someone doesn't break free in two turns you can tie him up.

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

So if I move up and grapple something (and eat the subsequent full attack) I can pin them on the next turn and tie them up the third turn.

This is all assuming they don't have Freedom of Movement, they don't drop me with their full attack, and they don't break out on their pinned turn.

I'm by no means an optimizer but that's really bad economy of actions even for me. Not to mention it's just not thematically appropriate. Ursus is tied to the mighty bear. He should be crushing and mauling his enemies until they go limp or tap out, not holding them down and tying them up. =/

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.

Something can only full attack if it has either natural attacks or a light weapon.

Maybe there'll be some options in Ultimate Combat to bring back the beast!

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Natural attacks, light weapons, and one-handed weapons.

So like Rakshasas, Garudas, and Weretigers?

Hopefully ultimate combat will have something to fix him.

The Exchange

Daxter looks at his familiar expectantly and nods towards the battlefield. He sighs and casts Shield on Hermes. He will then move to P4. Hermes will fly to L9 and fling his small body into the zombie.

Slam

+4 Bab
+2 Dex
+2 Size
+1 Haste
+2 Inspire Courage
+11

1d20 + 11 ⇒ (17) + 11 = 28

1d3 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8 damage

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

"The dead do not get up and walk unless there's some jadwiga magic around. Do you sense any of that at work?", the big man says as he steps forward, pulling a handful of arrows as he does, and looses a trio of arrows using his magically augmented speed.

5-foot step towards the enemy. Shooting at the closest enemies without cover.

1d20 + 15 ⇒ (11) + 15 = 26
1d8 + 7 ⇒ (7) + 7 = 14
1d20 + 15 ⇒ (16) + 15 = 31
1d8 + 7 ⇒ (1) + 7 = 8
1d20 + 10 ⇒ (12) + 10 = 22
1d8 + 7 ⇒ (2) + 7 = 9

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.

"Let's send them back to their graves! Starting with those that escape the vines."

"Daxter, Montesqueue, Are these just regular zombies or is there something funny going on?"

The Exchange

Well I made my knowledge check on my first turn and am still waiting on the results of it. If the 34 isn't enough to get anything, then we should consider retreating.

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
Daxter wrote:
Well I made my knowledge check on my first turn and am still waiting on the results of it. If the 34 isn't enough to get anything, then we should consider retreating.

Last time Alex had messaged you the results via gmail so you could tell the rest in character. I didn't know if he had done the same now.

Scarab Sages

Daxter wrote:
Well I made my knowledge check on my first turn and am still waiting on the results of it. If the 34 isn't enough to get anything, then we should consider retreating.

Ooops, sorry, forgot to respond to that. Yes, they seem to be your garden variety zombie.

EDIT: Also, Aquila did not post any actions for the first turn, so I had him delaying. There were also no mentions of Garra (and Adjo) attacking, so I DMPC'd them.

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60
Daxter wrote:
Well I made my knowledge check on my first turn and am still waiting on the results of it. If the 34 isn't enough to get anything, then we should consider retreating.

LOL

Maybe there's circumstances keeping you from knowing everything. Knowledge checks aren't always the answer.

The Exchange

Ursus the Breaker wrote:
Daxter wrote:
Well I made my knowledge check on my first turn and am still waiting on the results of it. If the 34 isn't enough to get anything, then we should consider retreating.

LOL

Maybe there's circumstances keeping you from knowing everything. Knowledge checks aren't always the answer.

For example, the creatures having too many HD to be identified. And if being knowledgable isn't the answer, what is?

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
Branding Opportunity wrote:


EDIT: Also, Aquila did not post any actions for the first turn, so I had him delaying. There were also no mentions of Garra (and Adjo) attacking, so I DMPC'd them.

Yeah, I was so low in the initiative that I figured even zombies would be quicker. Wanted to see how many would break free.

With the entangle it should be easy to kill them without casting high level spells.

Aquila will fly towards Garra and cast shield on Garra.

Sovereign Court

Male Half-Orc Fighter/1

Montesquieu will continue inspiring courage, then move to within 15 feet of the nearest zombie (should be able to get there with the extra movement from haste) and attack it with his scorpion whip.

Attack: 1d20 + 11 + 2 + 1 ⇒ (12) + 11 + 2 + 1 = 26
Damage: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Scarab Sages

Adjo will full attack on the nearest zombies

Claw1
1d20 + 12 ⇒ (7) + 12 = 19
1d6 + 14 ⇒ (5) + 14 = 19

Claw2
1d20 + 12 ⇒ (16) + 12 = 28
1d6 + 14 ⇒ (6) + 14 = 20

Bite1
1d20 + 12 ⇒ (17) + 12 = 29
1d8 + 14 ⇒ (3) + 14 = 17

Bite2
1d20 + 12 ⇒ (2) + 12 = 14
1d8 + 14 ⇒ (6) + 14 = 20

Scarab Sages

Farouq will wildshape into a lion and move to I13

Scarab Sages

Fake Farouq wrote:
Farouq will wildshape into a lion and move to I13

Um, I13 is 95' feet away, and even with haste, Farouq's move is 70'. Since wildshaping is a standard action, you'll have to pick a different space.

Scarab Sages

Branding Opportunity wrote:
Fake Farouq wrote:
Farouq will wildshape into a lion and move to I13
Um, I13 is 95' feet away, and even with haste, Farouq's move is 70'. Since wildshaping is a standard action, you'll have to pick a different space.

I forgot that lions are so slow... Make it N1 then.

Scarab Sages

Round partially updated

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
Daxter wrote:
if being knowledgable isn't the answer, what is?
GM BrOp - PFS wrote:
Almost instantaneously, a shimmering, insubstantial form separates itself from the defeated zombie. It takes the form of a Vudrani man with a large serpent wrapped around its body, its eyes burning with hate as it gazes at the living.

"Daxter, what kind of thing is this and how do we fight it?"

The Exchange

Aquila Audax wrote:
Daxter wrote:
if being knowledgable isn't the answer, what is?
GM BrOp - PFS wrote:
Almost instantaneously, a shimmering, insubstantial form separates itself from the defeated zombie. It takes the form of a Vudrani man with a large serpent wrapped around its body, its eyes burning with hate as it gazes at the living.
"Daxter, what kind of thing is this and how do we fight it?"

1d20 + 14 ⇒ (1) + 14 = 15

"I have no idea. It is something I have never heard of. Take care and do not engage it until we know what it is."

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