
Whiteclaw |

The gnoll moves towards the archer to shove him out of the ring.
Move to K6, Bull rush. I'm *not* charging. Str vs Fort, on a hit he goes to K4 and out of the battle, and I choose not to shift into his square. 1d20 + 8 ⇒ (19) + 8 = 27 I think that's right, it should be baseline unarmed attack if I'm reading it right. If it gets weapon added in that adds 4 to the roll.
After dealing with the archer, Whiteclaw's form shifts and the Gnoll becomes a white battle mare with dragon scales along her forelegs. Neighing a challenge, the gnoll/horse races to Kia's aid.
Minor action: Beast Form, horse. AP. Extra Action is a run. It puts me to T9 and grants CA to attacks against me until the start of my next turn.
HP: 83/89
Surges: 12/13
AP: 0/1
Effects: Beast Form (Horse), Granting CA

Rev DM |

You're reading it exactly right and that hits nicely.
F4 salutes Whiteclaw cheerfully as she dumps him out of the fight and claps as she turns into a horse and barges towards Kia. His horse kicks instinctively as it catches sight of Whiteclaw, but the blow glances off her, doing no harm.
There is definitely a party atmosphere now. Whatever else this ritual does, there seems little doubt that the Bone Riders at least will be prepared to give you the benefit of the doubt. Whether their word will carry any weight with the other tribes is a matter yet to be determined.
Kick (AC)
1d20+10=19. Misses.
I guess you're now horse sized, so I've made you bigger on the map. F4's horse gets an OA on you as you barrel past.
Kia
Reason
Vel - AP used
Arianwyn - +4AC to end Whiteclaw's next turn
Warleader - slowed (se)
Warleader's horse - in dreamland (se)
F1's Horse
Fire Runner 2
Fire Runner 3
F4's Horse
Whiteclaw - granting CA to start of her next turn
Hexer, F1 and F4 are out of play.

Kia Rubarka |

Kia stand up and mutters to herself, pulling herself together. Then moves to Z12 and teleports to the centre of the field where she can be more useful and there is less chance of being pushed out.
Move - stand up, minor - inspiring word (spend healing surge plus 2d6 + 4 ⇒ (3, 6) + 4 = 13HP, move - Move to Z12, Action point - Fey step to T17
Kia is no longer bloodied. 52/64HP 5/8 healing surges
"That's better."

Rev DM |

Kia stands up, brushes herself down and transports herself to the centre of the fighting square.
"You are the best guests ever! Nobody's ever beaten daddy before!" shouts a small girl, who already bears a few tattoo marks on her arms and face. F1 flashes a wide smile at his daughter.
"I told you we can always learn," he shouts back.
Reason
Vel - AP used
Arianwyn - +4AC to end Whiteclaw's next turn
Warleader - slowed (se)
Warleader's horse - in dreamland (se)
F1's Horse
Fire Runner 2
Fire Runner 3
F4's Horse
Whiteclaw - granting CA to start of her next turn
Kia - AP used
Hexer, F1 and F4 are out of play.

Reason |

Reason calls on Ioun to take some of the jaunty spirit away from his closest opponent. He also bolsters Kia's resurging strength.
Break the Spirit vs F2 Will:1d20 + 10 ⇒ (4) + 10 = 142d8 + 5 ⇒ (4, 4) + 5 = 13 If hit, Radiant damage & F2 takes -3 to attacks TEO Reason's next turn. Healing Word on Kia: surge +2d6 + 3 ⇒ (3, 6) + 3 = 12

Rev DM |

A gust of smoke rising from the fire gets into Reason's eyes at a crucial moment. Ioun's power heals Kia, but can't bypass the cheerful egocentricity of the fire runner.
Vel - AP used
Arianwyn - +4AC to end Whiteclaw's next turn
Warleader - slowed (se)
Warleader's horse - in dreamland (se)
F1's Horse
Fire Runner 2
Fire Runner 3
F4's Horse
Whiteclaw - granting CA to start of her next turn
Kia - AP used
Reason
Hexer, F1 and F4 are out of play.

Vel |

Beginning to laugh merrily, Vel sends Adalram over to the main cluster of foes, drawing on her familiar to better target her next burst of flame.
Move: Adalram to S15. Standard: Fireburst at U11, catching w, W, f3, F3, f2, and F2, vs Ref. Fire damage, no miss effect, going for unconsciousness.
1d20 + 11 ⇒ (5) + 11 = 161d20 + 11 ⇒ (15) + 11 = 261d20 + 11 ⇒ (4) + 11 = 151d20 + 11 ⇒ (17) + 11 = 281d20 + 11 + 1 ⇒ (6) + 11 + 1 = 181d20 + 11 + 1 ⇒ (10) + 11 + 1 = 223d6 + 7 ⇒ (2, 6, 6) + 7 = 21
Looks like hits on the horses`

Rev DM |

Vel channels her trademark flames into punching fiery fists which pummel at the horses. The riders are adept enough to avoid them. Her scrupulous attempt to avoid grievous harm meets with universal approval. The horses themselves seem slightly less impressed, snorting irritably and looking rather the worse for wear.
Yes indeed. That hits all the horses and misses all the riders.
Arianwyn
Warleader - slowed (se)
Warleader's horse - in dreamland (se)
F1's Horse
Fire Runner 2 - BLOODIED
Fire Runner 3 - BLOODIED
F4's Horse
Whiteclaw - granting CA to start of her next turn
Kia - AP used
Reason
Vel - AP used
Hexer, F1 and F4 are out of play.

Arianwyn |

Move to T20. Concealment gained. Curse F2 rider. Forceful Assault vs Ref = 13. 25 force damage. 1 normal damage from curse. That's a miss so he takes 13 damage.
Arianwyn laughs an eerie laugh as his eyes glow. He locks his gaze with that of one of the riders.

Rev DM |

"Good work." F2 nods approvingly as the residue of Arianwyn's attack thumps into him.
The Warleader turns to Whiteclaw, swinging the flat of her broadsword into the horse-shaped gnoll.
"Let's see if the dragonscales help you keep your feet. . ."
Blade Bash (AC). On hit target is pushed two squares and marked by the Warleader
1d20+16=24 - Warleader v Whiteclaw. Hits. Just. CA did it.
1d20+5=10 damage
"Maybe not enough."
Shrugging slightly, she shifts to let the riders do their work.
"Still can't move. Shift the shape-shifter if you can." The Warleader leans on her sword and watches with a conneiseur's eye as F2's horse goes to work. The noise rouses her horse at last and it raises a bleary head.
"Oh, just get out of here. When you can." she tells it.
1d20=6. Warleader still slowed.
1d20=13 - horse wakes up
F2 Kick Out (AC). On hit target is knocked prone and pushed two squares.
1d20+14=26. Hits.
1d10+5=13 damage.
"You make a good good horse," comments F2 as his mount lashes out, pushing Whiteclaw over and kicking her through the perimeter.
"One for our team." He cheerfully salutes his prone opponent. "Get the hexer."
F3 canters happily across the ground to obey. A well placed kick takes Arianwyn off his feet and sends him skidding across the battlegound.
Kick Out (AC). On hit target is knocked prone and pushed two squares.
1d20+10=31 - F3 v Arianwyn. Hits
1d10+5=7 damage to Arianwyn.
23 total damage to Whiteclaw
7hp damage to Arianwyn
"We're similar, I think. We don't believe in defeat."
F4's riderless horse canters off the field in response to its master's call.
Not sure if Whiteclaw has an immediate interrupt that will help here, so leaving her in the init order for now.
Whiteclaw
Kia - AP used
Reason
Vel - AP used
Arianwyn - concealment; prone
Warleader - slowed (se)
Warleader's horse - awake, but prone
F1's Horse
Fire Runner 2 - BLOODIED (horse)
Fire Runner 3 - BLOODIED (horse)
(Whiteclaw), Hexer, F1 and F4 are out of play.

Rev DM |

As Whiteclaw returns to gnoll form, the nearest tribesman pats her approvingly on the back. "It is a hard game. You play well."
Well, you did crash out two of their team, so honours are even.
Kia - AP used
Reason
Vel - AP used
Arianwyn - concealment; prone
Warleader - slowed (se)
Warleader's horse - awake, but prone
F1's Horse
Fire Runner 2 - BLOODIED (horse)
Fire Runner 3 - BLOODIED (horse)
Whiteclaw, Hexer, F1 and F4 are out of play.

Kia Rubarka |

"You were brilliant Whteclaw! Hopefully we can use the advantage you gave us. Stay in the centre if you can. Let's try to concentrate on one at a time. Starting with F3, I think. Well, that's what I think."
Move to U17. Warlord's favour vs F3, hopefully unhorsing him in the process.
1d20 + 12 ⇒ (10) + 12 = 222d8 + 7 ⇒ (4, 1) + 7 = 12
Not, quite satisfied, Kia calls on the Gift of Jarovit to spur her on. (making it 23 vs AC - might still not be enough)
If that hits, Arianwyn gets a +5 bonus to all attacks vs F3 until the end of Kia's next turn.

Kia Rubarka |

If that hits, Arianwyn gets a +5 bonus to all attacks vs F3 until the end of Kia's next turn.
Arianwyn, don't worry too much about using the benefit if you think it's best to use your turn moving further into the middle. Everyone else was just too far away for Kia to give it to them.

Rev DM |

Jarovit smiles on Kia as with his help, she strives to unhorse F3. Her sword strikes true, but years of training keep him secure in the saddle, wincing as the blade slashes across his chest.
He does take the damage though.
1d20+9=24 - Athletics to stay his horse. He does.
Reason
Vel - AP used
Arianwyn - concealment; prone; +5 to attacks v F3 to end Kia's next turn
Warleader - slowed (se)
Warleader's horse - awake, but prone
F1's Horse
Fire Runner 2 - BLOODIED (horse); F2 rider cursed
Fire Runner 3 - BLOODIED (horse)
Kia - AP used
Whiteclaw, Hexer, F1 and F4 are out of play.

Reason |

Reason lets fly with another blast of light, after calling for Ioun's assistance.
Divine Fortune. Daunting Light vs F3's Ref (inc +1 from DF & +1 from Bloodhunt): 1d20 + 12 ⇒ (11) + 12 = 232d10 + 5 ⇒ (1, 4) + 5 = 10 if hit, Radiant, and gives Vel CA vs F3 TEO Reason's next turn.

Rev DM |

Safely ensconced in the fire, Reason casually outlines the rider in cleansing light. The tribesman winces slightly.
"Your goddess has a sharp way with her. I'll remember that lesson." He nods slightly in acknowledgment.
Vel - AP used
Arianwyn - concealment; prone; +5 to attacks v F3 to end Kia's next turn
Warleader - slowed (se)
Warleader's horse - awake, but prone
F1's Horse
Fire Runner 2 - cursed by Arianwyn
Fire Runner 2 Horse - BLOODIED
Fire Runner 3 - granting CA to Vel to end Reason's next turn
Fire Runner 3 Horse - BLOODIED
Kia - AP used
Reason
Whiteclaw, Hexer, F1 and F4 are out of play.

Vel |

Again bringing Adalram in for targeting aid, Vel shifts tactics to one of her more directed spells, flinging a pair of force bolts at the limned rider.
Move familiar to U16. Magic Missile vs f3 Ref, intent to unhorse. Omitted CA, so 25.
1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 232d4 + 7 ⇒ (1, 4) + 7 = 12

Rev DM |

Distracted by Reason, F3 fails to notice Adalram flying closer and Vel unleashing a force ball at him. Catching him off balance, he falls and is sent sprawling.
Athletics check to stay on horse
1d20+9=14. He's off
Acrobatics check to land on feet
1d20+4=8. He doesn't.
"When we ride to war, you will ride with us," he shouts cheerfully, clutching what may be a broken collarbone.
Arianwyn - AP used; concealment; prone; +5 to attacks v F3 Rider to end Kia's next turn
Warleader - slowed (se)
Warleader's horse - awake, but prone
F1's Horse
Fire Runner 2 - cursed by Arianwyn
Fire Runner 2 Horse - BLOODIED
Fire Runner 3 - BLOODIED; granting CA to Vel to end Reason's next turn; prone
Fire Runner 3 Horse - BLOODIED
Kia - AP used
Reason
Vel - AP used
Whiteclaw, Hexer, F1 and F4 are out of play.

Arianwyn |

Move - stand up. Minor - curse F3. Standard - Witchfire vs F3 against Ref.
1d20 + 16 ⇒ (3) + 16 = 192d6 + 9 ⇒ (6, 2) + 9 = 171d8 ⇒ 4
Arianwyn stands up and dusts himself down. he then casually blasts at the downed rider.
If that hits he takes fire damage and the curse inflicts normal damage. He then takes -5 to attacks until the end of my next turn.

Rev DM |

Arianwyn rises, curses and sends feypower blasting towards F3. To his chagrin, the attack is just dodged by his opponent.
The Warleader moves slowly towards the centre of the battleground, gesturing to her horse with one hand and calling encouragement to her allies. Of a kind.
"Did the Sun Stallion kick you that you had to fall off? The fire mage still holds me, get on with it!" she bellows at F3.
"Good as..." is the cheery answer.
1d20=1. Still slowed. Chunky spell there Vel.
Horses flee the field in obedience to their riders, leaving only one mounted warrior still to do battle. Grinning, he turns towards Arianwyn, circles lightly past Kia and charges. Even the Kargzant sometimes get it wrong and his horse misses with its kick.
Move, then standard.
Kick Out (AC)(of course)
1d20+12=16. Misses.
Resigned, the rider pats his mount and waits for retribution. "Bah. My fault. A child would do better," he remarks disgusted with himself.
Staggering to his feet, F3 runs at Arianwyn, pushing his flaming torch into the warlock's face.
"Back you go, worthy feyspawn."
Move: stand up
Standard: Charge. Torch (Ref). On hit target is pushed one square.
1d20+13=32 - f3 v Arianwyn. Hits
1d8+4=9 fire damage and pushed one square.
9hp fire damage to Arianwyn.
Kia - AP used
Reason
Vel - AP used
Arianwyn - AP used; concealment; +5 to attacks v F3 Rider to end Kia's next turn
Warleader - slowed (se)
Fire Runner 2 - cursed by Arianwyn
Fire Runner 2 Horse - BLOODIED
Fire Runner 3 - BLOODIED; granting CA to Vel to end Reason's next turn; cursed by Arianwyn
Whiteclaw, Hexer, F1 and F4 are out of play.

Kia Rubarka |

"Come away from the edge!" Kia calls to Arianwyn, offering him a free chance to move further into the combat zone. Then she charges F3."
Kinght's Move so Arianwyn can make a move as a free action. Charge plus Melee Basic Attack on F3- end of turn.
1d20 + 13 ⇒ (19) + 13 = 321d8 + 7 ⇒ (2) + 7 = 9
"Sorry.." she says as she collides with the Kargzant.

Rev DM |

"Oof."
The tribesman takes Kia's attack in good part, and quirks an eyebrow as she cannons into him.
"Liar." he adds ruefully, rubbing his ribs.
Arianwyn, take a free action move somewhere.
Reason
Vel - AP used
Arianwyn - AP used; concealment
Warleader - slowed (se)
Fire Runner 2 - cursed by Arianwyn
Fire Runner 2 Horse - BLOODIED
Fire Runner 3 - BLOODIED; granting CA to Vel to end Reason's next turn; cursed by Arianwyn
Kia - AP used
Whiteclaw, Hexer, F1 and F4 are out of play.

Vel |

Assuming that's a miss by Reason
Still where she started the battle, and still mirthful, Vel brings Adalram around in front of the remaining mounted rider and attempts to startle him with her illusions.
Illusory Ambush vs Rider 2's Will, attempting to unseat. On hit, psychic and -2 to attacks TEOMNT.
1d20 + 11 ⇒ (10) + 11 = 211d6 + 7 ⇒ (2) + 7 = 9
Use divine gift for 22 if it makes a difference

Rev DM |

More smoke billows upwards, blurring Reason's aim, but Vel has no such difficulty. The rider blinks, smiles, leans back and shakes his head at her,
"This is clever, but it takes more than that to take me from my horse."
21 hits Will, keep Jarovit's Gift.
f2 1d20+9=22 - Athletics to stay on horse. He does so.
Arianwyn, take a free action move somewhere.
Arianwyn - AP used; concealment
Warleader - slowed (se)
Fire Runner 2 - cursed by Arianwyn; -2 to attacks to end Vel's next turn
Fire Runner 2 Horse - BLOODIED
Fire Runner 3 - BLOODIED; granting CA to Vel to end Reason's next turn; cursed by Arianwyn
Kia - AP used
Reason
Vel - AP used
Whiteclaw, Hexer, F1 and F4 are out of play.

Rev DM |

Amended.
Arianwyn, take a free action move somewhere.
Arianwyn - AP used; concealment
Warleader - slowed (se)
Fire Runner 2 - cursed by Arianwyn; -2 to attacks to end Vel's next turn
Fire Runner 2 Horse - BLOODIED
Fire Runner 3 - BLOODIED; cursed by Arianwyn
Kia - AP used
Reason
Vel - AP used
Whiteclaw, Hexer, F1 and F4 are out of play.

Rev DM |

Arianwyn moves further inside the safety of the battleground and tries to get inside the Warleader's head. She's having none of it though and shakes off his attack, continuing her own slow progress towards the centre.
Laughing, she gestures amiably to him. "Meet me over here! Your witch's spell is strong."
To her allies, she adds, "How about getting the devil out of the flames?"
She smiles broadly as she finally manages to free herself from Vels spell and leans on her broadsword.
1d20=13. Saved v Slowed, at last.
"Good idea." F2 turns his horse and utters the command word. Hooves thump into Reason, removing him from his comfortable nest and F3 shifts out of Kia's way before charging towards the tiefling with his torch.
"Flameproof is good," he comments, turning the weapon so the end jabs into Reason's stomach, shoving him back towards the edge of the arena.
Kick Out (AC). On hit, target is pushed two squares.
1d20+12=24. Hits.
1d6+5=7 damage.
f3's torch charge (Ref). On hit target is pushed one square.
1d20+11=20. Hits.
1d8+4=5 fire damage (or none at all in this case due to Reason's resistance).
7 damage total to Reason.
Kia - AP used
Reason
Vel - AP used
Arianwyn - AP used; concealment
Warleader
Fire Runner 2 - cursed by Arianwyn; -2 to attacks to end Vel's next turn
Fire Runner 2 Horse - BLOODIED
Fire Runner 3 - BLOODIED; cursed by Arianwyn
Whiteclaw, Hexer, F1 and F4 are out of play.

Rev DM |

Sorry to keep missing things, I'm fiercely tired.
Kia - AP used
Reason
Vel - AP used
Arianwyn - AP used; concealment
Warleader - cursed by Arianwyn
Fire Runner 2 - cursed by Arianwyn; -2 to attacks to end Vel's next turn
Fire Runner 2 Horse - BLOODIED
Fire Runner 3 - BLOODIED; cursed by Arianwyn
Whiteclaw, Hexer, F1 and F4 are out of play.

Rev DM |

Kia's blade slaps imperatively at f2's leg, slicing through his stirrup leather and he slides, unwillingly off his horse and onto the ground.
"Persuasive, aren't they?" he comments to his Warleader, limping slightly from the fresh bruises.
That hits and he failed his Athletics check to stay on. He is still upright though.
Athletics: 1d20+9=12 - slides off
Acrobatics: 1d20+4=16 - lands upright
He's bloodied.
Reason
Vel - AP used
Arianwyn - AP used; concealment
Warleader - cursed by Arianwyn
Fire Runner 2 - BLOODIED; cursed by Arianwyn; -2 to attacks to end Vel's next turn
Fire Runner 2 Horse - BLOODIED
Fire Runner 3 - BLOODIED; cursed by Arianwyn
Kia - AP used
Whiteclaw, Hexer, F1 and F4 are out of play.

Reason |

Reason returns to his previous position O22 and once again attempts to knock out F3 with a blast of light.
Infernal Wrath. Lance of Faith vs Ref:1d20 + 12 ⇒ (20) + 12 = 321d8 + 8 ⇒ (1) + 8 = 9
EDIT: Oh dear. The crit means 16 Radiant and an additional 2d6 ⇒ (2, 4) = 6damage. Vel gets +2 to hit on next attack vs F3, if still standing

Rev DM |

Reason returns to the comfort of his flaming nest and sends a devastating bolt of light into f3.
"Persuasive and very good." concedes the rider, staggering under the blow. He seems to be standing more by force of will than anything else.
Vel - AP used
Arianwyn - AP used; concealment
Warleader - cursed by Arianwyn
Fire Runner 2 - BLOODIED; cursed by Arianwyn; -2 to attacks to end Vel's next turn
Fire Runner 2 Horse - BLOODIED
Fire Runner 3 - BLOODIED; cursed by Arianwyn; Vel +2 to next attack on him
Kia - AP used
Reason
Whiteclaw, Hexer, F1 and F4 are out of play.

Vel |

Vel sends a pair of force missiles at the staggered runner. "And then there were two," she remarks happily. Finally electing to move from her original location, she ducks around the remaining runner to take shelter near Kia.
MM vs f3 Ref, to subdue. Move to U22.
1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 312d4 + 7 ⇒ (1, 4) + 7 = 12