Black Tom's Strange Aeons

Game Master Black Tom

The nightmare never ends.



Male Human (mostly) Ex-cleric and Grumpy Cat

Normally I'd invite you to get to know each other and figure out how you know each other, but since you are all in a fugue state, we won't do that. In fact I'd ask you to tone down your background since you don't remember it yet. You may recover it in time, but at that time we will be able to retcon it.

It will be a particular challenge playing characters who are essentially a blank sheet. You will have access to all your abilities though.

Post here, so I can look over your builds and familiarize myself with your characters. Also want to check that everyone is on board.

Again, looking forward to gaming with you. Expected posting rate is at least once each weekday. More is welcomed but not required. I also appreciate if you give me a heads up if you are going to be away for more than a day or two.


HP: 11/11; AC:16/13/13; F +2; R +5; W +1; Init: +9; Percep: +5 (+6 vs. traps); CMB: +1; CMD: 14 (18); DD: +7

Thanks for the selection, BT! Here is Nezzarim, the dwarf rogue. The only portrait of a beardless dwarf was this one so I was kind of stuck with it.

Do we start out with equipment? Should I spend the gold?


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

Hi BT... thanks for picking me... HEre is Quinlan... I rolled for starting wealth of 140, but didn't spend it because I wasn't sure if we start with anything... and I didn't write up his background because he doesn't know it... Do you want me to do those things anyway before we start? Just let me know...

That said, today is my rotrl game at home, so I wouldn't be able to do either til sometime tonight... but happy to comply with whatever you want then.


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

Here is Ulfric, I will get his quick stats up right away


Male Human (mostly) Ex-cleric and Grumpy Cat

You should get equipment as normal. You won't start with it, or at least not all of it, but you will recover it in time. Don't bother with the background if you haven't already.

There is no rush to get in order, but it would be nice if we could get the game rolling sometime next week.


Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4

dotting. Will edit everything tomorrow. still very tired from LARP

Herolab will have the AP up by next week some time, will have the trait in there then

Grymm:

Grymm
Female sylph wizard 1 (Pathfinder Campaign Setting: Inner Sea Magic 17, Pathfinder RPG Bestiary 2 258)
NG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 8 (1d6+2)
Fort +1, Ref +3, Will +3
Defensive Abilities resistance; Resist electricity 5, sonic 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +0 (1d4/19-20) or
. . quarterstaff +0 (1d6)
Special Attacks disruption
Wizard Spells Prepared (CL 1st; concentration +5)
. . 1st—color spray (DC 15), mage armor, shield (2)
. . 0 (at will)—daze (DC 14), detect magic, mage hand
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 13, Int 18, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 13
Feats Scribe Scroll, Spell Focus (abjuration)
Traits magical knack
Skills Appraise +8, Craft (gemcutting) +6, Fly +7, Knowledge (arcana) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Spellcraft +8, Stealth +7; Racial Modifiers +4 Stealth
Languages Abyssal, Aquan, Auran, Common, Draconic, Ignan, Terran
SQ arcane bond (ring), breeze-kissed
Combat Gear potion of cure light wounds; Other Gear dagger, quarterstaff, - arcane bond ring -, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], soap, spell component pouch, trail rations (5), waterskin, wizard starting spellbook, 15 gp, 9 sp
--------------------
Special Abilities
--------------------
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Disruption (1 round, 7/day) (Su) After melee touch attack, target must make a concentration check (DC 15 + 2 x spell level) to cast a spell or use a spell-like ability.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Sonic (5) You have the specified Energy Resistance against Sonic attacks.
Envy (Counterspell) Associated School: Abjuration
Resistance 5 (Electricity) (Ex) When choosing spells, gain Electricity resistance 5 until next day.
Spell Focus (Abjuration) Spells from one school of magic have +1 to their save DC.


Male Human 1 Kineticist (Kinetic Chiurgeon) | 12/12 HP; 4 Burn | AC 16; T 13; FF 13 | Fort: +5; Ref: +5; Will +1 | Perception: +5; Init: +3

Hi all, and thanks for the pick, BT!

I need to do starting items, and maybe give him another look over, but I think Torvent is otherwise all done. Looking forward to playing with you all.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

Quinlan's equipment is finalized... he's ready to go!


Male Human (mostly) Ex-cleric and Grumpy Cat

Nice to have you all aboard. I think I'll be ready to go whenever you are. Since we're dispensing of the background and getting to know each other, I'll invite you to post a physical description of your character. You probably have already but it's nice to have it all in one place.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

Quinlan cuts a slim figure, not highly muscular, but generally fit and trim. Long black locks flow down his back, and his beard and mustache grow smooth and straight, without the curl of most facial hair. His eyes are a deep lavender-grey, but on rare occasions they flash gold or red depending on the situation, giving the only real evidence of his lineage. That, and his toes nails are slightly clawed.

He rarely smiles, not because he's unhappy or humorless, but because his thoughts are usually on too many things at once for him to catch most humor... when he does notice it, however, he laughs like a bark, sudden and loud.


HP: 11/11; AC:16/13/13; F +2; R +5; W +1; Init: +9; Percep: +5 (+6 vs. traps); CMB: +1; CMD: 14 (18); DD: +7

Nezzarim's face is twisted in a scowl, seemingly permanently. Perhaps that knife scar running down the right side of his face is the reason for it. Or perhaps the other scars that mark his arms and chest. It looks like the dwarf has had a violent life. Perhaps that is the reason for his twitchiness, as his blue eyes dart across the room surveying all possible dangers, as he sticks close to the shadows, his eyes seemingly sensitive to the light.Then you notice the most obvious feature about this dwarf: there is no beard to match his grime-covered golden locks. You are sure that means something bad in dwarf culture. Nezzarim does not seem the type to share his life story with you however, as he spits on the stone floor. "Where the hell are we?"


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

Ulfric is a bit above average for a half-orc, standing at 6' 2" and 250 lbs. His hands are calloused, and he has a few scars across his arms from training, but nothing severe.

Ulfric has a steady ease about him, seemingly calm even when he is not. He is quick to smile and always looks welcomingly at others.


Male Human 1 Kineticist (Kinetic Chiurgeon) | 12/12 HP; 4 Burn | AC 16; T 13; FF 13 | Fort: +5; Ref: +5; Will +1 | Perception: +5; Init: +3

Torvent is a man of medium height with shoulder length hair of an unnerving blue-grey color. He keeps it wet more often than not, and pulled back out of his eyes, which flash a teal green with specks of gold.

He's not a particularly muscular man, but he's solid and quick-footed. He stands straight, and moves with deliberate, smooth steps that seem to conserve motion.

Torvent wears a loose-fitting vest with no sleeves, preferring to keep his arms free, and a similarly comfortable pair of trousers, cut at mid-shin and held up with a belt. All are dyed with deep blues with mild grey-green accents, giving him a very put-together look, despite the simplicity of the outfit.


Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4

Grymm. Lithe. Long white hair. Even her eyes. Grey. Like storm clouds forming. She has a very haunting face.
She seems to always look wither past or through you. Airy. The sound of a spring breeze always following her around.
Her dress is almost seethrough. Soft satin mixed with silk. A mix between grey and white. She seems to be a humanoid storm cloud

Short. I know. Time will tell how things go =^^=


Male Human (mostly) Ex-cleric and Grumpy Cat

Nezzarim is missing his gear; other than that I think we are good to go.

You will start with one hero point each. It a homebrew system that I stole somewhere forgotten. You can see in my profile what you can do with them. Generally they will help you in sticky situations or let you roll twice for hp. I will award hero points for especially good play and for completing mission goals (and sometimes for surviving particularly nasty fights). You'll get the hang of it.

I'm starting to like your characters. It's too bad that you are all going to suffer a horrible fate.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

lol...

can you open gameplay just we can dot and have the game in our campaigns page?


Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4

Open to dot =^^=

-Posted with Wayfinder


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

dotted and deleted... but I DID dot... so ready whenever you are BT.


Male Human (mostly) Ex-cleric and Grumpy Cat

Still missing Nezzarim's equipment, then we can start.


HP: 11/11; AC:16/13/13; F +2; R +5; W +1; Init: +9; Percep: +5 (+6 vs. traps); CMB: +1; CMD: 14 (18); DD: +7

Sorry about that, BT. Gear is updated.


Male Human (mostly) Ex-cleric and Grumpy Cat

No problem. Been quite swamped here anyway. Hope to get game running today.


Male Human 1 Kineticist (Kinetic Chiurgeon) | 12/12 HP; 4 Burn | AC 16; T 13; FF 13 | Fort: +5; Ref: +5; Will +1 | Perception: +5; Init: +3

...was out of town for the holiday weekend. Did you kill me off?


Male Human (mostly) Ex-cleric and Grumpy Cat

Torvent:
Just for now. Please have patience.


Male Human 1 Kineticist (Kinetic Chiurgeon) | 12/12 HP; 4 Burn | AC 16; T 13; FF 13 | Fort: +5; Ref: +5; Will +1 | Perception: +5; Init: +3

GM:
Will do. Just checking.


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

Might've missed it some where but we are using the Medium XP track correct?


Male Human (mostly) Ex-cleric and Grumpy Cat

Yes, I think that is standard for APs nowadays.


Male Human 1 Kineticist (Kinetic Chiurgeon) | 12/12 HP; 4 Burn | AC 16; T 13; FF 13 | Fort: +5; Ref: +5; Will +1 | Perception: +5; Init: +3

Been away for the weekend (best friend got married, woo!) but I'll be back tomorrow. Just making sure you know I'm not disappeared!


Male Human (mostly) Ex-cleric and Grumpy Cat

About maps, I normally try to provide some kind of crude map, but I sometimes forgo that, especially in simple fights (only one opponents and no difficult terrain or cramped quarters).


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

Just wondering, but are everyones stats with their weapons and armor accounted for? I was just trying to figure out who my front line buddy would be and realized some numbers might be without gear still.


Updated, thanks Ulfric. I had not accounted for Nezz' armor.


Male Human 1 Kineticist (Kinetic Chiurgeon) | 12/12 HP; 4 Burn | AC 16; T 13; FF 13 | Fort: +5; Ref: +5; Will +1 | Perception: +5; Init: +3

I'm all updated now, thanks; I had forgotten that as well.

RE: Front Line, Torvent's not your guy. I'm ranged blasts & touch-range heals.


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

Its looking like its me and Nezz at the front, which will make for interesting flanking situations with his low speed and lack of targets other than those I am engaged with.

Should be fine just gotta keep it in mind that we may need Torvent or Quinlan to shift up on a flank(the position not the game mechanic) for 1 round on occasion to help close a charge lane while I reposition.


Male Human 1 Kineticist (Kinetic Chiurgeon) | 12/12 HP; 4 Burn | AC 16; T 13; FF 13 | Fort: +5; Ref: +5; Will +1 | Perception: +5; Init: +3

I believe we're climbing UP the chute, the heap of bodies being at the bottom, yes?


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

I am leaving on a retreat on Thursday the 3rd and won't be back til Sunday afternoon. I will try to keep up on my phone, but it's very hard to post using it, so please bot me as necessary to keep the game flowing. Thanks


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

So loot division, how are we gonna manage it? My vote is for the person that needs it most gets the item, and the stuff no one really needs we put on myself (until I hit heavy load) or Nezzarim to carry as group loot.

Also I can keep a loot sheet on google docs if people desire, I am caretaking one for my giant slayer campaign presently as well so I have a template.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

Too sick and depressed and terrified to game right now... expect I'll be gone a day or two while I process recent events.. I WILL be back.


Male Human 1 Kineticist (Kinetic Chiurgeon) | 12/12 HP; 4 Burn | AC 16; T 13; FF 13 | Fort: +5; Ref: +5; Will +1 | Perception: +5; Init: +3

Solidarity. Not having a good day here either.


Male Human (mostly) Ex-cleric and Grumpy Cat

Down with the flu here. Will update game as soon as I'm a little better, hopefully in a day or two.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

feel better soon!


Male Human 1 Kineticist (Kinetic Chiurgeon) | 12/12 HP; 4 Burn | AC 16; T 13; FF 13 | Fort: +5; Ref: +5; Will +1 | Perception: +5; Init: +3

ew, yikes. Agreed, best luck!


Male Human (mostly) Ex-cleric and Grumpy Cat

Sorry guys, the black dog got the better of me. I must confess that I am no longer the man I was, and I'm not fit to DM any more. It is hard these days to muster the energy and motivation to post consistently and I don't think I'll be able to do it in the long run. So I am afraid that this is goodbye. I'm sorry to have let you down and thank you for the games we've had. This is probably the end of my online gaming. We've had a good run but I'd rather save you and myself further disappointment. I wish you much good gaming elsewhere.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

so sorry to hear, as I was enjoying the game. good luck in future endeavors to all of you.


Male Human 1 Kineticist (Kinetic Chiurgeon) | 12/12 HP; 4 Burn | AC 16; T 13; FF 13 | Fort: +5; Ref: +5; Will +1 | Perception: +5; Init: +3

Best luck Tom. Hoping you get the help you need.
Cheers.


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

Good luck with your future and thanks for letting us know


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

Do we want to try looking for a GM that can pick this game up?


Male Human 1 Kineticist (Kinetic Chiurgeon) | 12/12 HP; 4 Burn | AC 16; T 13; FF 13 | Fort: +5; Ref: +5; Will +1 | Perception: +5; Init: +3

I've never had much luck recruiting GMs, but if you want to make a post, I'm down, and if you find one, I'd love to keep playing.


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

One GM had said he could run the AP but it seems he has backed out. I am going to as well instead of wasting my time trying to find another GM to run this. Thanks for the fun and good luck to you all.


Male Human 1 Kineticist (Kinetic Chiurgeon) | 12/12 HP; 4 Burn | AC 16; T 13; FF 13 | Fort: +5; Ref: +5; Will +1 | Perception: +5; Init: +3

Mmmm yeah. Same. Cheers.


Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4

Cheers to all

-Posted with Wayfinder


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

Good gaming with all of you, gonna miss this game.

Tom - if you're still around can you deactivate this game and Mummy's Mask too?

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