
FangDragon |

Dot :)
You asked for simple characters, and what could be simpler than a fighter? Welllll they did add a million splat books, surely by now it's possible to build a Fighter that's now interesting to play in and out of combat. The players guide suggests mutation warrior, that sounds great - channeling Jeckyll & Hyde but on a warrior rather than an alchemist. Hmm /dons thinking cap.

Lucendar |

Hello BT! Since my last dwarf initiated in your campaign has made it to 20th level, will try out another dwarf! :) I am thinking a shamed exiled beardless dwarf rogue (unchained) who committed some atrocities in the Darklands in his past that he cannot remember. Skill monkey with high survivability (11 hit points at 1st level), trapfinding, and high initiative. He is a tough SoB, very harcore, killer type (this pic sums up my image of him). Will spend gold and create alias if chosen.
Nezzarim
Dwarf rogue 1 (unchained)
CG Medium humanoid (dwarf)
Init +9; Senses darkvision 90 ft.; Perception +5
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 11 (1d8+3)
Fort +2, Ref +5, Will +1; -2 vs. [light] effects, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities deep warrior
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Offense
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Speed 20 ft.
Special Attacks hatred, sneak attack +1d6
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Statistics
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Str 12, Dex 17, Con 15, Int 12, Wis 12, Cha 8
Base Atk +0; CMB +1; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Improved Initiative, Weapon Finesse
Skills Acrobatics +7 (+3 to jump), Appraise +5 (+7 to assess nonmagical metals or gemstones), Climb +5, Disable Device +6, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +5 (+7 to notice unusual stonework), Sense Motive +1, Sleight of Hand +7, Stealth +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Undercommon
SQ minesight, trapfinding +1
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Special Abilities
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Darkvision (90 feet) You can see in the dark (black and white only).
Deep Warrior +2 Gain a bonus to AC and grapple vs. Aberrations.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Minesight Dazzled in bright light and -2 to save vs. light effects.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Traits: Twitchy (+2 initiative), Accelerated Drinker

derpdidruid |

Spiritualist, seems to be my perfect opportunity to play one. My home Gm banned ALL "Pet classes" and I've been dying to play this one in an adventure like this.
I have him pretty well built I would just need to set up an alias.
Heres the link
I only have one little decision that's holding me up. Should I choose the pariah alt racial trait or should I use the burning assurance alt racial.
Both could provide neat background for later. Pariah with the early game urban stuff and Burning assurance for the later sections in deserts.
Rollplay will vary quite a bit depending on the trait I pick. A pariah would probably be reserved, only speaking when necessary (and would likely have a despair phantom). While a Desert dweller would probably attempt to be more jovial and keep spirits high in the bleak situation we all find ourselves in (and would probably have a zeal or lust phantom)
Just tell me what you think and give me some input. I would much appreciate it.

FangDragon |

Been pretty busy but I have a character concept now and will throw a build together this weekend.
The fuge state and slow unlocking of the past sounds fun. Build wise a few ideas seem to fit: Eldritch heritage, Eldritch guardian + figment familiar (it's all in his mind). Mutation warrior stacks and seems pretty thematic.

Ulfric Bjarnasson |

After thinking about it, the only item Ulfric would have a close personal attachment to would be his silver holy symbol, given to him at the time of taking his Oath Against Corruption.
I remember kneeling down before a crowd, on one knee, in a small stone temple. There are others before me, though what they are wearing is hard to recall. I do however remember speaking an oath to defend others against alien creatures of all types, and to do this in secret so that none would panic at what I fought, and to never seek glory for what I did, as it is a service rendered to others through the goodness of my soul.
I am quite interested in seeing how Ulfric tries to redeem himself in the eyes of Sarenrae while feeling as though he has been used for ill deeds.

derpdidruid |

Seeing other people in this thread do it has inspired me to create a paragraph of how Acro will behave generally. It also sorta serves to tie him to his phantom and the story. The lines in brackets represent the phantom.

FangDragon |

Logan Kyle
Human fighter (eldritch guardian, mutation warrior) 1 (Pathfinder Player Companion: Familiar Folio 7, Pathfinder RPG Advanced Class Guide 93)
CG Medium humanoid (human)
Init +2; Senses Perception +3
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +2, Will -1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +4 (1d4+3/19-20) or
. . nodachi +4 (1d10+4/18-20)
Ranged shortbow +3 (1d6/×3)
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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14
Base Atk +1; CMB +4; CMD 16
Feats Combat Stamina, Power Attack, Skill Focus (Survival)
Traits - custom trait -, trustworthy
Skills Acrobatics -2 (-6 to jump), Bluff +2 (+3 to fool others), Diplomacy +7, Handle Animal +6, Knowledge (dungeoneering) +5, Perception +3, Survival +6, Use Magic Device +6
Languages Common, Elven
SQ power attack
Combat Gear arrows (50), blunt arrows[APG] (50); Other Gear scale mail, dagger, nodachi[UC], shortbow, 5 sp
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Special Abilities
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Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Fly checks You gain the Alertness feat while your familiar is within arm's reach.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until end of turn, instead of the start of the next turn.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Jingles
Thrush (Pathfinder RPG Ultimate Magic)
CG Diminutive magical beast (animal)
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural, +4 size)
hp 3 (1d8-2)
Fort +0, Ref +4, Will +2
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee bite +0 (1d2-5)
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 15, Con 6, Int 8, Wis 15, Cha 6
Base Atk +1; CMB -1; CMD 4
Feats Skill Focus (Perception)
[b]Skills Acrobatics +2 (-6 to jump), Diplomacy -1, Fly +12, Handle Animal -1, Knowledge (dungeoneering) +0, Perception +9, Survival +3, Use Magic Device -1
SQ recurring dream
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Special Abilities
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Fly (40 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Recurring Dream (Su) Your familiar is a projection of your own mind.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
I wanted a fighter that was decent out of combat, Logan seems to fit the bill, hopefully he's not too strange!

Black Tom |

This isn't going to get any easier so I'll just cut the Gordian knot and close the recruitment at this point. Since I want to give precedence to people I know, I sincerely welcome the following to head over to the discussion thread:
Ulfric Bjarnasson
Grymm
Torvent
Quinlan
Nezzarim
If people drop out (perish the thought) I may come back looking for supplements, but other than that, thanks for playing. Some of your characters I really liked, and I hope you find another game.