Auke Teeninga
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He will call for help, sure, no, thought to use elemental body I to get out of there and find someone to get healed...
Probably best thing to do is to delay as long as possible. Maybe the others take down one side. Then shaping into something medium, small or tiny will get you out of the threat range of the other two. Then it's safe to fly to Aquila and get some healing!
BTW, What will getting back to human form do to your AC?
Auke Teeninga
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Have fun!
And... for the next round of Takuma:-Understood. I'll take down the spellcaster. -says the samurai, seeing that Ursus is unable to ear him anymore. Then, while getting near the birdman, he challenge him- Be ready.
Move to D34, challenge the birdman in D35, and attack him.
Slash: 1d20+13; Damage: 1d10+6+1d6+8 (1d6 electric and +8 for challenge)
Round 4
-So, I'll face you now! -the orc charges against his enemy.
Charge to D35 (birdman) and slash: 1d20+13+2; Damage: 1d10+6+1d6+8
You posted your action twice, so I guess the second one would be your confirmation roll?
Montesquieu
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Montesquieu will continue inspire courage. He will then draw out his wand of silent image and attempt to create an image of Farouq falling over dead. (hopefully masking the actual Farouq from the sight of the workers surrounding him)
The DC to disbelieve the image is 18 Will (only if they interact with it)
Branding Opportunity
|
I think Alex wanted new actions from Adjo too.
I don't necessarily need new actions from everyone that has already posted. I simply wanted to give everyone the chance to help out Farouq, since he's not doing so hot and is flanked by folks who are doing quite a bit of sneak attack damage. Speaking of which, until someone from the bottom floor lets people up in the office know that Farouq is in trouble, nobody technically knows, since everybody up top can't see him.
Branding Opportunity
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Can Adjo 5ft step and full atttack the guy in K15?
Nope. The "C" markers on the map indicate cluttered (i.e. difficult) terrain, and you can't 5ft step in difficult terrain unless you have some ability that gives you this ability. Adjo would have to use 10' of movement (even though he would only travel 5') and then attack.
EDIT:
As far as I can tell, I still need stated actions for what remains of Round 4 for the following people: Adjo, Daxter, Ursus. Apologies if you have posted and I just missed it.
SECOND EDIT: Something I haven't mentioned yet, is that the NPCs all have health bars that indicate their approximate HP level. If they don't have a health bar, it means they are at full health. I figure that your PCs are all experienced enough to know how hurt/fatigued an opponent is just by looking at him/her, and include it so that you can make combat choices based on this knowledge.
Aquila Audax
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I was waiting for the bird dude to do something.
Bird dude (Garuda) attacked and severly damaged bird (Garra).
Ursus the Breaker
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Ursus wipes the gore from his maw with one hairy forearm before turning his wrath on the last cultist that dares to challenge him.
Full Attack
Claw #1
1d20 + 19 ⇒ (3) + 19 = 22
1d4 + 17 ⇒ (3) + 17 = 20
Claw #2
1d20 + 19 ⇒ (17) + 19 = 36
1d4 + 17 ⇒ (4) + 17 = 21
Hasted Claw
1d20 + 19 ⇒ (18) + 19 = 37
1d4 + 17 ⇒ (2) + 17 = 19
Bite
1d20 + 14 ⇒ (20) + 14 = 34
1d4 + 13 ⇒ (2) + 13 = 15
Afterwards stomping forward to corner the bird-man.
If the cultist at E35 goes down with less than the full attack I'll finish my full attack on the Garuda.
Ursus the Breaker
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Well I spoke to Daxter at length about this yesterday and he narrowed his options down to either casting Displacement on Farouq or fireballing half the enemies. I don't know why he didn't post last night.
Go with whichever one gives Farouq the greatest odds at survival.
Edit:
I just spoke to Daxter. He's tied up at the moment and can't post but he wants to fireball the enemies on the right side of the room - DC 23.
Farouq
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Adjo moves in to attack the worker in K15:
Bite: 1d20 + 13 ⇒ (11) + 13 = 24 damage 1d8 + 8 ⇒ (7) + 8 = 15
Don't know if the set up changes, his actions depend a lot on the fact, how many are still standing. So still delaying, but to keepthings moving:
If no other option and it gets him fully away - otherwise there is still the tiny bird option:
Farouq will then change into an earth elemental, shout out: "Help us down here, and I need healing - am an earth elemental now, will seek you out, or look for me" and 5ft. step into the ground below with earth glide.
Auke Teeninga
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Just posted the rest of round four. Just as a reminder, the garuda and the mill workers go first in round 5, but I didn't have time to post the beginning of that round.
On a happier note (well, happier than my being late with the update) is that my first PFS scenario was published today, woohoo!
Congrats! Looking forward to playing it with you as the DM!
(Will probably play with a 5th level Aquila!)
Aquila Audax
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Oh, and Takuma actually posted his action twice. First time he rolled a thread, see here. Might still miss due to the displacement though...
Ursus the Breaker
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On a happier note (well, happier than my being late with the update) is that my first PFS scenario was published today, woohoo!
Congrats!
Hurray progress.
Rage round 3
Ursus watches the Garuda's precise movements carefully, his animal mind trying to deduce the birdman's next position.
Frustrated, the man-bear rears back, looses a deafening roar spraying frothing bloody spittle, and then hurls his bulk at the Garuda.
Full Attack - High is good on the miss chance
Claw #1
1d20 + 19 ⇒ (9) + 19 = 28
1d4 + 17 ⇒ (3) + 17 = 20
1d100 ⇒ 90
Claw #2
1d20 + 19 ⇒ (7) + 19 = 26
1d4 + 17 ⇒ (1) + 17 = 18
1d100 ⇒ 70
Hasted Claw
1d20 + 19 ⇒ (15) + 19 = 34
1d4 + 17 ⇒ (1) + 17 = 18
1d100 ⇒ 26
Bite
1d20 + 14 ⇒ (12) + 14 = 26
1d4 + 13 ⇒ (3) + 13 = 16
1d100 ⇒ 83
Aquila Audax
|
If Garra is still concious after the Garuda's next attacks:
Aquila will delay for now, but Garra will continue attacking.
Full Attack - High is good on the miss chance
Bite1
1d20 + 10 + 2 + 1 ⇒ (16) + 10 + 2 + 1 = 29
1d4 + 1d6 + 10 ⇒ (1) + (2) + 10 = 13
1d100 ⇒ 2
Bite2 (haste)
1d20 + 10 + 2 + 1 ⇒ (12) + 10 + 2 + 1 = 25
1d4 + 1d6 + 10 ⇒ (2) + (5) + 10 = 17
1d100 ⇒ 11
Claw1
1d20 + 10 + 2 + 1 ⇒ (10) + 10 + 2 + 1 = 23
1d4 + 1d6 + 10 ⇒ (2) + (1) + 10 = 13
1d100 ⇒ 59
Claw2
1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19
1d4 + 1d6 + 10 ⇒ (3) + (3) + 10 = 16
1d100 ⇒ 85
Farouq
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Whenever their turn is up, Adjo will attack, first K15, and if he goes down continue with L15. Farouq moves to G13, gliding through the earth (and keeping his head down).
bite 1d20 + 13 ⇒ (14) + 13 = 27 Damage 1d8 + 8 ⇒ (6) + 8 = 14
claw 1d20 + 13 ⇒ (2) + 13 = 15 Damage 1d6 + 8 ⇒ (3) + 8 = 11
claw 1d20 + 13 ⇒ (20) + 13 = 33 Damage 1d6 + 8 ⇒ (3) + 8 = 11
bite 1d20 + 13 ⇒ (15) + 13 = 28 Damage 1d8 + 8 ⇒ (5) + 8 = 13
Possible crit with claw:
claw 1d20 + 13 ⇒ (18) + 13 = 31 Damage 1d6 + 8 ⇒ (4) + 8 = 12
Wildshaping back does not heal any longer, or?
Takuma
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Takuma listened Farouk, but he couldn't help him anyway. He wasn't a healer. And he had determined to kill his foe. And a samurai's determination is unbreakable.
-A worthy enemy, uh? -and slashes again.
Slashing at full round action!
Slash 1: 1d20 + 15 ⇒ (18) + 15 = 33; Damage: 1d10 + 6 + 1d6 + 8 ⇒ (3) + 6 + (1) + 8 = 18
Slash 2: 1d20 + 10 ⇒ (9) + 10 = 19; Damage: 1d10 + 6 + 1d6 + 8 ⇒ (9) + 6 + (3) + 8 = 26
Slash 3: 1d20 + 15 ⇒ (14) + 15 = 29; Damage: 1d10 + 6 + 1d6 + 8 ⇒ (4) + 6 + (1) + 8 = 19
Ursus the Breaker
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Wildshaping back does not heal any longer, or?
Correct, wildshaping doesn't heal you.
I would suggest getting behind Montesquieu or heading up the wall (is it made of stone?) to Aquila.
Branding Opportunity
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Hi, the upper map doesn't seem to work at this moment, could you post it again?
I'm not sure what's wrong with that image. I will repost, but in the meantime, the image is basically the same as the one from the round before, except that the Garuda is no longer there. Aquila is in the same position.
EDIT: Reposted in the IC thread
Aquila Audax
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Depending on how accessible he is now I may leave the Garuda to Takuma and Garra and just help deal with the mooks on the bottom floor.
Let's all go down and help out the others. Don't forget the bow the Garuda dropped though!. According to the answers Daxter got the Garuda isn't the only thing left in the building, so this might be some kind of trap!
Ursus the Breaker
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Ursus the Breaker wrote:Depending on how accessible he is now I may leave the Garuda to Takuma and Garra and just help deal with the mooks on the bottom floor.Let's all go down and help out the others. Don't forget the bow the Garuda dropped though!. According to the answers Daxter got the Garuda isn't the only thing left in the building, so this might be some kind of trap!
LOL. You think everything is trapped.
If you want to send Garra down to help I'll pursue it myself. I'd rather not let it just get away. In either case you should post some new actions for Garra at least..
Ursus the Breaker
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Let's wait until Takuma rushes in. He can tell us what's there and then we'll act accordingly.
I'd rather not. He's at the bottom of the round.
I'll just do it myself.
Aquila Audax
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Aquila Audax wrote:Let's wait until Takuma rushes in. He can tell us what's there and then we'll act accordingly.I'd rather not. He's at the bottom of the round.
I'll just do it myself.
Metagaming: All enemies had their action, so game wise it actually doesn't matter in what order we act as we'll all get to act before they do. But indeed Ursus can walk to C28 and depending on what he sees eiter follow the Garuda or go down and help the rest. Right?
Aquila isn't sending Garra in 'blind', as that didn't work well last time and as Farouq is in need of healing a regroup might be a good idea.
Farouq
|
Being hurt Adjo tries to defend himself in the best way.
Farouq continues to gilde to C12.
(I14 first, then I13, shift backwards)
a +2 for flanking is inluded in all attacks
bite 1d20 + 15 ⇒ (17) + 15 = 32 Damage 1d8 + 8 ⇒ (2) + 8 = 10
bite 1d20 + 15 ⇒ (16) + 15 = 31 Damage 1d6 + 8 ⇒ (5) + 8 = 13
bite 1d20 + 15 ⇒ (9) + 15 = 24 Damage 1d6 + 8 ⇒ (5) + 8 = 13
bite 1d20 + 15 ⇒ (3) + 15 = 18 Damage 1d8 + 8 ⇒ (6) + 8 = 14
Aquila Audax
|
Aquila will fly down and land on E13 and cast Cure Moderate Wounds, holding the charge.
Order Garra to attack the mooks downstairs (probably the one in K15)
Bite
1d20 + 10 + 2 + 1 + 2 ⇒ (15) + 10 + 2 + 1 + 2 = 30
1d4 + 1d6 + 10 ⇒ (3) + (2) + 10 = 15
Aquila Audax
|
Ok, Takuma will do this:
-If there is some posibility to pursue the Garuda, he will pursue him.
-If there is no posibility to pursue the Garuda, he will go down and attack one of the workers that hurt Adjo last turn.
Takuma can still fly and with haste running that's 90 feet flyspeed! (70 feet is you are wearing medium or heavy armor, or carrying a medium or heavy load). Should be enough!
Aquila Audax
|
As Aquila is before Farouq, if at all possible he will get to Aquila and touch his hand.
CMW 2d8 + 8 ⇒ (3, 7) + 8 = 18
Farouq
|
Passing Aquila Farouq touches his hand, and sighs with relief.
"Thank you," he responds in druidic, "you just saved my life! Now I will try my best to get back up and get myself healed up again."
Can he then stay below ground, end his rage and heal himself up with his wand? If yes, he would only use one move action, touch Aquila's hand, (at 27hp) end his RAGE (drop to 3hp) and use his wand - unless someone has a better suggestion
And now I see the problem with wands of CLW - and no CMW memorized. Thins to change after the next rest....
Ursus the Breaker
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Ursus will go to the hole made in the wall by the Garuda loosing his bow along the way.
If the Garuda is reachable with the remains of that move action he'll drop the bow, close with it, and try to grab the bird man.
Grapple
1d20 + 25 ⇒ (17) + 25 = 42
Miss Chance: 90
If the Garuda is out of reach he'll level his bow and fire a shot.
1d20 + 15 ⇒ (14) + 15 = 29
1d8 + 9 ⇒ (4) + 9 = 13
Miss Chance: 70
If the Garuda is out of sight he'll ready to move again once Takuma has moved out and spotted it.
And this time miss chance is cruel to me. Can I use these rolls instead? =P
Edit:
Just spoke to you. Thanks
Branding Opportunity
|
Can he then stay below ground, end his rage and heal himself up with his wand? If yes, he would only use one move action, touch Aquila's hand, (at 27hp) end his RAGE (drop to 3hp) and use his wand - unless someone has a better suggestion
When you polymorph into the elemental shape, all of your equipment becomes absorbed into the new form. You don't lose the bonuses granted by constant items (those that don't require activation), although you do lose the ability to access anything you are wearing; hence, you can't use your wand until you are no longer transformed.