HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
TOrric watches with some caution as the small group of the city guard approaches. Why are they meeting us out here? Could they be in league with the slavers? He keeps one hand on the hilt of his weapon in a casual, non-threatening manner.
HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)
Black Tom wrote:
The guard captain answers: "Actually, we can take it from here. Well done, guys. Have you been able to rescue any of their victims?"
"But, we're going into town anyways and they're all chained up to the wagon we are taking into town, and you must have something you were doing out here besides waiting for us..." wondered Zababa.
Sense Motive:1d20 ⇒ 2
"But, if you insist, we'll let your ride with us back to the sheriff!" he says, happy to help the town guard.
Tyros steps forward and quickly casts a spell, causing a cone of searing flame to shoot forth from his fingertips and wash over the spell-casting guard captain and the two guardsmen behind him. The half-elf sorcerer then draws his fauchard as the flames die away.
5 ft step to square K,48. Standard action to cast Burning Hands; 15 ft cone should catch the Guard Captain in square L,46 and the two guards in squares J,45 and L,45. Move action to draw fauchard.
HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)
Round 1
"What's going on here? You're not really in the town guard, are you?" Zababa exclaims in an accusative tone. Standing up, the otherwise genial Halfling draws his sling to pelt the Guard Captain with a bullet.
Zababa and Torric hit their targets and then Tyros scorches them. One of the guards flees. The guard captain hit Tyros and Torric with a barrage of shimmering colors (Will 15 or be knocked out. Another of the goons hits Zababa for 7 points of damage, while another tries to engage Melima, but misses.
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
If that's color spray, isn't it a 15' cone? which would mean Torric is out of range of it from where the Guard Captain is. If I'm wrong, here's my save:
will save:1d20 ⇒ 4
I can't seem to open my profile - it keeps going to a Paizo product when I try, so the link is messed up somehow. But I'm sure my bonus, if any, is not enough to come up to 15, lol
Tam whistles as he strolls up the road from town. His day has been pleasant enough so far but that appears to be taking a turn for the worse. Up ahead he sees a group of guardsmen who appear to be attacking a group of people leading a wagon of people in chains. He's surprised when it erupts into sudden violence and one of those guarding the wagon exclaims that the group are not from the town guard.
Tam scrutinises their uniforms and realises that they appear to be rather shabby forgeries. With growing concern, he casts shield of faith upon himself and draws his scimitar and shield.
AC is 19 for ten rounds. I can't see the map but place me 20' away from the rearmost bad guy.
Melima puts a crossbow bolt in the ruffian that is charging her and Hector and he thinks better of the whole thing and runs off. The guard captain curses and casts another spell, knocking Melima out with another blast of color. Hector disappears in a wink.
One of the other guards charges Tam but the latter has no trouble fending off his clumsy blow. The last guard takes a half-hearted swing at Zababa but misses.
Cursing, the guard captain backs off, takes out a scroll and reads it and promptly disappears from view. As their illusionist master is out of the action, and they still face two powerful adversaries, the cleric and rogue, the morale of the ruffians break and they run away.
Are there any more grognards like me that come to think the same thing?
Tam and Zababa to go. Torric was taken out by the first Color Spray. I just hadn't updated the map properly.
HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)
Zababa, seeing the guard-impersonators turn tail and run, picks up his dropped sling and takes one last shot at the nearest of them. Probably the one who'd tried to mount the wagon and attack me in melee
The ruffians run, hurting as much from Zababa's sharp remarks as the sling bullets, and Tyros and Torric come to their senses. Finally you are able to bring the slavers to justice, sell off your loot and get a bath and a good night's sleep at the Slumbering Drake.
I'll tally your xp and loot as soon as I am able, but hopefully everyone except Tam will have enough to advance to level 2.
"Well, someone care to tell me what that was all about then?" Tam asks as he goes to rouse those who were hit by the "guard captain's" spell. "Name's Tam Farrow but most folks call me Tam o' the Dale."
Tam will inspect the group and heal any injuries with his channel energy.
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
dunno about the others, but Torric is down 9 hp (to 4), so definitely looks like he could use healing
Torric gets up off the ground where the color spray left him sprawled and helpless. He recovers his scimitar and peers around for signs of the end of the fight.
"What happened? I assume we won... where are the rest of the dead?"
HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)
"Hi, Tam! Thanks for the help, we were really in a pickle there. Mmm, pickles. Do you like pickles, to?" thanked, and ever more completely digressed, Zababa.
Tyros is down to 3 hp and could definitely use some healing.
Tyros recovers his senses and picks up his fallen fauchard. "My thanks, and well met, Master Tam!" Tyros thanks the priest. "It appears we owe our continued well-being to both you and Master Zababa. Your timing was most fortuitous!"
"As to what happened, I can only assume that those false guards were in league with these slavers that we captured in the ruins of Castle Whiterock," the half-elf answers Tam's question, motioning toward the captive slavers in the caged wagon. "We plan to return to explore Castle Whiterock once we turn these miscreants over to the proper authorities in Byrny and re-provision. Your skills would be most welcome in our endeavor. Would you care to accompany us?"
"As it happens, I am partial to a pickle or two," Tam replies, flashing Zababa a grin. He listens intently to Tyros.
"Castle Whiterock, eh? It sounds as though you boys could do with he help so I'll accompany you. It wouldn't do for you to run afoul of something there," Tam replies with a jovial grin.
"Well, now. Let's get these slavers to the authorities and then return to the Inn of the Slumbering Drake to recuperate and plan our next foray into the ruins of Castle Whiterock," Tyros suggests.
Sorry all, it's been a hellish week. Hope to get the update going as soon as possible.
The authorities are happy to be able to lay their hands on the infamous slaver gang. There is plenty of evidence to incriminate them and you are heartily congratulated.
Rumor travels fast, so the same goes for the Slumbering Drake, where you are hailed as heroes. You get a 25% discount on anything you'd like to order this night.
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
Torric orders a room at the Slumbering Drake, a hot meal, a hot bath and a pretty woman - in that order. Sometime during the night, he might get a little rest as well.
Tam smiles as his new colleagues get a moment to bask in their glory. He politely refuses the discount, stating that he has done nothing to warrant such a thing. He will, however, book a room and meal for the night.
Sorry for the delay but you get 1350 xp each, except Tam, who ends up with 875. That should put most of you at level 2 anyway.
There is no reward for the slaver gang, mainly because nobody knew that they were there, but you do get to keep their loot. There are some anxious questions about where the people captured by them may be, so you might do well to go back to find them, as well as do a proper search of the area.
Here is the loot list:
Mundane: six chain shirts, two sets of studded leather armor, two shortbows with arrows, two light crossbows with bolts.
Masterwork: one chain shirt, two shortswords and one quarterstaff.
Magical: One longsword +1, three potions (Enlarge Person, CLW (caster level 3) and Barkskin) and one dose of Oil of Magic Weapon.
There is also 67 gp, 9 pp, 14 light horses and a key.
Lady Chauntessa can easily identify the items for you, so don't worry about that.
HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)
Reclining in an over-stuffed easy chair near the fireplace with pipe and ale at the hand, Zababa pens the first entry into his Exploration Journal of Castle Whiterock
I had come to Byrny hoping to learn more of Castle Whiterock, but my first visit there offered no opportunity to learn about the Castle itself. We arrived near the Castle in a loaned coach, only to discover the grounds had been taken over by slavers! My companions fought bravely to subdue them, not one of them going without taking a wound as they pressed forward to overcome ambush after ambush before at last storming their redoubt to take the day.
The grounds secured at last, our wounds necessitated a temporary withdrawal to Byrny, and not least to dispose of those slavers that had been captured instead of killed in the fighting. We were able to secure the slavers' wagon, and with great irony placed our prisoners in the very manacles they'd used on so many others. In returning to Byrny, however, we were set upon by the slavers' compatriots in the disguise of the town guard! These, to, were driven off before returning to the Slumbering Drake to a hero's reward."
Forgot to ask, which advancement track are we on? Medium?
I suggest we sell the mundane and bank the rest. We'll probably need to stock up on some items before we head back out, not least a wand of CLW for extra healing.
Taking 1st level of Paladin. Rolling for HP: 1d10 ⇒ 8
EDIT: And I just realized I posted this in the game thread and not the discussion thread. That's what I get for having both pages open in two windows and not paying attention to which one I'm typing in!
HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1
Torric will take one of the chain shirts (the normal ones, leaving the MW for Tyros), leaving the rest to be sold for split.
"The fate of the longsword is up to the rest of you. I don't mind selling it for a wand of cure light wounds, and that seems a good use for it, but I can see it well-used by Tyros or myself as well. Therefore I will leave the decision to the group as a whole.
Tam looks the longsword over, although he has no real measure of what makes a good sword.
"It would seem a shame to sell a weapon such as this," Tam says, "It can be of as much use to us as a wand. And remember, we can purchase a wand of cure light wounds that does not carry a full stock of charges for less. Keep the sword and we can investigate what kind of wand we can purchase with the left over coin."
Since my tabletop game just went bellyup I thought I may have room for another PBP, and I've had my eyes on Castle Whiterock a while now.
This will be an old-fashioned dungeon crawl. I'm better at keeping the action flowing than providing a living environment anyway. Check out my other games to see what my style is like.
I'm looking for five players. I will grant two spots to the two first to present me with characters, and two spots to old friends (meaning anyone that has gamed with me and liked it). Since this is set in my old campaign world (The Wilderlands) retired characters from my other games are especially welcome and may keep their xp and gear. The fifth spot will be picked arbitrarily.
Character creation will be using 20 point buy, standard wealth, no traits. All Paizo books are fair game but no samurai, ninja or gunslingers. I use the Golarion gods. Standard races (there are some odd flavors of human in the setting but that is marginal).
Posting will be expected once a day on weekdays. If you don't post within 24 hours (excepting weekends) you will be considered delaying. More frequent posting is of course welcome.
I don't keep track of initiative after the first round, so you can post in any order. I also use a variant of hero points, but we'll get to that.
Hey BT! I'd love to get in on another one of your games if possible. I'm thinking a human sorcerer - not sure of the bloodline yet. I can have a character together this evening.
I'd love to do Castle Whiterock! This is a rogue I made for a Serpent's Skull game that died; his character sheet needs a bit of adjusting and a new background, but otherwise is good to go! I'm heading out for work pretty soon, or I would've adjusted those prior to posting.
I'm a long time player, but new to the online campaign style of play (just to give you the heads up). If it is alright with you, would you consider a Human Druid with the Dual Talent alternate racial trait? Everything else would be standard, and I am leaning towards the earth domain Nature Bond.
Guys, I may have as much as two spots left, but I'd prefer to wait a couple of days to see if any other old friends decide to pop in. At worst you are first alternates if someone bails.
It would be easier to pick characters if you stat them out a bit. Dual Talent is fine.
I hope to give a definite answer after the weekend.
Would like to propose this character, perhaps in place of ALaric Morgain - Alaric is up for possible inclusion in another campaign. Presenting Torr Dextrano, barbarian (hurler), with intention of going to alchemist class at 2nd lvl.
So this is what I have so far. Thought it might be fun to be an Oracle that functions like a Cleric, but have all my abilities on Cha rather than Cha for channel and Wis for spells. Philander the Oracle
Please let me know if you are withdrawing Alaric Morgain. I'll post the final party on Sunday. There may be room for an alternate party too if I get enough applicants. My experience is that a lot of players drop off early, so you may very well get in eventually.
Well, if I withdraw Alaric, does that put me off the list of the first two to propose characters? If it does put me down on the list, I'll consider keeping Alaric in the mix and maybe cloning him, but I'd rather play a different character.
Torr is fine and you can keep your spot, but please edit him a bit to show what he'll look like at 1st level. Summoner is fine, and I'll get back to you on Sunday night.
Yeah, but we kind of have two hard hitters as is. But I'd welcome some alternates and I'll even try to put together an alternate party because people tend to drop off in the beginning of these things.
Just as a final note, I would like to state that I have written a background story, and developed a character in my aliases. If you would like to view more info about the character I have developed, it can be found there.
This is Feres' draconic bloodline sorcerer, Tyros Aurelius. I had planned for him to be human, but it worked out better to be half-elf. Planning to multi-class with paladin and eventually go dragon disciple if he lives long enough.
OK, we have a party consisting of Torr, Jim Strongarm, Tyros, Eider Da'mok and Philander. Please post in the discussion thread (dotting if nothing else) while we get you fitted out for the adventure.
Zababa, Vonzara and Edeldhur: if you can finalize your characters and find a fourth player you are welcome to form an alternate party. Otherwise just hang around and you are the first alternates in case someone drops out. Thank you for your interest.
Vonzara: Just remembered that a Summoner might run into trouble in Whiterock, since summoning doesn't work normally there. Celestial and Fiendish creatures just fail to appear. Summon Nature's Ally and Eidolons will work, though.
Yes, you are welcome to post in the discussion thread. It would be nice for you to have a connection to the others. It's still entirely possible that you may end up in the party, and if I get four alternates we can run a side quest for you.
I would be interested in joining. I have a Half-Elf Monk level 1 check my profile. I am a newbie. I just completed my first session the other day. It was so much fun, I'd like to play Betoruga some more.
I'd like to throw my hat into the ring as a fourth member of the "backup" group.
I just need to finish the non-crunchy bits (background, personality) but should have those done by tomorrow evening at the latest.
Note: I have elected NOT to have a patron deity and just follow an abstract ideal. I chose Protection and Healing as my domains. If this is a problem, please let me know.
Thank you for that. A godless cleric works fine actually. If you can just get four characters together we're good to go. Feel free to dot the discussion thread when you are done. It won't hurt if you have connections to the other party or each other.
Betoruga, take a look at my character profile or better yet one of my other characters like Hermann who's even more detailed. That's what I mean by "crunch" and "complete". You should be able to fairly easily determine any modifiers for any action you can take, and understand any and all of your class abilities and selected feats.
Also, you have 3 more points you can spend to bump something up:
Str 14 (5 points)
Dex 14 (5 points)
Con 11 (1 point)
Int 13 (3 points)
Wis 14+2 (racial pick) =16 (5 points)
Cha 8 (-2 points)
5+5+1+3+5-2=17 points, leaving 3 remaining for a 20 point build.
Thanks Slashcard. I thought I would spend the time link my character sheet in my profile. I hope it is detailed enough. Before I uploaded it I forgot to enter my Attack Bonus which is 2 for melee and ranged.