Eider Da'mok |
Nuts! I'm all out of healing for the day, too. What time of day is it currently?
"It appears we will have to wait some time. So he can regain the strength for interrogation." the words trail off from Eider's mouth as he takes a good look around the area. He looks again to everyone asking "Do we know what these symbols they are wearing suggest?" continuing on he states "I discovered 10 gold among the monks belongings, and some various weapons, armor, and a few other things."
After this last statement, Eider takes a sniff of the flask to try and decide if the substance inside is a natural substance, and if so, what it is.
Knowledge Nature:1d20 + 7 ⇒ (13) + 7 = 20
Tyros |
As his companions secure the two unconscious monks, Tyros warily keeps watch in case the monks who fled return with reinforcements.
Perception: 1d20 + 3 ⇒ (3) + 3 = 6 - or not so warily!
If need be, we could take the horses from the stable, ride off, and find a safe place to camp. Getting back in here might be difficult, though.
Black Tom |
The glass flask contains a mixture of troglodyte gland oil and skunk musk. They are a poor man's stink bomb. Anyone hit by it (or within 5 feet of where it hits) needs to make a Fort save or be sickened.
The monks are not coming back. Do you need a map? You can basically explore the ruins to your right, the building to your left or the rubble ahead.
Eider Da'mok |
Eider slowly recoils with disgust at the smell of the stink bomb. "These 'non-monks' have a rather interesting choice of equipment. Akin to a hooligan, I'd say." noting, as he takes a look around with curiosity noticing the build to their left. "What is this building?" he asks, looking about it.
Perception Check:1d20 + 8 ⇒ (15) + 8 = 23
Black Tom |
The building to your left is the remains of the old Castle Whiterock. There is no sign of the false monks.
The stables house 14 light riding horses and a pair of wagons with cloth coverings. Under the coverings are iron-barred cages attached to the wagon frame. Six fine-quality manacles are bolted to the floor of each cage.
Tyros |
"Looks like we've found our means of transportation back to the Slumbering Drake," Tyros announces, informing his companions of the horses and wagons in the stables. "If we can capture these slaver-monks we can secure them in their own caged wagons and take them to the authorities. Who knows? There may be a reward."
"Now I wonder where the monks who fled could've gone..." Tyros muses aloud.
Eider Da'mok |
Eider steps over to the corner that the monk turned after Zababa hit him with a bullet from his sling and searches the ground for tracks left by the monks running off in a hurry."Over this way, Melima." he mentions, pointing toward the ground.
Survival Check/Tracking:1d20 + 10 ⇒ (3) + 10 = 13
Black Tom |
You shackle the unconscious monks to the wagons and bring the keys, then take a closer look at the doors. As you stand before them, you notice that there are holes in the walls on both sides, about 40 feet to the left (at the corner of the building) and 20 feet to the right). Do you want to try the doors or would you prefer to investigate?
Black Tom |
Tyros |
"Master Zababa, would you care to take a stealthy peek through that hole in the wall?" Tyros asks the halfling.
Is the opening wide enough for us to enter double-file? If so, after Zababa reports back (if he wishes to scout) how about we enter with Tyros and Zababa in lead, followed by Hector and Melima and then Eider and Torric? If we need to go in single-file, how about we go with our default order of Tyros, Torric, Hector, Melima, Eider, and Zababa.
If Tyros is in the lead, he will enter with his fauchard in hand. Is the interior dark or lit?
Zababa |
"Of course, it would be my pleasure!" exclaimed the excitable halfling.
Moving off ahead and doing his best to keep to the shadows and in between rocks or wagons or any cover available, Zababa sneaks ahead to see what can be seen with particular focus for anything potentially dangerous.
Stealth: 1d20 + 11 ⇒ (12) + 11 = 23
Perception: 1d20 + 6 ⇒ (3) + 6 = 9 +1 if traps
Black Tom |
This 40-foot-by-40-foot room has been cleared of most debris. There is no ceiling, and the northwest wall has partially collapsed, providing a view of the courtyard. Scattered about are eight simple pallets, a battered wooden table, and a pair of benches.
A faint droning sound emits from the northeast corner of the room. Situated about 15 feet up the wall is an immense hornet nest, perhaps five feet in diameter.
Looking into the room, Zababa sees two men with crossbows, one pointed in his direction and one watching the double doors. They are lying on a pile of rubble that once was the wall between the room they are in and the entrance hallway.
They don't appear to have spotted you, so you can take a pot shot at them if you'd like to spend your surprise round. Or you could simply withdraw.
Zababa |
Zababa will withdraw back to the group to inform them of the two men hiding with crossbows.
"It's a big room with no ceiling. There's two of those monk people waiting with crossbows for someone to open the door, to," he informs the group.
Eider Da'mok |
Looking over to the area where they have chained up the monks, Eider recalls there being a pair of wagons. Raising his hand to his chin he somewhat absently says "I think I have an idea, friends.". After which, he points toward the wagons, and then points toward the door, then claps one hand past the other. Implying that they should use one of the wagons to burst through the doors."Though we should use the one that does not contain the monks, of course. If you would like to take this course of action?"
Tyros |
"I did not consider the thought of anyone riding in the wagon, although that does present an interesting option," Tyros replies to Zababa's question. "I thought perhaps Hector, Eider, and I would push it through the doors, while Torric, Lady Melima, and yourself attack the miscreants through the breach in the wall. I can cast a spell to give myself the stature of a giant to boost my strength. I could cast the spell on Eider as well, if he wishes."
Zababa |
"Excellent, excellent! Absolutely fantastic, friend Tyros! Such cleverness will have those ruffians defeated soundly, and before they even know what happened!"
Anyone else have anything to add?
Black Tom |
Updated the map for you. Orange is doors and grey is rubble (which is difficult terrain).
The wagon crashes through the door, revealing a large room and a number of monks, among them the ones you drove away.
Zababa and Torric get to go first, then the bad guys.
Torric |
BT, can you post a link to the updated map please, I clicked on the last link you posted and only see a greyscale map (no orange) so I'm not sure if I missed a link somewhere.
Torric will go be ready to go through a side opening after the wagon crashes through the door and he hears the monks react.
delaying until the bad guys react to the wagon, which was the plan - let them turn their attention on the wagon before crashing through the side openings
exactly what Torric does when his delayed action does come up depends on the placement of monks and wagon of course, so I need to see the map
Tyros |
Zababa |
Round 1 Or surprise round?
Zababa moves north to (P,40), from where he lets fly a sling-stone at one of the monks in the rubble of a nearby wall (S,49).
Attack (Sling, Sneak Attack): 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d3 + 1d6 ⇒ (2) + (3) = 5