Bloodsong of the Treeless Lands: Rune Stones Part IV (4e)

Game Master Rev Rosey

Part 4 of the Rune Stones saga.
Set in the wild land of Kargzant. Players went from level 9 to Paragon in this one. Vel retired and was replaced by Tutavak.


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Both Whiteclaw and Arianwyn see Iuki pointing towards you and turning back behind the door to speak to someone. The square is starting to clear fairly rapidly.

MAP

Indicate where you are please.


Female Gnoll Warden 12 (Icewrought Sentinel)

Running before the ambush :). Seriously, since I was having Whiteclaw run little loops around the area, put me in J7.


What in the wide world makes you think there might be an ambush? Whiteclaw's position is fine. You've said she's circling and sniffing around.


Female Human Wizard 11 / Master of Flame

J10, please


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

N5.


MAP

Kia and Reason?


Female Gnoll Warden 12 (Icewrought Sentinel)
Rev DM wrote:
What in the wide world makes you think there might be an ambush?.

Paranoia :) Female Intuition :) Both!


Male Tiefling Cleric 11

I9, I guess.


Female Eladrin Warlord/10

"Watch out, there could be trouble."

Kia is at M8, trying to watch everything.


MAP

A burly, heavily tattooed man in a heavy leather coat approaches, dragging Iuki with him. Behind him lurk a pair of guards holding short swords.

"That them? You're sure they're the ones who'll bring bad fortune?"

She nods, clearly terrified, although whether of you or the man is impossible to tell.

"Yes, Octar, it is them. The spirits say they will be bad for the town. Dangerous. I swear it." Her hands go to her bone braided hair as if to assure him of her sincerity.

"You there. Leave now. We'll open the gates and you'll go. Iuki says you are bad luck. The steppe may take you, we will not. Go."

Octar's voice rings loud around the square and the few remaining stall holders pause briefly.

All around, the shadows are growing longer, seeming almost to leap from the buildings.


Female Eladrin Warlord/10

Kia sighs.

(in Kargzanti)
"Very well, we have no wish to be where we are not wanted. We will collect our belongings and depart."

(in common to her companions)
"We've no need to stay here, we know where we are headed don't we? (And we have the camp-site)"


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Arianwyn remains stoical. "What have you seen?" he asks the woman darkly.


"Good." Octar nods to his men. "Follow them. Make sure they leave."

Turning to Iuki, he glares at her. "If you have lied, witch, it will not go well for you."

She meets his gaze quite steadily. "They must go. They are stalked by shadows. The spirits do not lie, Octar. Will you deny them?" Then she walks up to Arianwyn and speaks to him in common.

"They stalk you. They are close now and they will find you. Go. Do not bring your shades to our town."

"I have told them they are stalked, I can do no more," she adds in Kargzant to Octar.

Octar's men follow you closely as you gather your belongings and your horses, opening the gates ready for your departure. Beyond the walls, the steppe rolls endlessly with no cover and little to distinguish any part of it. Your shadows fall long and dark before you.


Female Eladrin Warlord/10

Kia looks at the unwelcoming landscape and notes the lengthening shadows.

"I vote we go no more then a few minutes away from the town and set up camp. If we are to be attacked by shadows, best we are prepared for it and meet them on our terms, not theirs."


Female Human Wizard 11 / Master of Flame

"Good. Time to go."


Female Gnoll Warden 12 (Icewrought Sentinel)

Whiteclaw barks in agreement with Kia and Vel.


All

Spoiler:
Apologies that this is taking a while to hit its stride. I'd underestimated the amount of faff the whole language difficulty would be and don't want to just handwave it out of the way. I'm working on a more useful solution. In the meanwhile, things are about to get a little more active.

Once out of the town, you ride over scrubby tundra and let yourselves grow accustomed to the sounds of the night. There is more variety here than first appeared. The land is not flat at all, but rolls disconcertingly with hillocks and ridges. The absence of trees makes the differences in height hard to spot at first, but you are starting to grow acclimatised.

A natural hollow on top of a hill seems like a good place to make camp. (Unless you have other ideas, in which case please say so :)). It will allow you to keep watch and be reasonably defensible.

A moment is all Vel needs to create the campsite and very soon four tents and a fire are miraculously in place.

MAP

Tell me where you are please and roll init. Note that the brown things are tents and the darker areas are shadows, which provide concealment. Those of you with low-light vision can see normally, everyone else is operating at -2 to attack rolls.

Please make sure you're all on full hp and surges with 1AP.

Reason

Spoiler:
You are certain there are figures in the dark, some distance away. They didn't follow you from the town and don't appear to be approaching you.

All roll two Insight checks please. You need to hit DC22 and DC28.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

In I6, please.
Insight checks
1d20 + 9 ⇒ (1) + 9 = 101d20 + 9 ⇒ (8) + 9 = 17

Arianwyn watches the flames...


Arianwyn notices nothing untoward beyond a vague sense of unease, no doubt provoked by Iuki's disturbing revelations.

MAP

Tell me where you are please and roll init +2 for Kia if you are within 10 squares of her. Note that the brown things are tents and the darker areas are shadows, which provide concealment. Those of you with low-light vision can see normally, everyone else is operating at -2 to attack rolls.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Initiative
1d20 + 5 ⇒ (20) + 5 = 25 Will add +2 if Kia is within 10


Female Gnoll Warden 12 (Icewrought Sentinel)

Insight checks: 1d20 + 5 ⇒ (1) + 5 = 6 and 1d20 + 5 ⇒ (8) + 5 = 13.

I'm at L12, still in dog form.

Init: 1d20 + 4 ⇒ (18) + 4 = 22 No Kia in that, cause not sure where she is. 2 more if I'm in range.

And I think the start's been good.


Even Whiteclaw's keen senses do nothing to help her.

MAP

Init so far:
C
Arianwyn
FS
Whiteclaw

Note that Whiteclaw will go above FS if she is within Kia range.


Female Human Wizard 11 / Master of Flame

G10. Init w/Kia, Insight 1, Insight 2

1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 121d20 + 10 ⇒ (10) + 10 = 201d20 + 10 ⇒ (2) + 10 = 12


Vel remains alert, but cannot quite put her finger on what is bothering her about the peaceful scene.

MAP

Init so far:
C
Arianwyn
FS
Whiteclaw
Vel

Note that Whiteclaw will go above FS if she is within Kia range.


Male Tiefling Cleric 11

Reason can be at K9, which should be Whiteclaw's space really.

Initiative 1d20 + 2 ⇒ (11) + 2 = 13 (+2 more if Kia close), Insight x 2 1d20 + 11 ⇒ (9) + 11 = 201d20 + 11 ⇒ (4) + 11 = 15


Don't forget your spoiler about four posts up, Reason.

The tiefling hovers near the fire, like Vel, vaguely aware that something isn't right.

MAP

Init so far:
C
Arianwyn
FS
Whiteclaw
Reason
Vel

Note that Whiteclaw will go above FS if she is within Kia range.


Male Tiefling Cleric 11

"It appears that we have company."


Female Eladrin Warlord/10

Place Kia at I10. Everyone gets the Kia bonus.

Rolls are: Initiative, Insight 1, Insight 2.

1d20 + 7 ⇒ (14) + 7 = 211d20 + 4 ⇒ (3) + 4 = 71d20 + 4 ⇒ (16) + 4 = 20

Kia hums quietly to herself while she makes herself busy by the fire. Remaining alert, of course.


Around Arianwyn and Kia, their shadows double, triple and emerge as elven beings. Eyes glittering, they turn for guidance to their leader, who uncoils from Reason's shadow and turns on the warlock.

"Him."

Fixing Arianwyn with a fearful gaze, the eladrin defies him to attack. Daggers stab at the warlock and then, spitefully at Kia. The Cleanser shakes his head.

"No. This one."

Surprise round actions for the baddies.
Eye of Impending Doom (Will). On hit, target takes 10hp psychic damage if it attacks the Cleanser (se)
1d20 + 12 ⇒ (13) + 12 = 25 - v Arianwyn

Dagger attack (AC). Fey stalkers can shift one square before or after the attack.
Attacks:
1d20 + 11 ⇒ (8) + 11 = 19 - F1 v Arianwyn. Miss
1d20 + 11 ⇒ (15) + 11 = 26 - F2 v Arianwyn. Hits
1d20 + 11 ⇒ (10) + 11 = 21 - F3 v Arianwyn. Hits
1d20 + 11 ⇒ (20) + 11 = 31 - F4 v Kia. Hits
1d20 + 11 ⇒ (14) + 11 = 25 - F5 v Kia. Hits
Damage:
1d4 + 5 ⇒ (2) + 5 = 7 to Arianwyn
1d4 + 5 ⇒ (2) + 5 = 7 to Arianwyn
1d4 + 5 ⇒ (1) + 5 = 6 to Kia
1d4 + 5 ⇒ (2) + 5 = 7 to Kia
14hp damage to Arianwyn
13hp damage to Kia

The Cleanser draws two daggers, glistening with something evil and shifts towards the warlock. Was at J8, shifted to I7 and attacks.

"We are to tell you, traitor, that you have given offence."

Stab and Fade (AC). Cleanser makes a twin dagger attack and teleports 5 squares, gaining phasing and insubstantial to start of its next turn.
1d20 + 12 ⇒ (15) + 12 = 27
1d20 + 12 ⇒ (20) + 12 = 32
Damage: Crit from first attack for 10hp poison damage
1d4 + 6 ⇒ (1) + 6 = 7. 7 poison damage.
17hp poison damage. Total damage to Arianwyn this round 31hp

All

Spoiler:
What's been happening is this. They've been tracking you and rolling obscenely high stealth checks. Once you made camp, they disguised themselves as your shadows (one of their powers is illusion). They could only do this if you were adjacent to a patch of shadow. Hence the Perception and Insight checks I've been requesting.

MAP

Arianwyn - 10hp damage if he attacks the Cleanser (se)
Whiteclaw
Fey stalker 1
Fey stalker 2
Fey stalker 3
Fey stalker 4
Kia
Reason
Vel
Cleanser - insubstantial and phasing to start next turn


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Can I just say that even though I am very badly wounded, this encounter already rocks. Minor - Curse F3. Move - shift to J5. Standard - Second Wind. Action Point - Standard - Otherwind Stride (vs Will) vs F2 and F3.

1d20 + 10 ⇒ (1) + 10 = 111d20 + 10 ⇒ (2) + 10 = 121d8 + 6 ⇒ (5) + 6 = 11 This includes a +1 to hit from Kia's Tactical Presence

If F3 is hit, it takes a further:
1d8 ⇒ 1

Effect - I now teleport to N13.

Arianwyn's eyes narrow as she mocks the enemy fey, "Ah, shadow lurkers... well met. Mayhap we will dance a merry jig by firelight."

He steps up to a two of them as if for a courtly dance, and then vanishes in a rush of air, only to reappear far away.

"And to whom, pray, have I given offence? You will have to refresh my extensive memory. There are so many easily offended entities in the multiverse."


"Only one that need concern you. The Moonlit King. Lord of Shadows."

Arianwyn's attacks do nothing, but he springs effortlessly out of range of his attackers.

Arianywn - need a save v the Cleanser's eye effect.

MAP

Whiteclaw
Fey stalker 1
Fey stalker 2
Fey stalker 3 - cursed by Arianwyn
Fey stalker 4
Kia
Reason
Vel
Cleanser - insubstantial and phasing to start next turn
Arianwyn - 10hp damage if he attacks the Cleanser (se); second wind used (+2 defenses to start next turn); AP used.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

"The moonlit King? Hmmm...."

1d20 ⇒ 16 Save


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

1d20 + 13 ⇒ (18) + 13 = 311d20 + 13 ⇒ (14) + 13 = 27 History; Arcana


Female Gnoll Warden 12 (Icewrought Sentinel)

Whiteclaw howls an almost wolflike howl to the air, then she is moving at one of the enemy.

Shift to K12, then pounce F4. Targets Reflex. 1d20 + 8 ⇒ (4) + 8 = 12. On hit: 1d8 + 3 ⇒ (6) + 3 = 9 and the next person to attack it BEMNT gets CA..

After her snapping jaws strike at the foe, Whiteclaw is back in gnoll form once more. "We defend our own shadow things. You should prepare to meet your gods tonight."

Wild Shape reversion, and since I am going to humanoid form I shift one to J12. Mark F4.


Arianwyn

Spoiler:
The Moonlit King is capricious even by the standards of the fey. His moods are as variable as the moon itself and he is one of the consorts of the Summer Queen. Easy to please and even easier to offend, there are many reasons he might have set assassins on you.

It is also possible that he has been asked to do so by someone else and agreed on the whim of a moment. The Cleansers are one of his lesser instruments and fey stalkers are two a penny for hire to anyone in the Feywild. Even so, it must have taken something fairly persuasive to make fey follow you to Kargzant of all places.

Whiteclaw performs an effortless transformation of her own, rising out of her hound form to her own seven foot height. Gleefully, the stalker deftly avoids Whiteclaw's clumsy attack.

"Oooh. A gnoll. How disgusting, I don't want to see it." it titters as it shifts towards Kia, taking on a shadowy form and readying itself to strike.
F4 gains insubstantial and total concealment to end its next turn.

F1 dances lightly towards Kia.

"Pretty thing, dirty traitor," it hisses as it too folds into the shadows.
F1 gains insubstantial and total concealment to end its next turn

Shadow Blade (Ref). Requires CA. On hit target is slowed and takes 5 ongoing poison damage (se both) and the fey stalker recharges Shadow Form.
Attack: 1d20+11=21 - F1 v Kia. Hits
Damage: 3d4+5=11
11hp damage to Kia and she is slowed and takes ongoing 5 poison damage (se) both.

F2 darts behind the shadows of the tents and is lost from sight for a brief moment.

F3 melds into the flickering firelight and advances on Arianwyn.
"No escape, no hope, no home for you," it whispers as it turns insubstantial and stabs at the warlock.
"My curse shall be the stronger."

Dagger attack (AC). Fey Stalker shifts one square before or after attack.
1d20+11=24. F3 v Arianwyn. Hits
1d4+5=9
9hp damage to Arianwyn.

F4 smiles at Kia as it strikes.
"A bad choice of friends. A pity you'll never find out how bad."

Whiteclaw is not so easily ignored however, and spots an opening.
You can slide F4 as an immediate interrupt and it is then slowed and unable to shift until the end of its next turn. I'll assume your're doing that, but if you can tell me where it's being shifted too, that would be a huge help.

F5 nods in agreement and attacks Vel as it takes on the substance of the shadows.
"Really, you should be more choosy," it says regretfully.

Shadow Blade (Ref). Requires CA. On hit target is slowed and takes 5 ongoing poison damage (se both) and the fey stalker recharges Shadow Form.
1d20+11=25 - F5 v Vel. Hits
3d4+5=11
11hp damage to Vel and she is slowed taking ongoing 5 poision (se both)

Damage totals this turn:
Kia - 11
Arianwyn - 9
Vel - 11

MAP

Kia - slowed and taking ongoing 5 poison (se both)
Reason
Vel - slowed and taking ongoing 5 poison (se both)
Cleanser - insubstantial and phasing to start next turn
Arianwyn - second wind used (+2 defenses to start next turn); AP used.
Whiteclaw
Fey stalker 4 - total concealment, insubstantial to end next turn (Shadow form recharged); marked by Whiteclaw; slowed and cannot shift until end its next turn
Fey stalker 2
Fey stalker 3 - cursed by Arianwyn; total concealment, insubstantial to end next turn
Fey stalker 1 - total concealment, insubstantial to end next turn (Shadow form recharged)
Fey Stalker 5 - total concealment, insubstantial to end next turn (Shadow form recharged)


Female Gnoll Warden 12 (Icewrought Sentinel)

I do slide it, and into I12.


MAP

Kia - slowed and taking ongoing 5 poison (se both)
Reason
Vel - slowed and taking ongoing 5 poison (se both)
Cleanser - insubstantial and phasing to start next turn
Arianwyn - second wind used (+2 defenses to start next turn); AP used.
Whiteclaw
Fey stalker 4 - total concealment, insubstantial to end next turn (Shadow form recharged); marked by Whiteclaw; slowed and cannot shift until end its next turn
Fey stalker 2
Fey stalker 3 - cursed by Arianwyn; total concealment, insubstantial to end next turn
Fey stalker 1 - total concealment, insubstantial to end next turn (Shadow form recharged)
Fey Stalker 5 - total concealment, insubstantial to end next turn


Female Eladrin Warlord/10

Though the Fey Stalker is concealed, Kia lashes out at where she knows it must be, giving Vel a chance to move away from her attackers.

Wolfpack tactics vs F1. Vel can shift one square before the attack. 1d20 + 6 ⇒ (11) + 6 = 171d8 + 5 ⇒ (8) + 5 = 13

Then, not too put out that she slashed through thin air, Kia teleports to K16, where she can collect her thoughts a bit.

Save vs ongoing 1d20 ⇒ 16


Waving briskly at Vel to get away from the stalkers, Kia teleports gracefully to another part of the campsite, tells herself firmly to ignore the poison and collects herself.

Will update map again once Vel tells me where she's shifting to.

MAP

Reason
Vel - slowed and taking ongoing 5 poison (se both)
Cleanser - insubstantial and phasing to start next turn
Arianwyn - second wind used (+2 defenses to start next turn); AP used.
Whiteclaw
Fey stalker 4 - total concealment, insubstantial to end next turn (Shadow form recharged); marked by Whiteclaw; slowed and cannot shift until end its next turn
Fey stalker 2
Fey stalker 3 - cursed by Arianwyn; total concealment, insubstantial to end next turn
Fey stalker 1 - total concealment, insubstantial to end next turn (Shadow form recharged)
Fey Stalker 5 - total concealment, insubstantial to end next turn
Kia


Female Human Wizard 11 / Master of Flame

F9 looks like a winner, thanks, Kia


Vel wrote:
F9 looks like a winner, thanks, Kia

You got it.

MAP

Reason
Vel - slowed and taking ongoing 5 poison (se both)
Cleanser - insubstantial and phasing to start next turn
Arianwyn - second wind used (+2 defenses to start next turn); AP used.
Whiteclaw
Fey stalker 4 - total concealment, insubstantial to end next turn (Shadow form recharged); marked by Whiteclaw; slowed and cannot shift until end its next turn
Fey stalker 2
Fey stalker 3 - cursed by Arianwyn; total concealment, insubstantial to end next turn
Fey stalker 1 - total concealment, insubstantial to end next turn (Shadow form recharged)
Fey Stalker 5 - total concealment, insubstantial to end next turn
Kia


Male Tiefling Cleric 11

Reason does what he can to aid the warlock, then positions himself amidst 3 of the fey stalkers, heedless of the hazards of moving to that position.

"Hmmm... ignorant and hiding in the dark: two of Ioun's least favourite things."

Healing Word on Arianwyn: surge + 2d6 + 3 ⇒ (6, 2) + 3 = 11

Move to G9, provoking OA from insubstantial F1.

Beacon of Hope vs Will F1, F4, F5, C: 1d20 + 8 ⇒ (8) + 8 = 161d20 + 8 ⇒ (4) + 8 = 121d20 + 8 ⇒ (15) + 8 = 231d20 + 8 ⇒ (5) + 8 = 13, hit Weakens target til end its next turn, Vel, Reason regain 8 hp, Reason's healing +5 til end encounter


Ioun's advocate moves briskly among the fey, dispensing divine help as he goes and ensuring that one opponent at least will be of limited immediate use. As he passes, Reason feels a dagger snag in his armour, but the blow is too glancing to do him any harm.

With a slight hiss of irritation, the stalker shifts away into the tricky light cast by the campfire.

OA on Reason from F1
1d20 + 11 ⇒ (3) + 11 = 14 - Miss

MAP

Vel - slowed and taking ongoing 5 poison (se both)
Cleanser - insubstantial and phasing to start next turn
Arianwyn - second wind used (+2 defenses to start next turn); AP used.
Whiteclaw
Fey stalker 4 - total concealment, insubstantial to end next turn (Shadow form recharged); marked by Whiteclaw; slowed and cannot shift until end its next turn
Fey stalker 2 - concealment
Fey stalker 3 - cursed by Arianwyn; total concealment, insubstantial to end next turn
Fey stalker 1 - total concealment, insubstantial to end next turn (Shadow form recharged)
Fey Stalker 5 - total concealment, insubstantial to end next turn; weakened to end Reason's next turn
Kia
Reason - +5 to healing to end encounter


Female Human Wizard 11 / Master of Flame

Vel, gasping from the surprise attack and the poison coursing through her, looks around at the shadowy forms. She quickly invokes the power of her orb, sending flames out fifteen feet in all directions.

Orbmaster's Incendiary, burst 3 from ground zero, enemies only. As a burst, it is unaffected by concealment. On hit, force damage and knocked prone. Effect: for next 2 of my turns, enemies entering or starting in zone take 2 fire. Vs. C, F1, F4, F5 Ref.

1d20 + 10 ⇒ (20) + 10 = 301d20 + 10 ⇒ (3) + 10 = 131d20 + 10 ⇒ (17) + 10 = 271d20 + 10 ⇒ (11) + 10 = 211d6 + 7 ⇒ (5) + 7 = 12

Save vs poison 1d20 ⇒ 4

Crit on C, no save. Crit damage 2d6 + 13 ⇒ (2, 4) + 13 = 19

Rev:

Spoiler:
Forgot to specify Keicha's Amulet, but it wouldn't have been poison. Fire's probably a good default!

EDIT: Minor: Orb's encounter power on C, halving range. Move to F3.


Vel, you are slowed and can't move to F3. I've placed you tentatively, but tell me if you'd rather be somewhere different in your next post.

Characteristically, Vel sets fire to her surroundings and her enemies. The Cleanser, F4 and F5 collapse as flames temporarily engulf them before dropping down to a sullen, but still damaging glow.

The Cleanser rises, looking dispassionately at the mage even as it smoulders.

"Interference here will only hurt you."

Shrugging slightly, it moves through the tent, concentrating on its real prey before solidifying again.

Eye of Impending Doom (Will). Close Burst 3. Minor. On hit target takes 10 psychic damage if it attacks the Cleanser (se)
1d20 + 12 ⇒ (16) + 12 = 28 - Cleanser v Vel

MAP

Arianwyn - second wind used (+2 defenses to start next turn); AP used.
Whiteclaw
Fey stalker 4 - prone; total concealment, insubstantial to end next turn (Shadow form recharged); marked by Whiteclaw; slowed and cannot shift until end its next turn; taking 1 fire damage at start of turn
Fey stalker 2 - concealment
Fey stalker 3 - cursed by Arianwyn; total concealment, insubstantial to end next turn
Fey stalker 1 - total concealment, insubstantial to end next turn (Shadow form recharged); taking 1 fire damage at start of turn
Fey Stalker 5 - prone; total concealment, insubstantial to end next turn; weakened to end Reason's next turn; taking 1 fire damage at start of turn.
Kia
Reason - +5 to healing to end encounter
Vel - slowed and taking ongoing 5 poison (se both); takes 10 psychic if she attacks the Cleanser (se)
Cleanser - concealment


Female Human Wizard 11 / Master of Flame

Whups. Correction is fine.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Move to K12. Concealment gained. Minor - Curse F4. Standard - Witchfire on F4.

1d20 + 10 ⇒ (15) + 10 = 25 CA included
2d6 + 6 ⇒ (6, 4) + 6 = 16 Fire damage
1d8 ⇒ 8 Normal damage

Arianwyn spots an opportunity and races to strike whilst the fey is hot.

Total 24 damage and F4 is at -5 to attacks

"Shadeling, you have made a grievous error." Arianwyn says coolly.

He pats Whiteclaw on the shoulder, "My thanks, friend."


White fey fire briefly outlines the prone stalker before the shadows wrap around it once more, buffering the worst of the damage. Pale eyes look venomously towards the warlock.

"No redress now, traitor."

MAP

Whiteclaw
Fey stalker 4 - prone; total concealment, insubstantial to end next turn (Shadow form recharged); marked by Whiteclaw; slowed and cannot shift; until end its next turn; taking 1 fire damage at start of turn; -5 to attacks to end Arianwyn's next turn; Cursed by Arianwyn. Feeling very put upon.
Fey stalker 2 - concealment
Fey stalker 3 - cursed by Arianwyn; total concealment, insubstantial to end next turn
Fey stalker 1 - total concealment, insubstantial to end next turn (Shadow form recharged); taking 1 fire damage at start of turn
Fey Stalker 5 - prone; total concealment, insubstantial to end next turn; weakened to end Reason's next turn; taking 1 fire damage at start of turn.
Kia
Reason - +5 to healing to end encounter
Vel - slowed and taking ongoing 5 poison (se both); takes 10 psychic if she attacks the Cleanser (se)
Cleanser - concealment
Arianwyn - second wind used; AP used; concealment


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

"Once you have been immolated, I will question one of your companions regarding this ridiculous ambush, and why your capricious master has sent you. Or are you and he merely the catspaws? Burnt paws at that."


Female Gnoll Warden 12 (Icewrought Sentinel)

"They're the entertainment. The gods knew we were bored and sent us playmates." With that her axe swings.

Thunder Ram Assault on F4. Targets AC. 1d20 + 10 ⇒ (14) + 10 = 24. On hit, 1d10 + 5 ⇒ (8) + 5 = 13 thunder damage. Also on hit, I push F4 to E12 and make a secondary, Close Blast 3, from his square. So it would get F4, F5, and C. It targets Fort. F4:1d20 + 12 ⇒ (19) + 12 = 31. F5:1d20 + 10 ⇒ (8) + 10 = 18. C:1d20 + 10 ⇒ (10) + 10 = 20. On hit: 1d6 ⇒ 4 and a 1 square push. After resolution, I may move and mark.

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